Entertainment
Now Playing: Avatar: Fire and Ash
Imperfect finale leaves room for more
If this truly marks James Cameron’s farewell to the franchise, then Avatar: Fire and Ash does deliver a gripping finale that caps the saga’s first arc.
Moviegoers are assured of a visual masterpiece that is even better in 3D, to say the least. Story wise, the film ties up loose ends from Way of Water and culminates in a ginormous battle Pandora’s fate. That’s all while leaving the door open for future chapters.
Execution could have been more polished, but the box office blockbuster franchise’s third entry still remains worth the trip.
As a standalone movie, viewers will find it enjoyable without much knowledge of the first two installments.
Decisions, consequences
Avatar: Fire and Ash is set just weeks after the events of Way of Water. And just like the second installment, the conflict begins with a seemingly harmless decision.
Amid their grief, Jake, Neytiri, and the Sullys decide Miles “Spider” Socorro — son of Col. Miles Quaritch — can no longer stay with them.
This leads to them accompanying him aboard a passing flying merchant ship. Along their trip supposedly back to the human scientist camp, the film introduces the Mangkwan.
This isolated Na’vi tribe who reject Eywa is spearheaded by their tsahik, Varang. From the initial look, they seek domination over Pandora. They also happen to reject Eywa, as bared later on, with Varang showcasing control of fire.
Chaos erupts as the Mangkwan attacks the flying merchants, leaving almost everyone dead. The encounter also causes the Sullys to be separated.
While the tribe ravages the hapless merchants, Col. Quaritch and his team remain hellbent on exacting revenge on Jake, as was his central goal from the past film.
In his pursuit of Jake, a three-way conflict pushes the movie to be tense from the get-go. All parties have their goals they need to accomplish. And a radical new threat stands in the way too.
Enemy of the enemy
Quaritch and his right-hand, Cpl. Lyle Wainfleet, only find Jake tied up in the aftermath of the Mangkwan’s attack.
Persuaded by Jake who knows where to find Jake, Quaritch decides to spare his nemesis temporarily.
They set out on a search for the Mangkwan, while the film highlights the tribe’s radical, if not extremist nature. There’s unsettling rituals and Varang’s thirst for power.
This starts to deepen the narrative as now, it’s a matter of ironically joining forces with your foe. And in spite of the vengefulness inside Quaritch, his side as a father to Spider lets him postpone his payback plans.
Jake and Quaritch team up momentarily to save the former’s children. But Quaritch also realizes the potential in forming an unlikely alliance with Varang, which he does.
A incomprehensible power within
After the first hour or so, Avatar: Fire and Ash gradually builds up on Kiri’s mysterious abilities. She was key to the children escaping from the Mangkwan when she commanded the fauna to kill some fighters.
This was also highlighted more when she bonded with the ground to help Spider survive and turn him sort of into half-Na’vi, being able to breath without an oxygen mask.
But her powers are incomprehensible even to herself. She even tries to commune with Eywa, but to no avail. It was clear at this point that the movie intended to set her up as an integral warrior to what was brewing.
Expanding conflict
Back in the RDA lab, corporate greed takes over anew as scientists find out hundreds of Tulkun whales will be gathering for their mating season.
This would bring them billions in profit if they could harvest large volumes of the amrita substance, threatening Pandora’s ecosystem in the process.
The subplot adds to an already complex web of conflicts. Although, Quaritch’s vendetta against Jake still remains the enduring, central thread, sustaining tension throughout the runtime.
Each chapter just provided constant cliffhangers, somehow keeping viewers glued in spite being three hours long. About two hours in, Quaritch and Varang’s alliance (and relationship) and Jake’s surrender evoked trouble across Pandora.
Humanity amidst the struggle
Adding to that long runtime was exploring the Sullys’ human side. Standing out was Neytiri’s extended grief over the loss of Neteyam.
Her anger toward Spider and general hatred for humans from the first film created an ethical dilemma when she wanted Quaritch’s son dead. Ultimately, the couple decided not to kill Spider, showing how humanity prevailed amidst the struggle.
Neytiri’s sorrow was an aspect the filmmakers arguably could have utilized better. Early on, her grieving lingered over and over. It didn’t help that she was injured from the initial Mangkwan attack too.
While it was already heartbreaking to see Neytiri in such a state, it could have been shown better how she channels this into anger and showing the sky people what they’ve done.
Make no mistake, her clever disguise as a Mangkwan member that helped free Jake and Spider was a great touch.
Yes, the was emotional balance from Zoe Saldana’s character to complement action sequences, but a different direction could have pushed it further.
Climactic finish
Eventually and expectedly, Avatar: Fire and Ash finale sprawls into a dramatic battle that involves all parties. Jake assumes the mantle of Toruk Makto once more, and rallies all known Na’vi tribes, knowing what’s at stake.
This was setup aptly given all conflicts were unveiled at different parts of the movie. I’ll give them the cohesion. But still, it should have been presented with more chaos.
For a film that was titled “Fire and Ash”, you would have expected ruins and lots and lots of burning. Perhaps even some volcanic explosions to set up the end of Pandora.
Anyway, the Tulkuns and Na’vi take care of business initially against the profit-blinded RDA ambush. But combined forces of the now heavily-armed Mangkwan and Quaritch turn the odds to the antagonists’ favor.
Casualties were aplenty; the sudden deaths of key allies felt apt with how straightforward they cut through viewers’ chests. Instantly dead if that’s how their fates should be sealed.
By now, most loose ends have been addressed. Kiri has likewise finally connected with Eywa, whom she asks for help.
Similar to Way of Water, family members were once again held hostage inside an RDA ship. Thankfully, Neytiri overpowers Varang, who decides to flee.
Everything boiled down to Quaritch and Jake confronting each other amid the chaos. Spider aids Jake, but his conflicting loyalty culminates in him saving his biological father.
Repetitive?
Visually, the entire final sequence dazzles, with the sheer volume of moving parts making up for an epic scene at part with those in other trilogies. But the length might have caused fatigue too.
At the same time, if you are going with such an exhaustive screen time, might as well incorporate newer elements related to the Mangkwan.
Or Neytiri and Varang could have had their own distinct one-on-one combat to add to what’s going on.
Even better, Neytiri should have led from the get-go for a refreshed take while the Jake-Quaritch conflict remained a lasting subplot.
There were missed opportunities especially in a final battle that once again took place ocean-bound.
Room for more?
In what was the film’s final cliffhanger for more potential installments, Quaritch decides to jump off the floating rock shortly after getting cornered by the Sullys.
It appeared Jake still wanted to say something, or perhaps convince him to redeem himself before it’s too late.
Instead, we can only assume Quaritch has fallen to his death… not unless the suddenly disappeared Varang saved him on a Banshee. Such ambiguity leaves space for possibly more.
The epilogue was poignant; the underwater spirit trees were a nice touch with cameos from past characters welcoming Spider for his full transition to a Na’vi. The same could be said for Neytiri and Ronal warming up to each other after being reluctant towards each other.
Overall, Avatar: Fire and Ash is a visual spectacle that weaves several dilemmas throughout. It’s not that it wasn’t coherent nor cohesive, but missed opportunities held it back.
Though it’s a worthy, if imperfect, finale to Cameron’s first saga.
When Superman premiered last year, it was carrying over a decade’s worth of baggage from the ultra-gritty Snyderverse. It held the promise of a fresh superhero world that emphasizes fun. Now, Supergirl is no different. Whereas Superman was tasked with restarting a dying cinematic universe, Supergirl wants to prove that the former wasn’t just a one-hit wonder, and it does exactly that amid a few struggles.
Though David Corenswet’s Superman does make quite a few cameos in the film, Supergirl is about Clark Kent’s titular cousin. It’s also based on the award-winning book, Supergirl: Woman of Tomorrow, written by Tom King.
Celebrating her 23rd birthday, Kara Zor-El travels to planets with a red sun, the only places where she can get drunk as a Kryptonian. In one planet, she meets Ruthye Marye Knoll, who, after seeing Supergirl’s resilience, asks Kara to hunt Krem, the leader of the Brigands who killed her whole family. Kara initially refuses, but when Krem poisons Krypto, her dog, she goes off on her own to find the Brigand.
A classic tale of revenge
As with the original book, Supergirl is a tale of reluctant revenge instigated by a child desperate for it and a more mature mentor who knows better. Despite Kara’s nihilistic tendencies, she believes that revenge isn’t the right path for Ruthye.
It’s your standard fare of a revenge tale, somewhat bordering on a classic Western. In essence, it follows much of the structure of the original book. There are, however, some interesting changes, which may or may not be helpful to the story.
By switching to a more traditional plot structure, Supergirl trades away the book’s fleshed out relationship between Kara and Ruthye. Though Kara still cares for her young protégé, Ruthye has unfortunately been reduced to a fiery platitude, telling people who she is and how much she wants to kill Krem. At one point, Kara even makes fun of her little speech.
Krem, on the other hand, feels much more ferocious. Though the book’s Krem was evil in his own right, he was more of a mundane type of evil, just-an-average-Joe evil. The movie’s Krem is the type you wouldn’t want to meet in a dark alley. He looks like he took a few too many steroids.
On the one hand, these changes make for a smoother film. Though the movie starts off slow, it eventually rolls towards a superhero-level fight at the end. On the other, it loses the message of the original story about the complexities of revenge.
On James Gunn’s universe
Normally, it’s a compliment to have a movie comparable to a James Gunn movie. There is another side to the coin, though.
Despite being tagged as fundamentally different from the tone of Superman, it’s clear that Supergirl was influenced by Gunn’s vision. There are jokes, random aliens, and a liberal use of older songs. On a micro level, it just doesn’t hit as hard as a Gunn flick, though.
For one, in a Gunn movie, each unnamed alien has so much character that you’d hardly believe that they’re just extras. In Supergirl, background characters, even those with speaking roles, don’t lift up from the screen. They just blend into the background. Likewise, the Brigands, despite how much eviler their actions are, don’t look like anything beyond generic sci-fi villains.
On a larger scale, keeping up with Gunn’s vision makes sense. Supergirl’s take on Kara’s story complements Superman’s story so well. Kara’s origin, explored in the film, contrasts with Clark’s. Ultimately, it helps turn Clark and Kara into fully fleshed out characters, rather than the tired stereotypes of Mr. Goody Two Shoes and his apathetic sidekick.
It also helps that Lobo, played by Jason Momoa, adds an interestingly cosmic element to the universe’s growing cast of characters. Finally spreading his wings away from Aquaman, Momoa has finally found a role perfect for him. He steals all the scenes that he’s in.
Should you watch Supergirl?
Supergirl is not on the same level as Superman. While the latter is Gunn at his absolute best, the former is a Gunn-esque film that drops the original story’s message in favor of a plot friendlier to the big screen.
That doesn’t mean that it’s a bad movie. In fact, it does well to expand the lore started by the first film. Supergirl is still a worthy, albeit smaller, addition to the growing DCU oeuvre.
Global K-pop sensation LE SSERAFIM is returning to BlizzCon.
Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.
The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.
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LE SSERAFIM returns to Blizzard
LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.
The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.
This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.
BlizzCon 2026 is sold out
BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.
Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.
Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.
Toy Story 5 is the funniest the series has been for me, even if it might end up being one of its more forgettable entries. Toy Story 3 is still the franchise’s most profound when it arrived 15 years after the original film and spoke directly to an audience that had grown up with Andy. It gave people the kind of nostalgia and continuity they were ready for.
So, when Pixar finds an angle through the takeover of iPads and the Roblox-ification of childhood, we are primed with a very predictable premise. The toys are no longer competing only with time or growing up. They are competing with screens that know how to keep a child looking.
Whether that is a genuine attempt to stay relevant or simply another way of keeping the franchise alive, it is hard not to admire the idea.
What lingers is its lens on connection and what holds us together as the world keeps changing, even in the whimsy of a child. And the end credits song, Taylor Swift’s “I Knew It, I Knew You,” which carries us back to her country-pop roots.
Jessie steps forward
Aside from the introduction of tech play, the first sequence already makes it clear that Jessie (Joan Cusack) is taking on a larger emotional role here. Woody (Tom Hanks) gets some time to polish his boots before eventually being pulled back into the chaos with the rest of the gang. Buzz Lightyear (Tim Allen) gets caught in his own strange space-age mess with the kind of high-speed toy panic this franchise loves to stage.
Bonnie ditches toys for tech play
Bonnie (Scarlett Spears) is basically the new Andy now, except her childhood has more tabs open. She still transforms the gang into unwitting characters from different genres and eras in 2D treatment when she plays. But, she’s also feeling ostracized and pressured by screen-ager friends.
Sitting nearby is Lilypad (Greta Lee), a frog-shaped smart tablet bright enough to make the toys look a little dimmer. It looks exactly like one of those iPads with a green, funky case that you see kids carrying around at family functions. It is one more thing to play with and one more little world calling her name. The toys are still there, but now they are waiting between notifications and an attempt at sabotaging batteries.
When all these attempts go wrong, the gang’s plan is to find Bonnie a friend who can still meet her in imaginative play.
Is the screen the villain?
What Bonnie goes through as an eight-year-old is a reality for a lot of kids whose screen time stretches beyond moderation. In some ways, it feels a notch higher than Gen Zs and Millennials spending most of the week glued to work laptops while still trying to carve out time on a Sunday to “live a life.”
The inevitability of tech play is announced like an impending doom when Bonnie spots the twins she wants to play with lolling on a couch in a bleak living room, their faces looking washed in the glow of their phones. It’s more unsettling than Sid’s vicious grin in the first film, or Lots-o’-Huggin’ Bear’s refusal to redeem himself in Toy Story 3.
Bonnie’s friends even plan a sleepover just to end up on their Lilypads, not going a day without talking to each other face-to-face. It’s a room filled with excited kids slowly drained of energy by the devices in their hands. It’s strange enough that the kids packed into LAN parties and computer shops of our time, armed with the most creative trash talks, suggest a healthier version of real-world connection.
By the end, what keeps the film from becoming too preachy is that Lilypad is not treated like a Lots-o’-Huggin’ Bear by-product. The toys still matter, but the tablets do too. One gives shape to touch and make-believe, and the other opens up a metaphysical escape. Parents need to understand that it’s a matter of finding the balance between enough screen to discover new worlds. And enough real life for their kids to remember how to build one themselves.
The things that raised us
I lost touch with toys years ago, so I tried to make the story’s angle make sense through my grief for the glossies and magazines that raised me. I thought about the Filbar’s and grocery newsstands I grew up nagging my parents to take me to. Now Filbar’s fully houses collectibles and toys, which is its own little irony.
The magazines left us. At least my favorites did. Now they survive as digital flipbooks on my iPad, which surprisingly works for my tactile self. Though these devices can never recreate the wrinkling of a spine that suggests I probably loved my mags too hard. I do love the illusion of turning the pages and being able to carry it everywhere. It does act like a thread to my younger, more idealistic self. Which, for me, is an important kind of connection.
And maybe Toy Story 5 circles around the idea. That we never really lose the essence of fun and connection, even if the world changes. It is an innate thing to us. We may go to our screens to virtually meet people, then we come back to the small shared spaces where the sense of belonging is tangibly real.
Right now, fun lives in both the AFKs and in the realms of social media—half-present, half-elsewhere, but wholeheartedly connected.
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