Gaming
ASUS ROG Strix Scar 17 review: A daring proposition
Bulky-sleek, with power you’ve relied on for years
Most gaming laptops these days are going for sleeker design options even with hefty internals inside. At first, you would think that it poses several issues with thermals and heat-filled components you can fry eggs on. Obviously, the benefit for it is a power-hungry machine for great gaming performance.
I’ve seen ASUS ROG’s previous STRIX SCAR laptops that follow a similar trend of producing sleek yet power-hungry devices. Unlike their other gaming laptops, these look and feel easy to bring around while equipped with the latest gaming-ready internal hardware. Again, with sleek form factors comes the thermal issues surrounding it.
So, when the latest version of the ASUS ROG STRIX SCAR 17 (G733) was launched, I wondered “what are these guys going for this time?” It arrived at my doorstep in a rather hefty packaging, with lots of freebies inside. Right out of the box, it doesn’t seem like it’s anything different from the other STRIX SCAR laptops they’ve had.
Wait, why does it look sleek but it feels bulky?
When I first removed the device from the box, it felt a little bulkier physically. Don’t get me wrong, I looked at it from all angles and it’s still quite slim and sleek compared to most gaming laptops. However, I felt that this gaming laptop has some heft to it in its sleek form factor at about 2.7 kg.
While we’re on the form factor, ASUS ROG manages to retain the same design features with one key difference. The review unit I received came in a pristine black finish, with the LED ROG logo on the lid. Of course, you can’t really take any of the RGB LED strips away from the bottom of the laptop. For ergonomic reasons, most of the ports are at the back, which is a great touch.
Unlike the previous models, ASUS ROG’s main gimmick here is the customizable Armor Caps for added customization. Essentially, they’re just a part of the hinge mechanism for the display that you can customize with any color or logo. Plus, you can 3D print your own cap if you’re not really a fan of the ones they have in the box. Personally, it’s not something I’d completely rave about but it’s nice that they extended the customization to that level.
Gaming performance, as expected, delivers well
One thing I would completely rave about the ROG STRIX SCAR 17 is its gaming performance. See, the device comes with an AMD Ryzen 9 5900HX processor and an NVIDIA RTX 3080 inside the bulky-sleek form factor. Ideally, what you’re getting is, quite simply, a power-efficient gaming setup fit for the competitive scene.
Most of the games I played through this machine ran quite well, all things considered. Part of the reason is also because the FHD anti-glare display also came with a 300Hz refresh rate, which is pretty smooth. Although, it does come with a 3ms response rate so you may have a little bit of difficulty reacting to somebody one-tapping you.
Now, because this device came with a more modern RTX card, I figured that I should look at some games a bit separately. Hopefully, I’m painting a good whole picture here:
Standard, old-fashioned, high quality gameplay
Without even turning any RTX setting on, most games fared more than well on the ROG STRIX SCAR 17. Here’s just a bit of a run down of how some of the games I played ran with their respective game settings:
| Title | Graphics Settings | Avg. FPS |
| VALORANT | Max. Settings | Agent Select: 367 FPS
In-Game: 210 FPS |
| Fortnite Battle Royale | Epic Settings | 119-133 FPS |
| Apex Legends | Max. Settings using all 16GB of VRAM | Lobby: 125-130 FPS
In-Game: 155-170 FPS |
| Call of Duty: Warzone | Max. Settings | 107-110 FPS |
| Cyberpunk 2077 | High Settings | 67-74 FPS |
| Rocket League | High Quality Settings | 255-264 FPS |
| GTA V | Max. Settings | 91-103 FPS, depending on the environment |
| Shadow of the Tomb Raider | Ultra Settings | 91 FPS |
Clearly, the RTX 3080 slayed in most competitive and casual games alike, while also providing accurate colors and details. There were some instances of momentary lag due to too many things happening — especially with intense gameplay. However, for the most part, it’s a gaming machine fit for every possible game you could throw at it.
Turn on the ray-tracing power
Admittedly, among all of the games I played, only four of them support any RTX functionality of any kind. Whether it was shadows or immense lighting effects, my assumption is that the RTX 3080 can simply handle all of it. My goal here was to, at the very least, achieve a playable frame rate given how beefy ray-tracing is:
| Title | RTX Compatible | Graphics Settings | Avg. FPS |
| Fortnite Battle Royale | Yes | Epic Settings
For RTX: set to Quality and all set to highest |
50-57 FPS |
| Call of Duty: Warzone | Yes | Max. Settings | 98-105 FPS |
| Cyberpunk 2077 | Yes | High Settings
DLSS on Quality For RTX: set to Ultra |
54-58 FPS |
| Shadow of the Tomb Raider | Yes | Ultra Settings
For RTX: no option for it, but there is RTX for Shadow Quality |
94 FPS |
While I was playing these games, it was a pleasure just taking in all the visual enhancements ray-tracing brings. Reflections and shadows are present and in roughly full detail, and I still got close to 60 FPS on games with the ray-tracing turned up high. Then again, I’m playing on a FHD display so I still prefer replicating this on higher resolutions.
Pumping the brakes for a little bit
With an AMD chip inside this machine, I was expecting that it would last quite well under significant load. During my entire usage of it, I got about 6-7 hours using it for productivity purposes and a little bit of gaming. When you’re gaming full time at 60 FPS, I only got about 2 hours worth of juice on it — right around most gaming laptops.
Although, when you do need to fill it up again, it doesn’t take that long. In my tests, it took close to 2 hours for one full charge provided you’re not doing anything else. While you’re using it while charging, it takes just an hour and 45 minutes longer on average. It’s still quite fast, but it’s probably also a reminder for you to take a break from intense gameplay.
Now, the package also came with a 100W USB-C charger that you can use for both your phone and laptop. Although it doesn’t charge your bulky laptop that fast, it’s something quite nice to include as a multi-device charger.
Staying cool under pressure
I touched on this earlier about how most sleek gaming laptops have some thermal issues with it. If it comes with heavy-duty components, the devices tend to get pretty warm and uncomfortable to use for a lengthy period of time. Sometimes, it would feel like you could fry eggs on your keyboard, but please don’t try to do that.
In the ROG STRIX SCAR 17’s case, it does feel warm around the sides and rear end — where most of the ports are found. When you’re playing for longer hours or under all that ray-tracing workload, it heats up significantly. I mean, just the air coming out of the heatsinks at the sides feels enough to burn my hand. Also, the fans tend to get quite loud at times, so prepare your headphones.
However, for some reason, it wasn’t uncomfortable, especially around the keyboard. See, ASUS used its patent Liquid Metal cooling technology for the powerful CPU and GPU inside. Even while boosting the GPU to push out better performance, the device remained warm enough not to make the keyboard an uncomfortable, hot piece of equipment.
About the other assets in the package
Apart from everything I’ve mentioned above, I feel there are a lot of other things to highlight for this device. First off, I thoroughly enjoyed using the mechanical keyboard of the ROG STRIX SCAR 17. It uses optical mechanical switches that act a level of clickiness with every key press, and they’re also quite accurate.
One other thing I liked was the inclusion of more ROG peripherals within the package itself. When I took everything out of the box, the ROG STRIX SCAR 17 came with the ROG Chakram Core, the ROG Delta RGB Headset, and the ROG Eye. All in all, it feels like a complete package that you can also give content creation or streaming a go for this device.
Also, inside the package is the Keystone II in a nifty keychain. Essentially, if you’ve had any of your Aura Sync settings or you just need a ghost drive, this is one of ASUS’s technologies that will surely be useful.
Is this your GadgetMatch?
At PhP 199,995, the ASUS ROG STRIX SCAR 17 has a daring proposition for the competitive gamer. On the outside, it’s a bulky-sleek gaming machine with a ton of RGB to go around and customization options galore. Inside, you will find one of the bulkiest and hottest sets of components assembled for competitive gaming performance.
It’s a package that ASUS ROG has delivered in many forms for years on end. Yes, they will come with the usual thermal issues and even a little too much RGB for others. Although it is at a hefty price point, it is still a device worth your hard-earned money in the long run.
Quite simply, the ROG STRIX SCAR 17 is a gaming laptop — to quote ASUS ROG on this — “for those who dare.” It’s something they’ve said for their ASUS ROG Phone 5, but I think it extends even further to their gaming laptops.
Gaming
Horizon Hunters Gathering is an upcoming co-op roguelite spinoff
If you liked Nightreign, you might like this.
Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!
Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.
The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.
Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.
Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.
Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.
SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe
Gaming
Valve is delaying the launch of the Steam Machine
But it’s still scheduled for the first half of 2026.
Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.
Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.
In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.
On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.
The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.
Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.
SEE ALSO: Valve announces its own console called the Steam Machine
Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.
This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.
Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.
Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.
According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.
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