Gaming
Death Stranding review: Trying to recover what we’ve lost
A take on the importance of human connection
As morbid as it is, the reality is we will all meet our end. And it’s not just our own personal ends as we grow old, but also the end of civilization as we know it. There are game titles that detail every possible scenario of near-extinction for the human race, and how the survivors deal with what’s left.
Death Stranding initially seems to follow that trend — a game that tackles another possible near-extinction of the human race. At first, it seemed like another post-apocalypse storyline, mixed with the advent of technology and leaving it all to human effort to harness it. Every other video game that deals with technology, to me always ends in bloodshed.
But as I played through this game, it showed something else.
Avoiding craters and building bridges
You play as Sam Porter Bridges, voiced by Norman Reedus from The Walking Dead. His role in society is a delivery man, tasked to simply deliver supplies and resources to different cities in America. From my understanding, he’s an isolated fellow — prefers to just be on his own, and deems himself untouchable out of fear.
The entire game takes place in whatever’s left of America some time after a series of voidouts that killed millions. Sam reports to BRIDGES in the capital of the United Cities of America; as the name suggests, BRIDGES wants to repair the broken UCA and its divided people. The surrounding area of the capital is what you would expect: shielded from the outside for a good reason.
To me, this is one interesting take on human survival. Normally, in post-apocalyptic worlds, the goal is to save yourself (or your loved ones) while mauling your way through every peril. With Death Stranding, the goal is simply to survive and ensure the survival of everyone else. And the only way to do that is to, well, bridge every human together.
Realistically going all over America and its perils
Death Stranding, to me comes close to capturing the humanity of any character in terms of physical aspects. The game allows you to explore every facet of being a human while establishing a level of purpose for doing simple things. And yes, that includes taking a shower before heading out for expeditions.
Movement in this game is what you would usually expect. As a delivery man, you got some valuable cargo on your hands, hips, and back; balance is as important as survival instincts. Fortunately, the game has controls that allow you to maintain your balance while moving. This is especially important when you’ll start carrying heavier cargo and supplies.
There’s also a level of incorporating the natural surroundings while you’re moving or running around. Even simply tripping on rocks causes damage to you, and possibly the cargo you’re bringing along. Managing your balance and stamina is necessary to survive and to get your deliveries in order.
But one interesting highlight in this game is the rain, known as Timefall which effectively renders cargo protection useless. In game, Die-Hardman reminds you that Timefall speeds up time while also inviting the unseen anomalies you’re trying to avoid. While you have an option to simply seek shelter in caves or rocks, I just went for it and ran for my life.
The concept of irreversible damage unto the world
As the game will show you early on, you are a repatriate — essentially given the ability to come back to life. Every time you die in-game, you are placed in what is known as an upside-down world. To return to life, simply follow a strand that leads to Sam’s body. This is the kind of respawn that I felt was the game’s strongest feature over all other post-apocalyptic titles.
See, when you die and repatriate with your body, anything that happened before you died stays exactly as they are. If you die from a voidout, the huge crater stays and any life lost is forever gone. For some reason, the cargo you were bringing along stays where they are/relatively intact.
I personally found this to be most realistic way to do a respawn mechanic in-game. If you’re going for full human experience, you don’t get a chance to undo any damage already caused in the world. You only get to proceed with unfinished business, but no takebacks.
There’s great emphasis on the human connection
The endgame of bridging every human possible is protection from the BTs — discovered to be former humans turned into dark matter. BTs are the ones formally responsible for all the voidouts that occur in-game. Heartman highlights that the slightest interaction with the BTs could start the ticking time bomb.
Perhaps Sam’s biggest protection against the BTs involve two things given to him: a sickness called DOOMS and a BB module. The BB module contains an actual baby inside a vat of yellow liquid, keeping it safe. Sam’s connection to the BB module only strengthens his protection and awareness of the BTs around him.
What I find a little troublesome about the BBs and BTs is that it doesn’t necessarily provide you protection. While the whole set-up of the Sam-BB relationship was for protection, running past the BTs is still pretty difficult because the baby won’t stop crying. Also, any damage done to the BB module severely stresses out the baby, making it more difficult to move around. But, I guess that’s where the ultimate challenge lies.
Overall, it hits the core principle of human survival
Death Stranding offers a unique yet relevant take on post-apocalyptic survival. As a game, several human mechanics are spot on and given their full justice. From trekking to managing your balance and cargo, you will definitely feel the realism in the human experience.
But more than anything, this game truly highlights a facet vital for human survival: connection. At its forefront, the game puts together a story that hinges on the importance of human connection on every turn.
Sam, an isolated human being has to trust BRIDGES in hopes to restore the world to a less broken state. No lives lost, only those saved and protected from BT exposure. For the first time, I didn’t have to kill to survive; I just needed to survive so others may survive, as well.
This game offers relatively simple movement mechanics, mixed with a unique take on a post-apocalypse storyline. And if you’re looking for a different type of action-survival game, a game like Death Stranding is something truly worth to give a shot.
Death Stranding will be available on November 8 for the PlayStation 4.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
Gaming
BlizzCon 2026 announces World of Warcraft: Forever and Diablo V
StarCraft, Overwatch, Hearthstone, and more also get news
Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.
Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.
World of Warcraft: Forever and Diablo V
The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.
Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.
StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.
Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.
For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.
Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.
Existing games updates
Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.
The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.
For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.
Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.
LE SSERAFIM & YOASABI
BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.
Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.
BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.
Gaming
Just Dance: Decades of Hits to launch on October 13
All-new Just Dance experience that brings every generation together
Just Dance: Decades of Hits will launch on modern consoles on October 13, Ubisoft has announced.
This will offer fans of the franchise a new experience across eras of music. The game will be available on PlayStation5 , Xbox Series X|S, and Nintendo Switch on the launch date.
Nintendo Switch 2 users, meanwhile, will be able to enjoy the title by November 10, 2026.
Just Dance: Decades of Hits brings together every generation to one dance floor with 25 iconic songs across six different decades:
- Mamma Mia by ABBA
- Uptown Girl by Billy Joel
- It’s Tricky by Run-DMC
- No Scrubs by TLC
- Wannabe by Spice Girls
- Bye Bye Bye by *NSYNC
- Feel Good Inc. by Gorillaz
- Turn Down for What by DJ Snake and Lil Jon
- Danza Kuduro by Don Omar feat. Lucenzo
- Manchild by Sabrina Carpenter
- NUEVAYoL by Bad Bunny
- And more!
Bringing every generation together
Songs, visuals, and an all-new Adventure Mode are all designed to immerse players in the spirit that made each decade unforgettable.
From the funky ’70s disco floors and the electrifying ’80s rock scene to the glossy 2000s pop and beyond, travel through time and share the joy of rediscovering iconic moments with friends and family.
In Adventure Mode, follow Lyra, Dr. Gigavolt’s daughter, in a playful journey through time to rescue her father.
Explore the decades through six themed worlds, enjoy fun mini activities, and unlock exclusive rewards.
For unpredictable, chaotic fun where the rules change every round, players can jump into Party Mode. Or they can get moving with the Workout Mode, which tracks calories burned with each dance.
Up to six players can dance locally in the game, with no extra accessories needed.
In addition those who own Just Dance: Decades of Hits as well as Just Dance 2023-2026 editions will be able access all their songs in one place on the same console without having to switch games or separate menus.
This also includes songs from purchased Music Packs and songs available through an active Just Dance+ subscription.
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