Gaming
Towa and the Guardians of the Sacred Tree: Thrown into the loop
Rougelites are a dime a dozen these days, but that doesn’t lessen my fascination with the genre. It’s often easy, can be played in short bursts and scratches that “just one run” itch.
The latest to join the fray is Bandai Namco’s Towa and the Guardians of the Sacred Tree. At first glance it sticks to the genre’s familiar loop, but it brings its own twist with a two-character combat system and a narrative where the looping mechanic of the genre actually means something.
A tale of Time and Steel
The setup
The premise is simple: evil god Magatsu has risen and seeks to consume the world in dark miasma with his monstrous minions, the Magaori.
It’s up to Towa, the priestess of Shinju Village, and her power to manipulate time to stop Magatsu’s corruption from spreading. She does this with the aid of her Prayer Children – a group of guardians loyal to Towa.
But as the opening scene will show you, Magatsu banished the Prayer Children to the end of time, leaving Towa alone in Shinju Village.
Thanks to her powers, however, she can still reach them across planes, slowly reuniting her Guardians in a desperate effort to gather mana, defeat the Magaori, and ultimately confront Magatsu’s powerful subordinates, the Magatsu-Hi.
This separation defines how you experience the game. You play as Towa during the tutorials and when roaming around the village to do daily tasks like forging swords or constructing buildings.
Village life
Outside of combat, Shinju Village serves as a cozy little hub. Each building has a purpose: visiting the dojo to increase stats, stopping by the shrine to enhance Grace Jewels, heading to the blacksmith to forge new swords in a Cooking Mama-style mini-game, or checking in with shopkeepers for items and discounts.
There’s even fishing, which isn’t relaxing as much as productive, since it earns points you can trade for items.
What I appreciate is that the game respects your time: if you don’t feel like running back and forth around the village, you can easily access and upgrade stats directly through the menu.
Into the outlands
Runs are held in the corrupted lands, which Towa cannot enter. Instead, she channels the Guardians into battle, and you’ll need to choose two at a time — one as a Tsurugi, a sword-wielding attacker, and the other as a Kagura, a magical staff user who supports with elemental spells.
Each character has their own set of abilities, both as a Tsurugi and as a Kagura.
Interestingly, doing a run or loop isn’t as simple as it seems, especially when you fail. In Towa, every attempt is explained as another timeline and another chance for the Guardians to confront corruption.
Defeating bosses directly shifts Shinju Village’s timeline forward, unlocking new conversations, upgrades, and buildings while failures are recorded as part of time.
Back to combat. The Tsurugi is your main attacker and wields two swords, while the Kagura offers ranged or support magic.
Once one of the Tsurugi’s weapon breaks, damage output is halved until you swap it out. You can also employ your Kagura’s spells for cover and buffs.
Graces are also a big part of doing a run. These are card-like buffs that add stat boosts or new effects, and you get them after clearing each combat room. Stack enough of one type, and you unlock Divine Graces – rare versions, or high-level cards with useful buffs.
Some rooms offer food stalls for healing or stat boosts, merchants selling temporary upgrades, or camp sites to swap spells and restore health.
Eventually, you’ll end up confronting the Magatsu-Hi. Win, and you’ll purify the land while bringing a Prayer Child back to Towa’s side.
Meet the Prayer Guardians
Towa is the headline name and character, but you’ll be spending just as much or more time with the Prayer Guardians. Since they were banished, they will initially only hang out at The Outlands away from the village.
Here you can check on their stats, abilities, and equipment before you head out to the corrupted lands. Each guardian has their own set of abilities and spells though some share the same abilities.
Here’s a quick look at the gang you’ll be relying on:
- Rekka – A fiery samurai warrior, powerful in combat with strong combos, but a bit of a klutz in daily life.
- Nishiki – A pious, muscle-bound koi-fish warrior who ironically can’t swim. He’s mobile and fights with water waves and lightning orbs.
- Shigin – A composed fighter whose style relies on precision. His boomerang-like weapon makes positioning and efficient dashing essential.
- Origami – A mysterious but sharp guardian whose fighting style leans on agility and magic
- Mutsumi – A balanced pick for offense and defense.
- Korou – Smaller in stature, specializing in mobility-based tactics.
- Akazu – Steady and dependable, offering solid support in battle.
- Banpuku – His fighting style is chaotic and spin-heavy, making him a whirlwind on the battlefield.
Thrown into the loop
A crash course in chaos
After enjoying the gorgeous opening scene with art I’d want to make my desktop wallpaper, I quickly realized the game doesn’t waste time with handholding.
Instead, the prologue throws you right into a dungeon run with Rekka and Tohu as Tsurugi and Kagura, respectively. It’s a crash course that runs you through the basics of a run, so it pays to listen and read carefully.
If you’re like me, you dismissed it and treated this game as a hack-and-slash, which, I’ll find out later on, is not ideal at all.
After all the tutorials and introductions, you’ll find yourself exploring the cozy Shiju Village with Tohu. It’s an absolutely adorable setting – warm, cozy tones, relaxing music, and delightfully designed NPCs made me wish there was more to do here.
You almost forget that the Prayer Children are still waiting to be rescued.
First real run
As mentioned, Shinju village is where you’ll spend a lot of time between runs: forging swords at the blacksmith, boosting stats at the dojo, enhancing Graces at the shrine, enjoying food, funding new buildings, or checking in at the residence and troubadour.
Now, once you’re all ready and equipped, the next step is to head out to The Outlands.
For my first, I picked Banpuku as my Tsurugi (because just look how fluffy and adorable he is) and Rekka as my Kagura, since she was familiar from the tutorials
Now, combat with Banpuku was chaotic. His main move is a full-on, directional spinning attack that has him jetting back and forth across the battlefield. He’s surprisingly easy to use though, in my opinion, since his AOE attacks make short work of hordes.
As support, I equipped Rekka with spells to negate damage as well as a strong meteor spell to help clear rooms faster.
I’ll admit, I got so comfortable with Banpuku that I didn’t want to switch. But that goes against the heart of Towa’s mix-and-match design.
I later tried out Shigin as my Tsurugi and it showed me how strategic positioning could change everything. It was completely the opposite of Banpuku’s style, where I could just tank my way through enemies.
I then realized that Towa isn’t as hack-and-slash a game as I initially expected it to be, but a game that rewards thoughtful play as well.
Lessons in failure
Honestly, my first few moments with Toha weren’t all smooth sailing. Knowing that I only had a few days before I had to publish this article, I rushed into my first dungeon without completely understanding Graces or resource management. I also didn’t spend too much time refining my movements or being more observant of patterns.
By the time I faced the first Magatsu-hi, I was limping along with barely any health. Needless to say, I was demolished in just a few minutes.
As roguelites go, failure is part of the loop. You can either try again or retreat to Shinju Village with whatever loot you’ve managed to scrape together. It took me a few more tries to really get how essential dashes, Graces, and positioning are, especially for characters like Shigin.
In one of my runs, I went into a boss fight overconfident, thinking I could just brute-force my way through. That recklessness came with consequences, however, as my health started dwindling way too fast.
I then switched to being strategic and being patient with patterns. I wanted to see if being careful really is the recipe for victory
True enough, even with just a pinch of health left, I whittled the Magtsu-hi’s health down to a fraction. I just needed to land one more hit. But then, my controller died, and so did I.
At least it’s proof: strategy trumps brawn
Lessons learned the hard way
If you’ve just picked up the game or are doing some prep work before you do, let me share some tips I’ve picked up along the way:
Experiment early and don’t stick to just one duo. Try out different Tsurugi and Kagura combinations so you can get a feel for their strengths and playstyles. Rekka, Shigin, Mutsumi, and Origami are great early Tsurugi choices, while Akazu, Nishiki, Korou, and Banpuku shine as Kaguras
Talk to everyone in Shinju Village. NPCs with thought bubbles over their heads always have something useful to say. Conversations progress stories and give rewards.
Spend your ore wisely. Between runs, use ore to upgrade your Guardians at the dojo, construct new buildings with the carpenters, and enhance Grace Jewels at the Shrine. Don’t ignore shop sales either – if something’s discounted, it’d be wise to pick it up.
Go fishing. Fishing Points can be exchanged for items like Inscriptions which give you powerful buffs.
Keep an eye on durability. Once lost, your damage is halved and this can be felt in battle. Listen for the breaking sound or character cues and swap weapons before they snap mid-fight
Prioritize dashes and health. Adding more dashes early on gives you survivability, while boosting your Kagura’s health frees up your Tsurugi to focus on attack damage
Stack Graces when doing runs. When you find a Grace you like, commit to it and pick cards to help level it up. You’ll eventually unlock Divine Graces – extremely powerful variants that can turn the tide in your favor.
Is Towa and the Guardians of the Sacred Tree your GameMatch?
My playtime with Towa and the Guardians of the Sacred Tree hasn’t been long, but if you’re a fan of the genre, then there’s no denying you should check it out — definitely a swipe right!
Its main appeal, at least for me, is that it’s a gorgeous game. The mix of 2D and 3D art, painterly backgrounds, and cute character designs is enough to draw a player in.
Admittedly, combat can be clunky; attacks don’t always land with the satisfying weight you’d expect, and controlling both Tsurugi and Kagura in solo play can get confusing or overwhelming.
I ended up mostly just focusing on my Tsurugi and keeping that character alive more than the Kagura. I’d like to think local co-op would make combat more efficient but that’s something I still have to test.
Eventually, you’ll also realize that a few Guardians feel too similar in their basic combos.
Despite a few rough edges, though, Towa and the Guardians of the Sacred Tree feels like a worthy addition to the roguelite genre and is one that balances system depth with emotional storytelling well enough to make it absolutely worth keeping on your radar.
Filipino Nintendo fans, the wait is finally over! Nintendo eShop and Nintendo Switch Online are launching in the Philippines on November 10.
If you’re in the Philippines (or any other country without the service, for that matter), owning a Switch 2 comes with a modicum of difficulty. The country does not have access to Nintendo’s online services, prompting users to buy physical cartridges or switch their region to supported countries, which unfortunately leads to lopsided pricing.
Around the launch of the Switch 2, Nintendo promised that these online services will soon launch in more countries, including the Philippines. Finally, that date is nigh. On November 10, users can access the Nintendo eShop to purchase games digitally, and Nintendo Switch Online to play with friends online.
Besides that, we don’t know much else. There are still a lot of questions unanswered. For example, how will the games’ prices compare to prices in other regions? Since users in the country are forced to switch to another country’s store, they are also subservient to that particular country’s taxes and fees.
Either way, it’s a huge win for Filipino gamers, who no longer have to pretend they’re Singaporean or American just to access online games.
Gaming
HP OMEN Max 16 review: Gamer-maxxing in deep black
Peripherals deemed necessary to max this out
It’s not every day that you come across a machine that looks good and plays even better. Oftentimes, subtle aesthetics take a back seat to sheer performance and power. Whenever a gaming machine looks sleeker, it seems to lack the power to push it forward. Simply put, you can’t have the best of both worlds these days.
But what if you could have it all? Not just money, fame, and other fortunes, but also a machine with everything you’re looking for! Gone are the days of wanting only power to keep you playing all day or wanting to look good while playing. On paper, this is what the HP OMEN Max 16 promises: the best of both worlds.
Unboxing a beast inside
When you first take it out of the box, the HP OMEN Max 16 looks unassuming in its overall design. It’s bulky yet sleek in its Shadow Black colorway, with nothing too fancy or flashy while powered down. From the outside, the machine screams premium, even though its dark color can attract more visible dirt than lighter finishes.
Opening it up reveals a 16-inch OLED display with a peak refresh rate of 240Hz, seamlessly connected to a base with a full-sized keyboard and a large trackpad. The bright, seemingly anti-glare display makes colors pop when watching or editing videos on the go.
Furthermore, HP places the ports in convenient spots along the rear and sides of the laptop. This makes it incredibly easy to set up and manage external peripherals while providing more room for ventilation under heavy loads.
Of course, the device’s biggest features lie in the hardware powering it from within. An Intel Core Ultra 9 processor, 32GB of RAM, and an NVIDIA RTX 5090 Laptop GPU should give you an idea of how well this machine can perform. It’s also a great combination for demanding productivity tasks and creative work!
Power that AI can only hope to replicate
The HP OMEN Max 16 lived up to many of our expectations in terms of performance. From startup to shutdown, it delivered on what its hardware promised. You can watch videos for longer, edit photos and videos to your heart’s content, and enjoy casual gaming without slowing down. Furthermore, the wide display gives you plenty of space to accommodate all these activities.
When you step up to more competitive gaming, the machine doesn’t miss a beat. Most titles deliver high frame rates regardless of the quality or performance settings you choose. With more advanced visual settings enabled, the RTX 5090 does a fantastic job of keeping supported games within a solid 40–50 FPS range. Pair it with a high-refresh-rate OLED display, and you get crisp details and faster input response to help you get ahead in ranked games all day long.
If there’s one thing to complain about, it’s the extra optimization required through the OMEN Gaming Hub. Features such as network prioritization, automatic power-mode switching, and system optimization are useful, but you’ll need to spend time configuring them during initial setup. The laptop also comes with OMEN AI, which promises to maximize FPS with a single click. However, it was only okay at best.
Runs longer, cools off smoother
Surely, a gaming laptop this bulky and powerful can’t last that long on battery, right? Well, the HP OMEN Max 16 averages around three hours of battery life during intensive gaming, which gives you a decent amount of playing time. For general use, battery life extends to around five and a half hours with Balanced power settings. It holds up reasonably well if you forget to bring your charger.
When you do have the massive 330W charger with you, charging doesn’t take too long either. During our tests, a full charge took two hours, with charging progressing slightly faster when we left the laptop idle. Charging the battery to 50% took around 20 minutes, giving you enough juice to squeeze in another game!
Another factor in prolonged use is how the device expels hot air through its sides and rear. We touched on this earlier, but it bears repeating: the laptop provides plenty of ventilation through its vapor chamber and multiple external vents. Instead of directing heat toward the keyboard, it pushes hot air through the vents, where it can hit your hands or peripherals. At least the keyboard stays cooler, right?
Is this your GadgetMatch?
At PHP 229,990, the HP OMEN Max 16 is a sleek-looking machine with incredible power under the hood. Despite its initial bulk, it delivers impressive performance for both casual and competitive gamers. Inside and out, it packs plenty of hardware and features to let you tailor the experience to your needs.
If you’re looking for a gaming laptop with decent battery life, this is a solid choice, but don’t expect it to last half a day. Of course, you wouldn’t use this machine entirely on its own, even if the unboxing experience might suggest otherwise.
Peripherals such as the HyperX Cloud Alpha Air and Solocast 2 Pro can further enhance the experience.
Overall, this is a Swipe Right for its features, performance, and premium design. However, if you don’t have an infinite money glitch to buy it right now, you’re better off saving up for this beast of a machine!
SQUARE ENIX has released FINAL FANTASY RESONANCE. It’s a new role-playing game that brings the franchise’s classic pixel-art aesthetic into the HD-2D era.
The game launches on October 22, 2026, for Nintendo Switch 2, Nintendo Switch, PlayStation 5, and Xbox Series X|S. The PC version will be available through Steam and the Microsoft Store on Windows starting October 23.
FINAL FANTASY RESONANCE reimagines the first story arc of the mobile game FINAL FANTASY Brave Exvius as a full-fledged RPG experience. It combines retro-inspired pixel art with 3D models and dynamic camera angles.
Strategic turn-based combat returns
Players will explore a world featuring familiar FINAL FANTASY elements, including crystals, airships, chocobos, espers, and moogles.
Combat revolves around exploiting enemy weaknesses to stagger opponents, break their defenses, and gain extra turns. Players can also unleash powerful Resonance attacks to turn the tide of battle.
The adventure features Visions, representations of familiar FINAL FANTASY characters who join the party with their own skills and abilities. These include Cloud, Tidus, and the Warrior of Light.
Beyond the main story, players can discover optional challenges and rewards, including encounters with the wandering swordmaster Gilgamesh, a monster-filled Colosseum, the Chamber of Arms, and Ultima Weapon.
Editions and platforms
FINAL FANTASY RESONANCE is available as a single-player RPG on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC.
A Digital Deluxe Edition includes the base game and the Magitek & Grimoire Deluxe Pack. The bundle features a Magitek Armor Key for a chocobo, an exclusive Archwitch’s Grimoire, a Mastery Ring, and consumable items.
A Collector’s Edition includes the physical Standard Edition alongside an acrylic block set, a pixel-art book, a 120-track original soundtrack on CD, and an exclusive FINAL FANTASY TRADING CARD GAME promotional card.
Availability and release timing may vary by region. Check local digital storefronts for purchasing details.
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