I’ll try my best not to overhype this, but God of War is an easy, early entry for 2018’s game of the year.
Okay, I may have failed that hyping part, but that’s exactly how you’ll feel too after getting your ass kicked by the first semi-boss battle thinking this is the same game you conquered years back. After trying, and failing, to hack-and-slash your way through that battle, you’ll quickly realize how much more depth this game has compared to the God of War games that came before it.
The first thing that jumps out at you is the series-lead Kratos. He’s now bearded, looks older, and definitely acts wiser. Going through the first hour or so of the game, you’ll see that this is not the same vengeance-seeking beast that unleashed a vicious assault for one Greek god after another.
Kratos is now more measured. Retribution is no longer his single driving force. It’s more a sense of duty — duty to fulfill a promise to his wife who had passed and a duty to raise their son Atreus, who’s a key part both in the story and the gameplay.
Atreus is the man
The idea of a vengeful Spartan warrior fueled by rampage having a son seemed unimaginable at first, but bringing Atreus into the fold proved to be the perfect way to expand God of War. The passing of his wife leaves Atreus in his care; Atreus adds depth to Kratos.
At the beginning of the game, he teaches the child how to hunt. You can hear the frustration in his voice as the boy fails in his first attempt. Instead of going ballistic, he reigns himself in before providing stern and sound advice.
The interplay between father and son is present nearly the entire duration of the game. Their dialogue goes on not only in cinematic scenes but even as you go through the game whether you’re searching for clues, solving puzzles, or just trying to figure out where to go next.
Atreus aids you in battle. His arrow can stun opponents or take their attention off of you, and his proficiency and power grow as the game progresses. However, that’s not the only area where Atreus proves helpful. The boy is able to read ancient writings that provide clues on how you can solve puzzles or move on from a certain point.
One shot is all it takes
One of the biggest technical accomplishments of the game is how it’s a one-shot story, which means there’s absolutely zero loading screens. That’s a challenge both in game production and storytelling. From the get-go, it puts you right in the heart of the action being in the shoes of the central figures of the story. It makes for an ultra-immersive experience that will leave you invested in how their relationship develops.
It doesn’t feel like a straight-up tutorial, but the game uses the first 8 to 10 hours to show you the ropes. From attacking, using Atreus, upgrading your equipment, and many others. After that, it opens up to a slew of side quests that can be as satisfying as pushing the story forward. While it is by no means a true open-world game, it’s wide enough that it lets you explore, but not too wide that you feel overwhelmed by all the possibilities.
It’s still about Kratos
With all of that said, this is still a God of War game, meaning Kratos is still at the heart of it. In many ways, this new Kratos mirrors the game’s growth. In the previous era wherein he unapologetically laid waste to the Greek gods, Kratos seemed more one-dimensional. He had one goal and that was to exact revenge and the games’ hack-and-slash approach reflected that.
This older Kratos appears to have grown as he is forced into a situation where he has to care for his child. Fatherhood puts the Spartan warrior in an unfamiliar place. While there is still rage within him, he appears more subdued. At times he struggles with how to speak with Atreus and it’s that very struggle that shows a side of Kratos we likely have never seen before: a tenderness that’s somehow out of character.
Don’t let that fool you, though. There’s still plenty of raging Kratos here. What this game has masterfully done is retain the identity and history of the previous God of War games while infusing it with learnings from the games that have come during the franchise’s hiatus.
The easiest comparison you’ll see is how it’s a more casual-gamer-friendly version of Dark Souls. And while I did think that, the approach feels more derivative rather than a direct recreation.
Nothing communicates that experience better than Kratos’ new weapon: the Leviathan axe. Gone are the chain blades that devastated draugrs and gods alike. Kratos’ axe is infused with ice magic, able to stun opponents. One of the most badass parts of the game is how you can throw the axe and summon it right back. But don’t think for a second that Kratos will be helpless without the axe. You still have his shield and his bare hands, and that’s sometimes required to defeat certain foes.
The battle system still feels as satisfying as ever. It requires more thinking than straight-up slashing which should be a welcome challenge whether you’re a veteran of the franchise or you’re being introduced to it through this game.
God of War
Even though Kratos has aged, nothing about this game feels old. There’s still enough God of War oomph that endeared it to its long-time fans while adding elements that can easily be embraced by a newer generation of gamers looking to dig into the lore of the franchise.
This is by far the easiest single-player, story-driven game to recommend to anyone this year. If you have time to play only a handful of games on the PS4 this year, God of War should be on that list.
It’s finally locked in. Marvel’s Wolverine is launching on September 15, 2026, exclusively for the PlayStation 5.
The release date was shared by Insomniac Games and PlayStation across their official social media channels, giving fans a concrete target after years of anticipation.
First announced in 2021, Marvel’s Wolverine is being developed in collaboration with Sony Interactive Entertainment and Marvel Games. The studio is crafting an original story centered on Logan, promising a darker and more brutal tone compared to its Spider-Man titles.
Players can expect savage, close-quarters combat built around Wolverine’s adamantium claws, along with a narrative that explores the character’s violent past. The game is designed exclusively for PS5, leveraging the hardware for cinematic set pieces and fast, ferocious action.
With a firm September 16, 2026 release date now confirmed, the wait for Logan’s next chapter officially has an end in sight.
This is the first major update since the trailer released back in September 2025.
Visceral Combat
Combat looks as savage as fans expect. Wolverine’s adamantium claws slice through foes with fast, fluid techniques. Momentum builds as his berserker rage takes over, turning him into a relentless force on the battlefield.
Dismemberment, brutal takedowns, and close-quarters combat define his style. Wolverine is a reluctant hero, but once the claws come out, there’s no holding back. He doesn’t fight nice. He fights to survive.
The trailer also teased Logan’s wider world. Players will face the elusive Mystique, the monstrous Omega Red, and an army of Reavers. Some characters may help him, others will try to break him.
The footage closes with a prototype of a towering purple robot—an unmistakable nod to the Sentinels. The adventure spans the neon-lit streets of Madripoor, the frozen wilderness of Canada, and the alleys of Tokyo. Each location sets the stage for bloody, destructive action.
Events
Capcom to hold Resident Evil Requiem launch event in Jakarta
Cosplays, demos, meet-and-greet, prizes, more
Capcom will hold a special two-day Resident Evil Requiem launch event in Jakarta, Indonesia next week.
Throughout the event, there will be a booth open from 10:00 AM to 10:00 PM from February 28 to March 1 at the Mini Atrium (LG) of Gandaria City Mall.
Visitors will have multiple ways to experience the world of survival horror through the latest title. There will be cosplays, demos, lots of exciting prizes, and more themed activities inspired by the iconic video game franchise.
Of course, there will be a playable demo of the game at dedicated kiosks so mallgoers can experience the survival horror up close. Those who complete a session will also receive a sticker set.
On the other hand, the booth will also have a themed fun shooting range inspired by the Resident Evil Requiem universe. Here, visitors will take down zombies to win exclusive prizes, including:
- Umbrella Corporation Enamel Pin
- Raccoon City Welcome Sign Acrylic Keychain
- Resident Evil Requiem Edition Lanyard
Moreover, there will be a recreated corner of Raccoon City which is perfect for taking photos and videos.
Sharing it on social media with the hashtag #RE9LaunchJakarta2026 and taging @capcomsg will also entitle fans to a sticker set.
For those who want to take home more memorabilia, the event will likewise feature these merchandise:
- Resident Evil Requiem Physical Standard Edition (PS5)
- Resident Evil Requiem Standard Edition with Steelbook Code in Box (PC)
- 30th Anniversary Tote Bag
- 30th Anniversary Character Acrylic Stand Collection
- 30th Anniversary Character Metallic Bookmark
- RER Sticker Pack
Stage highlights
The programs on both days will be hosted by Aldo from The Lazy Monday and Yudha (a.k.a. RESILOREID).
Fans who are unable to attend in person can still catch part of the Saturday stage segment via Capcom Asia’s and The Lazy Monday’s official YouTube channels.
Other highlights include a Live Quiz and Cosplay Walk on both days. Specifically, Larissa Rochefort will grace March 1’s festivities with a meet-and-greet session.
Resident Evil Requiem is launching on February 27 on modern consoles and PC.
Gaming
Pokémon FireRed and LeafGreen are coming to the Switch
Both games will be available starting February 27.
Millennials, prepare to have your nostalgia get hit right in the feels. Nintendo has officially announced that Pokémon FireRed and LeafGreen are coming to the Switch.
This year, the Pokémon franchise is celebrating its 30th anniversary. Naturally, with Pokémon Day coming up, it’s only right to celebrate the event with something huge. Finally, two of the most prolific titles in the series are coming to a modern console.
Originally released in 2004, Pokémon FireRed and Pokémon LeafGreen were remakes of the original Pokémon Red and Pokémon Blue. At the time, the two titles reimagined the older games for the Game Boy Advance. Additionally, they introduced new post-game content set in the Sevii Islands, where Ho-Oh, Lugia, and Deoxys reside in the Kanto region.
Based on the short teaser trailer, the upcoming Switch versions will feature all of both games’ content. It will likely be remastered for the Switch’s larger screen.
To showcase more of the Switch version, Nintendo is hosting a Pokémon Presents on February 27. The brand has not mentioned anything about a potential physical version yet. However, they do promise that both games will be available on the Nintendo eShop as soon as next week’s Pokémon Presents concludes. Each game will cost US$ 19.99.
SEE ALSO: A Pokémon leak reveals an MMO-style remake of Hoenn, Sinnoh
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