Gaming

Ghost of Tsushima review: Making of a legend

A samurai’s journey

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Vengeful Samurai
Rids his land of invaders
Haunting. Like a ghost

Ghost of Tsushima is the last major PlayStation 4 exclusive before the PlayStation 5 hits the shelves. It has the unenviable task of closing a chapter in gaming, and it does so with a lot of heart and subtle flair.

You play as Jin Sakai — a samurai who survived the first confrontation against the Mongols. Among the samurais in the battlefield, it was only you and your uncle Lord Shimura who survived the attack, with many believing you had also fallen in battle.

KOMODO BEACH. Samurais clash against Mongols early in the game.

Your mission is to take the island back by any means necessary. Sometimes, that means going against the way of the samurai which you had dedicated your life to.

The story has several beats but the dilemma between tradition and progression is a constant theme. Many tales along the way reveal that people haven’t always stayed true to tradition, and how that’s not always necessarily a bad thing.

Fight like a samurai

Combat takes a lot of patience, discipline and precision. Especially during the early stages of the game where you’ll really have to rely on your skills to get through enemies.

I thought I had already learned to take my time in combat with a few previous games I played. However, my general lack of patience worked against me. Timing your parries can be hard even with visual cues from your opponents. Either that or my timing is just plain terrible.

Once you get the hang of combat, you’ll develop a thirst for battle. This is because the game does a good job of rewarding you with every successful execution.

You gain resolve with each kill. Resolve is what you use to replenish your health. So if you’re low on health and resolve, you’re actually encouraged to go into battle so you can live to fight another day.

You’ll also encounter different types of enemies. Each one can be dealt with more easily by using a certain sword stance.

You’ll acquire all four stances as you progress to the game, but you will definitely encounter foes you don’t have the exact stance for. This is where your parrying and dodging skills will really be put to test.

Stone, Water, Wind, and Moon – these are your fighting stances

There’s also a stand-off mode where you call out an opponent and you face each other head on. It’s pretty easy at first but, again, timing gets complicated when your opponent starts adding feints to throw you off.

Lastly, there are duels. It’s mostly reserved for key story moments or when acquiring certain mythic items. In terms of combat execution, it’s pretty much the same except your opponent won’t go down after a few thrusts and slashes.

Haunt like a ghost

You don’t always have to face your enemies head-on. You are, after all, trying to take down an entire invasion. Certain tales or missions require that you strike from the shadows. This is where your ghost skills and tools come in.

Much like the sword stances, it will take progressing through the game to unlock all the ghost skills and tools. Skills like focused hearing alter your surroundings so you can tell where each target is at. You move slowly at first but you earn skill points as you build your legend to unlock more skills.

The ghost tools are unlocked after certain points in the story. Some of them aid you in assassinations but some can be also used in direct combats. One especially useful tool is the smoke bomb.

You will inevitably face a horde of Mongols at certain points with a bunch of them attacking you almost simultaneously. Dropping a smoke bomb confuses your opponents and leaves them open to one slash or one thrust kills.

If you’ve played older Assassin’s Creed titles, raiding strongholds and assassinations will feel familiar in Ghost of Tsushima. Approaching from high ground, creating distractions to misdirect attention, all in the service of that slit-throat kill — all these come into play when attacking stealthily.

Every tale adds to your legend 

Ghost of Tsushima probably has the best side-quests in games released from the last two years. Everything you do in the island is interconnected and is aided by environmental cues.

To get to certain shrines you follow either a fox or a yellow bird. The fox only really guides you to the Inari shrines which help open up charm slots to aid you in battle.

Meanwhile, the bird guides you to mostly every other objective — be it an item you can retrieve, a spot to reflect and write a haiku, or the next tale to tackle to continue Jin’s journey.

The game offers a style of play where you rely solely on these things to progress. For an open-world game done as well as Ghost of Tsushima, that’s a perfect way to get lost in its world.

The island of Tsushima is divided into three main areas. The main story will have you progressing towards the north of the island to ultimately rid the place of Mongol forces. But progressing through the story is only half the fun.

The island is teeming with stories that range from gut-wrenching to light-hearted moments to help balance the general grief everyone in the island feels.

Ghost of Tsushima_20200708233214

The side quests do not seem like side quests at all. Each one feels like a small chapter in the bigger story that is being told. Tales from villagers will have you facing off against bandits or taking down Mongol strongholds.

There are also tales corresponding to key characters — allies in your battle to liberate Tsushima. All of which reveal an unexpected truth with each character. The way of the samurai is held in such high regard, but some of the tales will show how even those devoted to that path can stray from it.

Slay in subtle style

Everything about Ghost of Tsushima’s style and visuals is just absolutely stunning to me. Persona 5 was lauded for being a very loud and stylish depiction of modern Japan, this game should be lauded about style but for a different reason.

First, the environment. I’ve seen people talk about grass mechanics. Honestly, it’s not one of the things I usually look at when playing, but rest assured this game does it right just as well as the best ones.

It is, after all, built upon the idea that you can explore the island with a minimal game hub. This is so you can take in Tsushima in all its glory and explore every nook and cranny of the island to your heart’s desire.

The color palette of the game’s menu screen is also extremely satisfying. It’s mostly neutral colors highlighted with red or yellow/gold. It certainly took a minimalistic approach — a characteristic that most associate with Japan.

The Mythic Tales are also done exquisitely. These tales net you key items or techniques — all born from the legendary stories told amongst Tsushima’s inhabitants. In this case, you search the island for musicians who will tell the tale.

Each tale is told with the visual aid of Sumi-e or Japanese Ink Painting. Every tale feels epic as it is being told, and each item or technique learned in the pursuit of each tale proves incredibly useful in battle.

Everything flows seamlessly

Every single element in Ghost of Tsushima flows seamlessly. From combat to exploration, absolutely nothing feels out of place. It all makes sense within the confines of the story.

There are no mindless fetch quests or fighting for no reason. You roam different parts of the island with the ultimate goal of freeing it from the Mongols’ control. This, while also dealing with bandits and traitors — which also goes to show how not even a single, formidable enemy can unite a people.

You will deal with many emotions as you progress through the game. The constant tug of war between the traditional ways of the samurai and the necessity to fight in the shadows is reflected in many different tales of the story. It’s the theme that, at its facade, feels old and tired, but is given new life and deeper meaning in the story.

Being the sole surviving samurai following the initial Mongol siege, you turn into the de facto hero. Jin, naturally, was reluctant at first. But as his legend grows, so does the hope of the people that they can indeed fight back and reclaim what is rightfully theirs.

This hope is forged through your countless exploits around Tsushima. Freeing one area after another, taking down strongholds, and using both all you learned as a samurai and the ghost methods you’re forced into by necessity — all of it adds to one grand legend. The legend that is the Ghost of Tsushima.


Ghost of Tsushima will launch on the PS4 on July 17, 2020

Gaming

Xiaomi SU7 Ultra makes Gran Turismo 7 debut

Xiaomi’s premium, high-performing electric sedan joins the GT7 roster

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Xiaomi’s high-performing electric sedan, the Xiaomi SU7 Ultra, is now on the acclaimed racing simulation, Gran Turismo 7.

The premium EV debuted as part of the “Update 1.67” patch, marking Xiaomi’s first entry into the storied Gran Turismo franchise.

Players worldwide can now experience the prowess of the high-performance luxury car on the game’s virtual tracks.

The Xiaomi SU7 Ultra represents a new addition to the series’ curated lineup, following an official collaboration announcement last June 2025.

As a benchmark in racing simulations, the Gran Turismo series is recognized for its hyper-realistic driving experience and stringent vehicle selection criteria.

The EV was test-driven on multiple occasions in several locations, including Beijing, the Nürburgring Nordschleife, and the Tsukuba Circuit.

To ensure an authentic experience, Xiaomi EV’s vehicle dynamics performance team traveled to Polyphony Digital’s studio for the final driving experience validation.

In reality, the SU7 Ultra is powered by an in-house developed Dual V8s + V6s Xiaomi Hyper TRi-Motor system.

It delivers 1,548 horsepower and achieves 0-100km/h in 1.98 seconds. The production version previously set a lap time of 7:04.957 at the Nürburgring Nordschleife.

To celebrate the launch, Gran Turismo 7’s developer will host a two-week official lap-time challenge on the title’s historic Monza circuit.

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Gaming

Blizzard will host four major game showcases starting this week

They will feature World of Warcraft, Overwatch 2, Diablo, and Hearthstone.

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It’s been a while since the last BlizzCon. For a couple of years now, Blizzard decided to skip the formerly annual event for smaller announcements throughout the year. This year, however, the company is celebrating its 35th anniversary, and it has a lot of plans to celebrate.

For one, BlizzCon will return this year. The event’s return should be a good one, especially since the last one even featured LE SSERAFIM performing live for fans. For its 35th anniversary, the company is likely pulling all the stops.

But right now, to whet our appetite for what’s to come, Blizzard will host four spotlight streams for almost all its franchises: World of Warcraft (January 29), Overwatch (February 4), Hearthstone (February 9), and Diablo (February 11). Sorry, StarCraft fans!

Each stream, watchable on YouTube and Twitch, will feature major announcements for each franchise. This shouldn’t be a surprise because three of the four franchises are set to launch major content soon.

World of Warcraft, for example, will launch the new Midnight expansion on March 2. Overwatch 2 is teasing a Talon takeover. Diablo IV, finally, will launch the new Lord of Hatred expansion on April 28.

If you’re sad about the lack of StarCraft content, there is a rumor that the RTS franchise will get the spotlight for the upcoming BlizzCon happening later this year.

SEE ALSO: Diablo IV introduces Chaos in tenth season, Infernal Chaos

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New DRAGON BALL game project “AGE 1000” for 2027 announced

A new era begins

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Dragon Ball "AGE 1000"

Bandai Namco Entertainment Asia has announced a new DRAGON BALL game project titled “AGE 1000,” set to launch in 2027. The reveal took place during the Dragon Ball Genkidamatsuri event held on January 25, 2026.

The project introduces an entirely new DRAGON BALL world featuring original characters designed by Akira Toriyama himself. Bandai Namco describes AGE 1000 as a fresh expansion of the DRAGON BALL universe. It has more characters and story elements set to be revealed as development continues.

As part of the announcement, the company also unveiled a brand-new character making its debut in the AGE 1000 world. The character designed by Toriyama appears in the newly released teaser trailer. It’s the first glimpse of the project’s tone and visual direction.

More details on DRAGON BALL Game Project “AGE 1000” will be shared during Dragon Ball Games Battle Hour 2026, scheduled to take place in the United States on April 19–20, 2026 (SGT).

Dragon Ball Games Battle Hour 2026 returns

Now in its sixth year, Dragon Ball Games Battle Hour continues to serve as a global showcase for the franchise, spanning manga, anime, films, games, figures, and collectibles.

This year’s event will feature a special stage dedicated to the latest DRAGON BALL announcements, along with competitive tournaments for DRAGON BALL FighterZ, DRAGON BALL SUPER CARD GAME MASTERS, DRAGON BALL SUPER CARD GAME FUSION WORLD, and DRAGON BALL SUPER CARD GAME Fusion World Digital.

Fans can also expect booth exhibits for multiple DRAGON BALL games, including DRAGON BALL GEKISHIN SQUADRA and DRAGON BALL: Sparking! ZERO, as well as merchandise sales and other on-site activities.

More information about the event will be shared through the official Dragon Ball Games Battle Hour website.

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