There is a part of me that wants to say, if you want a feel-good, wholesome movie experience, go see Disney Pixar’s Hoppers.
But on the flip side, if you want an absurd, humorous, nonsensical-yet-totally-makes-sense dark comedy masked in an animated adventure, then you especially need to see it.
We can always argue that Pixar titles — and animated films in general — cater to adult audiences.
However, slotting in We Bare Bears creator Daniel Chong to helm this latest Disney Pixar masterpiece makes for a spectacularly unique ride.
It’s interestingly odd for a Pixar film, though not so far removed from the family-friendly, “happy ending” trope that feels unrecognizable.
I just personally loved Chong’s approach, driving the narrative with unpredictable humor, sharp twists, and a sci-fi premise that, come to think of it, isn’t actually theoretically impossible.
It’s so entertaining that you briefly forget you’re watching a Pixar movie. There are no dull moments and just a great ride from start to finish.
Nature vs. development
The premise is a familiar real-life dilemma we’ve seen for decades. In Hoppers, the suburban town of Beaverton where our protagonist Mabel lives, is under constant development.
Specifically, there’s the “Beltway Project”, an initiative by Mayor Jerry Generazzo, to connect residential areas to the town center via an elliptical highway.
As in reality, progress comes with collateral damage. In the film’s case, it’s the animals living in the local greenery.
Mabel isn’t going to let that happen. The movie quickly establishes her origin story in the first few minutes.
It shows how her relationship with her aging grandmother formed her special bond with “The Glade”. This lush forest was their favorite hangout as Mabel grew up. And that’s where she begun appreciating and caring for animals deeply.
Years have passed, and Mabel is now a fervent college student activist stopping at nothing to ensure the animals she grew up with can still live peacefully.
She has done a lot, from petitions to convincing people to support her cause. Without that many teammates by her side, she ultimately confronts the mayor herself. This is where she gets challenged to “make something happen” in 48 hours to convince the mayor to call the project off.
From ‘real’ to ‘sci-fi’
At this point, the movie dramatically switches from grounded reality to high-concept sci-fi. Mabel accidentally discovers her professor, Dr. Sam Fairfax, has developed an ambitious machine capable of transferring your consciousness into a robotic animal.
It was meant to observe animals harmlessly from a closer POV, and I guess you can give the professor the benefit of the doubt.
The entire scene reminded me of Jordan Peele’s Get Out briefly, but the tone shifts when Mabel ends up transported into a robot beaver body herself.
There’s an undeniable, hilarious callback to James Cameron’s Avatar here, from the disorienting “syncing” process to Mabel navigating the world in a body that isn’t hers. The only difference, obviously, is she isn’t a blue alien but rather a cute, child-visual-friendly beaver.
She finds new hope with this tech. But just as she thinks she can simply “communicate” with nature, she is slapped with the reality that in the wild, it’s survival of the fittest.
Logic takes a backseat
From then on, logic takes a backseat, yet it’s the kind of film where suspending your disbelief actually is helpful.
The “pond rules” were the only remaining glimmer of scientific accuracy but then, soon, you realize it would have been total chaos in the pond community just from a food chain standpoint.
Mabel gets introduced to King George and the inner workings of the community. There’s even a later chase when a flock of seagulls carry Diane, the gigantic shark referenced as the group’s “apex predator”, which is obviously impossible.
There’s just so many dumb rules (or lack of) that the internal logic made up for an even funnier film. It’s like Zootopia logic, but cranked up to an even more non-sensical level.
Dilemma
Anyway, Mabel discovers that the cause of the animals’ exodus are fake noise trees blasting high-pitched sounds. These are all the work of Mayor Jerry, doing it on purpose so the Beltway Project gets finished.
Mabel’s audacity leads to an Animal Council meeting, which was unlikely to begin with. Here, the leaders who each represent major animal classes come together.
The Insect Queen and her eventual Insect King son Titus get presented as the real antagonists, with a thirst for domination.
Mabel merely suggested scaring the Mayor back, but the animals decide on a dark uprising. With this, Mabel soon realizes the mayor is in danger.
The conflict is triggered further by her own human instinct when she kills the Insect Queen who annoyingly got into her face. This moment sends Titus into a vengeful rage even more.
This deepens Mabel’s dilemma as she now ironically has to side with the humans — including Mayor Jerry — while navigating the animals’ survivalist and territorial tendencies.
Standstill, unlikely team-up
However, after a long chase, and attempts to communicate with the mayor funnily with her impromptu-formed rag-tag squad, Mabel’s robot beaver eventually gets caught.
The Animal Council eventually discovers the humans’ experimental tech and turns it against them. Under the tutelage of Titus, the animals hold the scientists hostage and forces them to create a robotic clone of Jerry.
Titus’ goal was to use the mayor’s own noise trees meant to scare the animals away from The Glade against the humans gathered for a rally.
Just when all seems lost, the real Mayor Jerry shows a sudden flash of compassion. And perhaps with some Messianic complex involved, he hero-balls his way into a robotic beaver himself for a last-ditch effort to stop Titus.
A lot happened in between, presented with a hefty dose of comedy that keeps you guessing the characters’ fates.
Ultimately, the other animals realize Titus’ purely selfish and evil goals, and his plan backfires when he gets eaten by the Amphibian King.
In the end, the animals team up to destroy their community dam to flood a wildfire inadvertently started by Titus moments earlier.
Then, it’s a classic happy ending: The Glade is restored as a protected area, Mabel and Mayor Jerry reconcile, and the protagonist graduates with a job offer from Dr. Sam herself.
Absurdity ’til the end
The absurdity does not even end when the credits roll. In the post-credits scene, we see the elderly man Mabel previously encountered, who mistook her petition form for a grocery list.
After she takes care of her business at The Glade, Mabel sweetly fulfills the elderly man’s simple errand.
And handing the eggs, milk, and bread back to the man? Ants.
It’s as if it was a delightful Ant-Man nod, especially with the parallels between the logic there and in the MCU wherein a neurotransmitter is needed to lead ants in performing such tasks.
Perhaps, a final wink from Daniel Chong, whose direction makes up for a spectacularly good laugh.
Entertainment
SEGA, Netflix announce Crazy Taxi film adaptation
1st in planned slate of film adaptations, including Sonic and STRANGER THAN HEAVEN
SEGA and Netflix have announced a new Crazy Taxi film adaptation. This will usher in a new collaboration era with the parties also developing adaptations for Sonic and STRANGER THAN HEAVEN.
Such a slate of future adaptations reflects the range of SEGA’s library as it draws on Netflix’s experience bringing beloved game worlds to new audiences.
The first project features Crazy Taxi, which will be written by Dan Gregor and Doug Mand. The beloved writing duo was behind the 2025 reboot of The Naked Gun.
Also on board to help helm the production are the same visionaries behind the Sonic franchise: Neal H. Moritz, Toby Ascher, and Toru Nakahara.
Crazy Taxi has been an arcade hit since 1999, putting players behind the wheel of a fearless cabbie racing the clock through chaotic city streets.
There’s flying off ramps, dodging traffic, and chasing tips with punk-rock energy that has become the series’ signature.
The latest title in the franchise, Crazy Taxi: World Tour, is set for a 2027 release. You can watch its trailer below:
Entertainment
Now Playing: Resident Evil
Horror and comedy join forces in Zach Cregger’s latest masterpiece.
The intersection between horror and comedy is separated by a thin wall of air. In modern times, we’ve seen comedy legends, such as Jordan Peele and John Krasinski, make the successful jump into horror. Some have theorized that laughter is a pain response, which links it to the adrenaline-filled thrill of experiencing horror. Personally, I believe that mastering comedic timing also complements the timing of scary moments in horror. Comedy-trained directors just get it. That’s why the melding of the two genres is always something to look for, and that’s why Zach Cregger’s Resident Evil is a must watch.
Coming from last year’s Weapons, Cregger established himself in the annals of horror history, despite learning the art of filmmaking from cult comedy classics like Miss March and The Whitest Kids U’Know. Weapons (and Barbarian before it) expertly balances the essentials of horror with dark comedy. If you’ve seen either of these movies, then you know what you’re in for with Resident Evil.
Based on the games or the past movies?
Resident Evil is tagged as second reboot of the movie franchise after 2021’s disastrous attempt, starring Kaya Scodelario, which barely registered a hiccup in the oeuvre of Resident Evil films. However, like 2021’s failure, Cregger’s take bases itself primarily on the events of the games, specifically around the plot of Resident Evil 2.
Bryan, a medical courier played by Austin Abrams, is tasked with delivering a top-priority package to Raccoon City. Unbeknownst to him, the way leading into Raccoon City (and the fabled city itself) is already overrun with mutated monstrosities.
And so, Bryan, a courier inexperienced with combat (much less surviving against zombies), must fight his way into the city to deliver his charge.
A worthy protagonist
Over the years, the franchise has seesawed between capable action heroes, like Leon Kennedy, and those who can barely survive, like Biohazard‘s Ethan Winters. On that scale, Bryan falls deeply into Winters’s side of the spectrum. He’s ill-equipped to survive a zombie apocalypse. He even admits that his barebones knowledge of guns comes from videogames. He attempts to shoot locks, thinking they’d work as they do in games. He is not a character you’d want to follow if you’re looking for a gruff man gunning down hordes of zombies with a machine gun.
But that’s exactly what makes this horror film worth watching. Bryan is us. Though there were times I was screaming at the screen because he wouldn’t do the obviously logical thing of running away from blatant traps, our fragile protagonist mimics how we would all react in a horrific situation: a deer in the headlights stuck staring.
Every situation feels more frightful. You don’t know how you’d react. He doesn’t know how he’d react. We’re just stuck trailing along for his ride. If he lingers too long looking at a zombie about to bite him, you have no choice but to look along with him. As a horror protagonist, he’s perfect.
When a camera does the work
Of course, inept protagonists aren’t new to horror. Practically all good horror films will feature a helpless hero standing up to the monster. See: the “final girl” era of horror.
Resident Evil elevates this trope by allowing the camera to do the heavy lifting. The film’s expert transitions into first-person perspectives and over-the-shoulder ones amp up the frights. When Bryan sweeps a room with a gun, the camera takes you down to the muzzle. You become the one sweeping along with him. You see the darkness as he does. The style creates an impressive layer of immersion that brings you into his trauma. Plus, if we’re going with comparisons, the transitions feel like a game taking you from a cutscene back into control of your character.
And it’s not just the perspectives, too. The film mimics several tense moments oft found in horror games, like gingerly creeping through a thin ledge when one false move can mean plummeting to your death. Resident Evil also has scenes in a dark tunnel, the sewers, and an overrun hospital. It’s a veritable who’s who of horror settings. But they all just work. It’s like you’re in a Resident Evil game.
When goofy becomes scary
But that’s enough of how the movie was made. How scary is it?
Taking them from their respective contexts, each monster is goofy. There’s an infirm zombie spewing acid bile that Bryan just bullies around. There’s a seemingly innocent young girl with a tentacle foot. There’s a zombie katamari.
And if that’s not enough, the casting is filled with masters of comedic timing like Paul Walter Hauser, Zach Cherry, and Austin Abrams himself. The first two play bumbling representatives of Umbrella Corporation, people who are too incompetent to do their job. Abrams is the bumbling everyman who can’t make heads or tails of what’s happening. Comedy is a living, breathing presence in this film.
But that’s not to say that this is a comedy film. The horror is still top notch. Cregger just knows how to time everything right.
Unlike modern films today, like in The Conjuring universe, Resident Evil is not a scare-a-minute film. It will not bombard you with jumpscares.
Now, to be fair, there are a fair bit including fakeouts. In fact, under normal circumstances, I’d dislike how many there are. But here, each jumpscare comes with a lengthy period to catch your breath. The film gives you time to relax, to laugh, and, eventually, lower your guard for the next scare. It’s a balanced pace that’s kept up throughout the entire film.
This is exactly how you should pace a horror movie.
Should you watch Resident Evil?
Even with its uniquely comedic style, Resident Evil is one of the most faithful adaptations of a video game I’ve ever seen. Like a game, Cregger’s pacing knows when to let you, the viewer, breathe and when to thrust you back into its monstrosities.
Humor will always go hand in hand with horror. Though the responses to these two categories are technically different, they’re both genres about facing the unexpected. On the box, Resident Evil says that it’s a horror film, but it’s so much more. If you want to laugh, cry, and cower in fear all in the same movie, this is the movie to watch.
Entertainment
Max vs 100 will feature Max Verstappen race against 100 go-karters
The live event will stream at midnight on September 17.
As a child, one of my favorite thought experiments is to imagine who would win in a fight between my favorite characters at the time and a number of other random beings. For example, will Superman prevail against 100 Magnetos? Those are the ways I kept my young mind occupied. Now, as a former child, I still do the same thing but with more realistic people, like imagining if Steph Curry can win against 100 high schoolers. This week, ESPN and Disney+ are making one of those imaginary fights real: Formula 1 legend Max Verstappen versus 100 go-karters.
In an upcoming live event streaming exclusively on Disney+, Max vs 100 will pit the four-time world champion against 100 go-karters from everywhere in pop culture. This gaggle of 100 will include popular content creators such as Twitch streamer ExtraEmily, car photographer Larry Chen, and NBA shooting coach Chris Matthews.
All 101 drivers will race around one of the most iconic tracks in Formula 1 history, Silverstone in England. The track will be reconfigured to match the special race.
Of course, this is more than just a parade of go-karts. Max Verstappen will start at the back of the grid, meaning he has to overtake all 100 racers to win. Now, the Dutch driver is no stranger to winning from the back. In 2024, he won the Sao Paulo Grand Prix despite starting from P17 (out of 20 racers). Max vs 100, though familiar for the driver, presents a different challenge. Can he overtake 100 times to win the race?
Max vs 100 will stream live through Disney+ on September 17, 12:00am PHT.
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