Gaming
Nickelodeon All-Star Brawl then and now: A work in progress
It could be the perfect competitor for what it’s worth
Back in October 2021, our childhood came calling with the release of Nickelodeon All-Star Brawl for current and next-gen consoles. Safe to say, our favorite Nickelodeon stars want to step into the realm of fighting games that resemble something very familiar to everyone at this point. Of course, I even went out of my way to claim that this game is “Super Smash Bros. but with Spongebob and Patrick.”
Even early on, I wouldn’t be wrong about making that statement. From the gameplay, stage design, to battle strategies, it’s a Smash clone through and through. Yet, it supposedly finds ways to be a bit different than the very game it’s imitating. So, for this review, we’re doing things a bit differently to see whether this game truly is worth giving a shot.
Smashing your way to victory
In every basic aspect of platform fighting games, Nickelodeon All-Star Brawl is clearly much like Smash Bros. and I honestly don’t blame it for being that way. In terms of overall combat mechanics, it nails every basic command that seasoned Smash players know and love/hate. Of course, in both games, the aim of the game remains the same: fight to the death, last fighter standing wins… you know the drill.
Although, there are things that All-Star Brawl does differently that makes it rather beginner-friendly on the onset. For starters, I felt there was less RNG built into this game with the lack of objects you can throw at each other. Instead, this game opts to include the objects as individual character projectiles, which you can defend against rather easily.
Secondly, the stages you play in also offer a variety of easy-to-move-around battlefields to areas where you will surely fall off if you’re not careful. Also, there are stages with elements that can affect you and your enemies, but don’t instantly kill you in the most random way possible. With all of these, it allows new players to try and learn the ins and outs of the game without being a total rage-fest from start to finish.
Familiar faces to the 90s Nick kids
This is, in my opinion, the biggest selling point of the game: the characters themselves. Honestly, this game brought back so many memories of my childhood that fighting as either SpongeBob SquarePants or Danny Phantom brought a smile to my face. During its launch, the game had 20 playable characters from across 13 different Nickelodeon-owned franchises, which is a good number to start.
Each character has its own unique set of moves that reference their attitudes and behaviors in their own respective franchises. From Sandy Cheeks’ high-powered karate chop to Nigel Thornberry’s “mmm smashing, yes” techniques, the game represents these characters quite well. I mean, they even have that SpongeBob meme as a taunt, so that’s a win in my book!
Granted, of course, there are some characters from newer franchises added in there for a more diverse cast. After all, this is a kids game with the same premise as Smash Bros.; if kids grew up watching Nickelodeon instead of playing Nintendo games, this is one way to get them to play this game with their friends and family members.
Initial outlook after the hype
Overall, Nickelodeon All-Star Brawl provides a rather similar take on platform fighting games like Smash Bros., but it tries to be its own thing. When you look past all the glaring similarities in game mechanics and stage design, this game presents a different experience solely riding on the cast of characters you have at your disposal. Sure, it’s not Mario vs. Pikachu, but you can recreate that SpongeBob vs. Patrick fight over and over again.
I’m not exactly as high on it with other games because of the other title it’s competing against. I know it has a long way to go if it wants to compete against something like Super Smash Bros. two weeks into release. However, I still think that this is a good start for a game that wants to rival arguably the most popular platform fighting game of this generation.
Although, this was two weeks since release. I decided to play this game again after a few months, not knowing if anything had changed since then.
Four months later, how does it stack up?
To this game’s credit, four months later, it maintained everything I noted on since its release. In essence, it’s still a platform fighting game with Nickelodeon characters at center stage. This time around, there are things I’d like to call out after this game gained numerous patch notes and underwent several changes along the way.
Improved gameplay with all the patches
If I’m being honest, early on, I felt that the games finished rather too easily or too quickly thanks in part to the gameplay mechanics. I noted several characters with attacks that seemed completely broken in terms of damage and hit boxes, that a timer simply didn’t matter. Also, some stages were not exactly easy to compete in, especially when literally anything can hit you (ehem, Powdered Toast Trouble).
With four months worth of patches, I genuinely felt the match times got a bit longer, the characters dealt balanced damage, but the maps still felt like a chore to move around. Of course, I felt this had to be done especially if there are characters that genuinely felt overpowered to use (SpongeBob and Ren and Stimpy, in my opinion).
Also, I want to touch on online play as well, considering I didn’t really do this within the first two weeks of launch. Honestly, I’m glad I started playing online now rather than before because of the gameplay improvements, plus I could actually queue with people this time.
But why keep the character count scarce all this time?
Although, one of the biggest gripes I had in the four months since I last played was the lack of new characters introduced. As of the time of writing, Nickelodeon All-Star Brawl added a grand total of TWO new characters for free via DLC: Garfield and Shredder from TMNT. I understand that they worked on everyone else in between, but there were so many opportunities to include other characters into the roster.
On the top of my head, you can put Squidward Tentacles and Arnold in there, since they’re also iconic and rather popular Nickelodeon characters. Also, there are other storied franchises that deserve inclusion, with characters from The Fairly OddParents, The Adventures of Jimmy Neutron, Boy Genius, The Angry Beavers, and Chalkzone, among others.
Sure, there will be future updates that might have these characters in the pipeline, but I honestly felt that they could have done so much in four months. If you want to rival Smash Bros., beef up the roster to add more madness to the brawl!
So, is it worth playing all this time?
I said it before, and I’ll say it again: Nickelodeon All-Star Brawl is a rather unique take on a platform fighting game mostly because of the characters you play with. In terms of the gameplay formula, Super Smash Bros. really set the tone for every other publisher out there that wants to create something similar. In essence, All-Star Brawl became another one of its clones that I still think comes close compared to others.
After playing this game again after four months, I would still call it a work in progress — and that’s a good thing. In terms of what it lacks compared to its rival, I think there’s still so much room to grow and so much time to do so. Gameplay-wise, it’s still exciting and heart-pounding (and possibly controller-smashing, too).
I still urge you to give this game a try, especially if you don’t have a Nintendo Switch and something like Brawlhalla doesn’t suit you. Yes, it still has a lot of catching up to do, but this game still deserves some recognition for doing things a bit differently.
Gaming
Overwatch reinvents itself with a new story and five new heroes
And it’s not “Overwatch 2” anymore.
Overwatch 2 was not a disaster for the popular multiplayer shooter franchise. It did, however, make the game more polarizing. For 2026, Blizzard is shaking things up once again, starting by dropping the “2” from Overwatch 2.
During its scheduled showcase, the new-and-improved Overwatch will feature annual storylines that will keep the game fresh for years to come. The system will go live on February 10. By then, the year-long event called Reign of Talon will start with Season 1.
As the name suggests, this year will be all about the villain-coded Talon organization, and it’s going to be more story-driven. Right off the bat, a new cinematic sees Vendetta seemingly kill Doomfist and take over the leadership of Talon.
Blizzard says that the year will see ten new characters introduced to the roster. In fact, five of those will already be playable starting in Season 1.
Without a doubt, the highlight character for this round is the formerly cancelled Jetpack Cat. The character was first rumored all the way back in 2017 but will now be fully playable this season. The flying feline hero is a support character that can hook another hero to a location while healing them. Their ultimate reverses this by having them crash land onto enemies and then hooking one to, ideally, drop them off the map.
Jetpack Cat will join four other heroes. Anran, who is also affiliated with the Overwatch faction, deals fire damage. Domina, who, along with the next three heroes, works with Talon, is a shield-based tank. Emre imagines an evil version of Soldier: 76. Finally, Mizuki is a Talon-affiliated healer.
Besides a new story and heroes, Overwatch will feature new game modes and improvements across the board. The new Season 1 starts on February 10.
Gaming
The Nintendo Switch is now Nintendo’s best-selling console ever
Meanwhile, the Switch 2 just crossed 17 million units sold.
The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.
Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.
For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.
The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.
With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.
To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.
SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle
Gaming
New Civilization VII update will address everyone’s biggest issue
Soon, everyone can play as a single Civ.
Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.
Playing as a single Civ
Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.
Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.
Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.
The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.
Reworked victory conditions
Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.
Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.
Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.
Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.
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