Gaming

Now Playing: Wuchang: Fallen Feathers

Amazing combat but imbalanced difficulty

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Soulslikes are a dime a dozen these days. People just can’t get enough of ultra difficult RPGs that can rip your hair out. This year alone has seen the launch of Elden Ring NightreignThe First Berserker: Khazan, and Lies of P: Overture. Today, Wuchang: Fallen Feathers joins this crowded list, touting flowing combat and a dense story. Is it a worthy addition to the Soulslike tradition, or have we finally reached genre fatigue?

An audacious debut

With only a modest VR game released in the past, Leenzee makes its true industry debut with Wuchang: Fallen Feathers. As with all Soulslikes, Wuchang will endlessly tempt players into flinging their expensive controllers into the wall over its difficult boss fights. To entice players to keep going, the game also has a rich backstory they can carve out only through drip-fed lore nuggets.

Bai Wuchang, a female pirate, wakes up with amnesia (a perennial disease of every Soulslikes protagonist) in the lands of Shu. She also finds herself infected with a disease called Feathering. However, unlike other infected individuals, Wuchang remains lucid and doesn’t turn into a demonic monstrosity. Armed with her changdao (and an assortment of other weapons she can find along the way), she must traverse this awful land in search of answers to her mysterious disease.

Combat that caters to a true variety of play styles

Even if they offer enough weapons to fill an armory, Soulslikes can easily fall into the trap of making only a few options viable to play through the entire game. Wuchang avoids this problem by making each available weapon type as exciting as the others.

In the game, players can pick up longswords, one-handed swords, dual blades, spears, and axes. Each of these comes with a dedicated skill tree which unlocks new attacks, combos, and weapon upgrades. The spoke-like skill tree also has one additional branch catering to general upgrades such as the number of healing flask uses.

Personally, I prefer using one-handed swords and dual blades. But each weapon type is just as exciting because of how many combos you can chain together in combat.

Plus, there’s an interesting Skyborn Might system. Every successful dodge (or as triggered by some effects) grants you a charge of Skyborn Might, which you can then spend on powerful skills and spells. Because of how powerful these abilities are, it’s impossible to ignore this system. Most of my boss battles involved a rinse-and-repeat of recharging my Skyborn Might, expending them on one powerful attack, and backing away to do it again.

The Madness system also needs a big shoutout. The more she dies, the more Wuchang’s madness meter fills up. Higher madness means higher damage dealt… and taken. Certain skills are also unlocked based on madness level. A completely filled up madness meter results in an evil manifestation which hunts players down. It’s an excellent risk-reward system that rewards and punishes aggressive play styles. This is the game’s bright spot in my opinion.

Imbalanced difficulty cheapens the experience

That said, Wuchang has a difficulty problem. Now, as my colleagues and friends can attest to, I love the Soulslike genre. I thrive under the extreme challenge and the thrill of conquering a difficult boss. However, this game just pushes the boundaries of what’s acceptable.

A balanced diet of difficulty spikes is crucial to how enjoyable a Soulslike is. My favorite games in the genre often feature a gradual escalation of difficulty. Spikes are always designed to teach valuable mechanics in the game. For example, a rather difficult early-game boss (see: Father Gascoigne from Bloodborne) wants to teach players how to dodge properly, instead of just mashing the attack button.

Wuchang doesn’t feel balanced in this way. Right from the beginning, the game pits you against difficult enemies and unrelenting traps.

The difficulty is a problem because of poise. Now, poise is an 0ft-hidden mechanic in Soulslikes, which determines whether a character staggers when attacked. A character with high poise, for instance, can tank through an enemy’s hits to land a counterattack. Meanwhile, a low-poise character will stagger and have their animations cancelled. Wuchang has as much poise as a butterfly beelining towards a plane’s turbine. Every enemy attack, especially in the early game, staggers her, leading to an uninterrupted barrage of blows and (often) a game over screen. On the other hand, enemies have the poise of a brick wall. The imbalance is too much like a game of attrition where you constantly have to dodge with very little chance to launch a counterattack.

The traps, on the other hand, are way too many. It’s normal for a Soulslike to lure players into seemingly innocent situations, only to spring a surprise enemy. Wuchang relies on this too much. Every corner feels like it houses a hidden monstrosity. Having too much of traps is just the same as having none at all — but it’s worse because I have to pussyfoot everywhere.

Unoptimized engine creates too much load times

Normally, I don’t complain about the lack of optimization. I’m usually patient enough to withstand longer loading times. So, when I complain about Wuchang‘s lack of optimization, it’s saying something.

Loading times are longer than what most games take on modern hardware. Even the act of resting at a shrine (and thereby resetting the world) feels like it takes way longer than it should. Ironically, the game itself only has a modest file size, so it’s not like it has a huge pool to draw resources from.

Additionally, the graphics are strangely wonky. Don’t get me wrong; Wuchang is a beautiful game. But the odd dips in quality takes me out a bit. Now, I prefer playing on framerate mode, but I’m still losing frames. Certain UI elements, such as the meter that determines when an enemy staggers, become too pixelated to be of much use.

For reference, I played the game on a PlayStation. This is the first time I’ve ever experienced quality this poor on this machine.

Should you play Wuchang: Fallen Feathers?

In a segment as saturated as the Soulslike genre, having a truly revolutionary title is out of the question already. Wuchang: Fallen Feathers doesn’t add much to the segment, but it does get combat right. Among its peers, it has one of the most dynamic systems that can chain moves and combos easily with an abundance of skills and spells. Plus, the inspired madness system makes death much more impactful than other games.

That said, I wouldn’t call this an extremely polished game. The imbalanced difficulty and unoptimized engine prevent this game from achieving significant heights. However, Leenzee can easily fix this with a couple of patches. At its current state during my review, it still needs tweaking. I don’t think I’m tired of the Soulslike genre, but games like Wuchang don’t really help.

Gaming

Marvel’s Wolverine gets a release date

September 15, 2026

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Marvel's Wolverine

It’s finally locked in. Marvel’s Wolverine is launching on September 15, 2026, exclusively for the PlayStation 5.

The release date was shared by Insomniac Games and PlayStation across their official social media channels, giving fans a concrete target after years of anticipation.

First announced in 2021, Marvel’s Wolverine is being developed in collaboration with Sony Interactive Entertainment and Marvel Games. The studio is crafting an original story centered on Logan, promising a darker and more brutal tone compared to its Spider-Man titles.

Players can expect savage, close-quarters combat built around Wolverine’s adamantium claws, along with a narrative that explores the character’s violent past. The game is designed exclusively for PS5, leveraging the hardware for cinematic set pieces and fast, ferocious action.

With a firm September 16, 2026 release date now confirmed, the wait for Logan’s next chapter officially has an end in sight.

This is the first major update since the trailer released back in September 2025.

Visceral Combat

Combat looks as savage as fans expect. Wolverine’s adamantium claws slice through foes with fast, fluid techniques. Momentum builds as his berserker rage takes over, turning him into a relentless force on the battlefield.

Dismemberment, brutal takedowns, and close-quarters combat define his style. Wolverine is a reluctant hero, but once the claws come out, there’s no holding back. He doesn’t fight nice. He fights to survive.

The trailer also teased Logan’s wider world. Players will face the elusive Mystique, the monstrous Omega Red, and an army of Reavers. Some characters may help him, others will try to break him.

The footage closes with a prototype of a towering purple robot—an unmistakable nod to the Sentinels. The adventure spans the neon-lit streets of Madripoor, the frozen wilderness of Canada, and the alleys of Tokyo. Each location sets the stage for bloody, destructive action.

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Events

Capcom to hold Resident Evil Requiem launch event in Jakarta

Cosplays, demos, meet-and-greet, prizes, more

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Capcom will hold a special two-day Resident Evil Requiem launch event in Jakarta, Indonesia next week.

Throughout the event, there will be a booth open from 10:00 AM to 10:00 PM from February 28 to March 1 at the Mini Atrium (LG) of Gandaria City Mall.

Visitors will have multiple ways to experience the world of survival horror through the latest title. There will be cosplays, demos, lots of exciting prizes, and more themed activities inspired by the iconic video game franchise.

Of course, there will be a playable demo of the game at dedicated kiosks so mallgoers can experience the survival horror up close. Those who complete a session will also receive a sticker set.

On the other hand, the booth will also have a themed fun shooting range inspired by the Resident Evil Requiem universe. Here, visitors will take down zombies to win exclusive prizes, including:

  • Umbrella Corporation Enamel Pin
  • Raccoon City Welcome Sign Acrylic Keychain
  • Resident Evil Requiem Edition Lanyard

Moreover, there will be a recreated corner of Raccoon City which is perfect for taking photos and videos.

Sharing it on social media with the hashtag #RE9LaunchJakarta2026 and taging @capcomsg will also entitle fans to a sticker set.

For those who want to take home more memorabilia, the event will likewise feature these merchandise:

  • Resident Evil Requiem Physical Standard Edition (PS5)
  • Resident Evil Requiem Standard Edition with Steelbook Code in Box (PC)
  • 30th Anniversary Tote Bag
  • 30th Anniversary Character Acrylic Stand Collection
  • 30th Anniversary Character Metallic Bookmark
  • RER Sticker Pack

Stage highlights

The programs on both days will be hosted by Aldo from The Lazy Monday and Yudha (a.k.a. RESILOREID).

Fans who are unable to attend in person can still catch part of the Saturday stage segment via Capcom Asia’s and The Lazy Monday’s official YouTube channels.

Other highlights include a Live Quiz and Cosplay Walk on both days. Specifically, Larissa Rochefort will grace March 1’s festivities with a meet-and-greet session.

Resident Evil Requiem is launching on February 27 on modern consoles and PC.

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Gaming

Pokémon FireRed and LeafGreen are coming to the Switch

Both games will be available starting February 27.

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Millennials, prepare to have your nostalgia get hit right in the feels. Nintendo has officially announced that Pokémon FireRed and LeafGreen are coming to the Switch.

This year, the Pokémon franchise is celebrating its 30th anniversary. Naturally, with Pokémon Day coming up, it’s only right to celebrate the event with something huge. Finally, two of the most prolific titles in the series are coming to a modern console.

Originally released in 2004, Pokémon FireRed and Pokémon LeafGreen were remakes of the original Pokémon Red and Pokémon Blue. At the time, the two titles reimagined the older games for the Game Boy Advance. Additionally, they introduced new post-game content set in the Sevii Islands, where Ho-Oh, Lugia, and Deoxys reside in the Kanto region.

Based on the short teaser trailer, the upcoming Switch versions will feature all of both games’ content. It will likely be remastered for the Switch’s larger screen.

To showcase more of the Switch version, Nintendo is hosting a Pokémon Presents on February 27. The brand has not mentioned anything about a potential physical version yet. However, they do promise that both games will be available on the Nintendo eShop as soon as next week’s Pokémon Presents concludes. Each game will cost US$ 19.99.

SEE ALSO: A Pokémon leak reveals an MMO-style remake of Hoenn, Sinnoh

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