Vengeful Samurai
Rids his land of invaders
Haunting. Like a ghost
Ghost of Tsushima is the last major PlayStation 4 exclusive before the PlayStation 5 hits the shelves. It has the unenviable task of closing a chapter in gaming, and it does so with a lot of heart and subtle flair.
You play as Jin Sakai — a samurai who survived the first confrontation against the Mongols. Among the samurais in the battlefield, it was only you and your uncle Lord Shimura who survived the attack, with many believing you had also fallen in battle.
Your mission is to take the island back by any means necessary. Sometimes, that means going against the way of the samurai which you had dedicated your life to.
The story has several beats but the dilemma between tradition and progression is a constant theme. Many tales along the way reveal that people haven’t always stayed true to tradition, and how that’s not always necessarily a bad thing.
Fight like a samurai
Combat takes a lot of patience, discipline and precision. Especially during the early stages of the game where you’ll really have to rely on your skills to get through enemies.
I thought I had already learned to take my time in combat with a few previous games I played. However, my general lack of patience worked against me. Timing your parries can be hard even with visual cues from your opponents. Either that or my timing is just plain terrible.
Once you get the hang of combat, you’ll develop a thirst for battle. This is because the game does a good job of rewarding you with every successful execution.
You gain resolve with each kill. Resolve is what you use to replenish your health. So if you’re low on health and resolve, you’re actually encouraged to go into battle so you can live to fight another day.
You’ll also encounter different types of enemies. Each one can be dealt with more easily by using a certain sword stance.
You’ll acquire all four stances as you progress to the game, but you will definitely encounter foes you don’t have the exact stance for. This is where your parrying and dodging skills will really be put to test.
There’s also a stand-off mode where you call out an opponent and you face each other head on. It’s pretty easy at first but, again, timing gets complicated when your opponent starts adding feints to throw you off.
Lastly, there are duels. It’s mostly reserved for key story moments or when acquiring certain mythic items. In terms of combat execution, it’s pretty much the same except your opponent won’t go down after a few thrusts and slashes.
Haunt like a ghost
You don’t always have to face your enemies head-on. You are, after all, trying to take down an entire invasion. Certain tales or missions require that you strike from the shadows. This is where your ghost skills and tools come in.
Much like the sword stances, it will take progressing through the game to unlock all the ghost skills and tools. Skills like focused hearing alter your surroundings so you can tell where each target is at. You move slowly at first but you earn skill points as you build your legend to unlock more skills.
The ghost tools are unlocked after certain points in the story. Some of them aid you in assassinations but some can be also used in direct combats. One especially useful tool is the smoke bomb.
You will inevitably face a horde of Mongols at certain points with a bunch of them attacking you almost simultaneously. Dropping a smoke bomb confuses your opponents and leaves them open to one slash or one thrust kills.
If you’ve played older Assassin’s Creed titles, raiding strongholds and assassinations will feel familiar in Ghost of Tsushima. Approaching from high ground, creating distractions to misdirect attention, all in the service of that slit-throat kill — all these come into play when attacking stealthily.
Every tale adds to your legend
Ghost of Tsushima probably has the best side-quests in games released from the last two years. Everything you do in the island is interconnected and is aided by environmental cues.
To get to certain shrines you follow either a fox or a yellow bird. The fox only really guides you to the Inari shrines which help open up charm slots to aid you in battle.
Meanwhile, the bird guides you to mostly every other objective — be it an item you can retrieve, a spot to reflect and write a haiku, or the next tale to tackle to continue Jin’s journey.
The game offers a style of play where you rely solely on these things to progress. For an open-world game done as well as Ghost of Tsushima, that’s a perfect way to get lost in its world.
The island of Tsushima is divided into three main areas. The main story will have you progressing towards the north of the island to ultimately rid the place of Mongol forces. But progressing through the story is only half the fun.
The island is teeming with stories that range from gut-wrenching to light-hearted moments to help balance the general grief everyone in the island feels.
The side quests do not seem like side quests at all. Each one feels like a small chapter in the bigger story that is being told. Tales from villagers will have you facing off against bandits or taking down Mongol strongholds.
There are also tales corresponding to key characters — allies in your battle to liberate Tsushima. All of which reveal an unexpected truth with each character. The way of the samurai is held in such high regard, but some of the tales will show how even those devoted to that path can stray from it.
Slay in subtle style
Everything about Ghost of Tsushima’s style and visuals is just absolutely stunning to me. Persona 5 was lauded for being a very loud and stylish depiction of modern Japan, this game should be lauded about style but for a different reason.
First, the environment. I’ve seen people talk about grass mechanics. Honestly, it’s not one of the things I usually look at when playing, but rest assured this game does it right just as well as the best ones.
It is, after all, built upon the idea that you can explore the island with a minimal game hub. This is so you can take in Tsushima in all its glory and explore every nook and cranny of the island to your heart’s desire.
The color palette of the game’s menu screen is also extremely satisfying. It’s mostly neutral colors highlighted with red or yellow/gold. It certainly took a minimalistic approach — a characteristic that most associate with Japan.
The Mythic Tales are also done exquisitely. These tales net you key items or techniques — all born from the legendary stories told amongst Tsushima’s inhabitants. In this case, you search the island for musicians who will tell the tale.
Each tale is told with the visual aid of Sumi-e or Japanese Ink Painting. Every tale feels epic as it is being told, and each item or technique learned in the pursuit of each tale proves incredibly useful in battle.
Everything flows seamlessly
Every single element in Ghost of Tsushima flows seamlessly. From combat to exploration, absolutely nothing feels out of place. It all makes sense within the confines of the story.
There are no mindless fetch quests or fighting for no reason. You roam different parts of the island with the ultimate goal of freeing it from the Mongols’ control. This, while also dealing with bandits and traitors — which also goes to show how not even a single, formidable enemy can unite a people.
You will deal with many emotions as you progress through the game. The constant tug of war between the traditional ways of the samurai and the necessity to fight in the shadows is reflected in many different tales of the story. It’s the theme that, at its facade, feels old and tired, but is given new life and deeper meaning in the story.
Being the sole surviving samurai following the initial Mongol siege, you turn into the de facto hero. Jin, naturally, was reluctant at first. But as his legend grows, so does the hope of the people that they can indeed fight back and reclaim what is rightfully theirs.
This hope is forged through your countless exploits around Tsushima. Freeing one area after another, taking down strongholds, and using both all you learned as a samurai and the ghost methods you’re forced into by necessity — all of it adds to one grand legend. The legend that is the Ghost of Tsushima.
Ghost of Tsushima will launch on the PS4 on July 17, 2020
Rebel Wolves and Bandai Namco Entertainment have revealed a fresh wave of details for The Blood of Dawnwalker, confirming its release on September 3, 2026.
The upcoming dark fantasy open-world action RPG is headed to PlayStation 5, Xbox Series X|S, and PC via Steam, with pre-orders now live across digital storefronts and retail. The announcement came alongside the game’s “Road to Launch” event, which packed in new gameplay footage, story reveals, and system requirements.
Story, gameplay, and a deeper look at Vale Sangora
A new story trailer introduces key characters surrounding protagonist Coen, a Dawnwalker caught between humanity and vampirism. Set in the fictional Vale Sangora in the Carpathian Mountains, the game leans heavily into choice-driven storytelling, where allies, enemies, and outcomes shift depending on player decisions.
Rebel Wolves also showcased over 10 minutes of gameplay captured from a recent PC build. The footage highlights narrative-driven exploration, where uncovering secrets and completing activities can unlock abilities or alter how events unfold. The core idea is simple: every action carries consequences, shaping both the story and the state of the world.
Developers including Piotr Kucharski, Daria Bury-Zawada, Maciej Wiśniewski, and Dorota Rutkowska also broke down key systems and design philosophies in a new dev diary.
Motion capture, editions, and system requirements revealed
A behind-the-scenes segment featured former UFC champion Jan Błachowicz, who contributed motion capture work for Bakir, one of the game’s antagonists. His involvement adds a layer of realism to combat, with a focus on weight and impact in every strike.
Rebel Wolves also detailed multiple editions of the game. Alongside the standard digital version and retail Day One Edition, players can opt for the Eclipse Edition, which includes bonuses like a world compendium, soundtrack, and comic book. A Collector’s Edition will also be available in limited quantities.
Official PC system requirements were likewise shared during the event, giving players a clearer idea of what hardware they’ll need to run the game.
A dark fantasy journey shaped by choice
Set in 14th-century Europe during a time of war and plague, The Blood of Dawnwalker follows Coen’s struggle against Brencis, a powerful vampire lord ruling over Vale Sangora. As a Dawnwalker, Coen walks a fine line between two worlds, gaining unique abilities while dealing with the cost that comes with them.
Built on Unreal Engine 5, the game emphasizes player agency, blending open-world exploration with branching narrative paths. Whether forming alliances or facing off against enemies, every decision feeds back into how the story unfolds.
The Blood of Dawnwalker launches September 3 on PS5, Xbox Series X|S, and PC via Steam.
Final Fantasy VII Rebirth is making its way to more players, and you can jump in right now.
Square Enix has released a free playable demo for the acclaimed RPG on Nintendo Switch 2, Xbox Series X|S, and Xbox on PC. Better yet, your progress carries over to the full game when it launches on June 3, 2026.
The demo includes Chapters 1 and 2, giving players a substantial slice of the experience right from the start.
A look at the opening chapters
Chapter 1 revisits one of the most pivotal moments in the story — the Nibelheim incident. You take control of a younger Cloud alongside Sephiroth as they investigate a mysterious outbreak of monsters. It’s a story beat longtime fans will recognize, but still hits hard with its modern presentation.
Chapter 2 opens things up. Cloud and the crew step into the Grasslands, where the game starts to flex its scale. Expect a mix of combat encounters, exploration, side activities, and even the in-game card battler Queen’s Blood.
Combat blends real-time action with command-based strategy, now enhanced with Synergy Abilities. The demo also introduces “Streamlined Progression” options like unlimited HP/MP and faster ability unlocks, letting players focus more on the story if they choose.
Pre-orders and physical bonuses
Pre-orders are now open across platforms, with a 20% discount available until June 10, 2026.
Digital editions come with in-game bonuses like Summoning Materia, armor sets, and accessories. Meanwhile, early buyers of the Nintendo Switch 2 physical edition get a little extra — a collectible Magic: The Gathering–Final Fantasy Zack Fair card featuring variant art by Tetsuya Nomura, available while supplies last.
Preparing for the final chapter
Set beyond Midgar, Rebirth follows Cloud and his allies — including Tifa, Barret, Aerith, and Red XIII — as they pursue Sephiroth across a wider world. New companions like Yuffie and Cait Sith join the journey, adding more personality and dynamics to the party.
Already released on PlayStation 5 and PC, the game has racked up over 125 perfect review scores and more than 40 Game of the Year awards. With its arrival on Switch 2 and Xbox, the remake trilogy is now nearly fully playable across modern platforms.
That puts more players in position for what’s next: the third and final installment, which is currently in development.
Gaming
Level Infinite launches Gangstar Mirage City exclusively in PH
A blend of high-speed street racing, exploration, more
Level Infinite has launched a brand new mobile title exclusively available in the Philippines: Gangstar Mirage City.
Players can enjoy a blend of freedom, action, and dynamic gameplay in the free-to-play multiplayer open-world mobile game.
It is set in a near-future metropolis of Rooklyn, where thrilling action, player choice, and unpredictable moments collide.
Mirage City is the latest chapter in Gameloft’s renowned Gangstar franchise, with more than 250 million registered users.
It brings an expansive open-world gameplay to mobile, powered by high-fidelity graphics and detailed environments tailored for mobile play.
At its core, Mirage City is about freedom. As such, players can alternate between story-driven content and free-form exploration. They can navigate the city, build an empire, and define a personal journey.
There’s high-speed street racing, explosive encounters, and dynamic city events. Moreover, there is deep customization across vehicles, properties, and lifestyle, plus a wide range of activities in-game.
Being a Philippines-exclusive, title, the open-world RPG supports Tagalog text as well to bring the experience closer to its audience.
For now, the game is available for download via Google Play for Android devices.
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