Gaming

God of War Ragnarok Review

A journey of EPIC proportions

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God of War Ragnarok is epic. It lives up to the hype and is an absolute masterpiece. 

Everything we mentioned in the Early Impressions article pretty much held through and only kicked up a few notches higher as the game progressed. That said, it is incredibly hard to review the game while completely dancing around the spoilers. Regardless, that’s what this review will try to accomplish. 

If you want to go in completely blind, just know that you’re in for one of the best gaming experiences ever. As God of War Ragnarok is a masterclass in gameplay, combat, writing, and overall presentation. Again, we will certainly not spoil any big story moments, but if you feel that learning anything at all about how the game plays might be a spoiler then this is your warning. 

Play the first game

I know we said you can just rely on YouTube for the recap. But you’ll have a better level of appreciation for Ragnarok if you labor through the first game. Everything from how things are presented, how puzzles and combat work, and how the story progresses just feels more satisfying if you do so. 

Deep and satisfying combat

The biggest change that Sony Santa Monica Studios made with God of War 2018 was how it was presented which affected the combat heavily. Gone is the fixed camera with a wide angle view. In its stead, is the more modern, more intimate over the shoulder shot. Putting you right in the thick of the action. 

That was a huge gamble at the time. But one that paid off. Because the combat was in line with the story being told. Much of the same is true for Ragnarok. The kills are all still quite graphic with you feeling the weight of every hit.

WARNING: VIDEO BELOW IS NOT FOR THE FAINT OF HEART

The studio did not reinvent the wheel here. They didn’t need to. As you may have seen in the early impressions in trailers, the biggest addition to combat is the sense of verticality. Kratos can now grapple, to higher platforms adding a new dynamic to how you’ll execute your enemies. 

Speaking of enemies, there’s a greater variety of enemy-types. And these aren’t just re-skinned versions of ones you encountered earlier. The enemies will also force you to learn the various skills and techniques at your disposal. 

The Weapons 

You still have the Leviathan Axe, Blades of Chaos, Shield, and your bare hands at your disposal. The Axe and Blades have a sort of power up now. For the Axe, you can press the triangle button to imbue ice which adds Frost status to your attacks. Meanwhile, the Blades can be swung by pressing triangle again multiple times adding Burn status to your attacks. 

The Shield has variety too. Developers have revealed that you’ll have a selection of Shields at your disposal. Other than the one you used in the first game you’ll have a choice of a Shield that prioritizes parrying, and another that absorbs attacks and then disperses it — similar to how Black Panther’s armor worked in the Marvel Cinematic Universe. 

Armor and play style

You’ll also have your choice of armor that will certainly affect your play style. Personally, I’m pretty bad at parrying and sometimes forget to block and/or dodge. That’s why I went with a high-defense build. 

But if you’re skilled enough, a build that prioritizes strength and parrying might be the most rewarding animation-wise. There will be plenty of options even at the early hours of the game. So, you can definitely have a pick of armor that will fit your play style.

Atreus now more experienced

Like usual, you’ll have Atreus by your side as you combat enemies. Now a more seasoned fighter, Kratos’ son has more melee attacks at his disposal in addition to his bow abilities. 

You’ll also be able to do more with him as his skills have expanded. 

Some enemies will even force you to use Atreus in battle. That’s how deep the combat in God of War Ragnarok is. It’ll challenge you to use nearly every skill and weapon at your disposal. 

Environmental puzzles

Much like the first game, Ragnarok is littered with environmental puzzles that present a different challenge. You’ll also be forced to use a combination of old and new abilities to complete them. 

One new thing they added is the ability to yank certain obstacles with the help of the Blades of Chaos. Some puzzles will also require you slay enemies first. While others will have you moving from one area to another first before completely being allowed to move forward. 

These are all fun and present a decent challenge without slowing down the game much. They’re a nice break from the beat-to-beat story and combat that you’ll be faced with as you go along on this journey. 

Writing, storytelling, and dialogue 

What elevates and connects everything together is the phenomenal writing of the game. Everything from how scenes transition to one another, to the witty banters in-between, as well as the dialogue in cutscenes just flow and work seamlessly together to tell this massive, epic story. 

The Dynamic between Kratos and Atreus has evolved just as the boy has essentially grown into a young teenager – one that’s eager to know more about his origins as well as the prophecy that was revealed to them at the end of the first game. Atreus wants to push forward while Kratos —  old, tired, and battered — wants to keep the status quo if it means keeping his son safe. 

While the story certainly still anchors on the relationship between the father and son, how they relate with both the returning and new characters also play a huge part. The Dwarf brothers Brok and Sindri return to support the father and son. And as seen on the trailers, Freya is out for revenge against Kratos. 

New characters

Of the new characters showcased though, my personal favorite is the All-Father himself — Odin. Up to this point, we’ve only heard about stories of how absolutely horrible he is as god. But his demeanor, especially towards Atreus, might make you think otherwise. 

Another new character which has interesting interactions with Atreus is Angrboda. There’s this undeniable chemistry between the two and it’s amusing to see it play out.

The performances also take the writing to another level. The voice acting is superb and is helped by how each character model is animated. You get as much information with words both spoken and otherwise. 

The news that God of War is getting an Amazon Prime Video series is a welcome one. If the show’s writers can capture the same magic and wonder of these last two games, then we’re all in for a treat. 

Overall presentation

Ragnarok carries over the one-shot approach from the first game. Although, I have to admit, while this early access we got is pretty excellent as it is, some lag was apparent especially during the latter part of the game. But this is pretty understandable as this Ragnarok is packed to the brim with many quests and collectibles. 

We also have to take into account that the studio wanted to make sure this game is playable on the PS4. On that note, the game doesn’t take full advantage of the DualSense controller. It’s mostly as an add-on and doesn’t feel like necessary implementations the way Ratchet & Clank: Rift Apart and Returnal did it. 

You do get multiple graphical options. One that prioritizes resolution and another that focuses on framerate. For my playthrough, I selected the resolution priority, but because the TV I use (the LG C2) has gaming-specific features, I was constantly getting around 119 to 120 fps. 

The accessibility options have also been expanded. The studio made sure that the game will be enjoyed even by those with physical disabilities. 

An epic experience

God of War Ragnarok takes everything good from the first game and cranks it up a few notches. You can expect the same level of excellence in gameplay, story, and presentation but all improved and expanded to deliver a gaming experience that’s nearly generation-defining. 

This is one of those games that you have to play, you have to immerse yourself in, no matter what. That’s how excellent it is.

God of War Ragnarok will launch on November 9 for the PlayStation 4 and PlayStation 5.

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

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Features

LOQ and LOAD: The Lenovo LOQ 2024 is for gaming and more

Your entry to PC Gaming

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Lenovo LOQ

Get your game on with the Lenovo LOQ 2024. This capable laptop is your entry point to PC Gaming and a lot more.

It comes an absolutely affordable price point: PhP 48,995.

You get capable hardware and the hood to support gaming and more. The Lenovo LOQ 15IAX9I runs on the 12th Gen Intel Core i5 processor and Intel Arc Graphics.

Those are key to bringing unreal graphics to this segment. Supporting latest tech like DirectX 12 Ultimate, players are able to enjoy high frame rates on the Lenovo LOQ.

Creating content? It comes with AI Advantage to help boost performance. Engines and accelerators boost the media processing workloads especially for creatives. It also works with Intel’s X Super Machine Learning, Leading to images that are as close to reality.

The laptop supports a configuration of up to 32GB of RAM and 1TB of SSD Storage.

As for its display, the device has a large 15.6-inch, Full HD panel that is more than enough for gaming, video editing, content consumption, and whatever else you do on a laptop. This display has 144Hz refresh rate, 300 nits brightness, and anti-glare.

Videos come out clear, crisp, and realistic. Audio is punchy and as loud as it gets. Windows Sonic elevates it more when you use headphones. And it just takes a few minutes to render HD videos on editing software.

As it runs on Windows 11, if you are going to use it for work, you can take advantage of various features. The Lenovo Vantage Widget is there for constant reminders, Copilot will help you organize your tasks, and Microsoft Edge is there for casual browsing.

There is an assortment of ports at the back for easy connectivity. And as this is meant for gaming, we put it to the test. Racing that looks better with high frame rate? Check. Shooting titles that require heavy work? Not a problem. You can play all your favorites and not worry about performance.

Best of all, it takes less than an our to juice up this laptop all the way to 100%.

So, whether you’re looking to get started with PC Gaming, or an upgrade for work and entertainment needs, the Lenovo LOQ has you covered.


This feature is a collaboration between GadgetMatch and Lenovo Philippines.

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Gaming

Eiyuden Chronicle: Hundred Heroes out now

Forge your destiny

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Eiyuden Chronicle Hundred Heroes

Rabbit and Bear Studios and 505 Games’ Eiyuden Chronicle: Hundred Heroes is now available across multiple platforms. One of the most anticipated JRPGs in recent memory may now be played on PlayStation 4, PlayStation 5, Xbox X|S, Xbox One, and Nintendo Switch. Moreover, it may be accessed on PC via Steam, the Epic Games store, and GOG.

Eiyuden Chronicle: Hundred Heroes is crafted by game developers Junko Kawano (Suikoden I, IV) and the late Yoshitaka Murayama (Suikoden I, II). The title features a modern take on classic 2D side-scrolling games. It has a six-character battle system, meticulous 2D sprites and 3D backgrounds, and a riveting story. As the name suggests, you can play over 100 characters.

GadgetMatch had the privilege of playing the game’s early preview here: Eiyuden Chronicle: Hundred Heroes First Impressions

The refreshed environment immediately stands out. There is more detail, depth, and movement compared to how side-scrolling games of the past used to be played. The game lets players choose their party mates. Meanwhile, the actual combat is turn-based, giving players room to strategize what sequences or gimmicks to select.

With more than 100 characters to choose from, the game also allows players to appropriately select heroes fit for certain regions and dungeons throughout the story. Moreover, some are designated catalysts that can give you access to more of the world’s treasures. In between, users may enjoy mini-games, like the fishing side quest in the preview. The collected fish can be part of another mini-game — cooking — as ingredients for recipes you can cook with.

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