Gaming

God of War: An older Kratos needs a wiser you

He also has company in his son (yes, son!), Atreus

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When I was getting ready to play the first hour or so of the new God of War, I was psyching myself up for a hack and slash action-adventure. However, the game quickly put me in my place and showed me I needed to think a little and not just mindlessly slash.

During a media preview in Singapore, we were told this new God of War game is built on three pillars: narrative, combat, and exploration. The game has indeed evolved in those three areas — an evolution fit for today’s gaming scene.

Narrative

If you didn’t already know, God of War is a gaming franchise launched in 2005. It has so far released seven games featuring main character Kratos rampaging through Greek mythology. The creators of the game are now calling that the first era, with this new launch marking the start of the second era wherein Kratos will now face off against Norse gods.

Quite the twist in this game is that Kratos will be joined in this latest journey by his son, Atreus. Yes, Kratos has a son. Atreus will play a key part in both the gameplay and the story.

Kratos isn’t flying solo in this game. He has his son, Atreus, by his side

Speaking of which, the story of the latest God of War game is set in Scandinavia. An undetermined time has passed since Kratos laid waste to the Greek gods, and now he finds himself going through the Norse wilds, teaching his son how to survive while also learning how to be a father along the way.

Exploration

In previous iterations of the game, the camera had a focused third-person, fixed cinematic perspective. This is where a large part of the experience will change for most players who have grown used to what the previous games had to offer.

From fixed, the developers decided to make the camera “unhinged” giving you free reign to look around and soak in the Norse wilds. This helps as you move around and look for items you might need to unlock more of what Kratos and Atreus can do in the game. Some of the exploration involves having to look for certain stones that unlock chests containing items that will provide boosts for the Spartan warrior.

Kratos finds himself deep in the Norse wilds

The core system demanding you to explore, loot, craft, and upgrade is still there, but the ability to control your view adds another layer to it that feels updated for the gaming landscape today. Predictably, this change in the camera has an effect not only on how you interact with your surroundings but also with how you battle.

Combat

“We wanted to kick the player’s ass in the beginning of the game,” is how God of War Marketing Producer Aaron Kaufman described their approach to tweaking the combat system.

In a lot of ways, the combat also reflects this new Kratos’ demeanor. While there still remains some of Kratos’ iconic brand of rage, this older Kratos appears wiser and more measured. That same demeanor is how you should approach the combat.

One of the more exciting things in this new game is Kratos’ weapon: an axe. But it’s not just any axe. It looks pretty basic to start, but it has some magic in it and one of its best features is that you can throw it around giving Kratos a bit of an extended range on his attacks similar to his previous blades. So how do you get a thrown axe back? There’s a button to summon the axe and it comes back to Kratos similar to how Thor, the thunder god in Norse mythology and also a well-known superhero these days, summons his hammer.

That axe

However, like I mentioned earlier, there’s more to doing battle than swinging and throwing a weapon around. Some enemies won’t be fazed by the axe and you’ll have to straight up give them a taste of Kratos’ fist. Some enemy attacks are so powerful you’ll need to defend before you can land an attack. While others require that you use Atreus’ arrows before Kratos can deliver a beatdown.

It’s a gotten a lot trickier than it used to be, but there are certain elements to it that still feels very distinctly God of War. For instance, there’s a stun meter under opponents’ life meter. Once it reaches critical, it allows you to perform perhaps one of the most brutally satisfying ways of finishing off enemies.

Draugrs. Draugrs everywhere

The upgrades are also quantified now. At the pause menu or when you speak to the smiths of Kratos’ axe, you can upgrade the items and weapons equipped to both Kratos and Atreus. There are now numbered indicators of how much a boost each item can give you. This should give you a better idea on whether to have an item crafted now or wait until you have more materials for perhaps a better item.

All of these contribute to a more challenging battle system without completely alienating the hack-and-slash element that endeared a lot of people to this franchise.

Release date and availability

The game will officially launch on April 20, 2018 across the world. Pricing details are as follows:

Standard Edition:

Philippines — PhP 2,799

Indonesia — IDR 729,000

Thailand — THB 1,890

Malaysia — MYR 229

Those who pre-order will receive three shields as well as an XP boost.

Collector’s Edition contains the following physical items: 9-inch Kratos and Atreus statue, 2-inch Huldra Brothers Carvings, Exclusive Lithograph, Cloth map, Special necklace, and drawstring bag. It also has the following digital items: Death’s vow armor set, Exile’s guardian shield, Dark Horse digital comic, Dark Horse artbook, and Dynamic theme.

9-inch statue of Kratos and Atreus

It’s priced as follows:

Philippines — PhP 7,699

Indonesia — IDR 1,899,000

Thailand — THB 4,990

Malaysia — MYR 549

There’s also a limited edition God of War PlayStation bundle that include an original design PlayStation 4 Pro with 1TB HDD, one original design DualShock 4 wireless controller, God of War software with premium digital content, voucher code for digital contents, three-month subscription voucher card, and a PlayStation one-year extended warranty service.

Pricing are as follows:

Indonesia — IDR 7,249,000

Thailand — THB 17,690

Malaysia — MYR 1,999

A closer look at the DualShock 4 controller

As of posting, the PlayStation 4 bundle has no pricing and availability details in the Philippines.

Gaming

FromSoftware’s The Duskbloods delayed to 2027

The game needs more development time.

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It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.

The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.

But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.

Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.

The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.

At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.

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Gaming

Demon Slayer: The Hinokami Chronicles 2 launches on Switch 2

Demon Slayer arrives on Switch 2

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SEGA has released Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 for the Nintendo Switch 2. The new edition delivers enhanced graphics, smoother 60 FPS gameplay, and additional playable characters through the Infinity Castle Character Pass.

Developed as the latest entry in the Demon Slayer: Kimetsu no Yaiba action game series, The Hinokami Chronicles 2 lets players follow Tanjiro Kamado’s journey in Story Mode. Players can also take their favorite characters into online and offline battles.

The game series has sold more than six million copies worldwide across physical and digital releases, including deluxe editions.

Switch 2 version runs at 60 FPS

The Nintendo Switch 2 Edition takes advantage of the newer console’s hardware to improve visual quality and performance over the original Nintendo Switch version.

The game runs at 60 FPS, with enhanced graphics that bring character expressions and special attack animations into sharper detail. SEGA also promises more responsive controls for its fast-paced battles.

The Switch 2 Edition includes 54 playable characters, with seven fighters from the Demon Slayer: Kimetsu no Yaiba Infinity Castle Character Pass. These are Tanjiro Kamado, Zenitsu Agatsuma, Giyu Tomioka, Shinobu Kocho, Doma, Akaza, and Kaigaku, all featuring their respective Infinity Castle-related versions where applicable.

Players can fight locally with up to two players or compete online. The game also supports battles between Nintendo Switch 2 and original Nintendo Switch players. However, cross-generation online matches run at 30 FPS.

Those who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 Edition for free by downloading the Upgrade Pass from the Nintendo eShop. The free upgrade does not include the Infinity Castle Character Pass, which requires a separate purchase.

Ultimate Edition also available

Alongside the Switch 2 launch, SEGA has released The Hinokami Chronicles 2 Ultimate Edition for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series X|S, Xbox One, and Steam.

The new bundle offers another option for players looking to jump into the series or expand their existing collection.

About Demon Slayer

Based on Koyoharu Gotouge’s manga, Demon Slayer: Kimetsu no Yaiba follows Tanjiro Kamado, whose family is killed by demons. After his younger sister Nezuko becomes a demon herself, Tanjiro joins the Demon Slayer Corps in search of a way to restore her humanity.

The manga ran for 23 volumes in Shueisha’s Weekly Shonen Jump and has sold more than 220 million copies worldwide. Its anime adaptation, produced by ufotable, premiered in April 2019 and has since expanded across multiple television arcs and theatrical releases.

The latest major installment, Demon Slayer: Kimetsu no Yaiba Infinity Castle, began its three-part theatrical finale in Japan on July 18, 2025.

With its expanded roster and improved performance, the Nintendo Switch 2 Edition gives players another way to experience Tanjiro’s demon-slaying adventures.

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Gaming

PlayStation unveils Prism Collection

Transparent PS5 accessories return

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PlayStation is bringing back the see-through aesthetic with the Prism Collection, a new lineup of transparent DualSense controllers and PlayStation 5 console covers.

Announced on October 28, the collection features three colorways: Flare Orange, Emerald Green, and Graphite Gray. Each combines translucent materials with a glossy finish, offering a glimpse of the hardware beneath the exterior.

The collection takes inspiration from the transparent electronics trend of the late 1990s, giving the PS5 and its accessories a retro-inspired look with a more contemporary design.

Three colors, one transparent design

The Prism Collection applies the transparent treatment to both the DualSense wireless controller and matching PS5 console covers.

The three color options are:

  • Flare Orange: A vibrant orange finish with subtle rosy tones where the transparent materials overlap.
  • Emerald Green: A deep green finish that gains visual depth through its translucent exterior.
  • Graphite Gray: A cool-toned gray design with a more understated appearance.

The DualSense controllers feature a high-gloss transparent finish across the back, revealing parts of their internal components. A metallic finish on the center cover adds contrast to the design.

The collection revisits an aesthetic popularized by consumer electronics in the late 1990s, when transparent plastic casings let users see the technology inside their devices.

According to PlayStation designer Leo Cardoso, the goal was to revive that look while keeping it consistent with the PS5’s design.

PlayStation Prism Collection price and availability

The Prism Collection will launch starting February 4, 2027, with preorders opening on November 10, 2026, at 10 AM local time in supported markets.

The DualSense controllers will be available globally, while the matching console covers will be sold directly through PlayStation in supported regions and in limited quantities through select retailers elsewhere.

Here’s how much the accessories will cost in select markets:

Accessory US price UK price Europe price
Prism Collection DualSense controller US$84.99 £74.99 €84.99
Prism Collection PS5 console cover US$74.99 £64.99 €74.99

Actual retail prices and availability may vary by region.

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