It’s easy to forget that there are a total of four members in this year’s Huawei Mate lineup. We have the Mate 20, Mate 20 Pro, Porsche Edition Huawei Mate 20 RS, and finally, the Mate 20 X.
While we more or less have a grasp of what the first three can do based on our reviews, the last one — unassumingly considered the gaming choice of the bunch — is definitely the most peculiar.
For one, it’s priced between the Mate 20 and Mate 20 Pro, while having the notch design and audio port of the former and class-leading rear cameras of the latter. At the same time, the Mate 20 X has the biggest screen and battery of the series, pegged at 7.2 inches and 5000mAh, respectively.
It’s massive in every sense of the word, and is practically a tablet compared to every other phone in the market. To make it stand out even more, Huawei equipped it with the world’s first liquid multi-dimensional cooling system that has a vapor chamber and graphene film in a smartphone, as well as powerful Dolby Atmos speakers.
So, how exactly is this positioned below the Mate 20 Pro? Well, it doesn’t have the sought-after under-display fingerprint scanner — instead going for a rear-mounted placement — and the OLED panel’s edges aren’t curved. Plus, the Mate 20 X settles for a slower 22.5W SuperCharge adapter and can’t do wireless reverse charging.
It’s confusing, but at the same time exciting. This is Huawei’s first high-end gaming smartphone, even though it doesn’t really look like one. The ROG Phone and Razer Phone 2 share that crown. Instead, the Mate 20 X is simply big… and I mean really big.
I can’t overstate enough how massive this is in my hand. I’ve used huge phones before like the Lenovo Phab series and whatever Galaxy Note I had at the time, but nothing matches the sheer mass this adds to my young wrists. It’s hefty too at 232 grams or about 50 grams more than the smaller Mate 20 phones.
This is, however, offset by the excellent multimedia experience. Not only are these stereo speakers the loudest I’ve ever listened to on a smartphone — even beating the power of the Razer Phone 2’s output — the Mate 20 X comes with an audio port on top, something the Mate 20 Pro misses out on completely.
It also helps that the notch is much smaller. It’s so negligible on this large panel that I don’t really notice it while watching videos or playing games. Again, this is something the Mate 20 Pro and its obtrusive notch can’t offer.
My only complaint pertains to the screen’s pixel density. While I normally prefer the 1080p standard for its sweet spot between sharpness and energy consumption, certain games don’t look that good when pixel peaking on such a wide display — more on this later.
Helping users grip the phone is a textured back similar to the regular Mate 20’s. The Mate 20 X comes in only Midnight Blue and Phantom Silver, the latter being exclusive to this specific model. Fortunately, a jelly case is part of the package for more grip at the expense of added bulk.
With all these details and differences out of the way, we go back to the question our title asks: Is this an underrated gaming phone? The short answer is yes. Longer answer: It depends on which games you play and how long you can handle such a large handset.
I played numerous games on the Mate 20 X, and the experience varied for each one, ranging from excellent to okay. Each title exposed the strengths and weaknesses of the phone’s gaming prowess.
Asphalt 9 is a perfect example of how ideal the Mate 20 X is for gaming. The 7.2-inch OLED makes each track feel so immersive, and the stereo speakers can cover an entire room when set to maximum volume, just as long as you don’t cover them accidentally with your palms. Since the phone is so wide in landscape orientation, it’s easier to press virtual buttons that are farther apart.
One of the challenges of Ragnarok M: Eternal Love is finding a phone that won’t skip frames while in crowded areas with lots of action, and making sure it won’t overheat at the same time. The Mate 20 X does this better than the Razer Phone 2 thanks to its cooling system and more efficient Kirin 980 chipset. I also liked how this Huawei phone got warm only in one small portion of the rear, to the left of the camera module.
Alto’s Odyssey is nowhere near as resource-intensive as the previous two games, but it definitely demands a strong audio-visual phone to look good. However, one thing that prevents the Mate 20 X from offering the best-possible experience is its lack of a faster screen refresh rate. Unlike the ROG and Razer Phones, Huawei settled for 60Hz here, which is pedestrian for gamer standards. It’s apparent in games like Alto’s Odyssey, which benefit greatly from refresh rates of 90Hz or above.
Here’s another game that would’ve benefited from a faster refresh rate, as well as greater pixel density. Because the display is so large and there are only 2244 x 1080 pixels, I could see lots of jagged edges on Pokémon Go. You could also blame the developer for not optimizing it on larger screens, but this is something the Mate 20 X should’ve anticipated, as well.
Another minor quibble happens while playing in vertical orientation. When doing so, I often cover the speaker on the bottom with my pinkie finger, as shown above. If I avoid placing any part of my hand underneath, I then have a tough time keeping the phone stable for games like Dragon Ball Legends, which require lots of tapping action.
As for battery life — a vital factor for any situation — the Mate 20 X lasts like it’s made out of batteries. The 5000mAh capacity is plenty and goes for over a day even with lots of video watching and gaming. I could play ten hours straight on this thing and it’ll still have over 20 percent left to call my mom and send that last Slack message of the day.
Does it take forever to charge, though? Not at all. Despite having a slower 22.5W SuperCharge adapter compared to the Pro’s 40W charger, I could still take the Mate 20 X from zero to full in one hour and 50 minutes, with the first 80 percent happening in the first hour alone. It’s just that last 20 percent that takes an additional 50 minutes.
From here on, everything else is pretty much like the Mate 20 and its Pro variant, from the processing power of the brand-new Kirin 980 chip to the class-leading cameras. You can read all about them in our dedicated Mate 20 and Mate 20 Pro reviews.
Here are some photos I took in between my gaming sessions. As you can see, they’re easily on the level of the more expensive Mate 20 Pro:
Is this your GadgetMatch?
As great as the Mate 20 X is in multiple aspects, its sheer size is enough of a deal-breaker to deter potential customers. I have relatively large hands but I literally can’t fully grasp this smartphone. Bigger isn’t always better.
However, if you must have the closest thing to a tablet that can handle any game with ease and kinda fit in your pocket, it doesn’t get much better than this. The loud speakers alone are worth the effort of carrying this beast around.
At the same time, the Mate 20 X squeezes itself into a tight spot. At SG$ 1,148, you may be better off getting the cheaper Mate 20 for its more pocketable dimensions; you could also add a little more for the curvier goodness of the Mate 20 Pro along with its faster charging and more convenient under-display fingerprint scanner.
Comparing it to other gamer-centric smartphones, the Mate 20 X has the clear advantage of having the best cameras of them all. Nothing else comes close, making this the best all-around device for both gaming and photography — a rare feat in the current market.
Editor’s note: Not mentioned in this review is Huawei’s newly released M-Pen. It turns this phone into a Galaxy Note competitor, although you’d have to carry the stylus with you since the Mate 20 X doesn’t have a dedicated slot for it. We didn’t get to test this, however.
Accessories
Razer fully unwraps these limited BLACKPINK Edition gaming gear
They are finally coming in your area!
Initially teased a month ago, the much-awaited BLACKPINK x Razer collab has finally been revealed for all the BLINKs to see (and purchase).
Hitting the ‘DEADLINE’
ICYMI, BLACKPINK (or K-Pop’s biggest female quartet composed of Jennie, Lisa, Rosé, and Jisoo) started their highly-anticipated ‘DEADLINE’ World Tour just last year.
With Razer’s signature dark black styling paired with BLACKPINK’s bold and iconic pink scheme, this collaboration felt like the perfect match.
Now, if you’re the type of BLINK who still has a severe sepanx (like yours truly), all these limited BLACKPINK-themed gaming gear by Razer might just be the cure.
That said, here are all the BLACKPINK Edition gaming accessories you should expect from the Singaporean-American gaming giant.
Ornata V3 Tenkeyless – BLACKPINK Edition
A low-profile RGB keyboard with clicky Mecha-Membrane switches.
DeathAdder Essential – BLACKPINK Edition
Gaming mouse with ergonic comfort and precision alongside mechanical switches and programmable buttons.
Gigantus V2 – Medium – BLACKPINK Edition
Razer’s smooth and durable mouse mat with that BLACKPINK flair
Enki X – BLACKPINK Edition
Badly-needed gaming chair for all-day comfort combined with BLACKPINK’s aesthetics — made for your marathon gaming sessions.
Pricing and Availability
Here are the SRP of the special Razer x BLACKPINK Edition gaming essentials:
- Ornata V3 Tenkeyless – BLACKPINK Edition = US$ 119.99
- DeathAdder Essential – BLACKPINK Edition = US$ 49.99
- Gigantus V2 – Medium – BLACKPINK Edition = US$ 29.99
- Enki X – BLACKPINK Edition = US$ 499.99
These will all be released worldwide (excluding Canada and Japan) by the 2nd quarter of 2026.
Currently, Razer has set-up a pop-up store in Hong Kong. BLINKs in the area can experience all the special gaming gear with dedicated photo zones in the scene.
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This popped right in time as BLACKPINK will hold the Hong Kong stop of their ‘DEADLINE’ tour for three straight days — from January 24 (Saturday) until January 26, 2026 (Monday).
Moreover, these might just be the perfect complement to the quatro’s upcoming ‘DEADLINE’ EP by February 27, 2026.
Might as well, an advanced 10th year anniversary gift this August 2026.
Gaming
Ubisoft cancels Prince of Persia remake, five other games
The company restructured into five different studios.
One to two decades ago, Ubisoft was one of my favorite game developers. From Assassin’s Creed to Splinter Cell to Prince of Persia, the company was a bastion for unique roleplaying experiences. Now, it feels like they’re tapping into old wells too many times. To try and rekindle the magic, Ubisoft has just restructured the company and, unfortunately, dropped or delayed some titles in development.
One of those canceled titles is the ill-fated Prince of Persia: The Sands of Time remake. The classic game was a bright spot for the studio prior to the rise of the Assassin’s Creed franchise. Back in 2020, Ubisoft announced a remake of the title. Sadly, it’s been in development hell with nary a peep from the studio. Now, it’s gone for good.
Besides Prince of Persia, Ubisoft also canceled five other titles but refused to name any of them. Plus, seven games were delayed. Though unnamed, one of those titles might be the rumored remake of Assassin’s Creed: Black Flag.
The restructuring itself sees Ubisoft split the work among five development teams (via VGC). Vantage Studios, one of those “creative houses,” will oversee Ubisoft’s tentpole franchises including Assassin’s Creed and Far Cry.
The second and third houses will work on competitive games (such as Rainbow Six Siege) and live-service games (such as For Honor), respectively. Meanwhile, the fourth house will handle narrative-driven titles such as Anno and Prince of Persia. Finally, the fifth will work on family-friendly titles such as Just Dance and Monopoly.
SEE ALSO: Ubisoft cancelled an Assassin’s Creed game about the Civil War
Gaming
Civilization VII coming to Apple Arcade this February 5th
Features optimized for iPhone, iPad
Sid Meier’s Civilization VII is getting an Apple Arcade Edition, dropping this February 5th on the gaming subscription service.
Developed by Behaviour Interactive and Firaxis Games, the latest entry to the Civilization series will now be enjoyed by those on Apple devices.
It will enable them to experience the strategic depth of building an empire to stand the test of time.
In Sid Meier’s Civilization VII, strategic decisions shape the identity of an evolving empire. Players rule as one of many legendary leaders from throughout history.
In the process, they will steer the course of their story by choosing a new civilization to represent their empire in each age of human advancement.
Players will construct cities and architectural wonders to expand territory. They will also improve civilization with technological breakthroughs, and conquer or cooperate with rival civilizations.
The Apple Arcade Edition of the game comes with new features. These include an exclusive mobile experience and intuitive touch controls optimized for iPhone and iPad.
For those interested, the Civilization VII Apple Arcade Edition’s App Store page is available here.
Earlier last year, the strategy title also released for VR, providing players with a new perspective on how to build their empire.
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