The last Assassin’s Creed trilogy, spanning Origins to Valhalla, tried something different with the 15-year franchise. Ubisoft leaned more heavily into the open-world RPG format. Though the transition was generally well received at the time, the franchise, especially with Valhalla, eventually devolved into an endless grocery list of tedious objectives scattered on a vast map. Assassin’s Creed Mirage aims to right the ship by bringing the series back to its stealthy roots.
Breaking it down in Baghdad
In contrast to the last two games, Assassin’s Creed Mirage spins a tale centered around an already established character, rather than a blank slate like Valhalla’s Eivor. It follows Basim Ibn Ishaq, a character introduced in Valhalla. Taking place before the events of the previous game, Mirage has the assassin root out the Order in 9th-century Baghdad, a setting familiar to those who played the original title in 2007.
Make no mistake, though. Assassin’s Creed Mirage isn’t a complete return to the original game all those years ago. It retains the RPG gameplay of the previous trilogy, albeit remarkably pared down. Players are no longer bombarded with an endless list of side missions and collectibles. While there are still plenty of things to do in Baghdad, it’s much less of a slog. And, despite how much fewer the objectives are, there’s a lot of variety between missions to go around.
Additionally, leveling up is much simpler. There are only three skill trees with just a handful of unlockable skills per tree. While each skill unlocks a gameplay improvement, none of them feel like too overpowering. It does remove the satisfying feeling of growth that comes with most RPGs today. At the same time, it eliminates the need to grind for hours just to level up. Mastering mechanics feels much more rewarding than just relying on unlocked skills.
Likewise, gaining and upgrading new equipment isn’t a constant dice roll for good loot drops. Each area comes with a set of gear chests containing most of the obtainable equipment in the game and their upgrade schematics. Like the pared down leveling system, the simplified gear system eliminates grinding. There’s more focus on actually playing the game.
Less hand-holding with your parkour
A simplified system is all well and good. However, how does it feel to control Basim through Baghdad? Still smooth, actually.
Years ago, Ubisoft popularized a system of traversal that held the player’s hand too much. Characters, especially in the Assassin’s Creed series, could practically climb up any wall. Even smooth walls had some sort of handhold for a ridiculously agile assassin. If a wall somehow had no grips, trust that the game would tell you where to go with neon paint.
Mirage pares down how much it tells players what to do by reducing the number of paths you can take up a wall and by almost completely removing easily distinguishable tells of where to go. Players have to put more thought into how they want to scale a building. At the same time, there’s still a sense of fluidity as to how Basim moves.
All of this contributes to how much better the level design is, which is another thing that Mirage does better than its predecessors.
Stealth is key
During the last trilogy, each enemy base could be easily tackled by going in with swords out or sniping everyone from afar. There were some challenges, but none warranted a replay. Mirage reintroduces a challenge by focusing more on level design.
No level is the same. There are multiple ways to get into restricted areas. Some require you to find keys. It feels more fun to wait for the perfect opportunity to slip away undetected, rather than just brute forcing my way through guards.
Of course, fighting through guards remains a viable option. However, it isn’t as easy as previous games made it to be. Stealth is more rewarding. Enemies hit harder and have more health. Meanwhile, an assassination or a well-thrown knife is usually an instant knockout. Mirage just encourages more strategic planning.
Bigger isn’t always better
Besides the thoughtfulness of the individual levels, the size of Baghdad is so much smaller. Ubisoft compares it to the size of Unity and Revelations. It’s a sizable gap between the size of older games.
For too long, games have obsessed over creating the largest map possible, overfilling an experience that usually takes sixty hours just to complete. As someone who doesn’t have much time to play games anymore, having a tighter game is much appreciated, especially this month when a platoon of highly anticipated games is coming out.
Aside from being more economical with time, Mirage saves itself from the trap of packing in meaningless bloat just to fill the game with things to do.
Will Mirage restore your faith in the Creed?
As an old Assassin’s Creed fan who gave up on Valhalla, Mirage wants to bring players back to the franchise by hearkening back to its roots and taking the better lessons from the RPG trilogy. If you, like me, are hesitant to give the series another go, Mirage makes a compelling case for a comeback. By no means is it the best game this year, but it’s a massive step in the right direction for the aging franchise struggling to find its wings again.
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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