Gaming

Ghost of Tsushima Director’s Cut: Expanding a legend

The definitive version

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Ghost of Tsushima is already one legendary experience, but that same experience is elevated further with PlayStation 5 improvements and a new tale exploring Jin Sakai’s past with Ghost of Tsushima Director’s Cut.

Prominently featured in this expanded version of the game is the Iki Island story arc. The island is located Southeast of Tsushima and is being conquered by another Mongol invader named The Eagle. Throughout the story, you’ll learn that the Eagle’s methods are a little different from Khotun Khan. This particular method sets the story of Iki Island in motion.

The Eagle

The PS5 upgrade 

Right from the get go you immediately feel the difference between using the DualSense vs the DualShock controller. Whenever you’re running, whether that’s on foot or on your horse, you’ll feel each step and each gallop on the DualSense controller.

Certain things also respond differently. For instance, if the DualShock controller can only vibrate a certain way, the DualSense provides a gamut of vibrations that immerse you even further in the game. The different vibrations provide a different sense in certain story moments that was just brilliantly executed.

Ghost of Tsushima_20210818002242

In terms of loading times, I thought the original game on the PS4 was already pretty fast and only really suffered from the different outfits loading. The load time on the Ghost of Tsushima Director’s Cut is certainly faster but the different outfits still took some time to load in some instances.

There are also different controller layouts available so you can play the game the way it would make most sense to you. There’s also now an option to lock-on to a target which wasn’t in the original game.

Iki Island is no vacation

Iki Island is a sight to behold

For those who have already completed the main campaign, the Tales of Iki will immediately be available in your journal. For those who are starting the game from scratch, the Tale opens up as you enter Act 2 of the main game which is the Toyotama region.

While this may be the case, our advice is to complete the main campaign first before heading to Iki Island. Why?

  1. Some story beats might not make sense if you haven’t finished the main campaign
  2. The enemies on Iki Island will waste you in no time if you don’t have enough skills unlocked. The game warns you about this.
  3. You won’t be able to freely go back and forth between Iki Island and the main Island of Tsushima until you get to a certain point in Iki Island.

There are a few new enemy types. Mostly brutes with multiple weapons. But the most promiment one is The Shaman which boosts the bloodlust of the Mongols. They will relentlessly attack you and deal more damage while the Shaman is still around.

The Shaman

More skills to unlock, more animals to pet

Your horse joins the fight on Iki Island. Previously just a spectator, you can now have your horse charge at Mongols. It’s easily one of the most satisfying gameplay additions on Ghost of Tsushima Director’s Cut. Running over oppressors is this writer’s kink.

Speaking of animals, Iki island is more biodiverse than the main Tsushima island. Previously, you only really encountered a bird that guides you from quest to quest and foxes that lead you to a shrine to improve the charms that aid you in battle.

Yes, you can pet cats now

Iki island is also home to three important animals you’ll encounter — monkeys, cats, and deers. Each one has a shrine that will give you charms and charm upgrades. You also don’t simply bow to the shrine to gain these upgrades. You have to play the flute for these lovable creatures.

The flute playing mechanic is done by tilting the DualSense controller to follow the pattern on the screen. It’s a mini, and really easy, rhythm game that adds depth to the overall gameplay.

Play the flute for the monkey

Mythic and other Tales

To preserve the experience, we won’t say much about this part. Just know that yes, there are Mythic Tales available in Iki Island. The first two that you’ll encounter will yield armor that will prove to be very useful in completing the Tales of Iki campaign.

Get ready for some flashbacks

Just like the main game, the many Tales of Iki build upon the main Iki Island campaign. There’s several of them throughout the island and there will be plenty more to explore should you decide to finish the main story first before tackling the other Tales or sidequests.

Iki Island and The Eagle

I don’t think there’s any way to discuss the main campaign story without divulging some spoilery details. So, let this be your warning. Read on if you want to be cued in on some mild spoilers for story details. 

As mentioned earlier, The Eagle isn’t exactly the same type of conqueror that Khotun Khan is. Where the main game’s antagonist is more direct with his brute force approach, The Eagle dabbles more in the chemical and psychological.

Through these methods, The Eagle is able to coerce the people of Iki to join the Mongols’ cause. Make no mistake, this leader is still bloody and brutal, just in different ways.

A bloody beheading

Jin Sakai is immediately exposed to these methods and while the mission is still to free the people of Iki, The Ghost will also deal with other matters about his relationship with his past.

Overall, it’s a solid story that sees our hero grow in ways that are different from the main game’s original narrative. While the Ghost of Tsushima main game has Jin adapt to the situation despite it being against the ways of the Samurai, the Tales of Iki will have him dealing more with grief and guilt. =

Expanding a legend

Ghost of Tsushima

The Ghost of Tsushima Director’s Cut is a wonderful expansion on an already masterpiece of a game. The additions are worthwhile and enjoyable, and the new story is mostly tightly told that it only adds to the legend of Jin Sakai — the Ghost of Tsushima.

The Ghost of Tsushima Director’s Cut will be available starting August 20.

SEE ALSO: Ghost of Tsushima review: Making of a legend

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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