Rids his land of invaders
Haunting. Like a ghost
Ghost of Tsushima is the last major PlayStation 4 exclusive before the PlayStation 5 hits the shelves. It has the unenviable task of closing a chapter in gaming, and it does so with a lot of heart and subtle flair.
You play as Jin Sakai — a samurai who survived the first confrontation against the Mongols. Among the samurais in the battlefield, it was only you and your uncle Lord Shimura who survived the attack, with many believing you had also fallen in battle.
Your mission is to take the island back by any means necessary. Sometimes, that means going against the way of the samurai which you had dedicated your life to.
The story has several beats but the dilemma between tradition and progression is a constant theme. Many tales along the way reveal that people haven’t always stayed true to tradition, and how that’s not always necessarily a bad thing.
Fight like a samurai
Combat takes a lot of patience, discipline and precision. Especially during the early stages of the game where you’ll really have to rely on your skills to get through enemies.
I thought I had already learned to take my time in combat with a few previous games I played. However, my general lack of patience worked against me. Timing your parries can be hard even with visual cues from your opponents. Either that or my timing is just plain terrible.
Once you get the hang of combat, you’ll develop a thirst for battle. This is because the game does a good job of rewarding you with every successful execution.
You gain resolve with each kill. Resolve is what you use to replenish your health. So if you’re low on health and resolve, you’re actually encouraged to go into battle so you can live to fight another day.
You’ll also encounter different types of enemies. Each one can be dealt with more easily by using a certain sword stance.
You’ll acquire all four stances as you progress to the game, but you will definitely encounter foes you don’t have the exact stance for. This is where your parrying and dodging skills will really be put to test.
There’s also a stand-off mode where you call out an opponent and you face each other head on. It’s pretty easy at first but, again, timing gets complicated when your opponent starts adding feints to throw you off.
Lastly, there are duels. It’s mostly reserved for key story moments or when acquiring certain mythic items. In terms of combat execution, it’s pretty much the same except your opponent won’t go down after a few thrusts and slashes.
Haunt like a ghost
You don’t always have to face your enemies head-on. You are, after all, trying to take down an entire invasion. Certain tales or missions require that you strike from the shadows. This is where your ghost skills and tools come in.
Much like the sword stances, it will take progressing through the game to unlock all the ghost skills and tools. Skills like focused hearing alter your surroundings so you can tell where each target is at. You move slowly at first but you earn skill points as you build your legend to unlock more skills.
The ghost tools are unlocked after certain points in the story. Some of them aid you in assassinations but some can be also used in direct combats. One especially useful tool is the smoke bomb.
You will inevitably face a horde of Mongols at certain points with a bunch of them attacking you almost simultaneously. Dropping a smoke bomb confuses your opponents and leaves them open to one slash or one thrust kills.
If you’ve played older Assassin’s Creed titles, raiding strongholds and assassinations will feel familiar in Ghost of Tsushima. Approaching from high ground, creating distractions to misdirect attention, all in the service of that slit-throat kill — all these come into play when attacking stealthily.
Every tale adds to your legend
Ghost of Tsushima probably has the best side-quests in games released from the last two years. Everything you do in the island is interconnected and is aided by environmental cues.
To get to certain shrines you follow either a fox or a yellow bird. The fox only really guides you to the Inari shrines which help open up charm slots to aid you in battle.
Meanwhile, the bird guides you to mostly every other objective — be it an item you can retrieve, a spot to reflect and write a haiku, or the next tale to tackle to continue Jin’s journey.
The game offers a style of play where you rely solely on these things to progress. For an open-world game done as well as Ghost of Tsushima, that’s a perfect way to get lost in its world.
The island of Tsushima is divided into three main areas. The main story will have you progressing towards the north of the island to ultimately rid the place of Mongol forces. But progressing through the story is only half the fun.
The island is teeming with stories that range from gut-wrenching to light-hearted moments to help balance the general grief everyone in the island feels.
The side quests do not seem like side quests at all. Each one feels like a small chapter in the bigger story that is being told. Tales from villagers will have you facing off against bandits or taking down Mongol strongholds.
There are also tales corresponding to key characters — allies in your battle to liberate Tsushima. All of which reveal an unexpected truth with each character. The way of the samurai is held in such high regard, but some of the tales will show how even those devoted to that path can stray from it.
Slay in subtle style
Everything about Ghost of Tsushima’s style and visuals is just absolutely stunning to me. Persona 5 was lauded for being a very loud and stylish depiction of modern Japan, this game should be lauded about style but for a different reason.
First, the environment. I’ve seen people talk about grass mechanics. Honestly, it’s not one of the things I usually look at when playing, but rest assured this game does it right just as well as the best ones.
It is, after all, built upon the idea that you can explore the island with a minimal game hub. This is so you can take in Tsushima in all its glory and explore every nook and cranny of the island to your heart’s desire.
The color palette of the game’s menu screen is also extremely satisfying. It’s mostly neutral colors highlighted with red or yellow/gold. It certainly took a minimalistic approach — a characteristic that most associate with Japan.
The Mythic Tales are also done exquisitely. These tales net you key items or techniques — all born from the legendary stories told amongst Tsushima’s inhabitants. In this case, you search the island for musicians who will tell the tale.
Each tale is told with the visual aid of Sumi-e or Japanese Ink Painting. Every tale feels epic as it is being told, and each item or technique learned in the pursuit of each tale proves incredibly useful in battle.
Everything flows seamlessly
Every single element in Ghost of Tsushima flows seamlessly. From combat to exploration, absolutely nothing feels out of place. It all makes sense within the confines of the story.
There are no mindless fetch quests or fighting for no reason. You roam different parts of the island with the ultimate goal of freeing it from the Mongols’ control. This, while also dealing with bandits and traitors — which also goes to show how not even a single, formidable enemy can unite a people.
You will deal with many emotions as you progress through the game. The constant tug of war between the traditional ways of the samurai and the necessity to fight in the shadows is reflected in many different tales of the story. It’s the theme that, at its facade, feels old and tired, but is given new life and deeper meaning in the story.
Being the sole surviving samurai following the initial Mongol siege, you turn into the de facto hero. Jin, naturally, was reluctant at first. But as his legend grows, so does the hope of the people that they can indeed fight back and reclaim what is rightfully theirs.
This hope is forged through your countless exploits around Tsushima. Freeing one area after another, taking down strongholds, and using both all you learned as a samurai and the ghost methods you’re forced into by necessity — all of it adds to one grand legend. The legend that is the Ghost of Tsushima.
Ghost of Tsushima will launch on the PS4 on July 17, 2020
Razer now has its own gaming finger sleeves
Keeping your thumbs dry
Razer has somehow transformed into the ruler of gaming lifestyle accessories. After releasing treasure troves of peripherals and devices, the company has slowly branched off into stranger and stranger niches including toasters and SUVs. Razer is now blending peripheral with accessory in its latest product: Razer Gaming Finger Sleeves.
If you haven’t heard of finger sleeves before, think gloves but only for your fingers — or, in this case, finger. The Razer Gaming Finger Sleeves are meant to be worn on your thumbs. It’s specifically made for mobile gamers.
Made with a mixture of sliver fiber fabric, nylon, and spandex, the sleeves can keep your thumbs dry for serious gaming on your phone. Despite wrapping your thumbs, Razer says that the fabric is still breathable at 0.8 millimeters. They’re also a universal fit for any type of thumb.
Mobile gaming is one of the most popular forms of entertainment especially in Asian countries like the Philippines. Playing on your phone can easily whittle away the time spent in traffic or outdoors. However, since some countries are too warm and humid, sweat can just as easily accumulate and create an unsightly portrait on our otherwise pristine phone screens.
The Razer Gaming Finger Sleeves are out now and retails for US$ 9.99.
The Pulse 3D Wireless Headset now sports Midnight Black
Nicely paired with the DualSense controller and your “Midnight Black” PS5
Back in June, Sony announced two additional colorways for its next-generation DualSense controller. Apart from the classic white, the PlayStation 5’s newest controller also received a Midnight Black and Cosmic Red. This time around, they’ve extended the invitation to another PS5 peripheral, the Pulse 3D Wireless Headset.
Much like the DualSense controller, the headset will also come in Midnight Black. Other than this, everything else is pretty much the same for the Pulse 3D Headset. In essence, it still gives you deeper, more immersive 3D sounds to games that fully take advantage of this. It’s just that now, you have other color options to choose from. Whether or not this also comes in Cosmic Red, Sony has yet to announce that.
It’s worth noting that included in the PS5’s second major update is an equalizer for the 3D Pulse. It adds another layer of control for players. This lets them enjoy the game precisely the way they want to. But if tweaking isn’t your thing, there are also three presets: Standard, Bass Boost, or Shooter.
The Pulse 3D Wireless Headset in Midnight Black will be available on October 29 for PhP 5,590/ SG$ 149 / MYR 469/ DR1,699,000 / THB3,490 / VND2,699,000.
Nintendo Switch gets Bluetooth audio compatibility
Update rolling out today
The Nintendo Switch is one of the most versatile consoles available today. Besides being a home console, commuters and travelers can easily take their favorite games with them. However, for all its bells and whistles, the console lacks a key feature present in today’s traveling tech: Bluetooth audio support. In a surprise move, Nintendo is finally bringing the Switch into the wireless fold.
Today, an official software update is rolling out to Switches everywhere. The update adds in support for Bluetooth audio output. Gamers can now play their favorite games through the wireless earbud of their choice. The system’s settings screen now has a Bluetooth Audio setting to pair the console with wireless audio devices.
There are some caveats, though. The new feature is a single-player one. Users can’t attach Bluetooth microphones using the update. Though some games thrive in multiplayer, Nintendo won’t allow the feature yet.
Further, only on audio device can be paired at a single time, adding more complications for local multiplayer. Likewise, pairing an audio device will limit the console’s wireless controller connections to just two at a time. There might be some latency issues as well, according to the official support page.
The update is already rolling out now. Switch users should have access to the feature as soon as they get it.
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