Gaming

Ghost of Tsushima review: Making of a legend

A samurai’s journey

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Vengeful Samurai
Rids his land of invaders
Haunting. Like a ghost

Ghost of Tsushima is the last major PlayStation 4 exclusive before the PlayStation 5 hits the shelves. It has the unenviable task of closing a chapter in gaming, and it does so with a lot of heart and subtle flair.

You play as Jin Sakai — a samurai who survived the first confrontation against the Mongols. Among the samurais in the battlefield, it was only you and your uncle Lord Shimura who survived the attack, with many believing you had also fallen in battle.

KOMODO BEACH. Samurais clash against Mongols early in the game.

Your mission is to take the island back by any means necessary. Sometimes, that means going against the way of the samurai which you had dedicated your life to.

The story has several beats but the dilemma between tradition and progression is a constant theme. Many tales along the way reveal that people haven’t always stayed true to tradition, and how that’s not always necessarily a bad thing.

Fight like a samurai

Combat takes a lot of patience, discipline and precision. Especially during the early stages of the game where you’ll really have to rely on your skills to get through enemies.

I thought I had already learned to take my time in combat with a few previous games I played. However, my general lack of patience worked against me. Timing your parries can be hard even with visual cues from your opponents. Either that or my timing is just plain terrible.

Once you get the hang of combat, you’ll develop a thirst for battle. This is because the game does a good job of rewarding you with every successful execution.

You gain resolve with each kill. Resolve is what you use to replenish your health. So if you’re low on health and resolve, you’re actually encouraged to go into battle so you can live to fight another day.

You’ll also encounter different types of enemies. Each one can be dealt with more easily by using a certain sword stance.

You’ll acquire all four stances as you progress to the game, but you will definitely encounter foes you don’t have the exact stance for. This is where your parrying and dodging skills will really be put to test.

Stone, Water, Wind, and Moon – these are your fighting stances

There’s also a stand-off mode where you call out an opponent and you face each other head on. It’s pretty easy at first but, again, timing gets complicated when your opponent starts adding feints to throw you off.

Lastly, there are duels. It’s mostly reserved for key story moments or when acquiring certain mythic items. In terms of combat execution, it’s pretty much the same except your opponent won’t go down after a few thrusts and slashes.

Haunt like a ghost

You don’t always have to face your enemies head-on. You are, after all, trying to take down an entire invasion. Certain tales or missions require that you strike from the shadows. This is where your ghost skills and tools come in.

Much like the sword stances, it will take progressing through the game to unlock all the ghost skills and tools. Skills like focused hearing alter your surroundings so you can tell where each target is at. You move slowly at first but you earn skill points as you build your legend to unlock more skills.

The ghost tools are unlocked after certain points in the story. Some of them aid you in assassinations but some can be also used in direct combats. One especially useful tool is the smoke bomb.

You will inevitably face a horde of Mongols at certain points with a bunch of them attacking you almost simultaneously. Dropping a smoke bomb confuses your opponents and leaves them open to one slash or one thrust kills.

If you’ve played older Assassin’s Creed titles, raiding strongholds and assassinations will feel familiar in Ghost of Tsushima. Approaching from high ground, creating distractions to misdirect attention, all in the service of that slit-throat kill — all these come into play when attacking stealthily.

Every tale adds to your legend 

Ghost of Tsushima probably has the best side-quests in games released from the last two years. Everything you do in the island is interconnected and is aided by environmental cues.

To get to certain shrines you follow either a fox or a yellow bird. The fox only really guides you to the Inari shrines which help open up charm slots to aid you in battle.

Meanwhile, the bird guides you to mostly every other objective — be it an item you can retrieve, a spot to reflect and write a haiku, or the next tale to tackle to continue Jin’s journey.

The game offers a style of play where you rely solely on these things to progress. For an open-world game done as well as Ghost of Tsushima, that’s a perfect way to get lost in its world.

The island of Tsushima is divided into three main areas. The main story will have you progressing towards the north of the island to ultimately rid the place of Mongol forces. But progressing through the story is only half the fun.

The island is teeming with stories that range from gut-wrenching to light-hearted moments to help balance the general grief everyone in the island feels.

Ghost of Tsushima_20200708233214

The side quests do not seem like side quests at all. Each one feels like a small chapter in the bigger story that is being told. Tales from villagers will have you facing off against bandits or taking down Mongol strongholds.

There are also tales corresponding to key characters — allies in your battle to liberate Tsushima. All of which reveal an unexpected truth with each character. The way of the samurai is held in such high regard, but some of the tales will show how even those devoted to that path can stray from it.

Slay in subtle style

Everything about Ghost of Tsushima’s style and visuals is just absolutely stunning to me. Persona 5 was lauded for being a very loud and stylish depiction of modern Japan, this game should be lauded about style but for a different reason.

First, the environment. I’ve seen people talk about grass mechanics. Honestly, it’s not one of the things I usually look at when playing, but rest assured this game does it right just as well as the best ones.

It is, after all, built upon the idea that you can explore the island with a minimal game hub. This is so you can take in Tsushima in all its glory and explore every nook and cranny of the island to your heart’s desire.

The color palette of the game’s menu screen is also extremely satisfying. It’s mostly neutral colors highlighted with red or yellow/gold. It certainly took a minimalistic approach — a characteristic that most associate with Japan.

The Mythic Tales are also done exquisitely. These tales net you key items or techniques — all born from the legendary stories told amongst Tsushima’s inhabitants. In this case, you search the island for musicians who will tell the tale.

Each tale is told with the visual aid of Sumi-e or Japanese Ink Painting. Every tale feels epic as it is being told, and each item or technique learned in the pursuit of each tale proves incredibly useful in battle.

Everything flows seamlessly

Every single element in Ghost of Tsushima flows seamlessly. From combat to exploration, absolutely nothing feels out of place. It all makes sense within the confines of the story.

There are no mindless fetch quests or fighting for no reason. You roam different parts of the island with the ultimate goal of freeing it from the Mongols’ control. This, while also dealing with bandits and traitors — which also goes to show how not even a single, formidable enemy can unite a people.

You will deal with many emotions as you progress through the game. The constant tug of war between the traditional ways of the samurai and the necessity to fight in the shadows is reflected in many different tales of the story. It’s the theme that, at its facade, feels old and tired, but is given new life and deeper meaning in the story.

Being the sole surviving samurai following the initial Mongol siege, you turn into the de facto hero. Jin, naturally, was reluctant at first. But as his legend grows, so does the hope of the people that they can indeed fight back and reclaim what is rightfully theirs.

This hope is forged through your countless exploits around Tsushima. Freeing one area after another, taking down strongholds, and using both all you learned as a samurai and the ghost methods you’re forced into by necessity — all of it adds to one grand legend. The legend that is the Ghost of Tsushima.


Ghost of Tsushima will launch on the PS4 on July 17, 2020

Entertainment

LE SSERAFIM to perform at BlizzCon 2026

BlizzCon’s closing act.

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LE SSERAFIM BlizzCon 2026

Global K-pop sensation LE SSERAFIM is returning to BlizzCon.

Blizzard Entertainment has announced that the five-member girl group will perform as the closing musical act at BlizzCon 2026. LE SSERAFIM will take the Main Stage on Sunday, September 13 (PT), bringing fans another live performance after its BlizzCon debut in 2023.

The appearance also comes ahead of the group’s upcoming U.S. tour. Blizzard teased that the performance will make it a “Perfect Night” for fans attending the convention at the Anaheim Convention Center.

 

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LE SSERAFIM returns to Blizzard

LE SSERAFIM debuted in 2022 under SOURCE MUSIC, a label of HYBE. The group is composed of Sakura Miyawaki, Kim Chaewon, Huh Yunjin, Kazuha Nakamura, and Hong Eunchae.

The group’s name is an anagram of “I’m Fearless,” reflecting the confidence that has defined its music since debut.

This won’t be LE SSERAFIM’s first crossover with Blizzard. The group previously collaborated with Overwatch 2, bringing themed cosmetics and a special event to the hero shooter.

LE SSERAFIM BLIZZ CON

BlizzCon 2026 is sold out

BlizzCon is Blizzard Entertainment’s annual community celebration. It brings together fans of World of Warcraft, Diablo IV, Overwatch 2, and other Blizzard franchises for game announcements, developer panels, esports, cosplay, and hands-on experiences.

Passes for BlizzCon 2026 have already sold out. However, Blizzard says tickets may still become available through the Tixr public resale marketplace.

Fans can learn more about LE SSERAFIM’s appearance on Blizzard’s official blog.

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Gaming

AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series

Update drops earlier than expected, powering more than 300 supported games

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PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.

Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.

By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.

(The driver can be downloaded here.)

The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.

Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.

Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.

Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.

if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.

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Gaming

GTA VI: New images unveiled as pre-order details, price finally announced

Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S

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Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.

Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.

The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.

Here are some newly-released exclusive images:

Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.

This is a collection of items that flash back to when the neon burned brightest:

Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.

The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.

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