FromSoftware is often infamous for creating incredibly difficult games. Despite the inherent difficulty, there is often an easier way to tackle the games’ seemingly insurmountable challenges. For example, in Dark Soul, Bloodborne and Elden Ring, players can grind easier areas to level up their characters and weapons. That same loophole doesn’t exist in the new Elden Ring Nightreign, which makes it one of the hardest games ever spawned from FromSoftware’s studios.
Elden Ring Nightreign is naturally inspired by the critically acclaimed game of the same name. It’s not a direct sequel to the events of Elden Ring, though. Gameplay wise, it’s something completely different, too.
It’s FromSoftware’s first attempt at a roguelike. Players begin every round at level one and a base kit of weapons. In teams of three or on their own, players must fight enemies and minibosses across a smaller map called Limveld. After a period of time, the map contracts and turns into an arena for a much bigger boss. If the team gets through this, the map refreshes, and the grind begins again. After two rounds, all players are transported to a final battle with an incredibly powerful Nightlord.
Is this FromSoftware’s hardest game?
Though expeditions will grant players a few Relics afterwards regardless of success, starting off at square one is a huge hurdle. It will take more than a few unsuccessful runs to get the hang of the game’s mechanics and enemies. Plus, since the two cycles are a huge slog, getting to the Nightlord just to practice is another challenge in itself.
The game relies a lot on luck: getting a favorable map, powerful drops, and even agreeable teammates. Chances are that your first few hours in this game are all about finding a good rhythm and figuring out which combinations of elements are most agreeable to your playstyle.
If you want to go at it solo, Elden Ring Nightreign is not a game well suited for singleplayer, except for the most skilled of players. A good number of bosses are built for team dynamics. For example, an early game boss involves two demihumans with the additional ability to summon more minions to the battlefield.
Mechanically speaking, Sekiro is still the hardest FromSoftware game because of how much it relies on pure player skill. However, because of the added roguelike elements and sheer luck, Nightreign might be the hardest one overall.
Appropriately paced for its difficulty
Extreme difficulty is often a factor that prevents players from falling in love with a game. Even now, my own runs can sometimes end in frustration. A saving grace, however, is how long a run usually lasts. A single day is around 15 minutes long. With two days (and three boss fights which can take a good length of time to finish), a completed expedition is around 45 minutes long.
Traversal is also much easier with a new climbing mechanic and new spirit springs. It doesn’t take long before figuring out a route and getting the action going.
The length is designed perfectly to capture my attention without sinking me into a pit of despair. Regardless of whether my run ends in 15 or 45 minutes, I always feel a pull to enter back into the fray. I don’t foresee that the game will regularly tempt me to play for hours on end, but I do see myself picking it up every day for a few runs. It’s the perfect game for both casual fans who don’t have a lot of time and for hardcore fans who can dedicate hours into playing the game well into the night.
Supports a variety of playstyles
In the original Elden Ring, starting classes are usually just templates for the very early game. The game allows players to level up any attributes they choose. Even a faith-based priest can turn into a strength-based warrior by the end of the game. Nightreign does not offer this flexibility. Classes are strictly limited to the skills and attributes they’re built with.
However, the lack of flexibility actually makes Nightreign much easier to understand than the original game. Everything feels more streamlined. You don’t need to think about which attributes work best with your character. Leveling up the Recluse, for example, will always prioritize intelligence, rather than strength.
Every playable class is perfectly attuned to what it’s good at. It has the jack-of-all-trades Wylder, the hardy tank Guardian, the archer Ironeye, the glass cannon Executor, the dexterity-based Duchess, the DPS tank Raider, the magic-wielding Recluse, and the summoner Revenant.
And it doesn’t shoehorn you into archetypes, either. Usually, I prefer strength-based characters, but the intelligence-based magic wielders are also fun and easy to play. Some, like the Revenant, do need more skill, but the game doesn’t bar you from trying them out for yourself.
Is Elden Ring Nightreign your GameMatch?
Elden Ring Nightreign is remarkably tough. Even as a fan of FromSoftware games, I constantly find myself on the edge of frustration.
However, Nightreign’s more streamlined approach actually makes for a fun ride. Instead of wallowing in anger, it has me looking forward to every succeeding run, either to try a new character or just to get another crack at beating the Nightlord. Though it’s not the usual FromSoftware formula, the studio hit another goldmine.
Gaming
Esports Nations Cup 2026 secures US$ 45M funding
ENC to elevate global esports with structured national ecosystem
The inaugural Esports Nations Cup (ENC) 2026 has just secured a US$ 45 million funding commitment, the Esports World Cup Foundation has announced.
This three-part funding commitment is structured to support the esports ecosystem through player and coach prizing, club release incentives, and national team development.
The first ever ENC will include a US$ 20 million in total prize money, paid directly to players and coaches across 16 titles.
The ENC introduces a placement-based prize framework, applied across all game titles. It is designed to be clear and player-centric.
Every qualified participant earns prize money and is guaranteed a minimum of three matches. Equal placement earns equal pay, meaning the same finishing position plays the same amount per player across all titles.
For a quick overview, the first-place finisher earns US$ 50,000 per player, whether competing in a solo or team title. Second-placers get US$ 30,000 per player, and third-placers get US$ 15,000 per player.
For team titles, payouts scale with roster size, so the result is consistent and transparent for everyone competing.
Meanwhile, the EWCF will provide US$ 5 million in club incentives for esports clubs that release and enable their professional players to participate in ENC.
In addition, there will also be another US$ 20 million for the ENC Development Fund. This supports official national team partners with logistics, travel, program operations, marketing, and the long-term growth of national team pathways.
The ENC 2026 is set to debut from November 2 to 29 in Riyadh, Saudi Arabia. It will move to a rotating host-city model, bringing nation-based esports to major cities around the world.
The event is to be held every two years. Among confirmed titles for 2026 include Mobile Legends: Bang Bang, Trackmania, and DOTA 2.
Gaming
CODE VEIN II now available for consoles, PC
Launch trailer previews characters, combat gameplay, more
Bandai Namco’s CODE VEIN II is now available for PlayStation 5, Xbox Series X|S, and PC.
A new launch trailer has also been revealed, previewing the Soulslike action RPG’s characters, combat gameplay, and more.
Players can experiment with the character creator demo and create their own ideal character for the game.
The demo showcases how in-depth and detailed players can get when creating their own character. It allows for them to experience Photo Mode in the base of MagMell to take pictures of their looks.
Additionally, players who try the demo are allowed to carry their created looks over into the game.
CODE VEIN II is set in the dystopian near future, focusing on the stories of Revenants who must fight against their terrible fate.
In this reality, civilization has collapsed due to an event called the Resurgence. Humanity has only managed to survive, thanks to immortal vampire-like creatures called Revenants.
However, the sudden appearance of Luna Rapacis has turned these Revenants into mindless cannibals.
As a Revenant Hunter, the protagonist is tasked to save the world. Joining him in a journey 100 years into the past is a young girl.
In the process, they will witness the history-changing drama as they try to save the world from ruin.
The game is a combination of exploration action, wherein players can venture through dangerous areas and tackle powerful foes.
Combat against enemies are mainly hack-and-slash, while the protagonist can also explore the world like in the case of riding a motorbike.
Gaming
Xiaomi SU7 Ultra makes Gran Turismo 7 debut
Xiaomi’s premium, high-performing electric sedan joins the GT7 roster
Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.
The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.
Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.
The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.
As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.
The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.
To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.
In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.
It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.
To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.
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