Gaming
God of War: An older Kratos needs a wiser you
He also has company in his son (yes, son!), Atreus
When I was getting ready to play the first hour or so of the new God of War, I was psyching myself up for a hack and slash action-adventure. However, the game quickly put me in my place and showed me I needed to think a little and not just mindlessly slash.
During a media preview in Singapore, we were told this new God of War game is built on three pillars: narrative, combat, and exploration. The game has indeed evolved in those three areas — an evolution fit for today’s gaming scene.
Narrative
If you didn’t already know, God of War is a gaming franchise launched in 2005. It has so far released seven games featuring main character Kratos rampaging through Greek mythology. The creators of the game are now calling that the first era, with this new launch marking the start of the second era wherein Kratos will now face off against Norse gods.
Quite the twist in this game is that Kratos will be joined in this latest journey by his son, Atreus. Yes, Kratos has a son. Atreus will play a key part in both the gameplay and the story.
Speaking of which, the story of the latest God of War game is set in Scandinavia. An undetermined time has passed since Kratos laid waste to the Greek gods, and now he finds himself going through the Norse wilds, teaching his son how to survive while also learning how to be a father along the way.
Exploration
In previous iterations of the game, the camera had a focused third-person, fixed cinematic perspective. This is where a large part of the experience will change for most players who have grown used to what the previous games had to offer.
From fixed, the developers decided to make the camera “unhinged” giving you free reign to look around and soak in the Norse wilds. This helps as you move around and look for items you might need to unlock more of what Kratos and Atreus can do in the game. Some of the exploration involves having to look for certain stones that unlock chests containing items that will provide boosts for the Spartan warrior.
The core system demanding you to explore, loot, craft, and upgrade is still there, but the ability to control your view adds another layer to it that feels updated for the gaming landscape today. Predictably, this change in the camera has an effect not only on how you interact with your surroundings but also with how you battle.
Combat
“We wanted to kick the player’s ass in the beginning of the game,” is how God of War Marketing Producer Aaron Kaufman described their approach to tweaking the combat system.
In a lot of ways, the combat also reflects this new Kratos’ demeanor. While there still remains some of Kratos’ iconic brand of rage, this older Kratos appears wiser and more measured. That same demeanor is how you should approach the combat.
One of the more exciting things in this new game is Kratos’ weapon: an axe. But it’s not just any axe. It looks pretty basic to start, but it has some magic in it and one of its best features is that you can throw it around giving Kratos a bit of an extended range on his attacks similar to his previous blades. So how do you get a thrown axe back? There’s a button to summon the axe and it comes back to Kratos similar to how Thor, the thunder god in Norse mythology and also a well-known superhero these days, summons his hammer.
However, like I mentioned earlier, there’s more to doing battle than swinging and throwing a weapon around. Some enemies won’t be fazed by the axe and you’ll have to straight up give them a taste of Kratos’ fist. Some enemy attacks are so powerful you’ll need to defend before you can land an attack. While others require that you use Atreus’ arrows before Kratos can deliver a beatdown.
It’s a gotten a lot trickier than it used to be, but there are certain elements to it that still feels very distinctly God of War. For instance, there’s a stun meter under opponents’ life meter. Once it reaches critical, it allows you to perform perhaps one of the most brutally satisfying ways of finishing off enemies.
The upgrades are also quantified now. At the pause menu or when you speak to the smiths of Kratos’ axe, you can upgrade the items and weapons equipped to both Kratos and Atreus. There are now numbered indicators of how much a boost each item can give you. This should give you a better idea on whether to have an item crafted now or wait until you have more materials for perhaps a better item.
All of these contribute to a more challenging battle system without completely alienating the hack-and-slash element that endeared a lot of people to this franchise.
Release date and availability
The game will officially launch on April 20, 2018 across the world. Pricing details are as follows:
Standard Edition:
Philippines — PhP 2,799
Indonesia — IDR 729,000
Thailand — THB 1,890
Malaysia — MYR 229
Those who pre-order will receive three shields as well as an XP boost.
Collector’s Edition contains the following physical items: 9-inch Kratos and Atreus statue, 2-inch Huldra Brothers Carvings, Exclusive Lithograph, Cloth map, Special necklace, and drawstring bag. It also has the following digital items: Death’s vow armor set, Exile’s guardian shield, Dark Horse digital comic, Dark Horse artbook, and Dynamic theme.
It’s priced as follows:
Philippines — PhP 7,699
Indonesia — IDR 1,899,000
Thailand — THB 4,990
Malaysia — MYR 549
There’s also a limited edition God of War PlayStation bundle that include an original design PlayStation 4 Pro with 1TB HDD, one original design DualShock 4 wireless controller, God of War software with premium digital content, voucher code for digital contents, three-month subscription voucher card, and a PlayStation one-year extended warranty service.
Pricing are as follows:
Indonesia — IDR 7,249,000
Thailand — THB 17,690
Malaysia — MYR 1,999
As of posting, the PlayStation 4 bundle has no pricing and availability details in the Philippines.
Gaming
SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3
Face off against legendary SEGA bosses from different franchises
The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.
The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.
An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.
There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.
In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.
Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.
Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.
Gaming
The hunt begins: The Witcher in Concert hits Manila with surprises in tow
The Continent comes alive
If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.
And if you haven’t stepped into that world just yet, consider this your invitation.
With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.
Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.
As the night draws closer, here are three things fans can look forward to:
Relics from the Continent: official merchandise
For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.
This includes the following:
- Event Tee (PhP2,200)
- Geralt Long Sleeve (PhP3,400)
- Event Hoodie (PhP4,200)
- Beanie (PhP1,800)
- Tote bag (PhP1,800)
- Key chain (PhP1,400)
- Enamel pin set (PhP1,400)
- Event magnet (PhP800)
- Geralt gaming mouse pad (PhP2,000)
It’s the kind of loot drop fans won’t want to miss.
The path to Solaire: getting there made easier
Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.
A rare encounter: meet Percival Schuttenbach
For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.
To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.
Answer the call
As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.
Tickets are available via TicketWorld and participating outlets nationwide.
The Path is open. The question is—will you answer the call?
Gaming
Monopoly: Star Wars Heroes vs. Villains launching on June 11
Introducing a team-based, cinematic twist to the classic board game
Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.
The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.
This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.
Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.
The full reveal will be on April 29.
Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.
The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.
Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.
Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.
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