Gaming
Cyberpunk 2077 PC review: Looks can be deceiving
It lived up to the hype, then undid some of it
Last December 10, 2020, CD Projekt Red (CDPR) finally dropped its much awaited video game title for the past seven years. Set in the year 2077, this new open-world experience explores the possibilities of human existence with science at its core. Beneath all the scientific breakthroughs, an everlasting human conflict resides.
In my opinion, this is how the world of Cyberpunk 2077 seemingly positions itself as a video game. It prides itself as a sprawling open world, with a character-driven story of your own choosing. With a great deal of combat opportunities and side missions inherent to open world games, it shaped up according to the hype.
And then, I felt it’s hype go through a cycle of life and death as a game that’s just, well, good.
A promising start with every single new game
At the onset of starting a new save file, you’re given three life paths to choose from. For the majority of my playthrough, I simply went with the Street Kid since I felt it had the most to mess around with. If you’re up to it, you can also choose between the Nomad or Corpo life path, each with their own sets of storylines to unfold.
After you configure every physical aspect — yes, including the private parts — of your character named “V”, the game throws you into the action outright. It’s the usual get-a-feel-for-the-controls type of thing, which is par for the course if you ask me. From movement to combat styles, the game does its best at orienting you with how it works.
The game then proceeds to give you a rough six-hour prelude detailing events of V’s first mission with Jackie Welles. I say a rough six hours because the game already gives you a glimpse of just how open the world is to explore. You’re also introduced to a few side missions that ultimately influence the rest of your playthrough. Honestly, it’s a great start leading up to Act 1.
You shape the story, but you also don’t feel it?
After the prelude, you basically proceed however you like, which I felt wasn’t necessarily a bold thing that CDPR implemented. However, it complements the grander scheme of the open-world adventure through Night City. At this point, I thought that this would allow me to pour myself out into the lore.
But after nearly 45+ hours of gameplay, I just didn’t feel the story bringing me into its world. See, regardless of the life path you took, V goes on a quest to free himself of the engram of one Johnny Silverhand. After stealing Arasaka’s prized relic and injecting it into his brain, the character voiced by Keanu Reeves is basically seizing control of V.
For the most part, you are given choices in both dialogue and actions to help you steer the story. Much like other choice-driven storylines like in Until Dawn, there are so many ways the main story could end. Personally, I felt that the main culprit for this is the fact that side missions are integrated well into the main story at some points.
In essence, there’s no one clear way to end Cyberpunk 2077, and I just can’t seem to find myself drawn into that.
Combat and movement mechanics I can get behind
Now, I can wholeheartedly say that this game truly shines mostly due to how the gameplay mechanics worked out. This game took a whole page out of Grand Theft Auto, but added much greater incentives to keep you exploring all sorts of gameplay styles. I truly felt that the gameplay feels intricate, yet unique towards several situations.
Combat and stealth are the main attractions when you go around all of Night City. For the most part, this game gives you a ton of ways to practice combat and stealth through the side missions, which is pretty good.
Gunplay relies a little bit on crosshair placement, which you mostly see on competitive shooters. So, just be aware of where you’re aiming your gun.
Moving around the overworld feels natural, along with driving around in the vehicle of your choice. Although, if I had one gripe with this game, it’s the physics for some of your actions and vehicles. For instance, how come you’re still standing when you jump out of a moving car? Or, how come some motorcycles are a literal chore to turn while driving? Sometimes, I like some realism in my open-world, futuristic games.
Incredible amounts of bodyhacking
Other key features in this game are a much more intricate skill tree and Cyberware enhancements. As a half-human, half-cyborg, you have access to a series of skills depending on which aspect of your character you want to focus on. Most skills you earn are combat and stealth based, and how often you use them increases its efficacy.
Personally, I admire this level of intricacy with CDPR’s approach to a character skill tree. Depending on how you want to progress through the story, there are a ton of ways you can go about upgrading certain skills. Also, this game offers unique dialogue options depending on how high your skill level is.
When it comes to what I call the “bodyhacking” section, it’s also extensive. Basically, you can attach a bunch of cyberware mods to certain parts of your body to increase certain attributes. You can even apply it to your weapons and clothes, and it greatly complements the combat in certain situations. It’s honestly a lot to take in, but it doesn’t overwhelm you.
Visual spectacle? Not entirely, I suppose
As of the time I’m writing this, the game had six rounds of patches to address a ton of issues. In such a short amount of time, CDPR managed to make the PC version look a little better than how it was on launch day. However, it still doesn’t excuse the developers from those issues because, well, this game was well-hyped.
Now, I’ll admit that the visuals of this game are pretty impressive. Even when I turned a ton of graphical settings down because of my hardware, it still looks aesthetically pleasing. Honestly, I appreciate the colors and the textures a bit more during the night time segments of the game. Is that why they called the main location Night City?
But, it isn’t consistently great the longer, and the farther you get into the story. I had some gameplay plagued by textures loading later than usual, and items that just don’t show up. For instance, during combat, my weapons don’t show up when I try to draw them out — which somehow does not allow me to use them. Last-gen console players had it way worse, but at least for the PC, the visuals were great at times.
Was this really all worth seven years of waiting?
Cyberpunk 2077 had a promising start after seven years of being in total limbo. It presents itself as an open-world experience, centered around a technologically-advanced universe still plagued by human existence. With manageable combat and stealth mechanics, different life paths to explore, and an abundance of customization options, it sets you up quite nicely.
But when you play this game long enough, and through six rounds of patches to fix several bugs and visual errors, it makes you think if it was truly worth the wait. Honestly, the story doesn’t draw you in, I felt I couldn’t fully resonate with any of the characters, and the aforementioned bugs slightly ruined the experience.
This isn’t the near-perfect game everyone was hyping it up to be, especially given the seven year wait. However, it’s still great for what it offers if you had planned to get this for the PC anyway.
Gaming
Horizon Hunters Gathering is an upcoming co-op roguelite spinoff
If you liked Nightreign, you might like this.
Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!
Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.
The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.
Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.
Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.
Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.
SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe
Gaming
Valve is delaying the launch of the Steam Machine
But it’s still scheduled for the first half of 2026.
Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.
Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.
In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.
On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.
The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.
Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.
SEE ALSO: Valve announces its own console called the Steam Machine
Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.
This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.
Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.
Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.
According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.
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