God of War Ragnarok is epic. It lives up to the hype and is an absolute masterpiece.
Everything we mentioned in the Early Impressions article pretty much held through and only kicked up a few notches higher as the game progressed. That said, it is incredibly hard to review the game while completely dancing around the spoilers. Regardless, that’s what this review will try to accomplish.
If you want to go in completely blind, just know that you’re in for one of the best gaming experiences ever. As God of War Ragnarok is a masterclass in gameplay, combat, writing, and overall presentation. Again, we will certainly not spoil any big story moments, but if you feel that learning anything at all about how the game plays might be a spoiler then this is your warning.
Play the first game
I know we said you can just rely on YouTube for the recap. But you’ll have a better level of appreciation for Ragnarok if you labor through the first game. Everything from how things are presented, how puzzles and combat work, and how the story progresses just feels more satisfying if you do so.
Deep and satisfying combat
The biggest change that Sony Santa Monica Studios made with God of War 2018 was how it was presented which affected the combat heavily. Gone is the fixed camera with a wide angle view. In its stead, is the more modern, more intimate over the shoulder shot. Putting you right in the thick of the action.
That was a huge gamble at the time. But one that paid off. Because the combat was in line with the story being told. Much of the same is true for Ragnarok. The kills are all still quite graphic with you feeling the weight of every hit.
WARNING: VIDEO BELOW IS NOT FOR THE FAINT OF HEART
The studio did not reinvent the wheel here. They didn’t need to. As you may have seen in the early impressions in trailers, the biggest addition to combat is the sense of verticality. Kratos can now grapple, to higher platforms adding a new dynamic to how you’ll execute your enemies.
Speaking of enemies, there’s a greater variety of enemy-types. And these aren’t just re-skinned versions of ones you encountered earlier. The enemies will also force you to learn the various skills and techniques at your disposal.
The Weapons
You still have the Leviathan Axe, Blades of Chaos, Shield, and your bare hands at your disposal. The Axe and Blades have a sort of power up now. For the Axe, you can press the triangle button to imbue ice which adds Frost status to your attacks. Meanwhile, the Blades can be swung by pressing triangle again multiple times adding Burn status to your attacks.
The Shield has variety too. Developers have revealed that you’ll have a selection of Shields at your disposal. Other than the one you used in the first game you’ll have a choice of a Shield that prioritizes parrying, and another that absorbs attacks and then disperses it — similar to how Black Panther’s armor worked in the Marvel Cinematic Universe.
Armor and play style
You’ll also have your choice of armor that will certainly affect your play style. Personally, I’m pretty bad at parrying and sometimes forget to block and/or dodge. That’s why I went with a high-defense build.
But if you’re skilled enough, a build that prioritizes strength and parrying might be the most rewarding animation-wise. There will be plenty of options even at the early hours of the game. So, you can definitely have a pick of armor that will fit your play style.
Atreus now more experienced
Like usual, you’ll have Atreus by your side as you combat enemies. Now a more seasoned fighter, Kratos’ son has more melee attacks at his disposal in addition to his bow abilities.
You’ll also be able to do more with him as his skills have expanded.
Some enemies will even force you to use Atreus in battle. That’s how deep the combat in God of War Ragnarok is. It’ll challenge you to use nearly every skill and weapon at your disposal.
Environmental puzzles
Much like the first game, Ragnarok is littered with environmental puzzles that present a different challenge. You’ll also be forced to use a combination of old and new abilities to complete them.
One new thing they added is the ability to yank certain obstacles with the help of the Blades of Chaos. Some puzzles will also require you slay enemies first. While others will have you moving from one area to another first before completely being allowed to move forward.
These are all fun and present a decent challenge without slowing down the game much. They’re a nice break from the beat-to-beat story and combat that you’ll be faced with as you go along on this journey.
Writing, storytelling, and dialogue
What elevates and connects everything together is the phenomenal writing of the game. Everything from how scenes transition to one another, to the witty banters in-between, as well as the dialogue in cutscenes just flow and work seamlessly together to tell this massive, epic story.
The Dynamic between Kratos and Atreus has evolved just as the boy has essentially grown into a young teenager – one that’s eager to know more about his origins as well as the prophecy that was revealed to them at the end of the first game. Atreus wants to push forward while Kratos — old, tired, and battered — wants to keep the status quo if it means keeping his son safe.
While the story certainly still anchors on the relationship between the father and son, how they relate with both the returning and new characters also play a huge part. The Dwarf brothers Brok and Sindri return to support the father and son. And as seen on the trailers, Freya is out for revenge against Kratos.
New characters
Of the new characters showcased though, my personal favorite is the All-Father himself — Odin. Up to this point, we’ve only heard about stories of how absolutely horrible he is as god. But his demeanor, especially towards Atreus, might make you think otherwise.
Another new character which has interesting interactions with Atreus is Angrboda. There’s this undeniable chemistry between the two and it’s amusing to see it play out.
The performances also take the writing to another level. The voice acting is superb and is helped by how each character model is animated. You get as much information with words both spoken and otherwise.
The news that God of War is getting an Amazon Prime Video series is a welcome one. If the show’s writers can capture the same magic and wonder of these last two games, then we’re all in for a treat.
Overall presentation
Ragnarok carries over the one-shot approach from the first game. Although, I have to admit, while this early access we got is pretty excellent as it is, some lag was apparent especially during the latter part of the game. But this is pretty understandable as this Ragnarok is packed to the brim with many quests and collectibles.
We also have to take into account that the studio wanted to make sure this game is playable on the PS4. On that note, the game doesn’t take full advantage of the DualSense controller. It’s mostly as an add-on and doesn’t feel like necessary implementations the way Ratchet & Clank: Rift Apart and Returnal did it.
You do get multiple graphical options. One that prioritizes resolution and another that focuses on framerate. For my playthrough, I selected the resolution priority, but because the TV I use (the LG C2) has gaming-specific features, I was constantly getting around 119 to 120 fps.
The accessibility options have also been expanded. The studio made sure that the game will be enjoyed even by those with physical disabilities.
An epic experience
God of War Ragnarok takes everything good from the first game and cranks it up a few notches. You can expect the same level of excellence in gameplay, story, and presentation but all improved and expanded to deliver a gaming experience that’s nearly generation-defining.
This is one of those games that you have to play, you have to immerse yourself in, no matter what. That’s how excellent it is.
God of War Ragnarok will launch on November 9 for the PlayStation 4 and PlayStation 5.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
Gaming
BlizzCon 2026 announces World of Warcraft: Forever and Diablo V
StarCraft, Overwatch, Hearthstone, and more also get news
Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.
Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.
World of Warcraft: Forever and Diablo V
The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.
Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.
StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.
Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.
For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.
Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.
Existing games updates
Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.
The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.
For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.
Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.
LE SSERAFIM & YOASABI
BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.
Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.
BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.
Gaming
Xbox saves Kojima’s PHYSINT after PlayStation drops support
PlayStation says the separation was mutual, but Kojima hints otherwise.
Things aren’t going well in the PlayStation camp. After two months of frankly questionable decisions, the company adds another to the pile by dropping support for Hideo Kojima’s PHYSINT.
For a while now, Kojima and PlayStation were in a very productive relationship with the Death Stranding duology, a critically acclaimed collection of titles for the platform. When things looked like they were going well, Kojima announced PHYSINT, an espionage-themed game which reminded fans way too much of Metal Gear Solid.
If you were investing in a PlayStation 5 to play Kojima’s latest thriller, you might want to move your chips elsewhere now. PlayStation has just dropped support for the espionage game, meaning PHYSINT will no longer be a first-party title for the platform.
Though PlayStation claims that the decision came after “careful consideration,” Kojima himself has said that the move was “unexpected,” going against PlayStation’s assurance of a mutual separation.
Very quickly, Xbox has announced that their platform will support PHYSINT instead. It’s a big get for the competing brand because Xbox Game Studios is already supporting OD, Kojima’s other upcoming horror project starring Sophia Lillis.
Unfortunately, it’s difficult to say more. As is tradition, Kojima will not explain much more about his upcoming titles. In fact, OD’s trailer barely says anything. One thing’s for sure, though: we’re all in for quite a ride.
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