Gaming

Ghost of Yotei release date set for Oct 2

With Pre-order details

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Sucker Punch Productions has announced that their highly anticipated title, Ghost of Yotei, will be launching exclusively on PlayStation 5 on October 2, 2025.

The announcement comes nearly five years after the release of their critically acclaimed Ghost of Tsushima.

The developer assures fans that Ghost of Yōtei will feature an entirely new and independent narrative. They also emphasize their commitment to delivering a worthy successor to Jin Sakai’s epic journey. Players will step into the shoes of Atsu, a formidable warrior driven by a quest for vengeance.

Jin out, Atsu in

A newly released trailer, titled The Onryō’s List,” offers a glimpse into Atsu’s tragic past. Sixteen years prior, in the region of Ezo (modern-day Hokkaido), a ruthless gang known as the Yōtei Six brutally murdered Atsu’s family and left her for dead.

Surviving the ordeal, Atsu has spent years honing her skills in combat, assassination, and hunting. Now, she returns to her homeland armed with the very katana that once pinned her to a burning tree. With it carries a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito.

Atsu’s journey for retribution will see her systematically hunt down each member of the Yōtei Six. However, the developers hint that her path will evolve beyond mere revenge. She will explore the landscapes of Ezo, forging unexpected alliances and discovering a new sense of purpose.

The trailer also showcases the stunning environments of Ezo, along with a selection of Atsu’s diverse weaponry and a few of her allies. Notably, a new gameplay mechanic will allow players to experience glimpses into Atsu’s past, providing deeper insight into the events that shaped her quest.

Enchanced experience

Sucker Punch Productions promises an enhanced open-world experience in Ghost of Yōtei. This builds upon the foundations laid by Ghost of Tsushima.

Players will have greater freedom in choosing their objectives, deciding which member of the Yōtei Six to pursue first.

Additionally, Atsu can undertake bounty hunts and seek out weapon masters to acquire new skills.

The vibrant yet perilous world of Ezo will offer opportunities for both intense encounters and moments of respite, including the return of familiar activities from Tsushima and the new ability to set up camp anywhere for rest.

Pre-order details

Ghost of Yotei | Pre-orders

Pre-orders for Ghost of Yōtei will begin on May 2nd. Several editions will be available, including a highly anticipated Collector’s Edition.

Pre-order Bonuses: Players who pre-order any edition of the game will receive an exclusive in-game mask and a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six. PlayStation Store pre-orders will grant immediate access to the avatars.

Standard Edition:

Priced at $69.99 USD / £69.99 / €79.99 / ¥8,980 MSRP, the standard edition will be available at both retail and the PlayStation Store.

In the Philippines, the Standard Edition will cost PhP 3490.

Digital Deluxe Edition:

Available exclusively on the PlayStation Store for $79.99 USD / £79.99 / €89.99 / ¥9,980 MSRP, this edition includes a digital copy of the game along with in-game bonuses such as The Snake’s armor set, an alternate dye for the starting armor, a unique horse color and saddle dye, an in-game Charm, a gold Sword Kit, and early access to Traveler’s Maps.

Collector’s Edition:

The feature-rich Collector’s Edition will be available for pre-order starting May 2nd at direct.playstation.com in select regions and through participating retailers elsewhere. Pricing for this edition will be announced at a later date.

The Collector’s Edition includes all pre-order bonuses, all Digital Deluxe Edition in-game items, a digital copy of the game, and a replica display edition of Atsu’s Ghost mask, designed to be a companion piece to Jin’s mask from the ‘Ghost of Tsushima’ Collector’s Edition. The mask measures 6.8 x 5 x 5.9 inches and is crafted from resin, complete with a display stand.

Additionally, the Collector’s Edition features a 71-inch long replica of Atsu’s sash, embroidered with the names of the Yōtei Six, a replica of the Tsuba (sword guard) from Atsu’s katana depicting twin wolves, a pouch of coins with instructions for the in-game Zeni Hajiki skill game, a foldable papercraft ginkgo tree with a wolf at its base, and a set of four 5 x 7-inch art cards.

Ghost of Yotei

Sucker Punch Productions expresses their excitement for the upcoming release. They’re encouraging players to wishlist Ghost of Yōtei on the PlayStation Store to receive future updates.

Gaming

Nintendo’s latest toy is Super Mario Wonder’s Talking Flower

It tells the time and jokes around randomly throughout the day.

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Late in 2024, Nintendo announced the Alarmo, the quirkiest alarm clock we would’ve grabbed immediately if alarm clocks were still a big thing. Today, the company has announced its next clock-like toy: the Talking Flower from Super Mario Wonder.

To me, the Talking Flower was a welcome addition to the franchise’s burgeoning cast of characters. The occasionally appearing character delivered timely quips that broke the monotony of the level’s music or provided meaningful tips.

However, there is a good number of players who find the flower irritating and mute the character altogether. If you’re part of this group, then Nintendo’s latest clock isn’t for you.

The new Talking Flower doesn’t have its own clock display. It only has a speaker, but it can announce the hour “mostly accurately,” according to Nintendo.

It’s an odd product. The brand wants the flower to be glitchy. Besides being “mostly accurate” with the time, it can also randomly blurt out alerts in one of its handful of available languages, outside of what the user set.

Further, it can comment on the weather and play music. It can also say “words of encouragement and silly quips” randomly throughout the day. The Talking Flower certainly has the spirit of the character it’s modeled after.

As for input buttons, it only has a single button. One press makes it say something outside of its scheduled prompts. Holding the button for two seconds silences the thing.

The Talking Flower will ship out on March 12. It will sell for US$ 34.99.

SEE ALSO: This Nintendo Alarmo clock looks absolutely adorable

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Gaming

You can now race as teams in Mario Kart World’s Knockout Tour

The free update is rolling out now.

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Switch 2

Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.

In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.

Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.

The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.

The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.

The update is rolling out now and is for free.

SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish

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Gaming

Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2

Final Fantasy VII Remake, handheld again

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Final Fantasy VII Remake Intergrade | Nintendo Switch 2

There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.

Relearning muscle memory

Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.

Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.

Midgar in the palm of your hand

Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.

I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.

Living with 30fps

Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.

Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.

Streamlined progression, real relief

One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.

It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.

The storage reality check

The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.

If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.

A familiar journey, made portable

Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.

It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.

At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.

Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.

If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.

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