Gaming

God of War: A must-play for 2018

Like Kratos, this game has grown like fine wine

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I’ll try my best not to overhype this, but God of War is an easy, early entry for 2018’s game of the year.

Okay, I may have failed that hyping part, but that’s exactly how you’ll feel too after getting your ass kicked by the first semi-boss battle thinking this is the same game you conquered years back. After trying, and failing, to hack-and-slash your way through that battle, you’ll quickly realize how much more depth this game has compared to the God of War games that came before it.

The first thing that jumps out at you is the series-lead Kratos. He’s now bearded, looks older, and definitely acts wiser. Going through the first hour or so of the game, you’ll see that this is not the same vengeance-seeking beast that unleashed a vicious assault for one Greek god after another.

Kratos is now more measured. Retribution is no longer his single driving force. It’s more a sense of duty — duty to fulfill a promise to his wife who had passed and a duty to raise their son Atreus, who’s a key part both in the story and the gameplay.

Atreus is the man

The idea of a vengeful Spartan warrior fueled by rampage having a son seemed unimaginable at first, but bringing Atreus into the fold proved to be the perfect way to expand God of War. The passing of his wife leaves Atreus in his care; Atreus adds depth to Kratos.

At the beginning of the game, he teaches the child how to hunt. You can hear the frustration in his voice as the boy fails in his first attempt. Instead of going ballistic, he reigns himself in before providing stern and sound advice.

The interplay between father and son is present nearly the entire duration of the game. Their dialogue goes on not only in cinematic scenes but even as you go through the game whether you’re searching for clues, solving puzzles, or just trying to figure out where to go next.

Atreus aids you in battle. His arrow can stun opponents or take their attention off of you, and his proficiency and power grow as the game progresses. However, that’s not the only area where Atreus proves helpful. The boy is able to read ancient writings that provide clues on how you can solve puzzles or move on from a certain point.

One shot is all it takes

One of the biggest technical accomplishments of the game is how it’s a one-shot story, which means there’s absolutely zero loading screens. That’s a challenge both in game production and storytelling. From the get-go, it puts you right in the heart of the action being in the shoes of the central figures of the story. It makes for an ultra-immersive experience that will leave you invested in how their relationship develops.

It doesn’t feel like a straight-up tutorial, but the game uses the first 8 to 10 hours to show you the ropes. From attacking, using Atreus, upgrading your equipment, and many others. After that, it opens up to a slew of side quests that can be as satisfying as pushing the story forward. While it is by no means a true open-world game, it’s wide enough that it lets you explore, but not too wide that you feel overwhelmed by all the possibilities.

It’s still about Kratos

With all of that said, this is still a God of War game, meaning Kratos is still at the heart of it. In many ways, this new Kratos mirrors the game’s growth. In the previous era wherein he unapologetically laid waste to the Greek gods, Kratos seemed more one-dimensional. He had one goal and that was to exact revenge and the games’ hack-and-slash approach reflected that.

This older Kratos appears to have grown as he is forced into a situation where he has to care for his child. Fatherhood puts the Spartan warrior in an unfamiliar place. While there is still rage within him, he appears more subdued. At times he struggles with how to speak with Atreus and it’s that very struggle that shows a side of Kratos we likely have never seen before: a tenderness that’s somehow out of character.

Don’t let that fool you, though. There’s still plenty of raging Kratos here. What this game has masterfully done is retain the identity and history of the previous God of War games while infusing it with learnings from the games that have come during the franchise’s hiatus.

The easiest comparison you’ll see is how it’s a more casual-gamer-friendly version of Dark Souls. And while I did think that, the approach feels more derivative rather than a direct recreation.

Nothing communicates that experience better than Kratos’ new weapon: the Leviathan axe. Gone are the chain blades that devastated draugrs and gods alike. Kratos’ axe is infused with ice magic, able to stun opponents. One of the most badass parts of the game is how you can throw the axe and summon it right back. But don’t think for a second that Kratos will be helpless without the axe. You still have his shield and his bare hands, and that’s sometimes required to defeat certain foes.

The battle system still feels as satisfying as ever. It requires more thinking than straight-up slashing which should be a welcome challenge whether you’re a veteran of the franchise or you’re being introduced to it through this game.

God of War

Even though Kratos has aged, nothing about this game feels old. There’s still enough God of War oomph that endeared it to its long-time fans while adding elements that can easily be embraced by a newer generation of gamers looking to dig into the lore of the franchise.

This is by far the easiest single-player, story-driven game to recommend to anyone this year. If you have time to play only a handful of games on the PS4 this year, God of War should be on that list.

SEE ALSO: God of War: An older Kratos needs a wiser you

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

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If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

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Gaming

Monopoly: Star Wars Heroes vs. Villains launching on June 11

Introducing a team-based, cinematic twist to the classic board game

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Monopoly: Star Wars Heroes vs. Villains will launch on June 11, Ubisoft has announced. It will debut on PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2, GeForce Now, and PC through Steam, Epic Games, and the Ubisoft Store.

The Behavior Interactive title introduces a team-based combat twist to the traditional real estate board game. It includes competitive 2v2 and 3v3 modes, available online and through couch co-op.

This transforms the classic Monopoly gameplay into an action-packed, strategic showdown where teamwork and hero combinations matter.

Every turn carries high stakes as properties change hands in an instant. Dynamic GO events also introduce game-altering twists.

The full reveal will be on April 29.

Monopoly: Star Wars Heroes vs. Villains transports players into the Star Wars galaxy with a custom Monopoly board, packed with iconic locations from across the saga.

The gameplay is reimagined with thrilling cinematic moments, themed spaces, and dynamic elements. These make up for a refreshed experience from start to finish.

Players can choose from a wide roster of Star Wars heroes and villains. There’s plenty of options, from Luke Skywalker and Princess Leia to Darth Vader and Darth Maul.

Each character brings unique abilities to shape the team’s strategy and affect the match’s complexion with every roll of the dice.

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