Final Fantasy XVI Final Fantasy XVI

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Final Fantasy XVI review: Reigniting the embers of a waning flame

An elixir for the franchise

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WARNING: 
Potential mild spoilers ahead for Final Fantasy XVI
Turn away now if you want to venture into Valisthea with fresh eyes.


The mainline Final Fantasy games have had a tumultuous past 10 or so years. Some might even argue that the last mainline game to be widely celebrated and critically acclaimed is Final Fantasy X. And that came out in 2001 — well over 20 years ago. Now comes Final Fantasy XVI, exploding into the scene with a new combat system, more mature themes, and the promise of an epic tale. 

Fair or not, one can say that Final Fantasy XVI (FF16) carries the burden of reinstating faith in the franchise. Its predecessor, Final Fantasy XV, rose from development hell unpolished and in disjointed parts (a feature film, an animé, a game, and late DLCs). 

Helming the latest installment of the franchise is Naoki Yoshida, more commonly known as Yoshi-P. He leads the Creative Business Unit III (CBU3) of Square Enix — the same unit responsible for breathing new life to Final Fantasy IV. His task this time is to do the same, not for a single game, but for the entire mainline series.

A legendary prologue

Final Fantasy XVI

Joshua Rosfield, the young Phoenix, Dominant of Fire.

Leading up to its launch, there was plenty of skepticism with everything that has been revealed about FF16. While some of it remains, it has largely been extinguished thanks to the game’s demo and from the ashes rose a burning anticipation. 

The FF16 demo featured two key segments: the game’s prologue, revealing key details and setting the stage of the epic story, and one that’s combat-focused to warm naysayers into the new battle system. 

The Phoenix rises.

The demo created plenty of buzz online, with many saying they’re buying a PlayStation 5 – the console this game is exclusive for – to see what happens next. That’s how gripping the prologue is. It lit a fire that would only burn brighter as you progress to the game. 

Clive Rosfield, the second Dominant of Fire

Final Fantasy XVI is told primarily through the lens of Clive Rosfield. The story is told in three key phases of his life: his teens, late 20s, and early 30s. All of which feature monumental events that not only affect him but the entire realm of Valisthea which is where the story is set.

FF16 is hyper focused in telling the story through the trials and tribulations of Clive. Unlike Final Fantasy games that came before it, you control only Clive throughout the game. While you do meet key characters that join your party, exploration and combat is strictly all the second Dominant of Fire. 

Throughout the journey, you’ll see his growth from a steadfast knight, to a battle-worn soldier, and finally a leader with purpose. He isn’t the broody protagonist that most associate with Final Fantasy games. Instead, he is an earnest character, dealing with the cards life has dealt him with a strong will. 

Shield of Rosaria, Wyvern, and an Outlaw

Final Fantasy XVI

Clive Rosfield in action.

The biggest change and one of the most talked about aspects of FF16 is its combat. The game switches from turned-based battles to one that’s heavily action-focused. Combat Director Ryota Suzuki lists the likes of Devil May Cry 5 and Dragon’s Dogma among others. He recently called FF16 his “masterpiece.” 

Final Fantasy XVI combat starts off simple enough, but deepens as you add more Eikon abilities. You gain these abilities as you progress through the story. 

Basically, you have the melee attack (square), magic attack (triangle), Eikon ability (circle), jump (cross/X), and dodge (R1). Holding R2 changes square and triangle to other Eikon abilities. These range from single enemy attacks to those that deal damage to multiple ones, perfect for crowd control. 

The game eases you into the battle system.

Different melee, magic, and jump button presses also result in ground and aerial combos. Yours truly isn’t too adept in FF16 swordsmanship. However, more creative action-game veterans shouldn’t be left wanting as there is plenty of room for experimentation. That’s even more true when you add the Eikon abilities to the mix. 

Counters and parrying are especially satisfying. Dodging an attack provides you a generous window to counter either with a melee or a magic attack. Parrying results in the enemy being out of balance and leaving them open to taking heavy damage. 

Final Fantasy XVI

It looks like there’s a lot going on, but combat feels more manageable while you play.

Enemies also have a stagger meter. Landing multiple attacks and magic abilities that the enemy is weak too hastens the stagger meter build-up. Once staggered, the enemy is down and you are free to unleash everything in Clive’s arsenal without fear of retaliation.

“Come to me, Ifrit!”

Final Fantasy XVI

Perhaps one of the biggest draws of Final Fantasy XVI are its Eikon battles. Eikons or Summons are a staple in Final Fantasy games. Usually, these are larger-than-life figures that aid you in battle. In FF16, they feel grander than ever. 

The Eikons are very much tied to the story. They are abilities inherited by a select few in Valisthea. Their wielders are called Dominants and they are primarily treated as weapons of war. Whichever kingdom has one gains leverage over the others. 

Shiva clashes against Titan.

The Dominants and their Eikons are as follows: 

  • Joshua Rosfield – Phoenix (Fire)
  • Clive Rosfield – Ifrit (Fire) 
  • Jill Warrick – Shiva (Ice)
  • Cidolfus Telamon – Ramuh (Lighting)
  • Benedikta Harman – Garuda (Wind)
  • Hugo Kupka – Titan (Earth)
  • Dion Lesage – Bahamut (Light)
  • Barnabas Tharmr – Odin (Air)

In the world of Valisthea, there’s supposed to be only one Dominant attuned to an element. Clive being a second Eikon of Fire is an anomaly, and so is his ability to absorb the essence of the other Eikons. 

Titan Lost towering over everything.

The Eikon battles are as grand and epic as they are made out to be. Without spoiling anything, all I shall say is that these colossal clashes are what legends are made of. These are the spectacle and set pieces that will set Final Fantasy XVI apart from both the rest of the franchise and potentially other action-focused games. 

Journey across Valisthea

Final Fantasy XVI

Clive’s story will have him traveling across Valisthea. And in these travels he shall meet a varied and colorful cast of characters. In classic Final Fantasy fashion, you will be treated to a fair share of adventures and misadventures. 

All of these happen in the beautiful but dying landscapes of Valisthea. As the plot goes, the realm is haunted by what they call the Blight. Any area ravaged by it becomes a desolate wasteland where no magic, let alone life, can survive. This drives the many kingdoms to inevitable conflict, battling for whatever land is left. 

Valisthea is breathtaking.

As a narrative-driven game, there isn’t much by way of exploration and traversal in FF16. There are no platforming no puzzles to solve. What it does have is a world teeming with stories. Side quests in Valisthea are mere fetch quests and battles, but ingrained in them are world-building narratives both personal and grand. These tales will have you smirking, squirming, and possibly even shedding tears. 

Familiar Final Fantasy figures are present like Nektar the Moogle

Speeding through large areas is much easier through Chocobo riding. This, however, can only be unlocked through a side quest about close to halfway through the game. There’s no complicated platforming. What you’re treated to instead are guided paths with breathtaking views and masterful camera work. 

Let the Fire burn

Final Fantasy XVI

Final Fantasy XVI is a tale both grand and grounded. It succeeds in what its immediate predecessor fell short on in combat. It then raises the stakes by weaving into the story what Summons have been treated as all this time — an ace up a sleeve to turn the tides of battle. 

At the center of it all is Clive Rosfield — Shield of Rosaria and the second Dominant of Fire. His story is personal but the consequences have repercussions in the entire realm of Valisthea. It’s a delicate balance that was handled with excruciating care and executed with surgical precision. 

Final Fantasy XVI is under a lot of heat. But we wager, it’ll burn through it all with inextinguishable flames.


Final Fantasy XVI is out June 22.
Review copy provided by Sony PlayStation.

Gaming

Assassin’s Creed Mirage coming to iOS

Compatible with select Apple devices

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Assassin's Creed Mirage

Assassin’s Creed Mirage will be launching on June 6, 2024, on the App Store for iPhone 15 Pro, iPhone 15 Pro Max, and iPad Air and iPad Pro with M1 chip or later.

The game first launched on last generation and current generation consoles as well as PC back in October 2023. It will be the first console title of the series for players to enjoy natively on mobile devices.

Players can experience the complete narrative-driven action adventure of Assassin’s Creed Mirage on mobile. In this game, they will be exploring 9th century Baghdad as Basim, a young thief who transforms into a Master Assassin.

Assassin’s Creed Mirage will be free to download and play for 90 minutes. The full version supports Universal Purchase and can be unlocked with a single in-app purchase, so players can enjoy the game on both iPhone and iPad. Pre-orders are now available here.

Assassin’s Creed Mirage

Assassin’s Creed Mirage spins a tale centered around an already established character, rather than a blank slate like Valhalla’s Eivor. It follows Basim Ibn Ishaq, a character introduced in Valhalla. Taking place before the events of the previous game, Mirage has the assassin root out the Order in 9th-century Baghdad, a setting familiar to those who played the original title in 2007.

SEE ALSO: Assassin’s Creed Mirage review

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Accessories

Logitech announces G PRO X TKL gaming keyboard

Compact, cordless, portable

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Logitech Pro X TKL

Logitech has announced the G PRO X TKL gaming keyboard, a compact and cordless peripheral meant to assist gamers in the highest levels of competition. The G PRO X TKL comes with a pro-inspired tenkeyless design for more room and comfort, and Lightsync RGB lighting for style. It features dual-shot PBT keycaps for durability and wear and tear prevention.

The keyboard’s standard layout allows users to customize it with third-party keycaps and additional media keys. Users may also set up macros and create quick access while grinding. Speaking of customization, they may pick between Tactile, Linear, or Clicky Switches to tailor-fit the keyboard to their feel.

The G PRO X TKL connects via Lightspeed, ensuring users of lag-free performance at up to a 10-meter range. That’s better responsiveness than standard Bluetooth. Additionally, it has a 1000Hz polling rate. Long gaming sessions are a breeze too, as the keyboard’s battery lasts up to 50 hours. Lastly, for gamers on the go, the G PRO X TKL is portable and comes with its own carry case.

Logitech’s latest gaming peripheral is now available online and at all partner retail outlets, including PC Express, Silicon Valley, DataBlitz, Octagon, Electroworld, Complink, iTech, Techwarez, GameOne, Interpace Computer Systems, GameXtreme, TTI, DynaQuest PC, Digi-Serv Solutions, Concept Computer, NUTECH, DFE (Davao Futurebright Enterprises), Villman, PCWorx, Abenson, Digistore, and Greenware.

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Gaming

Street Fighter 6: Akuma finally joining roster

Plus new outfits, updates

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Akuma

The legendary Akuma will finally be joining the Street Fighter 6 roster on May 22, as announced at EVO Japan. The Raging Demon will be unlocked for Year 1 Character Pass and Ultimate Pass, Deluxe Edition, or Ultimate Edition owners.

Capcom has also released the Akuma gameplay trailer, showing fans a glimpse of his refreshed look that is tailor-fit for the graphics of the latest fighting game under the Street Fighter franchise.

Players will soon be able to try out Akuma’s iconic moves, like Gou Hadoken and Ashura Senku. Capcom has also introduced a new move, Adamant Flame, where he performs a forward thrust engulfed in flames. This is a useful move for combos to exploit opponents with the move’s long reach.

Furthermore, Akuma’s Super Arts, Messatsu Gohado (Level 1), Empyrean’s End (Level 2), and Sip of Calamity (Level 3) are all available. Meanwhile, may only perform his second Level 3 Super Art, Shun Goku Satsu (or Raging Demon) when his Vitality is low enough for a Critical Art.

Akuma debuted as a character for Super Street Fighter II Turbo in 1994, so it’s fitting that he’s joining Street Fighter 6 in his 30th year of existence. The powerful warrior’s availability is just part of a handful of significant updates for the Capcom franchise’s latest fighting game.

New outfits, updates

Players will be able to enjoy Outfit 3 costumes for all Year 1 Street Fighter 6 characters. That includes Rashid, A.K.I., Ed, and Akuma. Ultimate Pass owners will automatically receive these, including their colors 1-10, by May 22. Moreover, they will also get the game’s newest stage, Emma Hollow, where Akuma resides to continue his hellbent training.

The title will soon roll out battle balance updates as well, so expect changes in the moves for all characters. Street Fighter 6 is available on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

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