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Now Playing: Hoppers

Spectacular fun ride with Daniel Chong at the helm

Courtesy: Disney Pixar

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There is a part of me that wants to say, if you want a feel-good, wholesome movie experience, go see Disney Pixar’s Hoppers.

But on the flip side, if you want an absurd, humorous, nonsensical-yet-totally-makes-sense dark comedy masked in an animated adventure, then you especially need to see it.

We can always argue that Pixar titles — and animated films in general — cater to adult audiences.

However, slotting in We Bare Bears creator Daniel Chong to helm this latest Disney Pixar masterpiece makes for a spectacularly unique ride.

It’s interestingly odd for a Pixar film, though not so far removed from the family-friendly, “happy ending” trope that feels unrecognizable.

I just personally loved Chong’s approach, driving the narrative with unpredictable humor, sharp twists, and a sci-fi premise that, come to think of it, isn’t actually theoretically impossible.

It’s so entertaining that you briefly forget you’re watching a Pixar movie. There are no dull moments and just a great ride from start to finish.

Nature vs. development

The premise is a familiar real-life dilemma we’ve seen for decades. In Hoppers, the suburban town of Beaverton where our protagonist Mabel lives, is under constant development.

Specifically, there’s the “Beltway Project”, an initiative by Mayor Jerry Generazzo, to connect residential areas to the town center via an elliptical highway.

As in reality, progress comes with collateral damage. In the film’s case, it’s the animals living in the local greenery.

Mabel isn’t going to let that happen. The movie quickly establishes her origin story in the first few minutes.

It shows how her relationship with her aging grandmother formed her special bond with “The Glade”. This lush forest was their favorite hangout as Mabel grew up. And that’s where she begun appreciating and caring for animals deeply.

Years have passed, and Mabel is now a fervent college student activist stopping at nothing to ensure the animals she grew up with can still live peacefully.

She has done a lot, from petitions to convincing people to support her cause. Without that many teammates by her side, she ultimately confronts the mayor herself. This is where she gets challenged to “make something happen” in 48 hours to convince the mayor to call the project off.

From ‘real’ to ‘sci-fi’

At this point, the movie dramatically switches from grounded reality to high-concept sci-fi. Mabel accidentally discovers her professor, Dr. Sam Fairfax, has developed an ambitious machine capable of transferring your consciousness into a robotic animal.

It was meant to observe animals harmlessly from a closer POV, and I guess you can give the professor the benefit of the doubt.

The entire scene reminded me of Jordan Peele’s Get Out briefly, but the tone shifts when Mabel ends up transported into a robot beaver body herself.

There’s an undeniable, hilarious callback to James Cameron’s Avatar here, from the disorienting “syncing” process to Mabel navigating the world in a body that isn’t hers. The only difference, obviously, is she isn’t a blue alien but rather a cute, child-visual-friendly beaver.

She finds new hope with this tech. But just as she thinks she can simply “communicate” with nature, she is slapped with the reality that in the wild, it’s survival of the fittest.

Logic takes a backseat

From then on, logic takes a backseat, yet it’s the kind of film where suspending your disbelief actually is helpful.

The “pond rules” were the only remaining glimmer of scientific accuracy but then, soon, you realize it would have been total chaos in the pond community just from a food chain standpoint.

Mabel gets introduced to King George and the inner workings of the community. There’s even a later chase when a flock of seagulls carry Diane, the gigantic shark referenced as the group’s “apex predator”, which is obviously impossible.

There’s just so many dumb rules (or lack of) that the internal logic made up for an even funnier film. It’s like Zootopia logic, but cranked up to an even more non-sensical level.

Dilemma

Anyway, Mabel discovers that the cause of the animals’ exodus are fake noise trees blasting high-pitched sounds. These are all the work of Mayor Jerry, doing it on purpose so the Beltway Project gets finished.

Mabel’s audacity leads to an Animal Council meeting, which was unlikely to begin with. Here, the leaders who each represent major animal classes come together.

The Insect Queen and her eventual Insect King son Titus get presented as the real antagonists, with a thirst for domination.

Mabel merely suggested scaring the Mayor back, but the animals decide on a dark uprising. With this, Mabel soon realizes the mayor is in danger.

The conflict is triggered further by her own human instinct when she kills the Insect Queen who annoyingly got into her face. This moment sends Titus into a vengeful rage even more.

This deepens Mabel’s dilemma as she now ironically has to side with the humans — including Mayor Jerry — while navigating the animals’ survivalist and territorial tendencies.

Standstill, unlikely team-up

However, after a long chase, and attempts to communicate with the mayor funnily with her impromptu-formed rag-tag squad, Mabel’s robot beaver eventually gets caught.

The Animal Council eventually discovers the humans’ experimental tech and turns it against them. Under the tutelage of Titus, the animals hold the scientists hostage and forces them to create a robotic clone of Jerry.

Titus’ goal was to use the mayor’s own noise trees meant to scare the animals away from The Glade against the humans gathered for a rally.

Just when all seems lost, the real Mayor Jerry shows a sudden flash of compassion. And perhaps with some Messianic complex involved, he hero-balls his way into a robotic beaver himself for a last-ditch effort to stop Titus.

A lot happened in between, presented with a hefty dose of comedy that keeps you guessing the characters’ fates.

Ultimately, the other animals realize Titus’ purely selfish and evil goals, and his plan backfires when he gets eaten by the Amphibian King.

In the end, the animals team up to destroy their community dam to flood a wildfire inadvertently started by Titus moments earlier.

Then, it’s a classic happy ending: The Glade is restored as a protected area, Mabel and Mayor Jerry reconcile, and the protagonist graduates with a job offer from Dr. Sam herself.

Absurdity ’til the end

The absurdity does not even end when the credits roll. In the post-credits scene, we see the elderly man Mabel previously encountered, who mistook her petition form for a grocery list.

After she takes care of her business at The Glade, Mabel sweetly fulfills the elderly man’s simple errand.

And handing the eggs, milk, and bread back to the man? Ants.

It’s as if it was a delightful Ant-Man nod, especially with the parallels between the logic there and in the MCU wherein a neurotransmitter is needed to lead ants in performing such tasks.

Perhaps, a final wink from Daniel Chong, whose direction makes up for a spectacularly good laugh.

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Now Playing: The Devil Wears Prada 2 — Still sharp, still human

Growth over gloss

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The Devil Wears Prada 2
All images are screenshots from the Final Trailer of The Devil Wears Prada 2

I didn’t watch The Devil Wears Prada when it first came out in 2006.

I came to it a few years later, at a time when I was still figuring things out—career, identity, even the kind of movies I allowed myself to enjoy. It wasn’t something I would’ve picked on my own back then.

At the time, it felt like a story about love versus career. I was about to graduate with a Mass Communication degree, unsure of where I was headed, trying to make sense of both ambition and connection.

Watching it again recently, it lands differently.

It’s less about choosing between two things—and more about understanding who you are, and having the courage to follow that honestly.

That’s what makes The Devil Wears Prada 2 feel so deliberate. It doesn’t just revisit the past. It builds on it.

Growth over spectacle

There’s a version of this sequel that could’ve leaned entirely on nostalgia. Bigger moments. Sharper outfits. A louder version of what already worked.

This isn’t that.

The film is grander, but in ways that feel earned. It embraces the 20-year gap instead of ignoring it, placing its characters exactly where you’d expect them to be—not in status, but in spirit.

Miranda Priestly still commands every room, but no longer feels as unassailable as she once did.

Andy Sachs carries experience. She’s no longer the green assistant, but an accomplished journalist whose relationship with Miranda still shapes her decisions.

Emily Charlton feels fully realized—no longer orbiting power, but owning her place within it.

And Nigel remains a pillar. Dependable to both Miranda and Andy, an almost invisible hand that guides more than it claims.

None of them feel stuck in who they were. That’s the point.

What it says about the work

This is where the film hit me the hardest.

Working in tech media, I constantly see the push toward generative AI—toward making everything faster, more efficient, more scalable. A lot of it is impressive. Some of it is genuinely useful.

But some of it is also unsettling.

We’re at a point where generative visuals can fool people. Where audio—music even—can sound convincing enough that you stop questioning where it came from. That’s the part that lingers.

Because music, for me, is personal. It’s how I process things. And realizing that something artificial can mimic that emotional weight—even if imperfectly—feels dangerous in a quieter, harder-to-define way.

This film doesn’t shout about AI. It doesn’t need to. Instead, it argues for something more fundamental.

That the human touch still matters.

That taste, judgment, and intention aren’t things you can replicate at scale.

That the pain of heartbreak, the joy of victory, and the complicated weight of living—these are things that come from experience. And experience leaves a mark. We leave a part of ourselves in everything we create, whether we mean to or not.

That’s something I don’t think can ever be fully replicated.

AI is a helpful tool. But it should not be relied upon for things that require a piece of our soul.

Direction that understands power

A lot of that message lands because of how The Devil Wears Prada 2 is directed.

Blocking and staging do most of the talking. Who stands where, who moves first, who stays still—these choices define power before any dialogue kicks in.

The camera follows emotion closely. Moments of uncertainty feel slightly unsteady. Scenes of control are composed and precise.

It’s not trying to impress you. It knows exactly what it’s doing.

Sound that knows its place

The sound design follows that same discipline.

Nothing competes. Nothing distracts.

Every element feels intentional–supporting the scene instead of demanding attention. It’s cohesive in a way that’s easy to overlook, but once you notice it, you realize how much it’s doing.

Dialogue that winks, but doesn’t linger

There are a few “wink” moments–lines that echo the original, callbacks that longtime fans will catch instantly.

But the film shows restraint.

It never lets those moments take over. They’re accents, not the foundation.

Nostalgia used with purpose

That restraint carries through how the film handles nostalgia as a whole.

It doesn’t rely on it. It uses it.

Parallels to the original are there, but they exist to highlight change—not to recreate what once worked.

It’s less about remembering.More about understanding what time has done.

Why it works now

What makes The Devil Wears Prada 2 land isn’t just that it’s well-made.

It’s that it feels necessary.

In a world that keeps pushing toward speed, output, and efficiency, this film slows things down just enough to remind you what actually matters.

The intention behind every line, every scene feels sharp—like it could only come from people who care. Who care about the craft. Who care about making something that connects.

It might sound like a tired argument. But it’s still true.

The breadth and depth of humans who care is irreplaceable.

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WATCH: Teaser trailer for DC Studios’ Clayface

DCU’s standalone horror thriller

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Courtesy: Warner Bros. Studios

The teaser trailer for DC Studio’s horror thriller, Clayface, has just been released. It is the studio’s first-ever foray into the genre, with the film co-written by Mike Flanagan and directed by James Watkins.

The R-rated standalone film is still part of the new James Gunn DC Universe, taking place within the main DCU timeline before the events of the 2025 Superman.

It stars Tom Rhys Harries as the titular Gotham City villain. He is joined by Naomi Ackie, David Dencik, Max Minghella, Eddie Marsan, Nancy Carroll, and Joshua James.

The film opens internationally on October 21 and in North America on October 23.

Here’s a quick look at the film’s teaser trailer:

Clayface explores one man’s horrifying descent from rising Hollywood star to revenge-filled monster.

The story revolves around the loss of one’s identity and humanity, corrosive love, and dark underbelly of scientific ambition.

Joining Watkins in his creative team are director of photography Rob Hardy, production designer James Price, editor Jon Harris, visual effects supervisor Angus Bickerton, costume designer Keith Madden, and casting director Lucy Bevan.

In addition, here’s a quick look at the movie’s teaser poster:

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DC’s Clayface teaser shows off a horror-filled superhero movie

Our first taste of James Gunn’s Gotham City will be frightening.

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Last year, James Gunn’s Superman sparked an impressive wave of excitement for the new DC Universe. Though this year’s spotlight is on Supergirl, Clayface is also getting an eponymous film, giving us our first taste of Gotham City in this bustling universe.

There’s been a lot of mystery surrounding this film. For one, Gotham City’s DCU debut is based on, arguably, a secondary villain, rather than any member of the Bat-Family. Secondly, Gunn has confirmed that the movie will heavily lean towards the horror genre, a feat others have tried but often failed.

Today, DC Studios has released the first teaser trailer for Clayface. And no, Gunn wasn’t kidding when he said this is going to be a horror film.

Tom Rhys Harries plays Matt Hagen, a rising movie star suddenly scarred by a violent attack. Desperate to resurrect his career, he resorts to a scientific experiment that turns his skin into moldable clay.

As the teaser hints, the film will not shy away from body horror, including shots of Hagen’s disfigured face either from the attack or from the clay. It’s a big departure from the more traditional style of Superman or Supergirl. But it’s a gamble that might pay off for a universe as young as the DCU.

It’s also apropos that the DCU’s first horror film is getting a horror-themed premiere. Clayface will premiere in cinemas on October 23, 2026.

SEE ALSO: Superman sequel, titled Man of Tomorrow, comes out in 2027

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