Gaming

Anno 117: Pax Romana had me questioning my strategic skills

In the best way possible 

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Citybuilder aficionados will have something new to chew into with Anno 117: Pax Romana. The game is set to release on November 13, 2025. It’ll be available on PlayStation®5, Xbox Series X|S, Amazon Luna, and Windows PC via Steam, the Epic Games Store, and Ubisoft Connect. 

Ubisoft was kind enough to give us the opportunity to play the game for one hour and it’s one that most definitely deserves your attention. That’s especially true if you have any interest at all in the Roman Empire. 

What is Anno 117

Anno 117: Pax Romana, as mentioned earlier, is a citybuilder, real-time strategy game. Some shades of the Civilization franchise for those most familiar with the series. Here, you manage the economy of a budding city as the Roman Empire enlarges its territory. 

You play as a newly appointed governor, sent by the Emperor to build and lead several provinces across the Empire. You’re tasked to build cities from the ground up: from the beautiful heartlands of Latium to the mysterious Celtic wetlands of Albion, where no civilized Roman wants to be.

Real-time strategy builder 

Anno 117: Pax Romana

So, confession: It’s been ages since I played anything remotely like Anno 117. That said, the concept of building a city from the ground-up to expand an empire did tickle my fancy.

The demo starts with you choosing which faction to build from. The first one is a people that would be more accepting of the Roman ways. The other – The Albion – would be more resistant and challenging. 

The Albion is an experience that’s first showcased at gamescom 2025 so I figured I’d go with that. In hindsight, perhaps I should have chosen the easier path first, especially for someone who hasn’t played this type of game in a while.  

The game does hold your hand a little bit to start. There are plenty of bits and pieces of tutorials to guide you through. The game tells you which buildings to build first, shows you what resources you need, and constantly prompts you to decide whether to increase your population.

Despite that, it never felt like I was being told exactly how to play. The decision on where to place your residents, resource structures, storage facilities, and more still fall on your lap. 

Managing multiple things at once

Anno 117: Pax Romana

As the governor, you’re tasked with what seems to be an impossible balancing act. You have to make sure that you’re growing the population and meeting their needs at the same time. These needs start off as just food. But as the city grows, so do their needs. 

Other than this, you have to make sure the city is running smoothly. To do that, you need to be efficient in managing where the funds go, and ensuring all manufacturing structures function efficiently. 

It can be a tall order, but it’s a level of challenge that pushes you to want to do well instead of quitting outright. 

Mercury is one of the Roman deities your city can choose to worship.

I didn’t get to this part but in the briefing before the start of the demo, we were also told that part of the things the community of your city will need is some sort of religious system. Who they deem as their deity also determines the abilities and attributes of your citizens. 

A game for aspiring public servants? 

I ended the playthrough nearly burning through all my resources and being unable to fix the issue on a few of my manufacturing facilities. It really had me questioning my strategic abilities. But I’m gonna chalk this one up to having zero experience with the Anno franchise. 

One interesting thought I had as I was fleshing out this article is how Anno 117: Pax Romana is the perfect simulation game for aspiring public servants. As I write this, there’s a growing issue in my home country. It’s about how flood control funds were mismanaged by public officials and their contractors. 

I just had a brain fart of how this game simulates governance work. Perhaps more people will gain appreciation for real governance, its pitfalls and challenges, if they played a game like this. I digress.

Anno 117: Pax Romana was hailed as the Best PC game at gamescom 2025 – and for good reason. It’s a unique challenge with fantastic presentation. From my demo experience, it feels like it can be a bit of a timesink – one that might just sharpen the way you strategize. 

Gaming

Esports Nations Cup 2026 secures US$ 45M funding

ENC to elevate global esports with structured national ecosystem

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The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.

This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.

The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.

The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.

Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.

For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.

For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.

Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.

In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.

The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.

The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.

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CODE VEIN II now available for consoles, PC

Launch trailer previews characters, combat gameplay, more

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Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.

A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.

Players can experiment with the character creator demo and create their own ideal character for the game.

The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.

Additionally, players who try the demo are allowed to carry their created looks over into the game.

CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.

In this reality, civilization has collapsed due to an event called the Resurgence.  Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.

However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.

As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.

In the process, they will witness the history-changing drama as they try to save the world from ruin.

The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.

Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.

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Xiaomi SU7 Ultra makes Gran Turismo 7 debut

Xiaomi’s premium, high-performing electric sedan joins the GT7 roster

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Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.

The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.

Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.

The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.

As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.

The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.

To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.

In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.

It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.

To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.

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