Gaming
ASUS ROG Zephyrus G14 review: A content-creating machine
A gaming laptop that will do more & more things for you
I’m a believer in using a gaming laptop for something other than just getting dubs and raging at the L’s. It’s a huge investment that you’re just going to use strictly for one thing, when there are so many things you can do with it. Plus, it is a laptop, after all so it’s a device you can bring anywhere and show off to anyone.
But the ASUS ROG Zephyrus G14 looks to offer not just that, but so much more. It wants to offer you the all-around package everybody deserves to experience. It wants to give you a product you will gladly bring around, do anything with, and play to your heart’s content.
Well, here’s what you’re getting with it:
It has a 14-inch FHD IPS display with a 120Hz refresh rate
It comes with an NVIDIA RTX 2060 Max-Q inside
It comes in Midnight White, with the AniMe Matrix
It even comes with the ASUS ROG GC21 Webcam inside
Gaming performance is already a given
Just to get the formalities out of the way: the ASUS ROG Zephyrus G14 is one game-ready device. Majority of the games I threw at it returned decent to excellent frame rates, even for competitive gamers. I honestly couldn’t think of a better way to summarize just how powerful the machine is, given the hardware inside it.
My unit came with an NVIDIA RTX 2060 Max-Q inside, prioritizing a more balanced performance setup. Most competitive shooter games like Fortnite, Apex Legends, and even GTA V produced high frame rates at their best possible settings. Even while on battery & turning off NVIDIA’s Game Ready optimization, these games still performed really well.
|
Game/Title |
Frame Rate (on Best Settings) |
| Fortnite: Battle Royale |
110 FPS |
| Apex Legends |
98 FPS |
| Grand Theft Auto V |
63 FPS |
| Call of Duty: Warzone |
32 FPS |
| Valorant |
126 FPS |
Battery management is also superb when gaming full-time because of the Max-Q design. When gaming full-time, I managed to sneak in six and a half hours before reaching for the charger. To me, that’s honestly good enough since most gaming laptops don’t last particularly long.
Your ideal workhorse machine
Unlike what was unveiled back in CES 2020, my unit came with the new AMD Ryzen 9 4900HS processor inside. Performance-wise, it ideally matches (or to some degree trumps) most high-end Intel chips while consuming less power. This, along with 16GB of RAM makes this a powerful laptop for work situations.
When you’re not gaming full time, this laptop is great for almost anything you throw at it. Normal tasks like browsing the web or having a Netflix party is made absolutely easy with the ROG Zephyrus G14. Even powerful and heavy data analytics works really well with this machine.
Hitting the nail for content creators
But where I feel this device truly shines is how it caters to its other popular use: content creation. Photo and video editing on this device was a blast thanks to its display and hardware inside. The 14-inch IPS, Pantone Validated display produced vibrant and accurate colors, which is great for achieving the best details as possible.
Video editing and rendering times were pretty solid for the device. I know that most people appreciate the 120Hz refresh rate for gaming purposes, but I’m sure video editors will give this a lot of love, too. The high refresh rate allows you to edit more accurately, leaving no detail behind. Rendering and exporting 1080p clips at 60 FPS, using Premiere Pro and Davinci Resolve , was a breeze. On average, I got about 10-12 minutes rendering a 15-minute compilation of gameplay with a ton of animations, sound bites, and facecam on.
As for streaming content, it’s not just the laptop that makes it ideal; it’s the entire package. My unit also came with the ROG GC21 Webcam, which honestly has great image quality as long as you’re in a well-lit room. Streaming gameplay at 720p, 60 FPS turned out pretty great and the device didn’t lag even for a second.
Interestingly strong battery life for a gaming laptop
I touched on this earlier but overall, the device’s battery life is pretty solid. On regular use, I got about 10 hours worth of juice out of this thing. Most gaming laptops, when used normally, don’t reach that far without going for the charger. I guess that AMD chip and Max-Q GPU proved to be the best of both worlds.
The thing is: the battery doesn’t discharge as fast as I’ve experienced with other gaming laptops. While it’s thermal setup leaves much to be desired with cooling the machine, I noticed that I was still at 50% after an hour of intense gameplay. I even checked NVIDIA’s Game Ready if I turned it to optimize performance while on battery, and I still had enough juice.
Charging the laptop didn’t take too long either, as I achieved a full charge in under two and a half hours. It even went from 0% to 60% in about 40 minutes, so that can already get you going, if you like. The device also comes with support for USB-C Power Delivery, which charges it a little longer.
My take on the inclusion of the AniMe Matrix
One of ASUS ROG’s most talked about additions to the Zephyrus G14 is the AniMe Matrix on the lid — and, rightfully so. The 1,215 mini-LED lights on the lid allow for more creativity on your end since you can display your own logo on it. And, in the dark, it’s actually pretty dope.
It’s even easy to set up since you can do it on ASUS’ Armoury Crate software. You can choose whether you want an image or scrolling text. Also, you can reposition it however you want for extra visibility. Although, you might want to use logos without a transparent background if you’re going for that.
My only real criticism for it is what potential reason people will consistently use it. I say that because ASUS’ Armoury Crate was pretty explicit about how it significantly drains your battery. It’s good that you get to show off your fancy gaming machine, but think about your battery situation first.
Is this your GadgetMatch?
Starting at PhP 74,995, the ASUS ROG Zephyrus G14 is, simply put, the content-creating machine it was meant to be. ASUS was not afraid to go beyond the confines of a gaming laptop, and turned this into something more. It’s an excellent gaming laptop, and an even greater machine for everything else.
The unit I received costs PhP 109,995, and honestly it’s an investment worth having. The entire package itself was well thought of, all the way to the peripherals. Although, you only get all of them when you purchase this unit or the PhP 99,995 one that has an NVIDIA GTX 1660Ti inside.
Nonetheless, this is a machine that just gave me more & more reasons to believe that you can do anything with a gaming laptop. If you have more & more money to spend while still in quarantine, I highly recommend getting this as your go-to machine.
Gaming
Nintendo’s latest toy is Super Mario Wonder’s Talking Flower
It tells the time and jokes around randomly throughout the day.
Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.
To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.
However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.
The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.
It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.
Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.
As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.
The Talking Flower will ship out on March 12. It will sell for US$ 34.99.
SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable
Gaming
You can now race as teams in Mario Kart World’s Knockout Tour
The free update is rolling out now.
Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.
In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.
Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.
The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.
The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.
The update is rolling out now and is for free.
SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish
Gaming
Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2
Final Fantasy VII Remake, handheld again
There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.
Relearning muscle memory
Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.
Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.
Midgar in the palm of your hand
Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.
I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.
Living with 30fps
Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.
Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.
Streamlined progression, real relief
One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.
It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.
The storage reality check
The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.
If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.
A familiar journey, made portable
Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.
It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.
At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.
Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.
If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.
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