Gaming
God of War: An older Kratos needs a wiser you
He also has company in his son (yes, son!), Atreus
When I was getting ready to play the first hour or so of the new God of War, I was psyching myself up for a hack and slash action-adventure. However, the game quickly put me in my place and showed me I needed to think a little and not just mindlessly slash.
During a media preview in Singapore, we were told this new God of War game is built on three pillars: narrative, combat, and exploration. The game has indeed evolved in those three areas — an evolution fit for today’s gaming scene.
Narrative
If you didn’t already know, God of War is a gaming franchise launched in 2005. It has so far released seven games featuring main character Kratos rampaging through Greek mythology. The creators of the game are now calling that the first era, with this new launch marking the start of the second era wherein Kratos will now face off against Norse gods.
Quite the twist in this game is that Kratos will be joined in this latest journey by his son, Atreus. Yes, Kratos has a son. Atreus will play a key part in both the gameplay and the story.
Speaking of which, the story of the latest God of War game is set in Scandinavia. An undetermined time has passed since Kratos laid waste to the Greek gods, and now he finds himself going through the Norse wilds, teaching his son how to survive while also learning how to be a father along the way.
Exploration
In previous iterations of the game, the camera had a focused third-person, fixed cinematic perspective. This is where a large part of the experience will change for most players who have grown used to what the previous games had to offer.
From fixed, the developers decided to make the camera “unhinged” giving you free reign to look around and soak in the Norse wilds. This helps as you move around and look for items you might need to unlock more of what Kratos and Atreus can do in the game. Some of the exploration involves having to look for certain stones that unlock chests containing items that will provide boosts for the Spartan warrior.
The core system demanding you to explore, loot, craft, and upgrade is still there, but the ability to control your view adds another layer to it that feels updated for the gaming landscape today. Predictably, this change in the camera has an effect not only on how you interact with your surroundings but also with how you battle.
Combat
“We wanted to kick the player’s ass in the beginning of the game,” is how God of War Marketing Producer Aaron Kaufman described their approach to tweaking the combat system.
In a lot of ways, the combat also reflects this new Kratos’ demeanor. While there still remains some of Kratos’ iconic brand of rage, this older Kratos appears wiser and more measured. That same demeanor is how you should approach the combat.
One of the more exciting things in this new game is Kratos’ weapon: an axe. But it’s not just any axe. It looks pretty basic to start, but it has some magic in it and one of its best features is that you can throw it around giving Kratos a bit of an extended range on his attacks similar to his previous blades. So how do you get a thrown axe back? There’s a button to summon the axe and it comes back to Kratos similar to how Thor, the thunder god in Norse mythology and also a well-known superhero these days, summons his hammer.
However, like I mentioned earlier, there’s more to doing battle than swinging and throwing a weapon around. Some enemies won’t be fazed by the axe and you’ll have to straight up give them a taste of Kratos’ fist. Some enemy attacks are so powerful you’ll need to defend before you can land an attack. While others require that you use Atreus’ arrows before Kratos can deliver a beatdown.
It’s a gotten a lot trickier than it used to be, but there are certain elements to it that still feels very distinctly God of War. For instance, there’s a stun meter under opponents’ life meter. Once it reaches critical, it allows you to perform perhaps one of the most brutally satisfying ways of finishing off enemies.
The upgrades are also quantified now. At the pause menu or when you speak to the smiths of Kratos’ axe, you can upgrade the items and weapons equipped to both Kratos and Atreus. There are now numbered indicators of how much a boost each item can give you. This should give you a better idea on whether to have an item crafted now or wait until you have more materials for perhaps a better item.
All of these contribute to a more challenging battle system without completely alienating the hack-and-slash element that endeared a lot of people to this franchise.
Release date and availability
The game will officially launch on April 20, 2018 across the world. Pricing details are as follows:
Standard Edition:
Philippines — PhP 2,799
Indonesia — IDR 729,000
Thailand — THB 1,890
Malaysia — MYR 229
Those who pre-order will receive three shields as well as an XP boost.
Collector’s Edition contains the following physical items: 9-inch Kratos and Atreus statue, 2-inch Huldra Brothers Carvings, Exclusive Lithograph, Cloth map, Special necklace, and drawstring bag. It also has the following digital items: Death’s vow armor set, Exile’s guardian shield, Dark Horse digital comic, Dark Horse artbook, and Dynamic theme.
It’s priced as follows:
Philippines — PhP 7,699
Indonesia — IDR 1,899,000
Thailand — THB 4,990
Malaysia — MYR 549
There’s also a limited edition God of War PlayStation bundle that include an original design PlayStation 4 Pro with 1TB HDD, one original design DualShock 4 wireless controller, God of War software with premium digital content, voucher code for digital contents, three-month subscription voucher card, and a PlayStation one-year extended warranty service.
Pricing are as follows:
Indonesia — IDR 7,249,000
Thailand — THB 17,690
Malaysia — MYR 1,999
As of posting, the PlayStation 4 bundle has no pricing and availability details in the Philippines.
The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.
Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.
Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.
This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.
If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.
SEE ALSO: Valve announces its own console called the Steam Machine
Gaming
BlizzCon 2026 announces World of Warcraft: Forever and Diablo V
StarCraft, Overwatch, Hearthstone, and more also get news
Blizzard Entertainment kicked off BlizzCon 2026 with a packed Opening Ceremony featuring new games, major expansions, updates, and other announcements across its biggest franchises.
Blizzard Entertainment President Johanna Faries opened the event at the Anaheim Convention Center, celebrating the community behind the company’s games and the teams that bring its worlds to life.
World of Warcraft: Forever and Diablo V
The biggest announcement was World of Warcraft: Forever, a new World of Warcraft experience launching November 5 AEDT, with its beta beginning September 18 AEST. The new experience will feature three zones, more than 1,000 quests, nine dungeons, two raids, and a new Skyborne race.
Blizzard also officially announced Diablo V, marking the next era of the franchise. The game is set to launch in North America in Spring 2029, with Sanctuary having fallen and Diablo having won.
StarCraft is also returning with a new story-driven, open-world shooter. The game is currently planned for a Spring 2030 release in North America.
Beyond games, Blizzard revealed that an animated series set in the Diablo universe is in development with Netflix. The company says this is only the beginning of its plans to expand its universes beyond gaming.
For Warcraft III Reforged, the new Forsaken Kingdom campaign is available today. It marks the Warcraft RTS series’ first new storyline in more than 23 years and explores the fall of Lordaeron and the origins of the Undercity. The accompanying 3.0 update also brings graphical improvements and a revamped World Editor.
Heroes of the Storm is adding Xal’atath as its newest Hero. She arrives in the Nexus on September 29 AEST, with her PTR release scheduled for September 15 AEST.
Existing games updates
Meanwhile, Diablo IV is preparing for its next major content drop. Season of Hell’s Legacy begins September 16 AEST and celebrates the franchise’s 30-year history with the return of the Prime Evils and Deckard Cain, alongside themed rewards and gear.
The legendary Amazon class will also arrive in the first half of 2027 as part of Diablo IV’s first class pack. The Diablo IV: Age of Hatred Collection is additionally coming to Nintendo Switch 2 on September 16 AEST with cross-platform play and cross-progression.
For World of Warcraft, Blizzard teased the next major update for Midnight. Eclipse (12.2) will see Xal’atath move closer to her goal of claiming Azeroth’s Worldsoul. Blizzard also offered another look at The Last Titan, the next expansion in the Worldsoul Saga and a major culmination of more than two decades of Warcraft storytelling. More information is coming early next year.
Overwatch is getting a major update with Season 5. The season introduces new Support Hero Doctrine, reworks for Sombra and Roadhog, and the new Watchpoint: Grimsvötn map. It will also conclude The Reign of Talon, Overwatch’s first year-long narrative arc.
LE SSERAFIM & YOASABI
BlizzCon also featured performances from YOASOBI and LE SSERAFIM. YOASOBI will perform during the first-ever esports halftime show at BlizzCon, while LE SSERAFIM will return to the Main Stage to close the weekend. A new LE SSERAFIM in-game collaboration is available now, with another Overwatch Spotlight scheduled for February 2027.
Finally, Hearthstone is getting its first new class in more than six years. The Monk arrives in 2027, while the upcoming Reign of the Black Empire expansion takes players back to the earliest age of Azeroth. It introduces the Assemble keyword, which combines two cards into a new one. Battlegrounds is also adding Aberrations as a new minion type.
BlizzCon 2026 is now underway, with Blizzard promising more announcements and details throughout the weekend.
Gaming
Xbox saves Kojima’s PHYSINT after PlayStation drops support
PlayStation says the separation was mutual, but Kojima hints otherwise.
Things aren’t going well in the PlayStation camp. After two months of frankly questionable decisions, the company adds another to the pile by dropping support for Hideo Kojima’s PHYSINT.
For a while now, Kojima and PlayStation were in a very productive relationship with the Death Stranding duology, a critically acclaimed collection of titles for the platform. When things looked like they were going well, Kojima announced PHYSINT, an espionage-themed game which reminded fans way too much of Metal Gear Solid.
If you were investing in a PlayStation 5 to play Kojima’s latest thriller, you might want to move your chips elsewhere now. PlayStation has just dropped support for the espionage game, meaning PHYSINT will no longer be a first-party title for the platform.
Though PlayStation claims that the decision came after “careful consideration,” Kojima himself has said that the move was “unexpected,” going against PlayStation’s assurance of a mutual separation.
Very quickly, Xbox has announced that their platform will support PHYSINT instead. It’s a big get for the competing brand because Xbox Game Studios is already supporting OD, Kojima’s other upcoming horror project starring Sophia Lillis.
Unfortunately, it’s difficult to say more. As is tradition, Kojima will not explain much more about his upcoming titles. In fact, OD’s trailer barely says anything. One thing’s for sure, though: we’re all in for quite a ride.
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