Gaming
Everything you need for the Call of Duty: Black Ops 6 Beta testing
Omnimovement system, available maps, adjustments, essential information, more
In just a few hours, the first open beta weekend for Call of Duty: Black Ops 6 will finally happen. This will give players the first crack at the Omnimovement system, some of the title’s 16 maps, and other innovations, before the game officially releases in October.
At the 2024 Call of Duty: NEXT, the showcase unveiled tons of vital information on the first person shooter. That includes the game’s global gameplay systems, multiplayer maps, and more on the spy action thriller series.
We have compiled some of the most essential key points from the showcase, with focus on Black Ops 6 to get you prepared as best as possible ahead of the Beta testing.
Here are the highlights:
Omnimovement
Set to be a game changer across the genre, Omnimovement immediately allows the player to move like never before. The system is designed for players of all skill levels. They’re likewise encouraged to learn how to take advantage of it before the Beta.
At its most basic level, Omnimovement allows players to Sprint, Slide, and Dive in any direction. That includes shooting targets while sliding or diving forward, sideways, or backwards.
Moreover, the system will allow a 180-Degree Combat Dive. This allows players to sprint towards the edge of a building and then dive from there. They may also quickly rotate while mid-air to face an enemy.
Furthermore, Combat Supine and Combat Slide and Dive will give players more advantages to maneuver and quickly aim and fire against enemies while in prone position or while sliding and diving.
In addition to Omnimovement, Black Ops 6 will introduce Intelligent Movement. This will be available for both keyboard and mouse or controller options. Under Movement, players may adjust a slew of features to tailor-fit how their operators traverse the landscape.
Treyarch and Raven has also streamlined the Loadout navigational experience. And with the Global Weapons Build, players’ Black Ops 6 weapons creations can be shared across Multiplayer, Zombies, and Warzone.
Black Ops 6 Multiplayer maps
As announced before, Black Ops 6 will feature 16 maps. All the launch maps are small to medium-sized maps with traditional three-lane routes. They have all been meticulously designed to fully realize the signature COD: BO6 experience.
The maps are split into two main categories: 12 brand-new Core 6v6 maps and four brand-new compact sized Strike maps. These four maps are designed to be played in either Face Off 6v6 or 2v2 configurations.
Five of the core maps, including Derelict and Babylon, will be playable at the Beta testing. Strike maps Gala and Pit will likewise be accessible from the first Beta weekend.
For a full breakdown of all 16 maps, visit the Call of Duty: NEXT blog about them here.
Multiplayer modes
Multiplayer modes include the new Kill Order in which two teams are pitted against each other in a 6v6 respawn mode. Each team has a High Value Target, or HTV at any given time.
Teams score points for all eliminations, but the main focus is defeating the enemy’s HTV. This is equivalent to the largest number of points.
Of course, part of your team’s goals is to keep your own HTV alive as well while trying to eliminate the opposing one.
Other modes announced at Call of Duty NEXT are:
- Team Deathmatch
- Domination
- Hardpoint
- Face Off
- Gunfight
Gunfight is a 2v2 mode that takes place specifically on Strike maps. This single-life mode requires teams to eliminate the other or capture the zone in the center of the map when it appears.
Each player will have the same exact Loadout as each other during a round. These Loadouts will randomize every round. Players will continue to battle until one team reaches the number of wins required.
Multiplayer gameplay overview
Speaking of Black Ops 6’s multiplayer maps, a few enhancements and adjustments have been made.
The Time To Kill, for instance, has been refined to synergize with Omnimovement and to put focus on weapon balance, including the 12 brand new weapons at launch.
The Beta is also a great place to try the flexibility of Heads Up Display (HUD). Players may try out a few visual examples in preparation for a full complement at launch. They may choose Presets to suit they style of play, as well as a variety of Interface Elements Colors and Settings.
Thanks to Omnimovement as well, Slide Cancelling is available to try during the two Beta weekends.
For an extra layer of protection, Body Shield lets players double-tap the Melee button to grab enemies and use them as, well, a shield. Drop them afterwards before they expire.
Black Ops 6 Multiplayer Beta: Are you ready?
Before dropping into the Multiplayer Beta, players will partake in the ins and outs of the new Omnimovement system through a Training Course led by Frank Woods. This takes place in the windswept island called Protocol. The skills learned here should get players in top form for the battles ahead.
Before doing anything further, players are also urged to equip their favorite Vault Edition Operator. That’s either Adler or Park from the Rogue Black Ops Faction or Brutus or Klaus from the Crimson One Faction. They can all be accessed from the Operators menu.
Then when you hit Level 4, you’ll unlock Custom Loadout Classes. This shall allow you to equip your Vault Edition weapons, as well as any other unlocked weapon available in the Beta.
Several guides are also available via the Call of Duty website:
- Movement guide
- Controls and Settings guide
- Multiplayer: How to Play guide
- Weapons and Loadouts guide
Black Ops 6 Beta testing schedule
Those who have preordered the game across all platforms and Game Pass subscribers may take part in the first Beta weekend. It is scheduled from August 31 at 1:00 AM (GMT+8) to September 5 at 1:00 AM (GMT+8).
Meanwhile, the second weekend is an Open Beta test for all, regardless of their preorder status. It will begin on September 7 at 1:00 AM (GMT+8) and will end on September 10 at 1:00 AM (GMT+8).
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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