Gaming

Harvestella: Town finally has a name as more details revealed

Including a character, fruits and vegetables, more

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Harvestella

More details for Harvestella have been revealed, offering gamers a better glimpse of the upcoming farming life simulation RPG with a dark twist from Square Enix.

As previously announced, the game is set in a beautiful town, which now has a name: The Town of Spring, Nemea. Here, flowers bloom all year round, while cherry blossoms also make up for a vibrant nighttime display.

However, monsters suddenly attack the peaceful town via the Seaslight, marking the start of players’ journeys. You can select from various “Jobs”, such as Fighter, Shadow Walker, and Mage.

You will also be joined by in-game characters which have their own stories. One of them has been mentioned: Istina, who is a teacher at the town’s orphanage and is committed to looking after the town’s children.

As also mentioned before, players are able to grow crops, cook, craft items, go fishing and ship produce to different towns in the simulation game.

Interestingly, some fruits and vegetables can only be harvested for particular seasons, which players can turn into delicious cuisines. Some of them have likewise been unveiled.

For instance, the Nemean Tomato, Strawbuddy, Cucumble, and Wisty Peach can be turned into Strawberry Shortcake, Nemea Bolognese, Zucchini and Mince Sandwiches, and Peach Rose Mousse during Spring, giving players more chores to do.

Harvestella will be available on Nintendo Switch and Steam on November 4, 2022.

Gaming

Sony is releasing its own PlayStation PC launcher

According to Spider-Man’s code

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Spider-Man: Miles Morales

Sony’s recent influx of PC ports was always a win for gamers. Formerly an exclusive for consoles, these games brought the best of the best for the PC, inarguably a bigger population of gamers than console gamers. Of course, PC gaming has its own set of nuances, including an overwhelming barrage of launchers. It looks like Sony is giving its own games the same treatment through a PlayStation PC launcher.

Recently, Sony unleashed a PC port for its acclaimed Marvel’s Spider-Man. While the title is naturally making waves because of its gameplay, others have delved deeper into what makes the game tick. And apparently, the port’s code includes a reference to a PlayStation PC launcher. Gaming publication VGC has confirmed the code’s authenticity.

If you’ve played the best games recently, you would have noticed a startling requirement: You need to install another launcher. While some publishers are content to let their titles live on the main platforms like Steam (as in Ubisoft’s Uplay), some lock their titles to exclusive platforms (as in Epic Games and Fortnite). While the code confirms its existence, what we know of the PlayStation PC launcher does not indicate which form it will take.

Now, while the requirement can create some inconvenience for gamers, most publishers have some prerogative to do so. A launcher will allow them to circumvent fees set by Steam. And naturally, a launcher will also pave the way for more exclusive games coming to PC.

SEE ALSO: Marvel’s Spider-Man 2 with Venom coming to PS5

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Accessories

Samsung announces global launch of Odyssey Ark

New frontier in gaming

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Odyssey Ark

The next-level Samsung Odyssey Ark gaming screen is now official worldwide. Preorders are available starting on September 1 for Singapore and September 12 elsewhere.

It’s the world’s first 55-inch 1000R curved gaming screen. It features a 4K (3,840 x 2,160) resolution with a 165Hz refresh rate and 1ms response time (GtG). It’s also poised to deliver unrivalled picture quality and cinematic surround sound,

It sports Samsung’s Matte Display for anti-glare and anti-reflection, and has a Cockpit Mode and an exclusive controller called the Ark Dial. When activated, the Cockpit Mode allows the screen to rotate along with its height adjustable stand. You can tilt, and pivot for an entirely new dimension of immersed gaming.

The exclusive Ark Dial, meanwhile, lets users adjust the screen size, position, and screen ratio with just one touch, thanks to the Flex Move Screen function. Other settings include Multi-View, Quick Settings, and Game Bar which may all be toggled right from the dial.

When it comes to sound experience, the Odyssey Ark also has the Sound Dome Technology which features AI Sound Booster and Dolby Atmos for the best surround sound.

The screen itself has four speakers, one in each corner, and two central woofers. They deliver the best quality via a 60W 2.2.2 channel. It also has the lowest 45Hz notes of any gaming screen or soundbar.

Pricing, availability

The Odyssey Ark is priced at SG$ 4,999. The entire lineup will be available on the Samsung Online Store and major consumer electronics and IT stores.

From September 1 to 11, there will also be a pre-order promo where customers can enjoy free gifts such as a Galaxy Tab S7 FE 5G, 36-month warranty, and free delivery and installation.

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Gaming

Rollerdrome Review: Trick, shoot, repeat

Challenging, fun, and never boring

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Rollerdrome

The best way I can describe Rollerdrome to anyone curious about trying it is that it’s a cross between Tony Hawk Pro Skater and the shooting of Max Payne. You get shades of those two games in a unique art style along with a gameplay that demands hours to be mastered. 

The game has a pretty simple premise. You play as Kara Hassan making her way through the tough, violent sport called Rollerdrome.

The opening area tells you a little bit about the world Kara is in. But after that, it’s pretty much one challenge after the other. 

Basic tutorial 

Rollerdrome

Like any other game, you’ll be put through some relatively easy tutorials. You’ll first be taught the easy movements and then progress to more advanced ones as you beat each level. 

It’s a good idea to spend some time trying out the various trick combinations during the tutorial stages. Things can get quite hectic during the actual levels so, the more you’re familiar with the controls, the better chance you’ll have at getting high scores.

That’s not what I did. I took some of the tutorial stages for granted and had to learn on the fly. Not being too familiar with the controls while advancing through stages is hard as the game will really challenge you.

Advancing gameplay

Rollerdrome

Each stage has a number of different challenges you have to meet. This includes doing specific tricks on a trick marker, killing enemies a certain way, and having to do specific maneuvers on an area in the stage. 

There are also high score challenges which are the hardest to beat in each stage. These are the ones that require some level of mastery of the tricks and the shooting. 

The tricks and shooting are tied to each other. You only have a limited number of ammo and you’ll need to perform tricks to reload. So, the primary gameplay loop is having to do tricks while dodging enemy attacks, and then unleashing your own attacks all while transitioning to the next trick to reload. 

It’s easy enough to understand conceptually, but it’s in the execution where it can be extremely challenging. Enemies spawn in waves and they get tougher and more aggressive as you progress.

Precision required

Rollerdrome

My consistent thought throughout each stage is how I wished I had more time to be familiar with all the controls. I keep thinking back to how I just know NBA 2K controls by heart, having played it for years, despite a few changes here and there in the core gameplay. 

It was frustrating not being able to apply that same level of mastery. Especially since I had to go on a work trip in the middle of this review process so I couldn’t spend as much time with the game as I wanted. 

Regardless, it’s a game I’ll probably keep coming back to. More skilled players will likely have an easier time, but Rollerdrome does demand you put in the hours.

The controls are pretty tight and precise too. You won’t get through this by randomly pressing buttons. Your mastery of doing tricks while controlling the camera to properly aim will all be tested.

Overall presentation

Other than the gameplay, it’s the art style and its bombastic and frenetic animations that really caught my attention when the game was first announced. It simply looked fresh and unique.

There are instances where there is a lot going on during a stage. Other than the characters and items on screen, you also have markers alerting you if a sniper has you on lock or if you have projectiles tailing you. 

Despite this, the screen never gets too busy to a point where you no longer know what’s going on. The design of each stage makes it so you can easily tell which areas you can perform tricks on without it standing out too much from the rest of the stage. 

The soundtrack largely stays in the background but does a good job of not being distracting. Which is great because having something blasting too loudly could give you sensory overload with everything that’s going on. 

Overall, this game is stylish AF without going overboard. I’m personally a big fan of the art style and it works well in this kind of game. 

Is this your GameMatch?

Rollerdrome

Rollerdrome is a day one pick-up. If the preview videos intrigued you at all, I guarantee you’ll have a grand time playing. This is especially true if you’re fond of challenging yourself. 

Figuring out how to smoothly go from attacking, to doing tricks to reload, and dodge in the process can be really challenging. Unless you’re super skilled, there’s no way you’ll get all of it in one go.

But despite needing to repeat stages, it never feels stale because the core gameplay loop is engaging. It can get frustrating, sure, but the feeling of beating each stage all while crossing off specific challenges is extremely rewarding. 

Rollerdrome

Rollerdrome retails for US$ 29.99 both on Steam and the PlayStation store. But it will be discounted on both platforms until August 29, 2022.

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