Gaming

Everything you need for the Call of Duty: Black Ops 6 Beta testing

Omnimovement system, available maps, adjustments, essential information, more

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In just a few hours, the first open beta weekend for Call of Duty: Black Ops 6 will finally happen. This will give players the first crack at the Omnimovement system, some of the title’s 16 maps, and other innovations, before the game officially releases in October.

At the 2024 Call of Duty: NEXT, the showcase unveiled tons of vital information on the first person shooter. That includes the game’s global gameplay systems, multiplayer maps, and more on the spy action thriller series.

We have compiled some of the most essential key points from the showcase, with focus on Black Ops 6 to get you prepared as best as possible ahead of the Beta testing.

Here are the highlights:

Omnimovement

Set to be a game changer across the genre, Omnimovement immediately allows the player to move like never before. The system is designed for players of all skill levels. They’re likewise encouraged to learn how to take advantage of it before the Beta.

At its most basic level, Omnimovement allows players to Sprint, Slide, and Dive in any direction. That includes shooting targets while sliding or diving forward, sideways, or backwards.

Moreover, the system will allow a 180-Degree Combat Dive. This allows players to sprint towards the edge of a building and then dive from there. They may also quickly rotate while mid-air to face an enemy.

Furthermore, Combat Supine and Combat Slide and Dive will give players more advantages to maneuver and quickly aim and fire against enemies while in prone position or while sliding and diving.

In addition to Omnimovement, Black Ops 6 will introduce Intelligent Movement. This will be available for both keyboard and mouse or controller options. Under Movement, players may adjust a slew of features to tailor-fit how their operators traverse the landscape.

Treyarch and Raven has also streamlined the Loadout navigational experience. And with the Global Weapons Build, players’ Black Ops 6 weapons creations can be shared across Multiplayer, Zombies, and Warzone.

Black Ops 6 Multiplayer maps

As announced before, Black Ops 6 will feature 16 maps. All the launch maps are small to medium-sized maps with traditional three-lane routes. They have all been meticulously designed to fully realize the signature COD: BO6 experience.

The maps are split into two main categories: 12 brand-new Core 6v6 maps and four brand-new compact sized Strike maps. These four maps are designed to be played in either Face Off 6v6 or 2v2 configurations.

Five of the core maps, including Derelict and Babylon, will be playable at the Beta testing. Strike maps Gala and Pit will likewise be accessible from the first Beta weekend.

For a full breakdown of all 16 maps, visit the Call of Duty: NEXT blog about them here.

Multiplayer modes

Multiplayer modes include the new Kill Order in which two teams are pitted against each other in a 6v6 respawn mode. Each team has a High Value Target, or HTV at any given time.

Teams score points for all eliminations, but the main focus is defeating the enemy’s HTV. This is equivalent to the largest number of points.

Of course, part of your team’s goals is to keep your own HTV alive as well while trying to eliminate the opposing one.

Other modes announced at Call of Duty NEXT are:

  • Team Deathmatch
  • Domination
  • Hardpoint
  • Face Off
  • Gunfight

Gunfight is a 2v2 mode that takes place specifically on Strike maps. This single-life mode requires teams to eliminate the other or capture the zone in the center of the map when it appears.

Each player will have the same exact Loadout as each other during a round. These Loadouts will randomize every round. Players will continue to battle until one team reaches the number of wins required.

Multiplayer gameplay overview

Speaking of Black Ops 6’s multiplayer maps, a few enhancements and adjustments have been made.

The Time To Kill, for instance, has been refined to synergize with Omnimovement and to put focus on weapon balance, including the 12 brand new weapons at launch.

The Beta is also a great place to try the flexibility of Heads Up Display (HUD). Players may try out a few visual examples in preparation for a full complement at launch. They may choose Presets to suit they style of play, as well as a variety of Interface Elements Colors and Settings.

Thanks to Omnimovement as well, Slide Cancelling is available to try during the two Beta weekends.

For an extra layer of protection, Body Shield lets players double-tap the Melee button to grab enemies and use them as, well, a shield. Drop them afterwards before they expire.

Black Ops 6 Multiplayer Beta: Are you ready?

Before dropping into the Multiplayer Beta, players will partake in the ins and outs of the new Omnimovement system through a Training Course led by Frank Woods. This takes place in the windswept island called Protocol. The skills learned here should get players in top form for the battles ahead.

Before doing anything further, players are also urged to equip their favorite Vault Edition Operator. That’s either Adler or Park from the Rogue Black Ops Faction or Brutus or Klaus from the Crimson One Faction. They can all be accessed from the Operators menu.

Then when you hit Level 4, you’ll unlock Custom Loadout Classes. This shall allow you to equip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.

Several guides are also available via the Call of Duty website:

  • Movement guide
  • Controls and Settings guide
  • Multiplayer: How to Play guide
  • Weapons and Loadouts guide

Black Ops 6 Beta testing schedule

Those who have preordered the game across all platforms and Game Pass subscribers may take part in the first Beta weekend. It is scheduled from August 31 at 1:00 AM (GMT+8) to September 5 at 1:00 AM (GMT+8).

Meanwhile, the second weekend is an Open Beta test for all, regardless of their preorder status. It will begin on September 7 at 1:00 AM (GMT+8) and will end on September 10 at 1:00 AM (GMT+8).

Gaming

Esports Nations Cup 2026 secures US$ 45M funding

ENC to elevate global esports with structured national ecosystem

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The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.

This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.

The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.

The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.

Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.

For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.

For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.

Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.

In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.

The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.

The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.

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Gaming

CODE VEIN II now available for consoles, PC

Launch trailer previews characters, combat gameplay, more

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Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.

A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.

Players can experiment with the character creator demo and create their own ideal character for the game.

The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.

Additionally, players who try the demo are allowed to carry their created looks over into the game.

CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.

In this reality, civilization has collapsed due to an event called the Resurgence.  Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.

However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.

As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.

In the process, they will witness the history-changing drama as they try to save the world from ruin.

The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.

Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.

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Gaming

Xiaomi SU7 Ultra makes Gran Turismo 7 debut

Xiaomi’s premium, high-performing electric sedan joins the GT7 roster

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Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.

The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.

Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.

The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.

As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.

The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.

To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.

In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.

It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.

To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.

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