Gaming
Nickelodeon All-Star Brawl then and now: A work in progress
It could be the perfect competitor for what it’s worth
Back in October 2021, our childhood came calling with the release of Nickelodeon All-Star Brawl for current and next-gen consoles. Safe to say, our favorite Nickelodeon stars want to step into the realm of fighting games that resemble something very familiar to everyone at this point. Of course, I even went out of my way to claim that this game is “Super Smash Bros. but with Spongebob and Patrick.”
Even early on, I wouldn’t be wrong about making that statement. From the gameplay, stage design, to battle strategies, it’s a Smash clone through and through. Yet, it supposedly finds ways to be a bit different than the very game it’s imitating. So, for this review, we’re doing things a bit differently to see whether this game truly is worth giving a shot.
Smashing your way to victory
In every basic aspect of platform fighting games, Nickelodeon All-Star Brawl is clearly much like Smash Bros. and I honestly don’t blame it for being that way. In terms of overall combat mechanics, it nails every basic command that seasoned Smash players know and love/hate. Of course, in both games, the aim of the game remains the same: fight to the death, last fighter standing wins… you know the drill.
Although, there are things that All-Star Brawl does differently that makes it rather beginner-friendly on the onset. For starters, I felt there was less RNG built into this game with the lack of objects you can throw at each other. Instead, this game opts to include the objects as individual character projectiles, which you can defend against rather easily.
Secondly, the stages you play in also offer a variety of easy-to-move-around battlefields to areas where you will surely fall off if you’re not careful. Also, there are stages with elements that can affect you and your enemies, but don’t instantly kill you in the most random way possible. With all of these, it allows new players to try and learn the ins and outs of the game without being a total rage-fest from start to finish.
Familiar faces to the 90s Nick kids
This is, in my opinion, the biggest selling point of the game: the characters themselves. Honestly, this game brought back so many memories of my childhood that fighting as either SpongeBob SquarePants or Danny Phantom brought a smile to my face. During its launch, the game had 20 playable characters from across 13 different Nickelodeon-owned franchises, which is a good number to start.
Each character has its own unique set of moves that reference their attitudes and behaviors in their own respective franchises. From Sandy Cheeks’ high-powered karate chop to Nigel Thornberry’s “mmm smashing, yes” techniques, the game represents these characters quite well. I mean, they even have that SpongeBob meme as a taunt, so that’s a win in my book!
Granted, of course, there are some characters from newer franchises added in there for a more diverse cast. After all, this is a kids game with the same premise as Smash Bros.; if kids grew up watching Nickelodeon instead of playing Nintendo games, this is one way to get them to play this game with their friends and family members.
Initial outlook after the hype
Overall, Nickelodeon All-Star Brawl provides a rather similar take on platform fighting games like Smash Bros., but it tries to be its own thing. When you look past all the glaring similarities in game mechanics and stage design, this game presents a different experience solely riding on the cast of characters you have at your disposal. Sure, it’s not Mario vs. Pikachu, but you can recreate that SpongeBob vs. Patrick fight over and over again.
I’m not exactly as high on it with other games because of the other title it’s competing against. I know it has a long way to go if it wants to compete against something like Super Smash Bros. two weeks into release. However, I still think that this is a good start for a game that wants to rival arguably the most popular platform fighting game of this generation.
Although, this was two weeks since release. I decided to play this game again after a few months, not knowing if anything had changed since then.
Four months later, how does it stack up?
To this game’s credit, four months later, it maintained everything I noted on since its release. In essence, it’s still a platform fighting game with Nickelodeon characters at center stage. This time around, there are things I’d like to call out after this game gained numerous patch notes and underwent several changes along the way.
Improved gameplay with all the patches
If I’m being honest, early on, I felt that the games finished rather too easily or too quickly thanks in part to the gameplay mechanics. I noted several characters with attacks that seemed completely broken in terms of damage and hit boxes, that a timer simply didn’t matter. Also, some stages were not exactly easy to compete in, especially when literally anything can hit you (ehem, Powdered Toast Trouble).
With four months worth of patches, I genuinely felt the match times got a bit longer, the characters dealt balanced damage, but the maps still felt like a chore to move around. Of course, I felt this had to be done especially if there are characters that genuinely felt overpowered to use (SpongeBob and Ren and Stimpy, in my opinion).
Also, I want to touch on online play as well, considering I didn’t really do this within the first two weeks of launch. Honestly, I’m glad I started playing online now rather than before because of the gameplay improvements, plus I could actually queue with people this time.
But why keep the character count scarce all this time?
Although, one of the biggest gripes I had in the four months since I last played was the lack of new characters introduced. As of the time of writing, Nickelodeon All-Star Brawl added a grand total of TWO new characters for free via DLC: Garfield and Shredder from TMNT. I understand that they worked on everyone else in between, but there were so many opportunities to include other characters into the roster.
On the top of my head, you can put Squidward Tentacles and Arnold in there, since they’re also iconic and rather popular Nickelodeon characters. Also, there are other storied franchises that deserve inclusion, with characters from The Fairly OddParents, The Adventures of Jimmy Neutron, Boy Genius, The Angry Beavers, and Chalkzone, among others.
Sure, there will be future updates that might have these characters in the pipeline, but I honestly felt that they could have done so much in four months. If you want to rival Smash Bros., beef up the roster to add more madness to the brawl!
So, is it worth playing all this time?
I said it before, and I’ll say it again: Nickelodeon All-Star Brawl is a rather unique take on a platform fighting game mostly because of the characters you play with. In terms of the gameplay formula, Super Smash Bros. really set the tone for every other publisher out there that wants to create something similar. In essence, All-Star Brawl became another one of its clones that I still think comes close compared to others.
After playing this game again after four months, I would still call it a work in progress — and that’s a good thing. In terms of what it lacks compared to its rival, I think there’s still so much room to grow and so much time to do so. Gameplay-wise, it’s still exciting and heart-pounding (and possibly controller-smashing, too).
I still urge you to give this game a try, especially if you don’t have a Nintendo Switch and something like Brawlhalla doesn’t suit you. Yes, it still has a lot of catching up to do, but this game still deserves some recognition for doing things a bit differently.
Gaming
AMD FSR Upscaling 4.1 now available for Radeon RX 7000 Series
Update drops earlier than expected, powering more than 300 supported games
PC and handheld gamers can officially skip the wait, as AMD has launched its FSR 4.1 upscaling technology for Radeon RX 7000 series (RDNA 3) GPUs.
Computing and Graphics Group Senior Vice President and GM Jack Huynh made the announcement on X (formerly Twitter). This development brings machine learning powered gaming to millions of players across more than 300 games.
By downloading the latest AMD Software: Adrenalin Edition 26.6.2 driver, users can unlock the new AI upscaling suite on existing RX 7000 series desktop graphics cards.
(The driver can be downloaded here.)
The update drastically sharpens image reconstruction, delivers far superior temporal stability, and keeps motion ghosting to an absolute minimum. That’s across a massive library of supported titles.
Beyond optimized frame rates out of the gate for those two blockbusters, the release packs vital architecture stability improvements and bug fixes for the broader Radeon ecosystem.
Huynh added that AMD is actively engineering lightweight machine learning models to expand FSR 4.1 optimizations to a wider base of gamers. More details are to come.
Moreover, the driver for the FSR 4.1 upscaling technology will deliver day-one support for two highly anticipated releases: Assassin’s Creed Black Flag Resynced and DOOM: The Dark Ages | Revelations.
if you are wielding an RDNA 3 desktop rig or an RDNA 3-powered handheld, like the ROG Ally X or Lenovo Legion GO, simply open up the AMD Software suite, get the update, and test the new AI tech.
Gaming
GTA VI: New images unveiled as pre-order details, price finally announced
Highly-anticipated title to launch on November 19 for PS5, Xbox Series X|S
Grand Theft Auto VI finally has a price. The highly-anticipated upcoming installment in the series is set to launch on November 19 on PlayStation 5 and Xbox Series X|S.
Pre-orders will begin on midnight, June 25. Available versions are the Standard Edition at US$ 79.99 and the Ultimate Edition at US$ 99.99.
The Ultimate Edition amplifies the single player experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.
Here are some newly-released exclusive images:
Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will also get the Vintage Vice City Pack.
This is a collection of items that flash back to when the neon burned brightest:
Players who pre-order digital versions of GTA VI will be able to begin pre-loading on November 12. This is to ensure they are able to play at launch on November 19.
The physical version, which contains a download code inside the box, will be available starting November 12 as well to support pre-loading.
Gaming
ASUS brings 2026 ROG Zephyrus Duo, G16, and G14 to the Philippines
New Zephyrus laptops arrive
ASUS Republic of Gamers has announced the Philippine availability and pricing of its 2026 ROG Zephyrus lineup.
Headlining the range is the new ROG Zephyrus Duo, joined by refreshed versions of the Zephyrus G16 and Zephyrus G14. The latest models feature Intel Core Ultra processors, NVIDIA GeForce RTX 50 Series Laptop GPUs, upgraded cooling systems, and ROG Nebula HDR OLED displays.
The lineup is available through authorized retailers starting June 24, 2026.
ROG Zephyrus Duo introduces dual-screen gaming
The 2026 ROG Zephyrus Duo (GX651AX) is billed as the world’s first 16-inch dual-screen gaming laptop.
It features two 16-inch 16:10 touch displays with 120Hz refresh rates. Together, they provide up to 32 inches of combined screen space for multitasking, content creation, streaming, and gaming.
The primary display is a 3K ROG Nebula HDR OLED panel with up to 1,100 nits peak brightness, Dolby Vision HDR support, and 100 percent DCI-P3 color coverage.
A new 320-degree kickstand hinge enables multiple usage modes, including Laptop Mode, Dual-Screen Mode, Book Mode, Tent Mode, and Sharing Mode. ASUS ScreenXpert software manages display layouts and transitions between modes.
Powering the device are an Intel Core Ultra 9 386H processor, NVIDIA GeForce RTX 5090 Laptop GPU, 64GB LPDDR5X memory, and 2TB SSD storage.
ROG Zephyrus Duo price in the Philippines
ROG Zephyrus Duo GX651AX-SR071WSM (RTX 5090, 64GB RAM, 2TB SSD) — PhP 559,995
The laptop comes bundled with an ASUS Pen 3.0, ROG Universal Backpack, ROG Gladius III Gaming Mouse, and ASUS warranty package.
ROG Zephyrus G16 gets RTX 5090 option
The refreshed ROG Zephyrus G16 (GU606) retains its slim aluminum chassis, measuring 1.49cm thick and weighing 1.85kg.
Configurations include up to an Intel Core Ultra 9 386H processor and NVIDIA GeForce RTX 5090 Laptop GPU with up to 160W TGP. ASUS says the laptop supports NVIDIA DLSS 4 and Multi-Frame Generation technologies.
The 16-inch display uses a 2.5K ROG Nebula HDR OLED panel with a 240Hz refresh rate, VESA DisplayHDR True Black certification, and NVIDIA G-SYNC support.
Battery life is rated at up to 22 hours of video playback, while ROG Intelligent Cooling combines Tri-Fan Technology, liquid metal, and expanded ventilation for sustained performance.
ROG Zephyrus G16 prices in the Philippines
- ROG Zephyrus G16 GU606AR-TB061WSM (RTX 5070 Ti, 32GB RAM, 1TB SSD) — PhP 289,995
- ROG Zephyrus G16 GU606AX-TB084WSM (RTX 5090, 32GB RAM, 2TB SSD) — PhP 429,995
Both variants include an ROG Exclusive Sleeve and ROG Strix Impact Gaming Mouse.
ROG Zephyrus G14 focuses on portability
The ROG Zephyrus G14 (GU405) continues to target gamers who want a more compact machine.
It measures 1.59cm thin and weighs 1.5kg. Despite its size, ASUS equips the laptop with up to an Intel Core Ultra 9 386H processor and NVIDIA GeForce RTX 5080 Laptop GPU with up to 130W TGP.
The device sports a 14-inch 3K ROG Nebula HDR OLED display with a 120Hz refresh rate, NVIDIA G-SYNC support, and VESA DisplayHDR True Black 1000 certification.
ASUS also redesigned the thermal system with thicker heat pipes, additional copper fins, and improved ventilation to boost cooling performance.
ROG Zephyrus G14 prices in the Philippines
- ROG Zephyrus G14 GU405AP-SY057WSM (RTX 5070, 16GB RAM, 1TB SSD) — PhP 224,995
- ROG Zephyrus G14 GU405AW-SY069WSM (RTX 5080, 32GB RAM, 1TB SSD) — PhP 324,995
Each model ships with an ROG Exclusive Sleeve and ROG Strix Impact Gaming Mouse.
Warranty and launch promos
All 2026 ROG Zephyrus laptops sold locally come with ASUS’ No. 1 Quality & Service Program. This includes a three-year international and local warranty, one-year accidental damage protection, and Premium Care support.
Buyers also receive a gaming mouse, three months of PC Game Pass, an Office 2024 lifetime license, one year of Microsoft 365 Basic with 100GB cloud storage, and up to 700GB of ASUS Cloud Storage.
Meanwhile, the new ROG Slash Collection 4.0 accessories, including the Slash Backpack 4.0 and Slash Sling Bag 4.0, will arrive in select ROG stores starting July 2026.
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