Reviews

The HONOR MagicPad 3 is an almost perfect premium pad partner

Ever-reliable for work, chill, and play BUT with some catch

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More than a month ago, the MagicPad 3 debuts as HONOR’s largest tablet yet. Unlike other pads by HONOR, this one comes with a premium — both inside and out.

Some three weeks after, I’m here to relay my thoughts on one of the industry’s rarest premium pads to date.

Work Flow, Hustle Game 💪🏼

Honestly, I’ve never been the tablet kind of guy. I wasn’t born in the generation of “iPad kids” or of tablet-dependent Gen Alphas (I’m under Generation MZ, BTW).

Moreover, tablets don’t really handle the kind of work I do.

While others make clickbait titles like how “tablets can totally replace your laptop”, there are simply stuff that a tablet is incapable of doing so — no matter how powerful its internals are.

Still, I’ve focused on what the HONOR MagicPad 3 can do for some work and how it has managed to do so.

🎨 Color-grading stills

It’s hard to resist editing photos on a massive screen like this. To be specific, the HONOR MagicPad 3 boasts a 13.3-inch screen.

For context: MagicPad 3 versus a 13-inch M1 MacBook Air + my 14-inch M2 Max MacBook Pro.

For the most part, it’s color-accurate with DCI-P3 wide color gamut and support for 1.07 billion colors. It even has IMAX Enhanced certification.

Its 3.2K display resolution isn’t limiting with ample sharpness.

For what it’s worth though, an LCD display can either be a hit or miss.

The unit I have displays some backlight bleeding along some bezel corners and edges.

It might just be me nitpicking. As both a creative and a tech nerd, I know how OLED displays are superior above everything else.

I do commend how HONOR managed to bring these thin bezels, though.

Fortunately, with plethora of photo-editing apps such as VSCO, Snapseed, and even Adobe Lightroom for Android, color-grading on the MagicPad 3 has been a breeze.

Pair that with the all-new HONOR Magic-Pencil 3, it enables pixel-perfect precision even on the smallest of detail.

✂️ Splicing clips

With apps such as CapCut or Canva, video editing has always been achievable on Android.

And with the MagicPad 3, everything felt expansive especially that it has a screen closer to that of an actual laptop (or MacBook).

It can fit in more segments and directories with a longer viewable timeline, more visible stacks of layers, as well as selection of texts, effects, even transitions.

Even vertical video editing is possible via the layout seen above

Although it’s not anywhere near Adobe’s Premiere Pro or the Apple-exclusive Final Cut Pro (that I mainly use for editing GadgetMatch’s YouTube videos), these still get most of the job done — especially if it just requires splicing without many more artistic fuss.

With a single USB-C port, it can also read my external SSD where most of my large Full HD 1080p / 120p work footages are stored.

Then again, don’t expect desktop-grade editing on this pro-grade machinery as the software hinders the experience and can only do so much.

📝 Up for some write-ups

While most Android tablets aren’t very different in offering a separate keyboard accessory, the version for the MagicPad 3 steps it up a notch with its built-in trackpad.

Not only it saves you extra money for not having to buy a separate wireless mouse, it also frees up your bag space — especially if you’re not into bringing heavy bags.

Much like the MacBook I use heavily for work, using the trackpad on this so-called “Smart Touch Keyboard” felt familiar. It recognized all the recognizable touchscreen gestures from scrolling all the way to pinching.

It was also fluid and responsive regardless of how I use it when scrolling through my itinerary plan, scrubbing through albums, even swiping across various websites.

The keyboard itself isn’t mediocre as well.

Keys were responsive enough when I type. They’re also neither clicky nor too mushy. Typing on it feels and performs just right especially considering the slim profile it has.

I even tried writing one of my review articles using this premium pad.

Having the ability to type and/or write on one side while referencing on the other is often a luxury for small screens.

Now, this is where I can confidently say split-screen multitasking with that pop-out window feature makes full sense on big-sized panels like what we have here on the MagicPad 3.

✍🏼 Visualize to realize

Unlike my imaginative 8-year-old self who’s very addicted to drawing and sketching of what he sees (or tries to visualize), it’s the opposite 20 years apart.

But, to relive my faded skills, I still tried using the Magic-Pencil 3 to its utmost potential.

Although HONOR pioneers the brightest smartphone displays, this tablet only maxes out at 700 nits (and 1000 nits under HBM or High Brightness Mode).

That might be a dealbreaker if you want to tag along the MagicPad 3 and draw out in the park under broad daylight.

Still, I applaud the responsiveness of HONOR’s specialized stylus. There’s little to no latency at all — like I’m writing on  paper.

However, the panel is reflective. So, if you want Apple’s Nano Textured Glass or HUAWEI’s PaperMatte, just buy a third-party matte screen protector (which I did).

And before it slips off my head, both the keyboard and pencil attach magnetically (through pogo pins + frame’s magnets, respectively), making everything wire-free and hassle-free.

This means not having to charge one separately via USB-C or go through the conventional Bluetooth pairing that causes stir-ups most of the time.

No one asked but…

The HONOR MagicPad 3 possesses a 13MP f/2.0 rear camera with an extra macro camera on the side.

While using the tablet’s cameras have little use in a creatives’ PoV, this could be useful for taking not just quick snaps as mementos, it could be more beneficial for document-scanning and AR-related tasks.

As for the 9MP front camera, its existence is valuable for video calls, work meetings, or even social media live streaming that are either for personal or business purposes.

And while we’re at it, I thought the MagicPad 3 was equipped with a fingerprint sensor beneath its power button the first time I used it.

However, this “premium” tablet relies only on the less-secure facial recognition system based on that front camera alone.

If that makes you anxious enough, the only other ways are setting a PIN, pattern, or alphanumeric password — like it’s a 2011 Android.

What A Chill Kill 🎶🎵

Much like the tablet itself, I can only do so much as a human being.

Stepping aside all the work-related madness, the MagicPad 3 is more enjoyable as it could be for viewing various content.

I’ve enjoyed and cherished the last episode of Bon Appétit: Your Majesty in MagicPad 3’s superior screen.

Chef Yeon and King Yi Heon’s final moments during the Joseon period were extra tearful as opposed to watching it on my “large” 6.78-inch smartphone.

This massive tablet also means it’s equipped with more than four speakers. To be precise, the HONOR MagicPad 3 boasts an eight-speaker surround sound setup.

Amping out its volume between 80 percent ’til the limit, you instantly get a loud portable speaker.

When you play songs in Lossless Audio, the output is richer and fuller than what one would expect.

izna’s Mamma Mia and H2H’s Pretty Please currently battling as my most played song this month

There’s a fine line between its treble and mids. Bass is quite deep for a device like this.

And as an Apple-ogist of Apple Music *pun intended*, I love how tablet-friendly the layout is.

My current life anthem as a single individual who hates seeing couples everywhere I go

Songs being played with better-looking lyrics show on the right side. All while giving you the ability to scroll through your thousands of songs (or hundreds of playlists) without uninterrupted music playback.

Slay Some Play 💅🏼🎮

What makes the HONOR MagicPad 3 stand out from usual tablets is mainly the hardware it rocks.

Baked inside is the 4nm Qualcomm Snapdragon 8 Gen 3 SoC. If you’re not tech-savvy, that’s simply a pro-grade chipset found in most top-performing smartphones of late 2023 until mid 2024.

Paired with a config combo of 16GB memory and 512GB storage, you get plenty of power and performance for a tablet this size.

The MagicPad 3 running the latest MagicOS 9.0 with HONOR AI will make prospective users take full advantage of those rich AI tools in mind — very helpful as a productivity powerhouse.

Google’s Gemini is even built-in just in case you need AI more than ever.

It would be a huge miss though, not to test it out for gaming.

As much as I prefer playing my fave game titles on bigger screens (like choosing a foldable over a regular smartphone slab), that also means I have to deal with its heavy battery hog and lack of system cooling.

Admittedly, using a tablet for games is a pretty enjoyable experience — which I think is a massive understatement.

First and foremost, driving my best sports cars on Racing Master never felt this immersive.

While it’s very possible to play the game on a larger screen with screen casting via my 55-inch TV, it doesn’t do justice at all.

Not only there’s some display delay, on-screen controls can only imitate the look, never the feel of an actual controller.

Unapologetically, I was able to play around two hours without feeling sore. Its 5.79mm slimness plus the right amount of heft at 595 grams are factors why the experience was more enjoyable.

However, I’ve struggled quite a while when I played Ranked Matches in Call of Duty: Mobile (CoDM).

The only “fix” I did was to re-adjust controls and pull it towards the farther ends of the display so I don’t need to stretch out my thumbs just to forcibly reach them.

For less demanding games, the MagicPad 3 is a real pleasure to play with.

I’ve used it for making confusing pizza orders of indecisive customers on Good Pizza, Great Pizza. The stylus functionality adds precision whenever placing toppings before you slide it through the oven.

It’s also beneficial when organizing goods, scanning purchases, and doing cash changes (or inputting card charges) in My Supermarket Simulator 3D.

Lastly, fixing my good ol’ city in SimCity: Build It (that I honestly haven’t opened since 2019, until just recently).

Massive for a reason 😱🤩

A bigger display comes with a greater battery capacity.

What lies beneath this gargantuan tablet is its 12,450mAh Silicon-Carbon battery. And it’s not large just by the numbers.

For some light to moderate usage, it (unsurprisingly) lasts around 2 to 4 days. Even longer when running just in idle.

Kick in some draining and daunting tasks such as streaming, video editing, or even gaming, the narrative completely changes.

Though for the most part, it would still last me at the end of the day with some room left to spare.

One bummer though is that, it doesn’t have a bundled fast charger. Or maybe it’s just the European model I have.

I tried using my 100W UGREEN Uno GaN Charger, thinking it supports USB-C PD with PPS, but it can only do so much to fill it to the very brim.

From 0% START TIME: 10:45PM
3 minutes 3%
5 minutes 4% 
10 minutes 6%
15 minutes 10%
20 minutes 14%
30 minutes 23%
45 minutes 30%
1 hour 43%
1 hour 15 minutes 47%
1 hour 30 minutes 57%
1 hour 45 minutes 64%
2 hours 75%
2 hours 15 minutes 84%
2 hours 30 minutes 93%
2 hours 45 minutes 99%
100% 2 hours, 46 minutes
END TIME: 1:31AM

The only way to maximize that 66W fast charging is to buy an authentic 66W HONOR SuperCharge adapter.

Is the HONOR MagicPad 3 your GadgetMatch?

Without a doubt, the HONOR MagicPad 3 is an ideal pad partner you can rely on — for loads of creative and editorial work, some Netflix and chill, even heavy playing in between.

It’s a Swipe Right for all things considered — a ginormous display that’s truly poppin’, Pro-grade chipset without the “Pro” name, reasonably massive battery capacity.

Coupled with a smart keyboard and magical pencil combo, what more can you ask for?

So, where did that “almost perfect” sentiment came from?

Well, aside from that frowned upon LCD display (over OLED), having an SRP of PhP 49,999 / SG$ 1099 / GBP 599.99 is a legit tough ask.

Furthermore, the Malaysian MagicPad 3 is being offered at RM 2999. Considering conversion, that’s roughly around PhP 40,000 / SG$ 900 / GBP 530 — which is still big in savings.

Not only the inconsistency in pricing felt unfair, it also plays a factor whether or not it will sell well.

In this economy, especially in a third-world country like the Philippines, that price is too much to pay for. But hey! At least you get the keyboard and pencil for free when you purchase one.

Pad–emonium

Its cousin, the HUAWEI MatePad Pro, is being sold for the same price with a slightly smaller 12.2-inch screen but greater than ever tandem OLED display tech plus PaperMatte coating.

All that with the limiting ecosystem of HarmonyOS (globally, at least) alongside sideloading Google Play that most won’t even bother doing with its sheer complexity.

Another would be Samsung’s Galaxy Tab S10 FE+ that rocks that same 13-inch display size and LCD tech but has a pocket-friendlier pricing at just PhP 27,992. While it has a 5G version plus a microSD card slot, its built-in configuration is limited to 8+128GB. Chipset is quite on the mid side as well.

Lastly, its closest Apple rival, the 13-inch iPad Air, is heaps pricier with its PhP 54,990 / EUR 969 / SG$ 1199 / RM 3699 price tag.

But, in return, you get a more powerful and more efficient Silicon chip, better host of third-party accessories.

Most of all, iPadOS’ rich diversity of professional / creativity software that Android tablets still lack (such as Procreate, Davinci Resolve and Final Cut Pro for iPad, among others).

Drones

DJI Lito X1 review: Is this the best lightweight drone for creators?

Making a strong case as a travel companion and a capable B-cam!

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It’s satisfying to have a camera that’s small enough to bring everywhere and capable enough that you don’t immediately wish you had brought something bigger. That’s how I felt about the DJI Lito X1.

At under 249 grams, it’s small enough to disappear into a camera bag, but once it’s in the air, it feels like considerably more drone than its size suggests.

You get 10-bit D-Log M, a 1/1.3-inch sensor with an f/1.7 lens, 4K video at up to 100fps, RAW photos, obstacle sensing, ActiveTrack, automated flight modes, and DJI’s O4 transmission system.

On paper, that sounds like a lot for a lightweight drone. After actually flying and shooting with it, the more interesting question is where those features make a difference in real-world shooting.

The answer is that the Lito X1 makes a surprisingly convincing case for itself as a travel drone and B-cam. It’s easy to get into the air, produces footage with enough flexibility for proper color grading, and gives you a lot of the tools you would expect from a more serious camera drone.

It still has limitations. Low-light footage requires some restraint, and its vertical shooting mode is convenient rather than revolutionary. The Lito X1 also cannot completely escape the physical limitations of being a 249-gram drone.

Still, that combination of portability and capability is what makes it interesting.

Small drone, serious footage

The first thing that stood out to me was the amount of flexibility in the footage.

DJI’s 10-bit D-Log M footage initially looks exactly how you would expect log footage to look: flat, washed out, and somewhat lifeless. That changes once you bring it into an NLE and start correcting and grading it.

There’s enough information in the footage to recover some detail from bright skies and lift darker areas without the image immediately falling apart.

It’s not going to give you the same latitude as footage from DJI’s larger Air-series drones, particularly once you start pushing the shadows aggressively, where noise becomes more noticeable.

For normal grading, though, the Lito X1 never felt restrictive. That’s important because the camera is arguably the biggest reason to take this drone seriously.

The 1/1.3-inch sensor paired with an f/1.7 lens also makes the drone surprisingly capable around golden hour. Sunset footage retains a good amount of detail while keeping the image clean and warm.

 

@gadgetmatchCapturing moments with the DJI Lito X1 ☁️♬ original sound – GadgetMatch

ISO 800 still looks good. ISO 1600 is where I would start paying closer attention to the darker parts of the frame. Push beyond that and then lift the shadows in post, and noise becomes much easier to see. ISO 3200 is usable when getting the shot matters more than having the cleanest possible image, but it is not where I would want to live for important footage.

That makes the Lito X1 particularly appealing for daylight and golden-hour shooting. It gives you enough latitude to make the footage feel like it belongs in a more polished production, provided you understand where the sensor starts to struggle.

48MP is useful, with a catch

The Lito X1 can also capture 48MP photos, and that extra resolution is genuinely useful when you need to crop into a landscape or subject.

In bright daylight, there is enough detail to give you more flexibility in post. You can frame wider during the flight and make the composition tighter later.

That does not mean 48MP automatically produces a dramatically sharper image in every situation. In lower light, the cleaner look of the lower-resolution shots can be preferable.

I think of the 48MP mode as giving you a larger canvas to work with. It gives you more room to crop, but the bigger file does not magically make every part of the image sharper. For landscapes and bright daytime scenes, it makes sense to reach for 48MP RAW. When the light gets difficult, a cleaner image can be more valuable than additional pixels.

Slow motion needs sunlight

One of the more fun things about the camera is 4K/100fps.

There’s something about putting a drone in the air and slowing everything down that makes even ordinary movement look cinematic. Waves, cars, runners, trees moving in the wind, and other fast-moving subjects benefit from the extra frames.

The image remains sharp in good light, but 100fps comes with the usual practical compromise: it needs more light.

As the sun goes down, the faster shutter speed required for high-frame-rate recording means noise becomes more apparent. For sunset and nighttime footage, dropping back to 24, 30, or 60fps produces a cleaner image and gives you more flexibility during editing.

So 4K/100fps is a feature I would happily use, but I would save it for situations where the lighting can support it.

Vertical video is convenient, not magic

For anyone making TikToks, Reels, or Shorts, the Lito X1’s 2.7K vertical shooting mode is extremely convenient.

You can capture a shot, transfer it, edit, and get it online without having to build a vertical crop from a horizontal frame. That makes the drone much easier to integrate into a fast social workflow.

The catch is that the camera does not physically rotate. Instead, the drone crops a vertical portion from the image. That’s  perfectly fine for quick social content, but if I were shooting something for a client, I would still choose 4K horizontal and create the crop myself.

That gives me control over composition, particularly when a subject is moving through the frame. The dedicated vertical mode saves time, but the Horizontal 4K gives you more creative freedom.

A rotating camera would have made this considerably more compelling, and that’s one of the upgrades I would most want to see in a future version.

It handles wind better than it looks

The Lito X1’s weight can make you wonder how it will behave once the weather stops cooperating. For a drone this light, it handles normal breezy conditions surprisingly well.

You can see the aircraft moving as it fights the wind, but the footage remains remarkably calm because the three-axis gimbal does a good job keeping the camera steady and the horizon level. It feels a little like watching a small boat move with the waves while the camera remains locked in place.

There are limits, of course. A 249-gram drone is still a 249-gram drone. Strong winds can move it around, and there is no getting around the physics of putting something this light into the sky.

For ordinary breezy shooting conditions, however, the stabilization does an impressive job.

Normal mode for control, Sport mode for fun

The flight experience is also approachable. In Normal mode, the Lito X1 feels calm and predictable. The controls are smooth rather than twitchy, which makes it easier for newer pilots to get comfortable with the aircraft.

Sport mode changes the personality completely. The drone becomes faster, turns more aggressively, and feels much more responsive. It is the difference between casually cruising around and suddenly remembering that this thing can actually move.

There is an important trade-off here: obstacle avoidance is disabled in Sport mode. That means the faster flight comes with a greater responsibility on the pilot.

For everyday shooting, Normal mode is where I would spend most of my time. Sport mode is there when you want the drone to wake up.

Real-world battery life matters more than the box

DJI quotes up to 36 minutes with the standard battery and up to 52 minutes with the Plus battery.

Those numbers are useful as a reference, but they are not how I would plan a shoot. Real flying involves wind, repositioning, changing angles, recording, and keeping enough battery in reserve to get home safely. You are rarely flying continuously under perfect conditions until the battery reaches zero.

For an actual shoot, I would plan around 25 to 30 minutes of usable flight time with the standard battery. That leaves enough breathing room to land without watching the battery percentage with increasing levels of anxiety.

The Plus battery gives you more time, although it also pushes the drone beyond the sub-249-gram weight class.

For travel, that distinction matters. The Lito X1’s tiny weight is one of its biggest advantages, so the standard battery makes more sense when portability and weight restrictions are part of the equation.

O4 keeps the connection reassuringly solid

The O4 transmission system also does its job without demanding much attention.

With a clear line of sight to the controller, the video feed feels smooth and responsive. In open areas, there is little reason to spend your flight staring at the signal indicator.

Urban environments naturally make things more complicated. Buildings, walls, and other large obstructions can weaken the connection when the drone flies behind them.

That is less a reason to distrust the system and more a reminder that radio signals still have to deal with physical objects. When the drone remains in sight, the connection feels dependable enough for normal flying.

The safety net is useful, but you are still the pilot

The obstacle-sensing system adds another layer of confidence, particularly when flying around trees and buildings.

The LiDAR system is also useful as the light gets darker. Still, I would never treat the sensors as permission to stop paying attention.

Thin branches remain particularly tricky. A large tree trunk is easy for an obstacle system to recognize. But a narrow branch suspended in the air is considerably less obvious.

That is the right way to think about the Lito X1’s safety features. They are another set of eyes helping the pilot. They are not a replacement for the pilot. The same applies to ActiveTrack.

When the drone has a clear view of its subject, tracking works impressively well. You can walk, run, bike, or change direction while the drone works to keep you in frame. It can also navigate around larger obstacles.

The limitation appears when the subject disappears behind something for too long. A tree can still break the tracking. ActiveTrack can feel like having another camera operator with you, but you still need to remain the person flying the drone.

Automated modes can save time

MasterShots, QuickShots, and Hyperlapse also have a place in a more serious workflow.

QuickShots can produce orbit, pull-back, and reveal movements without requiring you to manually execute every part of the flight. That can be useful when you need a polished establishing shot quickly.

Shot on the DJI Lito X1

Hyperlapse also lends itself well to hotels, buildings, events, sunsets, and travel footage. The bigger risk is repetition. If every video relies on the same automated moves, the footage can start to feel familiar very quickly.

Used sparingly, though, these modes can be valuable production tools rather than gimmicks.

The features that make it easy to live with

Some of my favorite things about the Lito X1 are not necessarily the ones that make the biggest impression on a spec sheet.

The 42GB of built-in storage is a perfect example. You probably will not think much about it until the day you arrive somewhere and realize your SD card is sitting at home.

Having internal storage means you can still fly and capture footage instead of turning the drone into a very expensive paperweight.

Off-State QuickTransfer is similarly useful when you only need a few clips. You can pull footage over Wi-Fi without removing the card.

For a couple of clips, that is considerably easier. For a full day of 4K footage, I would still reach for an SD card and reader because it is the faster workflow.

The drone itself also feels more solid than its weight initially suggests. It’s obviously lightweight and does not have the heft of a larger aircraft, but the arms feel secure when unfolded and the hinges do not feel flimsy. I would have no problem bringing it on trips or into the field.

I would still protect it in a bag. A lightweight drone can handle normal use, but that does not make it indestructible.

Getting in the air takes about a minute

The other major advantage is how quickly the Lito X1 can go from bag to sky.

Unfold the arms, remove the gimbal cover, power up the drone and controller, wait for GPS, and you are essentially ready to go. When everything connects quickly, the whole process can feel like about a minute.

That sounds like a small convenience until you are shooting during golden hour and the best light is disappearing in front of you.

A drone that takes less time to set up gives you more time to actually shoot. Pull it out, get the shot, land, pack it away, and move on.

Is the DJI Lito X1 your GadgetMatch?

The Lito X1 sits comfortably between a beginner drone and a more serious camera drone. With D-Log M, RAW photos, obstacle sensing, ActiveTrack, and 4K/100fps, it offers plenty of room to grow beyond casual flying.

The Mini 4 Pro still makes more sense if advanced vertical shooting and higher-end capabilities are priorities, while cheaper options are available for simple recreational flying. The Lito X1 finds its sweet spot in between, delivering strong image quality and useful production tools in a small, lightweight package.

I would still like to see better highlight handling and more natural colors straight out of camera. A rotating camera for true vertical 4K would also make it considerably more versatile for creators.

Calling the Lito X1 a beginner drone undersells it. It’s small, quick to launch, easy to bring anywhere, and capable enough to serve as a B-cam for travel and commercial shoots.

It may not replace a larger DJI drone when image quality is the priority, but its biggest advantage is that you are far more likely to have it with you when the shot presents itself.

The Lito X1 looks like a beginner-friendly drone on the outside, but there is a surprisingly capable B-cam inside.


The DJI Lito X1 starts at PhP 21,690 for the standard bundle in the Philippines. It’s available in local authorized retailers.

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Reviews

REDMI Note 17 Pro Max review: A new breed born from AI greed

Welcome to the new normal

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REDMI has summoned a new phone breed under their notable “Note” lineup since 2014.

(Un)officially retiring the Pro+ model, it’s not just the sub-brand’s first “Pro Max” phone, it’s also the Chinese giant’s first ever smartphone to feature a whopping 10,000mAh tank within.

But is that feat alone enough to choose over its Pro sibling?

Here’s my in-depth REDMI Note 17 Pro Max review.

Design that just resigned

The moment you unwrap it from its paper cocoon, the REDMI Note 17 Pro Max greets you with its refined design.

That also meant REDMI has resigned from its premium-like, signature centered camera island just after two generations.

Much like most Android midrangers nowadays,  it now features a smaller squircular camera cutout placed at the back’s top-left part.

This made me question and doubt their design team’s decision.

If we’re solely talking about design distinction, the iPhone-esque camera layout of the Note 17 Pro suits more towards the Pro Max variant — and vice versa.

After all, that same oval cutout can be seen with its sister brand’s Pro Max model. But I digress.

Rants aside, the REDMI Note 17 Pro Max is favorable to hold — at least for a big-handed guy like me.

Still, much like design, the actual feel is preferential.

Although some might argue that the quad-curved display and curved back of the previous Note 15 Pro+ might soothe the palms a little bit better, the flat display and edges of Note 17 Pro Max don’t necessarily mean a sharp and abrupt feel at hand. This honestly feels more secure to hold.

In case you drop it, the Note 17 Pro Max is made to last especially with its reinforced Titan chassis. This structural design makes it withstand drops as high as three meters — or taller than any human being at around 9.84 feet.

To make it more “future-proof,” this smartphone also has these quintessential IP ratings: IP66, IP68, IP69, and IP69K certifications.

How can I forget that strengthened Corning Gorilla Glass Victus 2 on its front?

Gorilla Glass Victus2 ft. Xiaomi HyperOS 3 and its usual app bloat

It’s an amazing inclusion considering this type of glass protection is usually limited to flagship models like Samsung’s Galaxy S26 series and Google’s latest Pixel 11 lineup.

#NowPlaying: My Bias, My Boss

With the phone’s front already introduced, let’s now focus on that large 6.83-inch AMOLED display.

At the surface level, both displays are just impossible to differentiate.

Still, there are subtle differences that one might prefer over another.

It’s pretty much the same in the latest drama I’ve binged and finished using this smartphone.

Nam Da-reum had her feelings confused both for her office boss (Kang Ha-gi) and her actual, long-time K-Pop bias (Lee Chan) — which both happened to be her work colleagues.

For the most part, this struggle happens to a lot of buyers, too.

Just like the visual supremacy of both Kang Hoon and Cha Woo-min, both the REDMI Note 17 Pro and Pro Max also share the same attributes. There’s that sharp 1.5K display resolution, 3500 nits of peak brightness, 12-bit color depth, even 240Hz / 3200Hz touch sampling rates.

Well, the Pro Max has the slight upper hand with its HDR10+ and Dolby Vision support that the Pro model lacks.

This is such a star-studded drama ft. former OH MY GIRL’s Jiho

This meant that HDR content is livelier and more immersive on the REDMI Note 17 Pro Max.

Regardless if it’s on YouTube, Netflix, Disney+, or HBO Max, one will definitely appreciate the Pro Max’s screen better.

Now, if you’re concerned about eye safety, both phones boast TÜV Rheinland’s Low Blue Light, Flicker Free, Circadian Friendly certifications.

On Queue: TUIDE, OURBIRTHDAY

Much like the dual debut of the REDMI Note 17 Pro series, two septet K-Pop girl groups were also born during this third quarter of 2026.

While both groups share the same member number, these two newly-created groups are also distinct from one another.

The REDMI Note 17 Pro and Pro Max both possess the same stereo speaker setup. Dolby Atmos and Hi-Res Lossless features weren’t forgotten as well.

Upon closer inspection though, the Note 17 Pro Max produces an even louder output thanks to its 400% Volume Boost feature. That’s in contrast to the 300% boost of its Pro sib.

At least on my ears, REDMI’s Note 17 Pro Max sounded deeper especially heard with TUIDE’s vocals in their lowkey-addicting “SUN KISS” debut track.

Even more, the steps and thumps in OURBIRTHDAY’s “HUNGRY” also felt and sounded more powerful and impactful as opposed to the Note 17 Pro’s output.

New chip above its hip

Unlike its Max-less sibling running a slower Snapdragon 6s Gen 4, the REDMI Note 17 Pro Max rocks the “faster” Snapdragon 6 Gen 5 SoC.

This brand new chip announced by Qualcomm this 2026 piqued my interest to the point that it made me install three games with three varying graphic capabilities.

Of course, like any other FPS or MOBA game, the REDMI Note 17 Pro Max handles them with ease. Whether that may be CoDM, MLBB, PUBG, HOK, and countless games in the same league, this phone can and will run ’em.

Now, onto a more demanding one: my all-time favorite Racing Master. At first, it was able to run in Ultra HD resolution at 60fps frame rate.

Unfortunately, it didn’t had much superiority over its Pro counterpart. After a 10-minute gameplay, it prompts to a graphic setting warning.

Last but definitely not the least, HoYoverse’s graphics-intensive Zenless Zone Zero.

As expected, the graphics were set to the lowest settings after installing core resources.

Roaming around New Eridu and Hollow felt just right. The moment you enter combat mode, though, is where things go out of hand.

The frame stutters and jitters are just unstoppable. Even with Performance Mode turned on, it wasn’t enough to salvage the frame rate.

The unwanted lag and lack of effective heat dissipation is already a disappointment as it is.

Even worse, after quickly checking my social media app, the game closed right after I jumped back to it.

I know what some of you might think: This is a midrange phone with a mid-class chipset.

As someone who practices journalistic integrity, it’s my responsibility to share all these observations. No sugarcoating aside, this isn’t any better from REDMI Note 15 Pro+’s Snapdragon 7s Gen 4 chipset.

Still, Xiaomi changing the internals to a faster LPDDR5X memory plus UFS 4.1 storage over the LPDDR4X+ UFS 2.2 combo found in its predecessor is more than a welcome change.

Come for the cameras

The consistency continues with the REDMI Note 17 Pro Max sharing the same camera system as its Pro brother.

ICYMI, it’s a combination of 50MP main (1x wide) and an 8MP f/2.2 UWA (Ultra-Wide Angle) lens.

Admittedly, I was about to make this part short. However, my curiosity dared me to compare it to its Max-less sib.

With a wider aperture of f/1.5 (versus f/1.8), larger 0.8µm sensor (over 0.64µm), and one more lens element at 6P (Pro has 5P), the REDMI Note 17 Pro Max simply has the upper-hand despite those “small” gaps.

And, as much as how we value camera hardware, the chip equipped within surprisingly matters.

My short camera comparison proves that a different SoC also produces a different image output. This is very apparent when taking food shots.

**
Left – REDMI Note 17 Pro Max

Right – REDMI Note 17 Pro

My main complaint about the Note 17 Pro is how some photos looked washed out. The bokeh falloff also looks forced.

The Note 17 Pro Max also captured shots with an accurate AWB (Auto White Balance) while the latter usually leans on the warmer side.

The Pro model even had focusing issues. That’s even after installing the latest software updates for both phones.

If you’re not satisfied with its regular output, there are built-in color filters and always-on flash in the camera app for that added flair.

With the lack of a dedicated telephoto lens (for both), it’s expected to have an AI-improved output.

Even its UWA shooter produced better results despite having the same lens module.

Safe to say, I enjoyed using the cameras of the Pro Max a whole lot more. Whether those are taking mementos of frisky fur friends…

…indoor shots with little to no presence of natural light…

 

…or even portraits and action-filled snaps, shooting with it was overall smoother and snappier compared to its Pro counterpart.

And now that it’s mentioned, the selfie shooter of the Pro Max is indifferent at 32MP f/2.2. That’s against the smaller and darker 16MP f/2.4 module of the Note 17 Pro.

Tasked to the max

As of writing, the REDMI Note 17 Pro Max is the brand’s first smartphone with a 10,000mAh battery. And by that, it boasts the biggest battery in any REDMI and Xiaomi smartphone so far.

One minor caveat: In certain regions, you’ll get the smaller 9210mAh capacity. But even with that 790mAh difference, it’s still heaps larger than the 8340mAh-equipped Note 17 Pro.

The long-lasting endurance is as amazing as how it looks on paper. Moderate usage can last more than 24 hours. Minimal usage? That’s about two to three days max. Of course, standby time is a lot longer when you don’t use it extensively.

There’s even a reverse wired charging capability just in case your other feeble-powered smartphones lose that precious charge.

For instance, I tried charging my completely dead iPhone 13 Pro Max using the REDMI Note 17 Pro Max for 30 minutes. With that duration, it gave around 29% charge. That is already good especially if one’s out from an outlet and already in a pinch.

That said, one should still consider the app running in the foreground and background.

With almost two hours worth of installation and gameplay, including ZZZ’s countless character dialogues and a lone yet lengthy combat consumed, the REDMI Note 17 Pro Max consumed 19% charge.

Other than the phone’s actual battery capacity, the inclusion of charging brick and cable is also region-dependent.

In Asia, or at least where I reside, it still comes bundled out of the box.

Now, if you live in European regions, you’d know by now how EU’s strict laws result to the absence of these accessories.

Still, it’s worthy to note that the Note 17 Pro Max supports USB-C PPS protocol.

In my GadgetMatch Charge Test though, that still accounts for 21 minutes of charging time difference.

Xiaomi 100W Charger +
USB-C to USB-A cable
UGREEN 100W Uno + ADATA
Magnetic USB-C to USB-C cable
START TIME (from 0%)
6:05PM
9:54AM
3 minutes
5%
6%
5 minutes
9% 
8%
10 minutes
16%
12%
15 minutes
21%
18%
30 minutes
38%
41%
45 minutes
55%
57%
1 hour
72%
75%
1 hour 15 minutes
88%
89%
1 hour 30 minutes
95%
END TIME (100%)
7:29PM
1 hour 24 minutes
11:39AM
1 hour 45 minutes

With that speedy and reliable 100W HyperCharge speed, it was able to juice up the phone to the very brim under 1 hour 25 minutes.

Coincidentally, the Note 17 Pro got fully-filled in 1 hour 25 minutes using Xiaomi’s 100W HyperCharger and cable.

Now this is the part where I can truthfully say the REDMI Note 17 Pro Max reigns.

Is the REDMI Note 17 Pro Max your GadgetMatch?

With a starting price of PhP 30,999 / SG$ 749, the REDMI Note 17 Pro Max isn’t sitting on the same throne as its predecessor and clearest contender, the REDMI Note 15 Pro+.

The ever-immersive audiovisual goodness, utmost Titan durability, and capable cameras are found on both models. Ultimately, it comes down to personal preference when it comes to aesthetics and ergonomics.

Now, if you favor that beastly battery above all else, the Note 17 Pro Max is worth the Swipe Right.

But, with that PhP 6500 / SG$ 90 price gap between the 512GB variants of both models, the REDMI Note 17 Pro Max is simply a Swipe Left.

Adding more fuel to the fire, the previous Pro+ model has the better chipset and a more refined 200MP main camera. Not to mention, the base memory starts at 12GB, while the newer one, despite being faster, only comes with 8GB of RAM.

So, unless that bigger battery is a dealbreaker for you, the older Pro+ model remains the better value.

A new breed born from AI greed

Clearly, the continuous components crisis isn’t stopping anytime soon. The culprit is none other than the further use and abuse of AI.

As someone who has seen the early warning signs of AI since 2019, this is one among what I fear and dread the most.

The birth of the REDMI Note 17 Pro Max as a new phone breed was undoubtedly brought by the unnecessary AI greed of both companies and consumers’ demands alike.

And, as much as I hate to admit it, midrange smartphones with this high price to lower performance ratio might actually be the “new normal.”

The final purchasing power still falls under your hands. However, at the end of the day, these discrepancies and inconsistencies in hardware alongside an even higher launch pricing truly and surely speaks volumes on what to expect with smartphones starting now and the years to come.

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Marvel’s Wolverine review: When the claws come out

A brutal, cinematic superhero adventure

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Mravel's Wolverine

There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.

“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”

I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.

Liam McIntyre is fantastic here.

This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.

McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.

For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.

Thankfully, Logan is someone you can root for while he’s being a total badass.

That’s really what Marvel’s Wolverine is: a blockbuster you get to play.

A formula that works

Marvel's Wolverine

When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.

It felt familiar. Formulaic, even.

But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.

I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.

Marvel’s Wolverine scratches that exact itch.

The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.

It’s a perfect blend of all of those things.

The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.

There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.

That’s a pretty good sign.

The funny thing is that I could still see the formula while playing it.

There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.

But it doesn’t really need to be. The execution is what makes it work.

Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.

More importantly, it understands when to let you breathe.

Knowing when to slow down

Logan and Raven (Mystique) at a bar in Madripoor

The rhythm of Marvel’s Wolverine is one of its biggest strengths.

You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.

Then it lets you breathe again.

That sounds simple because it is. But getting that rhythm right is harder than it looks.

There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.

The game knows when you’ve had enough.

That matters because Wolverine’s combat can get pretty intense.

But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.

The quiet moments are just as important. I absolutely loved them.

They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.

It’s a balance Insomniac executed fantastically.

This is Wolverine as a combat fantasy

If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.

Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.

Wolverine doesn’t quite have that.

He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.

But when the fighting starts, it’s a different story.

I felt like a savage force of nature wailing on enemies.

Rage

The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.

Even the Rage system makes sense.

I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.

I do wish Rage felt a little more feral, though.

Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.

Maybe that’s asking for too much. I’m no game developer.

But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.

Getting better feels good

The combat has enough going on to support a campaign that stretches beyond 20 hours.

Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.

I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.

And whenever I successfully pulled off a parry, I felt like a complete badass.

That’s a good feeling to have several hours into a game.

The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.

But I never really got tired of it.

The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.

That’s the kind of challenge you need to prepare for. Take it on, then take a break.

Thankfully, that was the only part of the combat that felt genuinely tiring to me.

And yes, if you’re here for the blood and gore, you will not be disappointed.

I’m not even that big a fan of excessive violence, but it works here.

There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.

Marvel’s Wolverine earns its M for Mature rating.

Logan’s story is more personal than it looks

Marvel's Wolverine

Wolverine being a superhero is the draw.

But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.

It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.

Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.

It just happens to take place in a world where mutants exist.

I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.

I say this as a Cyclops fan.

God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.

Insomniac’s Logan feels a little different  — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.

He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.

He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.

That made him surprisingly easy to root for.

Jean Grey is having a moment

Marvel's Wolverine

Best Jean Grey in modern media?

And then there’s Jean Grey.

I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.

But here we are.

I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.

The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.

Marvel’s Wolverine gives her room to simply be Jean.

She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.

She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.

She could just as easily have been marketed as the second lead of this game.

She’s fantastic.

Easily one of my favorite versions of Jean Grey.

And I think she’s about to get a lot more fans.

Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.

I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.

Here, she is.

And she’s also incredibly charming.

A world that doesn’t need to be open

One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.

This isn’t an open-world game and that’s perfectly fine.

Not everything needs to be openworld.

The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.

The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.

Madripoor was especially memorable to me.

Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.

The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.

The game also has plenty of little X-Men winks that made me go, “I understood that reference.”

The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo. 


These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.

It makes the adventure feel bigger without forcing the game to become a massive open-world playground.

That’s the right choice for this particular story.

The blockbuster moments

The set pieces are where Marvel’s Wolverine really goes for it.

There are plenty of moments where you might just stop and think, “Woah.”

The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.

The motorcycle sections are probably what I’ll remember most.

I sucked at them but they were fun as hell.

They should make the motorcycle sections playable separately.

That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.

What’s important is that the spectacle never felt disconnected from the rest of the game.

The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.

Everything serves everything else.

And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.

I was thinking about the experience as a whole.

A complete package

Another thing Insomniac gets right here is what happens after the credits.

Marvel’s Wolverine feels complete.

You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.

You have plenty to do even after the credits roll.

That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.

Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.

I just want to experience the story again.

That’s something I tend to do with Insomniac’s games.

Not groundbreaking. Just really, really good.

Omega Red

If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.

Nothing here feels particularly groundbreaking or new.

The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.

But by the time I reached the end, I didn’t really care.

The execution was good enough that I was hooked regardless.

And the game leaves plenty of room for what Insomniac could potentially do next.

I can’t say much more without getting into spoiler territory.

Let’s just say I’m a thousand percent excited.

The one character I genuinely wish had gotten more to work with is Lady Deathstrike.

Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.

That’s about as far as my major complaints go.

Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.

But nothing became egregious enough for me to point at and say, “This is a problem.”

That’s because Marvel’s Wolverine is remarkably consistent.

Wolverine knows what it wants to be

Marvel's Wolverine

Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.

It doesn’t need to be.

It’s a pretty darn awesome action game that feels like a movie.

More importantly, it’s a game that understands the character it’s trying to portray.

When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.

When the claws come out, it lets you become a savage force of nature.

Then, when you’ve had enough, it gives you a quiet moment to breathe.

That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.

I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.

By the time the credits rolled, I had spent 21 hours completely hooked.

I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.

Whew.

What an experience.

Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.

That’s exactly what it did to me.

Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.

GadgetMatch verdict: Swipe Right.

Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing.  It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.

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