We’ve spent enough time with the ROG Xbox Ally X to say this: it’s no longer just a novelty. It’s a handheld that finally knows what it wants to be.
The original ROG Ally from 2023 was exciting. It was a bold step toward making PC gaming portable. But after a few sessions, it started to feel more like a prototype for what was coming next.
This one? It feels a little more complete.
So, let’s talk about how the ROG Xbox Ally X grips better, plays longer, and why it feels like a proper sequel.
Built for real hands, not show floors
The first touch felt awkward — the kind of feeling you get when you’re not sure how to hold something new. But the longer you hold it, the more it starts to make sense.
The redesigned grips, patterned after Xbox controllers, give it a natural curve that rests well in your palms. It still doesn’t dig in as much as the Legion Go S – my personal preference as of writing – but it’s certainly an improvement.
It’s also subtly heavier than the original, yet the weight works in its favor. The balance feels right. The texture, more grounded. It feels made for long sessions, not quick demos.
This is where ASUS seems to have listened. What was once a bit slippery now feels like an extension of your hands. The matte finish stays clean, the edges no longer bite. It’s a small but significant shift — and one that changes how you use it.
There is one thing I found myself wishing for: a slightly larger, and better (maybe OLED?) screen. The size isn’t a deal-breaker, but with the improved grips and better weight distribution, it feels like the device could comfortably accommodate just a bit more display real estate
Buttons and controls that take some getting used to
The button placements might be an issue for some. You know how in controllers, the little top left and top right buttons closer to the middle — in this case, the screen — are universally the “Select” and “Start” buttons? That’s not how it goes on the ROG Xbox Ally X.
The top left button brings up a Quick Settings version of Armoury Crate SE, while the top right one opens your Game Library. The buttons that function similarly to “Select” and “Start” sit right beneath them. And as far as I’ve checked, there’s no way to remap.
That’s quite a puzzling choice, as any gamer with experience will tell you this runs counter to what most of us are used to. Even now, I still press these buttons by mistake.
For the rest of the controls, the ROG Xbox Ally X follows Xbox’s asymmetrical layout. The face buttons feel tactile and responsive enough, so there’s little to complain about. The joysticks feel good, too — though only time will tell if they’ll fall victim to the dreaded stick drift. Other ROG Ally variants had few reports of this happening, and hopefully that remains the case here.
A battery built for actual gaming
We tested it the same way we tested the original: unplugged, Turbo mode, 25W TDP, NBA 2K Quick Play and a few other titles.
Back then, we couldn’t finish more than a single game and a few minutes of freestyle practice before the battery flatlined.
This time, it’s double that.
Two full games before reaching for the charger — and that’s without dialing down the settings. The new 80Wh battery doesn’t just promise endurance; it delivers it.
The cooling system has also been reworked, quieter yet just as efficient. It’s the kind of update that doesn’t make headlines, but you notice it — or in this case, don’t notice it as much.
Together, these tweaks make the ROG Xbox Ally X something the original never quite managed to be — a handheld that lets you play longer unplugged.
Designed for the Xbox era
The Xbox influence is everywhere, and it’s not just branding. The ROG Xbox Ally X now boots straight into the Xbox app, with the familiar button logo acting as your home key. Press it to launch the game bar and help you navigate your device using just the built-in handheld controls.
It feels less like a PC pretending to be a console and more like a handheld that understands both worlds. Although, it is still very much a compact PC.
You can still jump into Steam, Ubisoft Connect, and back to the Xbox app with ease. The tweaks that Microsoft made certainly make it easier to navigate the device using just the handheld controls. But the feel is still more PC than Xbox console.
Don’t get me wrong — it is certainly better than what the original Ally had to offer. Back then, it felt like ASUS built the hardware and hoped the software would catch up. Now, it feels like both sides have somewhat met halfway.
Performance that respects your time
Under the hood, the ROG Xbox Ally X runs the AMD Ryzen AI Z2 Extreme chip, but ASUS focused on optimizing what surrounds it — thermals, battery management, and storage.
The internal layout has been reworked to accommodate a much larger 1TB M.2 SSD and 24GB of LPDDR5X RAM. These aren’t just specs on paper; they change how the device behaves over time.
Load times feel a tad shorter. Switching between games and platforms/apps is smoother. You spend less time waiting and more time playing.
The fans, too, are less intrusive. You’ll still hear them when pushing the TDP to max, but they no longer spin up as abruptly. The entire system feels calmer — mature, even.
That’s the word that keeps coming back when describing the ROG Xbox Ally X. It’s the same idea, refined by time and feedback.
Software that finally plays nice
Armoury Crate SE still serves a purpose. You can still tweak TDP, fan profiles, and button mapping. It’s the experience that feels most familiar coming from older versions of the ROG Ally.
Meanwhile, Xbox integration makes it easier for casual players to jump in without touching a single setting. The ROG Xbox Ally X adapts to both power users and those who just want to play their preferred games on the couch, in bed, or wherever, really.
The software is designed around how people actually use the device — not how engineers think they might.
Is the ROG Xbox Ally X your GadgetMatch?
What makes the ROG Xbox Ally X a proper sequel isn’t raw power or a single headline feature. It’s the way everything now feels more connected.
The new grip design complements the bigger battery. The improved cooling complements the quieter operation. The tighter Xbox integration complements the way it fits naturally into your gaming habits.
It’s not perfect — the ergonomics could still go deeper, Windows still feels like an awkward fit for small screens, and this particular 7-inch screen could probably use an inch more.
Overall though, the ROG Xbox Ally X is a Swipe Right. It no longer feels like a prototype or a statement piece. It feels like a handheld built for everyday play.
If the first ROG Ally was the promising first installment, then this one is a proper sequel – one that could pave the way to a blockbuster franchise.
Learn more about the ROG Xbox Ally X here.
Gaming
Esports Nations Cup 2026 secures US$ 45M funding
ENC to elevate global esports with structured national ecosystem
The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.
This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.
The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.
The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.
Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.
For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.
For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.
Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.
In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.
The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.
The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.
Gaming
CODE VEIN II now available for consoles, PC
Launch trailer previews characters, combat gameplay, more
Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.
A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.
Players can experiment with the character creator demo and create their own ideal character for the game.
The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.
Additionally, players who try the demo are allowed to carry their created looks over into the game.
CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.
In this reality, civilization has collapsed due to an event called the Resurgence. Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.
However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.
As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.
In the process, they will witness the history-changing drama as they try to save the world from ruin.
The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.
Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.
Gaming
Xiaomi SU7 Ultra makes Gran Turismo 7 debut
Xiaomi’s premium, high-performing electric sedan joins the GT7 roster
Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.
The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.
Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.
The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.
As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.
The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.
To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.
In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.
It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.
To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.
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