God of War Ragnarok is epic. It lives up to the hype and is an absolute masterpiece.
Everything we mentioned in the Early Impressions article pretty much held through and only kicked up a few notches higher as the game progressed. That said, it is incredibly hard to review the game while completely dancing around the spoilers. Regardless, that’s what this review will try to accomplish.
If you want to go in completely blind, just know that you’re in for one of the best gaming experiences ever. As God of War Ragnarok is a masterclass in gameplay, combat, writing, and overall presentation. Again, we will certainly not spoil any big story moments, but if you feel that learning anything at all about how the game plays might be a spoiler then this is your warning.
Play the first game
I know we said you can just rely on YouTube for the recap. But you’ll have a better level of appreciation for Ragnarok if you labor through the first game. Everything from how things are presented, how puzzles and combat work, and how the story progresses just feels more satisfying if you do so.
Deep and satisfying combat
The biggest change that Sony Santa Monica Studios made with God of War 2018 was how it was presented which affected the combat heavily. Gone is the fixed camera with a wide angle view. In its stead, is the more modern, more intimate over the shoulder shot. Putting you right in the thick of the action.
That was a huge gamble at the time. But one that paid off. Because the combat was in line with the story being told. Much of the same is true for Ragnarok. The kills are all still quite graphic with you feeling the weight of every hit.
WARNING: VIDEO BELOW IS NOT FOR THE FAINT OF HEART
The studio did not reinvent the wheel here. They didn’t need to. As you may have seen in the early impressions in trailers, the biggest addition to combat is the sense of verticality. Kratos can now grapple, to higher platforms adding a new dynamic to how you’ll execute your enemies.
Speaking of enemies, there’s a greater variety of enemy-types. And these aren’t just re-skinned versions of ones you encountered earlier. The enemies will also force you to learn the various skills and techniques at your disposal.
The Weapons
You still have the Leviathan Axe, Blades of Chaos, Shield, and your bare hands at your disposal. The Axe and Blades have a sort of power up now. For the Axe, you can press the triangle button to imbue ice which adds Frost status to your attacks. Meanwhile, the Blades can be swung by pressing triangle again multiple times adding Burn status to your attacks.
The Shield has variety too. Developers have revealed that you’ll have a selection of Shields at your disposal. Other than the one you used in the first game you’ll have a choice of a Shield that prioritizes parrying, and another that absorbs attacks and then disperses it — similar to how Black Panther’s armor worked in the Marvel Cinematic Universe.
Armor and play style
You’ll also have your choice of armor that will certainly affect your play style. Personally, I’m pretty bad at parrying and sometimes forget to block and/or dodge. That’s why I went with a high-defense build.
But if you’re skilled enough, a build that prioritizes strength and parrying might be the most rewarding animation-wise. There will be plenty of options even at the early hours of the game. So, you can definitely have a pick of armor that will fit your play style.
Atreus now more experienced
Like usual, you’ll have Atreus by your side as you combat enemies. Now a more seasoned fighter, Kratos’ son has more melee attacks at his disposal in addition to his bow abilities.
You’ll also be able to do more with him as his skills have expanded.
Some enemies will even force you to use Atreus in battle. That’s how deep the combat in God of War Ragnarok is. It’ll challenge you to use nearly every skill and weapon at your disposal.
Environmental puzzles
Much like the first game, Ragnarok is littered with environmental puzzles that present a different challenge. You’ll also be forced to use a combination of old and new abilities to complete them.
One new thing they added is the ability to yank certain obstacles with the help of the Blades of Chaos. Some puzzles will also require you slay enemies first. While others will have you moving from one area to another first before completely being allowed to move forward.
These are all fun and present a decent challenge without slowing down the game much. They’re a nice break from the beat-to-beat story and combat that you’ll be faced with as you go along on this journey.
Writing, storytelling, and dialogue
What elevates and connects everything together is the phenomenal writing of the game. Everything from how scenes transition to one another, to the witty banters in-between, as well as the dialogue in cutscenes just flow and work seamlessly together to tell this massive, epic story.
The Dynamic between Kratos and Atreus has evolved just as the boy has essentially grown into a young teenager – one that’s eager to know more about his origins as well as the prophecy that was revealed to them at the end of the first game. Atreus wants to push forward while Kratos — old, tired, and battered — wants to keep the status quo if it means keeping his son safe.
While the story certainly still anchors on the relationship between the father and son, how they relate with both the returning and new characters also play a huge part. The Dwarf brothers Brok and Sindri return to support the father and son. And as seen on the trailers, Freya is out for revenge against Kratos.
New characters
Of the new characters showcased though, my personal favorite is the All-Father himself — Odin. Up to this point, we’ve only heard about stories of how absolutely horrible he is as god. But his demeanor, especially towards Atreus, might make you think otherwise.
Another new character which has interesting interactions with Atreus is Angrboda. There’s this undeniable chemistry between the two and it’s amusing to see it play out.
The performances also take the writing to another level. The voice acting is superb and is helped by how each character model is animated. You get as much information with words both spoken and otherwise.
The news that God of War is getting an Amazon Prime Video series is a welcome one. If the show’s writers can capture the same magic and wonder of these last two games, then we’re all in for a treat.
Overall presentation
Ragnarok carries over the one-shot approach from the first game. Although, I have to admit, while this early access we got is pretty excellent as it is, some lag was apparent especially during the latter part of the game. But this is pretty understandable as this Ragnarok is packed to the brim with many quests and collectibles.
We also have to take into account that the studio wanted to make sure this game is playable on the PS4. On that note, the game doesn’t take full advantage of the DualSense controller. It’s mostly as an add-on and doesn’t feel like necessary implementations the way Ratchet & Clank: Rift Apart and Returnal did it.
You do get multiple graphical options. One that prioritizes resolution and another that focuses on framerate. For my playthrough, I selected the resolution priority, but because the TV I use (the LG C2) has gaming-specific features, I was constantly getting around 119 to 120 fps.
The accessibility options have also been expanded. The studio made sure that the game will be enjoyed even by those with physical disabilities.
An epic experience
God of War Ragnarok takes everything good from the first game and cranks it up a few notches. You can expect the same level of excellence in gameplay, story, and presentation but all improved and expanded to deliver a gaming experience that’s nearly generation-defining.
This is one of those games that you have to play, you have to immerse yourself in, no matter what. That’s how excellent it is.
God of War Ragnarok will launch on November 9 for the PlayStation 4 and PlayStation 5.
Gaming
The Nintendo Switch is now Nintendo’s best-selling console ever
Meanwhile, the Switch 2 just crossed 17 million units sold.
The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.
Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.
For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.
The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.
With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.
To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.
SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle
Gaming
New Civilization VII update will address everyone’s biggest issue
Soon, everyone can play as a single Civ.
Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.
Playing as a single Civ
Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.
Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.
Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.
The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.
Reworked victory conditions
Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.
Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.
Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.
Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.
Gaming
CM Punk graces cover of WWE 2K26
The game will feature over 400 playable characters, the largest to date.
Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.
WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.
This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.
Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.
For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.
The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.
The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.
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