Gaming

Kobe is the cover of NBA 2K21 Mamba Forever Edition

For both current and next gen

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Give us a quick second as we wipe the tears off our faces. The third and final cover athlete for NBA 2K21 is Kobe Bryant. Instead of being called the Legend Edition, it will be aptly named Mamba Forever Edition.

The Mamba Forever Edition will be available in both current gen and next gen consoles. On the current gen cover, Kobe is shown wearing the No. 8 jersey displaying the peak of his athleticism. On the next gen cover, he’s seen wearing the No. 24 jersey in a scene during his final game where he scored 60 points.

2K says the covers are a celebration of the late athlete’s lifetime achievement and basketball excellence. He passed away in a tragic accident earlier in 2020 with his daughter Gigi Bryant and seven others.

Kobe was the cover athlete for NBA 2K10, the Legend Edition of NBA 2K17.

Damian Lillard and Zion Williamson were revealed as the covers for the current gen and next-gen standard editions respectively.

NBA 2K21 will feature MyTEAM Cross-Progression and a Shared VC Wallet within the same console family (PS4 to PS5, Xbox One to Xbox Series X).

MyTEAM Cross-Progression enables all MyTEAM Points, Tokens, cards and progress to be shared on both current and next-generation versions of NBA 2K21 in the same console family. Similarly, the Shared VC Wallet means any earned or purchased VC is accessible across both current and next-generation versions of NBA 2K21 in the same console family.

Pricing and availability

NBA 2K21 will be available on current-generation platforms on September 4, 2020 and is available for pre-order today. NBA 2K21 will be available for PhP 3,190 (US$59.99) on current-generation platforms.

It will also be available on PlayStation 5 and Xbox Series X as a launch title this holiday. The PlayStation 5 and Xbox Series X version of NBA 2K21 will be available for PhP 3,690 (US$ 69.99).

The NBA 2K21 Mamba Forever Edition will be available for PhP 5,390 (US$ 99.99) for both current and next-generation platforms.

It includes dual-access where purchasing Mamba Forever Edition on either current or next-generation platforms provides a copy of the standard edition game on the other generation at no additional cost, within the same console family.

A full breakdown of pre-order details is available at NBA 2K’s website.

NBA 2K will release additional announcements and news about NBA 2K21 including the soundtrack reveal, first looks at gameplay and features for both current and next-generation versions of NBA 2K21, 2K Day celebration and much more.

Gaming

Forspoken review: Outspoken with little to speak of

Wait for a sale

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Forspoken

It doesn’t take a lot to create a decent roleplaying game. All you need is a fish-out-of-water character, a vast open map, and a seemingly endless list of objectives. Though it has all three, Forspoken struggles to keep up with its pretenses as a Western roleplaying game.

First, the good

Credit to where it’s due, Forspoken is a fun game for the first few sections. Exploring the incredibly huge map with magical parkour is enjoyable. Eclipsed only by Elden Ring’s Torrent, magic parkour is one of the most innovative ways to quickly traverse large distances, especially after learning more advanced techniques.

Likewise, fighting balanced enemies with limited powers provides enough of a challenge to keep players on their toes in Athia. Neither the player nor the first enemies feel overpowered.

Unfortunately, the game’s novelty quickly evaporates after you figure out that you have to repeat the same motions dozens upon dozens of times. Forspoken’s map is much larger than it ever should have been. Though abundant in number, every point of interest is separated by large distances, some platforming challenges, and a battle sequence. The greater map is empty. Do this over and over, and the game gets stale quick. With adequate rewards, this shouldn’t be a problem, but Forspoken also suffers from a communication issue.

A communication issue

For most roleplaying games, completing an objective on the map usually nets palpable rewards for the player: a significant experience boost, new skills, new gear, or a bag of loot. An open-world game necessitates a lot of exploring. Even if a game is repetitive, earning substantial rewards is satisfying, at least. Forspoken does not have this — not in an easily discernible way, at least.

Treasure chests, which account for most of the points of interest on the map, reward players with a litany of crafting materials. Most of which will go unused because the game doesn’t easily tell players how to use them. After a dozen hours of collecting materials, I had a wealthy cache of each ingredient to make practically anything. Even then, I had little idea where each one went.

The map’s major rewards — new cloaks, new nail arts, and experience — also do little to explain how Frey improves with each completed objective. Clearing out an enemy camp, for example, rewards players with +1 magic. The game does not tell you how much damage that conveys. Certainly, after completing a few of these, Frey feels stronger, but it’s not easy to see how much stronger, especially when most enemies are bullet sponges with absurd health pools anyway.

Plus, these don’t even scratch the surface of objectives wherein the main reward is literally just a lore dump you have to read from a menu.

Forspoken

Difficulty shouldn’t always mean more enemies

Another issue with clearing out Athia’s large map is how Forspoken handles difficulty. Though there are options to adjust difficulty, the game relies on a limited bag of tricks to make it more difficult for players: increasing enemy health and quantity. In moderation, relying on this strategy works. However, Forspoken does this to an obnoxious level.

Prepare to fight five mini-bosses in one encounter for a lore entry. What compounds this issue more is an insane enemy health pool which causes encounters to last a lot longer than they should. One mini-boss encounter took me 15 minutes, even with appropriately leveled gear and the right spells.

Because of the sheer number of enemies, an encounter can stun-lock Frey for an absurd amount of time. The player can hardly prevent this since it relies on chance. Despite offering a wide array of moves, the risk of knockbacks shoehorn players into a slow run-and-gun tactic (which might not even play into an enemy’s weaknesses), instead of using each ability to the max.

On paper, Forspoken’s combat offers a fluid way to take down enemies by seamlessly switching between spells and moving through the battlefield with magic parkour. Unfortunately, an imbalance in enemy strategies bogs the game down in prolonged sequences that often reward players with only middling boosts.

Forspoken

A lack of optimization

For a game released on modern hardware, Forspoken took a while to launch. The game was delayed a few times. Given how delays often work, you’d think that it would release in a fairly optimized state. It’s not.

Though I haven’t hit major game-breaking bugs, there were a number of performance dips throughout the game. Even on performance-focused settings, framerates dropped to a standstill when there were high particle effects on screen. Frey constantly clipped through the terrain and found herself stuck on finnicky edges (which sometimes required reloading from previous saves).

The game is also dragged down by numerous cutscenes. Though not a bug per se, it’s not a great sign of optimization that the game has to pause for a cutscene just to show enemies arriving. For a game featuring fluid movement and combat, Forspoken often takes players out of the action by pausing for unnecessary cutscenes.

Forspoken

Better on sale

Overall, Forspoken is persistently flawed. However, amid the game’s shortcomings, the title still has an exciting combat and movement system. Plus, if you disregard the tedious open world, Forspoken’s linear story, featuring the wide range of abilities, are enjoyable. My interest always bounces back after beating one of the game’s main bosses.

Still, it’s hard to call Forspoken a game worthy of its AAA price tag. It might be better to wait for a discount.

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Gaming

The free PlayStation Plus Collection is going away

Iconic titles will no longer be available

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Gaming subscriptions have brought a wave of notable titles to gamers on several platforms. However, as streaming platforms have shown as of late, subscription-locked content can disappear in an instant. In a surprise move, Sony is putting an end to its iconic PlayStation Plus Collection.

Back in 2020, Sony’s subscription service added the PlayStation Plus Collection, an easy way to play all of the most iconic titles of the past era. By paying for the monthly fee, players can access titles such as God of War and Bloodborne.

Surprisingly, Sony has announced that PlayStation Plus will no longer offer the PlayStation Plus Collection starting on May 9. Before then, subscribers can avail themselves of the titles and keep them in their libraries. Players who do so before May will keep their access to them as long as they are a subscriber.

After May 9, the subscription service will no longer offer these titles for free. Players have to buy them individually.

The cancellation is a monumental change for the subscription service. The current games catalog already features a revolving series of titles changing monthly. The Collection, which has featured the platform’s bestsellers over the years, was thought to be untouchable. It already made the price of admission worth it. That’s no longer the case.

The Collection, as it is now, includes: Batman: Arkham Knight, Battlefield 1, Bloodborne, Call of Duty: Black Ops 3, Crash Bandicoot: N-Sane Trilogy, Days Gone, Detroit: Become Human, Fallout 4, Final Fantasy XV: Royal Edition, God of War, Infamous: Second Son, Monster Hunter: World, Mortal Kombat X, Persona 5, Ratchet & Clank, Resident Evil VII, The Last Guardian, The Last of Us Remastered, Uncharted 4: A Thief’s End, and Until Dawn.

SEE ALSO: It’s easier to get a PlayStation 5 now, Sony says

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Gaming

Sony, Xbox, Nintendo are skipping E3 2023

Might hold their own events

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E3 used to be one of the most anticipated showcases for the gaming community. However, since the pandemic, the event’s impact gradually shrank especially because of in-person cancellations. Now, despite the return of in-person events, E3 still has a massive uphill climb to bounce back from the past. This year, Sony, Microsoft, and Nintendo have officially pulled out from the event.

For the first time in four years, E3 is holding an in-person event at the Los Angeles Convention Center this June. Unfortunately, according to IGN, three of the biggest companies to grace the show floor will not make an appearance for the event this year.

In an interview with the source, Microsoft says that Xbox will still hold a showcase around the same time. However, the company will likely skip the floor itself and hold its event concurrently in another location.

IGN also reports that Sony and Nintendo will follow in Microsoft’s footsteps and skip E3 this year. Nintendo usually holds its own Direct events online. Holding its own outside of an in-person event is just what you’d expect for the Switch’s growing library of games.

Sony, on the other hand, has not shared any official plans during June’s showcase yet. If anything, the PlayStation 5 is in for an optimistic year, given the console’s upcoming games. An exclusive event sounds possible, too.

SEE ALSO: E3 is finally returning to in-person events next year

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