I’ll try my best not to overhype this, but God of War is an easy, early entry for 2018’s game of the year.
Okay, I may have failed that hyping part, but that’s exactly how you’ll feel too after getting your ass kicked by the first semi-boss battle thinking this is the same game you conquered years back. After trying, and failing, to hack-and-slash your way through that battle, you’ll quickly realize how much more depth this game has compared to the God of War games that came before it.
The first thing that jumps out at you is the series-lead Kratos. He’s now bearded, looks older, and definitely acts wiser. Going through the first hour or so of the game, you’ll see that this is not the same vengeance-seeking beast that unleashed a vicious assault for one Greek god after another.
Kratos is now more measured. Retribution is no longer his single driving force. It’s more a sense of duty — duty to fulfill a promise to his wife who had passed and a duty to raise their son Atreus, who’s a key part both in the story and the gameplay.
Atreus is the man
The idea of a vengeful Spartan warrior fueled by rampage having a son seemed unimaginable at first, but bringing Atreus into the fold proved to be the perfect way to expand God of War. The passing of his wife leaves Atreus in his care; Atreus adds depth to Kratos.
At the beginning of the game, he teaches the child how to hunt. You can hear the frustration in his voice as the boy fails in his first attempt. Instead of going ballistic, he reigns himself in before providing stern and sound advice.
The interplay between father and son is present nearly the entire duration of the game. Their dialogue goes on not only in cinematic scenes but even as you go through the game whether you’re searching for clues, solving puzzles, or just trying to figure out where to go next.
Atreus aids you in battle. His arrow can stun opponents or take their attention off of you, and his proficiency and power grow as the game progresses. However, that’s not the only area where Atreus proves helpful. The boy is able to read ancient writings that provide clues on how you can solve puzzles or move on from a certain point.
One shot is all it takes
One of the biggest technical accomplishments of the game is how it’s a one-shot story, which means there’s absolutely zero loading screens. That’s a challenge both in game production and storytelling. From the get-go, it puts you right in the heart of the action being in the shoes of the central figures of the story. It makes for an ultra-immersive experience that will leave you invested in how their relationship develops.
It doesn’t feel like a straight-up tutorial, but the game uses the first 8 to 10 hours to show you the ropes. From attacking, using Atreus, upgrading your equipment, and many others. After that, it opens up to a slew of side quests that can be as satisfying as pushing the story forward. While it is by no means a true open-world game, it’s wide enough that it lets you explore, but not too wide that you feel overwhelmed by all the possibilities.
It’s still about Kratos
With all of that said, this is still a God of War game, meaning Kratos is still at the heart of it. In many ways, this new Kratos mirrors the game’s growth. In the previous era wherein he unapologetically laid waste to the Greek gods, Kratos seemed more one-dimensional. He had one goal and that was to exact revenge and the games’ hack-and-slash approach reflected that.
This older Kratos appears to have grown as he is forced into a situation where he has to care for his child. Fatherhood puts the Spartan warrior in an unfamiliar place. While there is still rage within him, he appears more subdued. At times he struggles with how to speak with Atreus and it’s that very struggle that shows a side of Kratos we likely have never seen before: a tenderness that’s somehow out of character.
Don’t let that fool you, though. There’s still plenty of raging Kratos here. What this game has masterfully done is retain the identity and history of the previous God of War games while infusing it with learnings from the games that have come during the franchise’s hiatus.
The easiest comparison you’ll see is how it’s a more casual-gamer-friendly version of Dark Souls. And while I did think that, the approach feels more derivative rather than a direct recreation.
Nothing communicates that experience better than Kratos’ new weapon: the Leviathan axe. Gone are the chain blades that devastated draugrs and gods alike. Kratos’ axe is infused with ice magic, able to stun opponents. One of the most badass parts of the game is how you can throw the axe and summon it right back. But don’t think for a second that Kratos will be helpless without the axe. You still have his shield and his bare hands, and that’s sometimes required to defeat certain foes.
The battle system still feels as satisfying as ever. It requires more thinking than straight-up slashing which should be a welcome challenge whether you’re a veteran of the franchise or you’re being introduced to it through this game.
God of War
Even though Kratos has aged, nothing about this game feels old. There’s still enough God of War oomph that endeared it to its long-time fans while adding elements that can easily be embraced by a newer generation of gamers looking to dig into the lore of the franchise.
This is by far the easiest single-player, story-driven game to recommend to anyone this year. If you have time to play only a handful of games on the PS4 this year, God of War should be on that list.
Gaming
Clair Obscur: Expedition 33 bags record-breaking 12 nominations at Game Awards
These include Game of the Year and three Best Performance nods.
Gamers today will rightly point out that Clair Obscur: Expedition 33 is the game that will most likely bag the coveted Game of the Year award for 2025. Ahead of December 11, the popular turn-based RPG has not won yet. However, the nominations have just been announced, and it’s now safe to say that Expedition 33 has a real shot for the award.
The annual Game Awards has a lengthy list of awards it usually hands out. Of course, the highlight is Game of the Year. Besides Expedition 33, five other titles are vying for the crown: Death Stranding 2: On the Beach, Hades II, Hollow Knight: Silksong, Donkey Kong Bananza, and Kingdom Come: Deliverance II.
Besides the coveted award, Expedition 33 also got 11 other nominations, totalling 12, which is the most a single game has gotten in the twelve-year history of The Game Awards. This includes Best Game Direction, Best Narrative, Best Art Direction, Best Score and Music, Best Audio Design, Best Independent Game, Best Indie Game Debut, and Best RPG.
If you’ve been counting, that’s just nine nominations. The remaining three of the 12 need their own spotlight. For Best Performance, the game single-handedly got three nominees in: Ben Starr, Charlie Cox, and Jennifer English. That’s half of the list, rounded out by Ghost of Yotei’s Erika Ishii, Silent Hill f’s Konatsu Kato, and Indiana Jones’s Troy Baker. Notably, even 2023’s Baldur’s Gate 3 didn’t get multiple nominees in the category.
While Expedition 33 has a real chance with running away with a good chunk of the awards, viewers can control 10 percent of the vote via the fan voting process already up now. Plus, the awards will soon include a Players’ Voice award, which goes up on December 1.
SEE ALSO: Clair Obscur: Expedition 33 review: Beautifully haunting
Entertainment
The Legend of Zelda film gets its first official photos
Bo Bragason and Benjamin Evan Ainsworth play Zelda and Link, respectively.
The Legend of Zelda might be one of the hardest video games to adapt. After all, how do you write a script for a protagonist who never talks? But, by God, Nintendo is doing it anyway. Now, the company has released the first official images from the upcoming live action film’s production.
The upcoming Zelda film has had a long production cycle. First announced in 2023, it was only earlier this year when Nintendo put a date to the film’s premiere: March 26, 2027. Even now, we don’t know much about the film.
Over the weekend, unofficial photos showed that product started its filming in New Zealand. Unofficial photos don’t really mean much except for those who hang around the rumor mill, but they can spiral towards those excited for the film’s release. To get ahead of the rumors, Nintendo released official photos, over the Nintendo Today app, which show both Link and Princess Zelda.
Notably, Zelda, the archetypal princess in distress, isn’t wearing her usual princess’s garb. Rather, she’s wearing the blue gear from the Breath of the Wild duology, where the princess had a more active role in saving Hyrule. Bo Bragason, who plays the princess, will likely take on a more front-and-center role.
Link, played by Benjamin Evan Ainsworth, is wearing his more traditional green clothing from the past games. Though the film looks like it’s adapting the most recent duology, it might be an entirely different story, based on Link’s different clothes.
SEE ALSO: The Legend of Zelda live-action film now has a premiere date
Gaming
Anno 117: Pax Romana is available now for PC, consoles
As we discovered during a preview of the game, Anno 117 might be one of the coziest strategic simulators today. The new title does away with the intensity of pure combat to have players build up their version of Rome as an inexperienced politician thrust into the role of a Roman governor. Now, after the brief preview period, Anno 117: Pax Romana is available on PC, PlayStation 5, and Xbox Series X|S.
While other simulators might have its players build an army to overwhelm everyone by force, Anno 117 has players build up their corner of Rome from the ground up.
For both beginners and veterans of the series, the game has a lengthy campaign mode to teach players the ropes of the new title. Specifically, the campaign features two character paths: Marcus — a young man desperately trying to earn his place in the aristocracy — and Marcia — Marcus’s sister who wants to prove that women can also forge their destiny in Rome.
Otherwise, the title also has a sandbox mode that has player pick between two starting areas. Latium is a safer option that offers safety near the heart of the Roman Empire. Meanwhile, Albion is a wilder province that provides seasoned players with more challenges.
The Standard Edition of the game is already available on Steam, Ubisoft Connect, PlayStation 5, and Xbox Series X|S.
On the other hand, the Gold Edition bundles the base game with the Year 1 Pass. This Pass includes three DLCs coming down the line: Prophecies of Ash, The Hippodrome, and Dawn of the Delta.
SEE ALSO: Anno 117: Pax Romana is a relaxing city building experience
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