If you like the thrill and action fighting games have but don’t have the hardware, strap up. Bandai Namco Entertainment recently released Tekken on mobile. It’s got a long list of interesting and strange features you won’t normally find in these types of games.
Worth a try
Although Tekken was the go-to bonding game for my siblings and I growing up, I haven’t really played many fighting games. I play them occasionally but never really stuck with it. So, when Bandai Namco announced this mobile release, I thought it would be interesting to test it out. The factor of having the ease of portability to play something so action-packed just intrigued me. Not to mention, it’s a huge title that’s decided to tap into mobile. I just needed to give it a shot.
You don’t have to resonate with Tekken or any fighting game for you to consider playing this. If you’re warming up to play other fighting games or you’re in need of a virtual punching bag, it’s worth a try — these games can be a great way to release your frustrations.
Starts off easy
If you’ve played mobile games like Mortal Kombat X, Injustice 2, and Transformers: Forged to Fight, Tekken Mobile will pull through with familiarity for you. Most fighting games that go mobile have the same mechanic of tap, swipe, and hold. It’s essentially a game of strategic tapping so your character moves to beat-up the other character.
Once you install the game, it walks you through how to play. It explains the tap, swipe, and hold controls that aren’t as overwhelming as the more technical aspect of traditional Tekken.
You tap and hold the left half of the screen to block hits and swiping left or right moves your character accordingly. The right side of the screen is where most of the attacks are customizable. You can tap the right half to deliver regular attacks and longer taps deliver tougher attacks. If you want your character to execute intricate combos and mix-ups, the game has an interesting feature I’ll discuss much later on.
A decent iteration of Tekken
As for any title that shifts platforms, the game is altered to optimize purpose-driven design. The interface is slightly tweaked while still maintaining a healthy dose of familiar. You can play and look through your items, the shop, and your character’s equipped skill with ease. The game has multiple modes you can explore and a local versus mode that’s coming out soon.
The game establishes itself from the story mode, just like Tekken on your PS4 or PC. This makes warming up to characters and Tekken lore more effortless.
Here comes the strange bit
There are a few things I found odd in the game. When you play it, the card system will throw you off. The cards represent your special attacks and show up on the bottom-right corner of your screen. To execute combos, you get to combine cards to inflict significant damage on your opponent.
Be cautious with using all the cards, though, because you eventually run out of them. This isn’t a total bummer since other mobile fighting games like Mortal Kombat X has a similar system to this. In Mortal Kombat X, the characters were cards that you could choose mid-game to switch characters so it’s a bit similar but not quite the same thing; in Tekken Mobile, the cards represent various technical moves you can tap to have your character execute.
These are hard-hitting attacks so be careful with timing it just right. It may come off a bit overwhelming at first but if you stick to finish a few rounds on story mode, this won’t be too much of a problem.
More quirks
Tekken Mobile rewards leveling up with loot boxes that have items, upgrades, and skill boosts for your characters. When you earn enough experience and in-game currency, you can buy them. I’ll be brutally honest: The loot boxes look too much like they came straight out of Overwatch. The structure, design, and animation are just too similar to the point that you can barely spot the difference.
Each character card has an element that categorizes familiar faces from the Tekken series. The game doesn’t really delve into the relevance of the elements that much; but when you earn gem shards, the element of the shard corresponds to the character you can level up. When I first encountered this, it didn’t give certain advantages over other character elements similar to Pokémon. It may just be Bandai Namco’s additional challenge to the game.
Strangely still fun
There are a lot of elements that Bandai Namco tried to squeeze into the game which makes the game confusing. With the cards, gem shard elements, and loot boxes, it felt like a hybrid of the Pokémon Trading Card Game, Overwatch, and actual Tekken in a single mobile game.
Despite that, there’s no denying I was enjoying the game while ultimately relearning the psychological play in fighting games. I found myself appreciating the complexity of Tekken through this title’s simplistic take on it. I learned to time certain attacks better, position myself better, and even sequencing different attacks.
Is this your game match?
Does the game offer a revolutionary take on previously released mobile fighting games? Not quite. Is it worth a shot despite plot twists coming at you from every periphery? Yes.
Tekken Mobile is undeniably quirky. I can only guess Bandai Namco wanted to establish some sense of complexity in the game which may put off a few people.
It’s a tough game to play if you’re looking for a casual game to pass the time. It’s a game that takes a certain amount of interest to dive into, but it’s not too confusing to hate. If you want to give the game a try and kick butt on your mobile, it’s available on both Android and iOS.
SEE ALSO: Asphalt 9: Legends now available on iOS, coming soon to Android
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Samsung’s bet on the future of connected health: Less data, more action
Inside Samsung’s plan to close the gap between your wearable and your doctor
Here’s a paradox worth sitting with: Wearable adoption keeps climbing. A lot of people now walk around with a sensor on their wrist, tracking heart rate, sleep, steps, sometimes ECG. And yet chronic disease rates haven’t moved.
That’s the problem Dr. Hon Pak, Samsung’s Head of Digital Health globally, opened with at a recent panel on the future of connected care. More data hasn’t meant better healthcare. His diagnosis: a first-mile, last-mile issue.
The first mile is that all this wearable data rarely makes it to a doctor in any usable form. The last mile is that even when a doctor says “lose weight, eat better, move more,” that advice tends to dissolve the moment real life takes over.
Picking up kids, caring for parents, getting through a Tuesday, it’s not that people don’t know what to do. It’s that knowing and doing are two different problems.
Samsung’s answer involves three things it says connected care needs to mature: meeting people where they actually are, building enough trust that people rely on the data, and using AI to turn that data into something a person can act on rather than just look at.
The Tuesday evening problem
Karthik Poriya, Head of Product at Samsung Food, framed the everyday failure point clearly. Picture it: long day, you’re tired, staring into the fridge. You’re not reaching for the healthiest option in that moment, you’re reaching for whatever’s fastest and most satisfying.
For years, nutrition tracking has focused on logging what already happened. Poriya’s team wants to intervene right at that decision point instead, pairing Samsung Health’s underlying data (BMI, antioxidant index, glycation markers) with Samsung Food’s recipe index of roughly 40,000 dishes mapped across 34 nutrients, so a health number turns into an actual dinner suggestion rather than another stat to check later.
Dr. Pak backed this with a small, concrete example from his own family: moving leftover cheesecake out of eye-level in the fridge and putting washed, sliced carrots there instead.
Kevin Duffy, CEO of connected fitness company iFit, made a similar point about exercise. The most effective tool for sticking to a fitness plan is a personal trainer, he said, citing roughly 80% higher adherence compared to going it alone.
The problem is cost: US$100 an hour or more in a major city puts that out of reach for most people. iFit’s bet is that AI can deliver something closer to a personal trainer’s precision and motivation at a price that isn’t elitist.
Duffy pointed to three reasons his company partners with Samsung specifically: reach (Samsung hardware is already in people’s homes, on their wrists and TVs), access to the biomarker data needed to build an accurate plan, and the fact that fitness goals don’t exist in isolation from sleep and nutrition data.
Trust has to come before any of this works
None of the behavior-change ambitions matter if people don’t trust the data or the company holding it. Rohit R. L., who heads Samsung’s Technology Innovation Lab in the UK, laid out how his team approaches that.
Privacy comes first: Samsung, he said, treats itself as a custodian of user data rather than an owner of it. On top of that sits clinical validation, meaning published, peer-reviewed evidence that a feature actually works in the real world, not just in a lab.
He gave a specific example: Samsung’s ECG and irregular heart rhythm notifications have been clinically validated and cleared by regulators to detect signs of atrial fibrillation. He was careful with the wording there, detect signs of, not diagnose, since that distinction matters both medically and legally.
A separate study on fall detection for elderly users turned up a more human finding. The detection algorithm worked well in testing, but in real life people don’t wear their watches around the clock, and falls don’t happen on a schedule.
Dr. Pak drew a useful comparison: nobody tells their MRI technician they’re going to fidget through the scan, but with a wearable, you don’t get to control how or when someone wears it. Real-world validation has to account for that.
On the infrastructure side, Rohit described a three-layer privacy approach: on-device protection through Samsung’s Knox security framework, GDPR-compliant data handling, and alignment with the European Health Data Space, including a decentralized clinical trial system where patient identity stays with the hospital rather than moving to Samsung’s side.
Where AI actually comes in
The most technically dense part of the discussion came from Otavio Penatti, who leads Samsung’s Health AI R&D team in Brazil.
His team works on foundation models, the same category of large-scale AI models trained on unlabeled data that underpin most of today’s popular AI systems. Trained once on a huge amount of sensor data, these models can then be fine-tuned for many specific health applications, which tends to make them more accurate than models built for a single narrow task.
Penatti’s team is training these models on wearable sensor data (PPG, ECG, accelerometer) with the goal of getting the model to, as he put it, understand the body’s own signals well enough to translate them into something useful. Longer term, he sees potential in correlating that sensor data with clinical records to flag disease risk before symptoms show up.
Dr. Pak added a striking data point from Stanford research: a foundation model trained on sleep study data was able to look at just a 24-hour window of sleep and predict risk across more than 130 different diseases.
His takeaway was that the signals for a lot of future health problems are already sitting in the data being collected today, we just don’t yet know how to read all of them.
He closed this part with a number worth sitting with. A recent American Medical Association survey found that 97% of physicians have looked at wearable data at some point. Only 15 to 16% actually use it in day-to-day practice.
The top reason cited wasn’t distrust of the data, it was that the data doesn’t plug into existing clinical workflows. That’s part of why Samsung acquired health data platform Xealth, to build a pipeline that gets wellness data into the systems doctors already use.
Five years out
Asked to look five years ahead, each panelist’s answer tracked closely to their own corner of the problem. Poriya described a proactive dietitian in your pocket, one that doesn’t wait to be asked.
Rohit pointed to connected care that clinicians actually trust and patients fully control. Penatti envisioned AI that continuously links everyday behavior to clinical outcomes, catching problems before they start. Duffy’s version was a constant personal wellness coach, sifting through the data noise to tell you exactly what to do next.
The throughline across all four answers is the same: less raw data, more action. Samsung’s panel made the case that the wearable industry has spent the last decade solving for collection, more sensors, more metrics, more dashboards, while the harder problem, turning that information into something a tired person actually does on a Tuesday night, has barely been touched.
Whether foundation models and better clinical integration actually close that gap is still an open question. But it’s clearly the one Samsung is choosing to spend its next five years on.
Manila weather is notoriously unpredictable during the rainy season. Clear 7 AM skies easily turn into 5 PM downpours. For motorcycle-taxi commuters, arriving at work dry is a total coin flip.
MOVE IT aims to fix this with Ride-Ready, a line of commuter essentials sold exclusively on GrabMart.
The collection features a packable rain jacket, a helmet liner scarf or cap, and a refresh kit with alcohol spray, cooling wipes, and tissues.
Addressing rider concerns
Motorcycle-taxis are now central to daily commutes. MOVE IT reported a 20% year-over-year jump in monthly active users during the first half of the year. Still, riders consistently voice the same worries: sudden rain, punishing heat, and shared helmet hygiene.
“Filipino commuters have become extraordinarily good at adapting to city life. What they should not have to accept is arriving at a meeting soaked, or starting the afternoon already behind,” says MOVE IT General Manager Wayne Jacinto.
Jacinto calls Ride-Ready a practical fix to help passengers end their ride looking as fresh as when they left home.
Price, availability
MOVE IT didn’t just launch online. From June to July, interactive booths popped up in major business hubs: Makati, BGC, Ortigas, and Cebu City. Commuters could claim items and book rides on-site.
With traffic and bad weather showing no signs of stopping, Ride-Ready offers a simple buffer so riders show up fresh instead of frazzled.
The lineup launched on GrabMart on July 13. Prices start at PhP 275, with mix-and-match savings bundles available. Check MOVE IT’s official social media channels for more details.
Normally, public betas come and go with nary a peep from anyone but dedicated fans and testers. After all, why care about a beta when the final release is likely just around the corner? This one, however, is special. Today, Apple launched the iOS 27 public beta, and it’s our first taste of the redesigned Siri AI.
Recently, WWDC 2026 unveiled Apple’s latest attempts at entering the AI segment. Whereas previous iterations to incorporate AI failed to make an impact, Siri AI promises to provide users with helpful feedback that’s actually helpful.
Now, in the public beta for iOS 27, users all over can finally access the new assistant. To get to the beta, you need to be a part of the beta program, which you can easily sign up for on beta.apple.com. Once signed up, you can get the update from Software Update in Settings. You’ll see options for a developer beta and a public beta. Choose iOS 27 Public Beta.
At face value, Siri AI offers much of what you’d get from a traditional AI-powered assistant. However, it does slightly differ because it integrates the entire phone. The assistant contextualizes your information (including emails, messages, and photos) to give you the most accurate feedback that you might need.
If that’s not enough, Siri AI also has its own chatbot app. If you’re more used to ChatGPT, the assistant should give you that bit of familiarity.
Now, if you don’t want to go for a beta, Apple is expected to launch iOS 27 in its final form sometime in September.
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