Gaming

Civilization VII preview: Immersion takes center stage

Improving on a classic formula

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When I was seven years old, I got my very first video game: Civilization III. Because I was so young, I didn’t understand how to play most effectively. Still, my lack of game sense didn’t stop me from immersing myself in an alternate history where I could pit Greek hoplites against Aztec jaguar warriors. Immersion was key.

It wasn’t until Civilization VI that I fully understood the inner workings of a Civ game. The world turned into a set of manipulable numbers to secure victory. Immersion melted away. I was, however, still hooked. Even if I couldn’t imagine myself as the leader of a nation anymore, Civilization VI remains my most played game according to Steam.

Now, Civilization VII is reinventing the wheel once again. In recreating the iconic game’s systems, Firaxis has crafted something that expertly maneuvers between immersing the player in alternate history and allowing them to master the game’s mechanics.

Three games in one

In the trailers and previews leading up to today, Civilization VII looked less like itself and more like a copy of other 4X games (which were, in turn, copying from Sid Meier’s series). Instead of the seamless transitions between eras that were characteristic of the series in the past, the new title pares everything down into three Ages. Plus, at the end of each Age, Civs can reinvent themselves into one more apt to the incoming Age. Humankind, anyone?

However, after playing the game for a day, I can safely say that calling Civilization VII a Humankind copy is terribly unfair. Each Age stands up for itself but still lets one build up from another. It’s a feat that Humankind was never able to do.

Plus, in making each Age stand out, it rekindles the epic transitions that were in Civilization III. Back then, the end of each era came with a transition screen that transformed old cities into new. Civilization VI did away with this entirely. The seventh game, on the other hand, has its own setup screen, making it an extremely big deal that the times are changing.

All their own Ages

I’ve only played through the Age of Antiquity and the Age of Exploration. However, just from those two, I can see how different each Age is.

In the Age of Antiquity, the game is about expanding throughout your entire starting continent. It’s a game that seasoned Civilization players will find familiarity with.

However, things change drastically in the Age of Exploration. In most of my games in the previous title, I almost never dabble in colonialism and exploration. I was perfectly content with turtling in my home continent. In most cases, I still won my game. In this game, however, the system forces you to engage in exploration. It is, after all, how you “win” that Age.

As such, the Age of Exploration feels like an entirely different game. However, it’s still based on the previous Age. Though it seems like a fresh start, it doesn’t make me feel that everything I did in the Age of Antiquity was for naught.

Making them feel different

Beside the systems themselves, one of the biggest reasons why each Age has its own identity is a better focus on visual and audio design. In Civilization VI, changes between the different eras were there but not pronounced. You might not have even noticed them.

In Civilization VII, it’s more apparent. Your Civ’s buildings change in a much more blatant way to follow the time period. Additionally, buildings can change depending on the tile they’re settled on. For example, tundra-settled cities are more obviously covered in snow.

Another huge win is a much more identifiable soundtrack. Never mind the epic pieces composed by Christopher Tin, the franchise’s soundtrack since the fourth game has always felt like an afterthought. Sometimes I still listen to the third game’s soundtrack on loop. I don’t do that with the fourth through the sixth’s soundtracks. I think this changes with the seventh game. The new game’s soundtrack sounds more alive, more willing to immerse you in your chosen Civ’s culture.

Randomness in immersion

Another way that immersion slowly left the series is through an air of predictability. Everything could have been boiled down to numbers and charts. The sixth game was all about optimizing yields to outclass the opponent. Don’t get me wrong; having a more gameplay-focused system worked well for the series. But if you’re looking for a mix between an RPG and a strategy game, you’re better off somewhere else.

Civilization VII changes this by adding narrative events peppered throughout the experience. There’s a new and refreshing air of randomness. Though the rewards for participating in an event are quantifiable, the flavor text makes it worthwhile. You’re actually writing your Civ’s story while helping them get a leg up on their goals.

And these events are also steeped in the leader you chose. It’s not just a single set of random occurrences. An event can sometimes reflect your leader’s characteristics.

Bringing back the charm of the series

Civilization III remains one of my favorite games because of the nostalgia it brings from the countless hours I played it as a kid. Over time, the game matured, albeit still keeping its addictive nature. Today, Civilization VII feels like returning to an old toy where I can get lost for hours and hours roleplaying as an iconic figure or civilization from history.

Gaming

Clair Obscur: Expedition 33 bags record-breaking 12 nominations at Game Awards

These include Game of the Year and three Best Performance nods.

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Gamers today will rightly point out that Clair Obscur: Expedition 33 is the game that will most likely bag the coveted Game of the Year award for 2025. Ahead of December 11, the popular turn-based RPG has not won yet. However, the nominations have just been announced, and it’s now safe to say that Expedition 33 has a real shot for the award.

The annual Game Awards has a lengthy list of awards it usually hands out. Of course, the highlight is Game of the Year. Besides Expedition 33, five other titles are vying for the crown: Death Stranding 2: On the Beach, Hades II, Hollow Knight: Silksong, Donkey Kong Bananza, and Kingdom Come: Deliverance II.

Besides the coveted award, Expedition 33 also got 11 other nominations, totalling 12, which is the most a single game has gotten in the twelve-year history of The Game Awards. This includes Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Indie Game Debut, and Best RPG.

If you’ve been counting, that’s just nine nominations. The remaining three of the 12 need their own spotlight. For Best Performance, the game single-handedly got three nominees in: Ben Starr, Charlie Cox, and Jennifer English. That’s half of the list, rounded out by Ghost of Yotei’s Erika Ishii, Silent Hill f’s Konatsu Kato, and Indiana Jones’s Troy Baker. Notably, even 2023’s Baldur’s Gate 3 didn’t get multiple nominees in the category.

While Expedition 33 has a real chance with running away with a good chunk of the awards, viewers can control 10 percent of the vote via the fan voting process already up now. Plus, the awards will soon include a Players’ Voice award, which goes up on December 1.

SEE ALSO: Clair Obscur: Expedition 33 review: Beautifully haunting

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Entertainment

The Legend of Zelda film gets its first official photos

Bo Bragason and Benjamin Evan Ainsworth play Zelda and Link, respectively.

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The Legend of Zelda might be one of the hardest video games to adapt. After all, how do you write a script for a protagonist who never talks? But, by God, Nintendo is doing it anyway. Now, the company has released the first official images from the upcoming live action film’s production.

The upcoming Zelda film has had a long production cycle. First announced in 2023, it was only earlier this year when Nintendo put a date to the film’s premiere: March 26, 2027. Even now, we don’t know much about the film.

Over the weekend, unofficial photos showed that product started its filming in New Zealand. Unofficial photos don’t really mean much except for those who hang around the rumor mill, but they can spiral towards those excited for the film’s release. To get ahead of the rumors, Nintendo released official photos, over the Nintendo Today app, which show both Link and Princess Zelda.

Notably, Zelda, the archetypal princess in distress, isn’t wearing her usual princess’s garb. Rather, she’s wearing the blue gear from the Breath of the Wild duology, where the princess had a more active role in saving Hyrule. Bo Bragason, who plays the princess, will likely take on a more front-and-center role.

Link, played by Benjamin Evan Ainsworth, is wearing his more traditional green clothing from the past games. Though the film looks like it’s adapting the most recent duology, it might be an entirely different story, based on Link’s different clothes.

SEE ALSO: The Legend of Zelda live-action film now has a premiere date

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Gaming

Anno 117: Pax Romana is available now for PC, consoles

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As we discovered during a preview of the game, Anno 117 might be one of the coziest strategic simulators today. The new title does away with the intensity of pure combat to have players build up their version of Rome as an inexperienced politician thrust into the role of a Roman governor. Now, after the brief preview period, Anno 117: Pax Romana is available on PC, PlayStation 5, and Xbox Series X|S.

While other simulators might have its players build an army to overwhelm everyone by force, Anno 117 has players build up their corner of Rome from the ground up.

For both beginners and veterans of the series, the game has a lengthy campaign mode to teach players the ropes of the new title. Specifically, the campaign features two character paths: Marcus — a young man desperately trying to earn his place in the aristocracy — and Marcia — Marcus’s sister who wants to prove that women can also forge their destiny in Rome.

Otherwise, the title also has a sandbox mode that has player pick between two starting areas. Latium is a safer option that offers safety near the heart of the Roman Empire. Meanwhile, Albion is a wilder province that provides seasoned players with more challenges.

The Standard Edition of the game is already available on Steam, Ubisoft Connect, PlayStation 5, and Xbox Series X|S.

On the other hand, the Gold Edition bundles the base game with the Year 1 Pass. This Pass includes three DLCs coming down the line: Prophecies of Ash, The Hippodrome, and Dawn of the Delta.

SEE ALSO: Anno 117: Pax Romana is a relaxing city building experience

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