Nickelodeon All-Star Brawl Nickelodeon All-Star Brawl

Gaming

Nickelodeon All-Star Brawl then and now: A work in progress

It could be the perfect competitor for what it’s worth

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Back in October 2021, our childhood came calling with the release of Nickelodeon All-Star Brawl for current and next-gen consoles. Safe to say, our favorite Nickelodeon stars want to step into the realm of fighting games that resemble something very familiar to everyone at this point. Of course, I even went out of my way to claim that this game is “Super Smash Bros. but with Spongebob and Patrick.”

Even early on, I wouldn’t be wrong about making that statement. From the gameplay, stage design, to battle strategies, it’s a Smash clone through and through. Yet, it supposedly finds ways to be a bit different than the very game it’s imitating. So, for this review, we’re doing things a bit differently to see whether this game truly is worth giving a shot.

Smashing your way to victory

In every basic aspect of platform fighting games, Nickelodeon All-Star Brawl is clearly much like Smash Bros. and I honestly don’t blame it for being that way. In terms of overall combat mechanics, it nails every basic command that seasoned Smash players know and love/hate. Of course, in both games, the aim of the game remains the same: fight to the death, last fighter standing wins… you know the drill.

Nickelodeon All-Star Brawl

6 KOs, though!

Although, there are things that All-Star Brawl does differently that makes it rather beginner-friendly on the onset. For starters, I felt there was less RNG built into this game with the lack of objects you can throw at each other. Instead, this game opts to include the objects as individual character projectiles, which you can defend against rather easily.

Nickelodeon All-Star Brawl

Who is the true master of karate?

Secondly, the stages you play in also offer a variety of easy-to-move-around battlefields to areas where you will surely fall off if you’re not careful. Also, there are stages with elements that can affect you and your enemies, but don’t instantly kill you in the most random way possible. With all of these, it allows new players to try and learn the ins and outs of the game without being a total rage-fest from start to finish.

Familiar faces to the 90s Nick kids

This is, in my opinion, the biggest selling point of the game: the characters themselves. Honestly, this game brought back so many memories of my childhood that fighting as either SpongeBob SquarePants or Danny Phantom brought a smile to my face. During its launch, the game had 20 playable characters from across 13 different Nickelodeon-owned franchises, which is a good number to start.

Nickelodeon All-Star Brawl

Original 20 characters from the game’s launch back in October

Each character has its own unique set of moves that reference their attitudes and behaviors in their own respective franchises. From Sandy Cheeks’ high-powered karate chop to Nigel Thornberry’s “mmm smashing, yes” techniques, the game represents these characters quite well. I mean, they even have that SpongeBob meme as a taunt, so that’s a win in my book!

Granted, of course, there are some characters from newer franchises added in there for a more diverse cast. After all, this is a kids game with the same premise as Smash Bros.; if kids grew up watching Nickelodeon instead of playing Nintendo games, this is one way to get them to play this game with their friends and family members.

Initial outlook after the hype

Overall, Nickelodeon All-Star Brawl provides a rather similar take on platform fighting games like Smash Bros., but it tries to be its own thing. When you look past all the glaring similarities in game mechanics and stage design, this game presents a different experience solely riding on the cast of characters you have at your disposal. Sure, it’s not Mario vs. Pikachu, but you can recreate that SpongeBob vs. Patrick fight over and over again.

You can mix Timed and Stock battle rules together for quicker matches

I’m not exactly as high on it with other games because of the other title it’s competing against. I know it has a long way to go if it wants to compete against something like Super Smash Bros. two weeks into release. However, I still think that this is a good start for a game that wants to rival arguably the most popular platform fighting game of this generation.

Although, this was two weeks since release. I decided to play this game again after a few months, not knowing if anything had changed since then.

Four months later, how does it stack up?

To this game’s credit, four months later, it maintained everything I noted on since its release. In essence, it’s still a platform fighting game with Nickelodeon characters at center stage. This time around, there are things I’d like to call out after this game gained numerous patch notes and underwent several changes along the way.

Improved gameplay with all the patches

Nickelodeon All-Star Brawl

This game only allows a maximum of four players for all battle modes

If I’m being honest, early on, I felt that the games finished rather too easily or too quickly thanks in part to the gameplay mechanics. I noted several characters with attacks that seemed completely broken in terms of damage and hit boxes, that a timer simply didn’t matter. Also, some stages were not exactly easy to compete in, especially when literally anything can hit you (ehem, Powdered Toast Trouble).

With four months worth of patches, I genuinely felt the match times got a bit longer, the characters dealt balanced damage, but the maps still felt like a chore to move around. Of course, I felt this had to be done especially if there are characters that genuinely felt overpowered to use (SpongeBob and Ren and Stimpy, in my opinion).

Also, I want to touch on online play as well, considering I didn’t really do this within the first two weeks of launch. Honestly, I’m glad I started playing online now rather than before because of the gameplay improvements, plus I could actually queue with people this time. 

But why keep the character count scarce all this time?

Although, one of the biggest gripes I had in the four months since I last played was the lack of new characters introduced. As of the time of writing, Nickelodeon All-Star Brawl added a grand total of TWO new characters for free via DLC: Garfield and Shredder from TMNT. I understand that they worked on everyone else in between, but there were so many opportunities to include other characters into the roster.

Shredder from Teenage Mutant Ninja Turtles; added to the game from the February update

On the top of my head, you can put Squidward Tentacles and Arnold in there, since they’re also iconic and rather popular Nickelodeon characters. Also, there are other storied franchises that deserve inclusion, with characters from The Fairly OddParents, The Adventures of Jimmy Neutron, Boy Genius, The Angry Beavers, and Chalkzone, among others.

Initial selection of stages from the game’s launch; hope they could add more later on!

Sure, there will be future updates that might have these characters in the pipeline, but I honestly felt that they could have done so much in four months. If you want to rival Smash Bros., beef up the roster to add more madness to the brawl!

So, is it worth playing all this time?

I said it before, and I’ll say it again: Nickelodeon All-Star Brawl is a rather unique take on a platform fighting game mostly because of the characters you play with. In terms of the gameplay formula, Super Smash Bros. really set the tone for every other publisher out there that wants to create something similar. In essence, All-Star Brawl became another one of its clones that I still think comes close compared to others.

After playing this game again after four months, I would still call it a work in progress — and that’s a good thing. In terms of what it lacks compared to its rival, I think there’s still so much room to grow and so much time to do so. Gameplay-wise, it’s still exciting and heart-pounding (and possibly controller-smashing, too).

I still urge you to give this game a try, especially if you don’t have a Nintendo Switch and something like Brawlhalla doesn’t suit you. Yes, it still has a lot of catching up to do, but this game still deserves some recognition for doing things a bit differently.

Gaming

Stellar Blade review: Strenuous but Stylish

Alluring beyond visuals

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Stellar Blade

We didn’t have the best impression of Stellar Blade after spending time with the demo. Unlike certain players who poured a full game’s length of hours playing, our reception was lukewarm due to various reasons. But after finally having some time to focus on it, we now have a better understanding of its charm–and that goes beyond character design. 

The game’s director has been ever-present in various gaming and tech news websites sharing nuggets about the game and reacting to the many comments made about the proportions of its female characters. That’s a rabbit hole we’re not diving into. Instead, we’re piggy-backing on one of his responses: Just pick up a controller and play it. 

Steep combat learning curve

Stellar Blade

Stellar Blade’s combat didn’t click with us right away. But that’s because we approached it more like a hack-and-slash and not for the precise combo-parry sequence that it demands. A fellow reviewer aptly described our experience: It was a lot more “Soulslike” than we anticipated.

It took a while to get over that hurdle. For one, this writer isn’t particularly fond of Soulslikes. Skill issue. That’s tough considering a big part of this game’s charm is its combat. We can’t say that it fully clicked with us, but it certainly has its moments. 

In combat, you have to pay attention not only to your enemy but also to how the protagonist, Eve, acts in different combo animations. If you’re not careful, you might find yourself getting hit during a lull in your combo.

You don’t have to memorize every single combo, although if you could, that’s certainly an advantage. We can compare the practice to memorizing combos of characters in Tekken, although at a milder rate. 

Parrying is tricky but that’s not the only way to counter your enemies. One of the first skills you unlock is one that lets you get behind your enemy after they unleash a fatal attack (cued in with blue indicators) and hit back with your own counter. The animation looks so good that you’ll feel like an absolute badass every time you do it. It’s one of the moves that never got old throughout the entire playthrough. 

As you progress through the game you’ll unlock ranged weapons that will expand your combat capabilities further. Hard combat enthusiasts should have a field day. 

For more casual players, there’s no shame in switching to Story Mode which is what we did for about 70% of the playthrough. It’s easier, sure. But it can still present challenges especially during certain encounters. 

The boss battles are TOUGH

Stellar Blade

We’re going to chalk this up again to skill, and perhaps patience, issue. But Stellar Blade’s boss battles are incredibly tough. Not to the point that you’ll want to throw your DualSense controller though. 

What can make it frustrating is that the patterns of the enemies, especially the earlier bosses and mini-bosses, are easy to track. But they’re not exactly easy to deal with. 

Parrying becomes an even more critical skill in these encounters. It’s one of the reasons why we opted to slide down the difficulty. Otherwise, this writer will never finish the game. 

Pulling from different games, worlds 

Stellar Blade

 

We have seen many compare Stellar Blade to the Nier games. Other than the setting, another big contributing factor in that comparison is the soundtrack. 

During roaming, exploring, and combat, the music will change from time to time. However, they stick to this theme that’s a little eerie. It’s hard for us to describe but it’s almost like a crescendo that never quite swells up. It matches the game’s world perfectly — it feels hollow and devoid of life but still has a sliver of hope. 

Combat isn’t the only thing you’re doing here. While it’s mostly linear at first, Stellar Blade offers a healthy mix of exploration, platforming, and puzzle-solving. 

The puzzles don’t get in the way of the pacing. They’re quite engaging and offer a decent level of challenge. Roaming and exploration will yield you loot to improve your gear and stats. Occasionally, a Naytiba (the game’s primary foils) will surprise you for a good jumpscare moment. 

Stellar Blade doesn’t reinvent anything nor does it offer anything particularly new or groundbreaking. But everything it borrowed from other games is retrofitted to match the game’s vibe and overall aesthetic. The result is a polished experience of familiar gaming mechanics. 

Eve 

Stellar Blade

Another aspect that did not grab us as much during the demo is the main character, Eve. The first hour of the game doesn’t do much to endear the player to her. 

That slowly changes as you play through the game. Through a mix of cut scenes and world-building collectibles, you get a better sense of what Eve is, her mission, and ultimately her purpose. 

If you’re familiar with the animé Violet Evergarden, Eve and that show’s protagonist share a similar character arc. They initially seem one note and bland, but the layers are peeled back as you learn more about them and how they relate to the world and the people around them. 

 

Is she hot? Hell yeah. But as cliché as it is, she’s certainly more than what meets the eye. 

Should you play Stellar Blade

Unlike the PlayStation 5 exclusive that immediately preceded it, Stellar Blade has plenty in common with past PS5 exclusives — visually captivating, cinematic experiences, with satisfying gameplay. 

Its level of challenge is closer to Sekiro and Bloodborne but it’s also not quite as difficult. In the same category but certainly not in the same stratosphere. 

It also has an alluring charm that goes beyond its aesthetics. As mentioned earlier, nothing about it is particularly new or groundbreaking. But it’s polished and cohesive. There’s something about the overall feel of the game that draws you in and makes you want to see it through. 

Stellar Blade is a Day 1 purchase if you’re up for the challenge. And if you consider the game director’s goal of having a high quality AAA console game from South Korea which is dominated by PC and mobile gaming, we say they did just that. Now, it’s just up to us to pick-up the controller and play.

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Features

LOQ and LOAD: The Lenovo LOQ 2024 is for gaming and more

Your entry to PC Gaming

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Lenovo LOQ

Get your game on with the Lenovo LOQ 2024. This capable laptop is your entry point to PC Gaming and a lot more.

It comes an absolutely affordable price point: PhP 48,995.

You get capable hardware and the hood to support gaming and more. The Lenovo LOQ 15IAX9I runs on the 12th Gen Intel Core i5 processor and Intel Arc Graphics.

Those are key to bringing unreal graphics to this segment. Supporting latest tech like DirectX 12 Ultimate, players are able to enjoy high frame rates on the Lenovo LOQ.

Creating content? It comes with AI Advantage to help boost performance. Engines and accelerators boost the media processing workloads especially for creatives. It also works with Intel’s X Super Machine Learning, Leading to images that are as close to reality.

The laptop supports a configuration of up to 32GB of RAM and 1TB of SSD Storage.

As for its display, the device has a large 15.6-inch, Full HD panel that is more than enough for gaming, video editing, content consumption, and whatever else you do on a laptop. This display has 144Hz refresh rate, 300 nits brightness, and anti-glare.

Videos come out clear, crisp, and realistic. Audio is punchy and as loud as it gets. Windows Sonic elevates it more when you use headphones. And it just takes a few minutes to render HD videos on editing software.

As it runs on Windows 11, if you are going to use it for work, you can take advantage of various features. The Lenovo Vantage Widget is there for constant reminders, Copilot will help you organize your tasks, and Microsoft Edge is there for casual browsing.

There is an assortment of ports at the back for easy connectivity. And as this is meant for gaming, we put it to the test. Racing that looks better with high frame rate? Check. Shooting titles that require heavy work? Not a problem. You can play all your favorites and not worry about performance.

Best of all, it takes less than an our to juice up this laptop all the way to 100%.

So, whether you’re looking to get started with PC Gaming, or an upgrade for work and entertainment needs, the Lenovo LOQ has you covered.


This feature is a collaboration between GadgetMatch and Lenovo Philippines.

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Gaming

Eiyuden Chronicle: Hundred Heroes out now

Forge your destiny

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Eiyuden Chronicle Hundred Heroes

Rabbit and Bear Studios and 505 Games’ Eiyuden Chronicle: Hundred Heroes is now available across multiple platforms. One of the most anticipated JRPGs in recent memory may now be played on PlayStation 4, PlayStation 5, Xbox X|S, Xbox One, and Nintendo Switch. Moreover, it may be accessed on PC via Steam, the Epic Games store, and GOG.

Eiyuden Chronicle: Hundred Heroes is crafted by game developers Junko Kawano (Suikoden I, IV) and the late Yoshitaka Murayama (Suikoden I, II). The title features a modern take on classic 2D side-scrolling games. It has a six-character battle system, meticulous 2D sprites and 3D backgrounds, and a riveting story. As the name suggests, you can play over 100 characters.

GadgetMatch had the privilege of playing the game’s early preview here: Eiyuden Chronicle: Hundred Heroes First Impressions

The refreshed environment immediately stands out. There is more detail, depth, and movement compared to how side-scrolling games of the past used to be played. The game lets players choose their party mates. Meanwhile, the actual combat is turn-based, giving players room to strategize what sequences or gimmicks to select.

With more than 100 characters to choose from, the game also allows players to appropriately select heroes fit for certain regions and dungeons throughout the story. Moreover, some are designated catalysts that can give you access to more of the world’s treasures. In between, users may enjoy mini-games, like the fishing side quest in the preview. The collected fish can be part of another mini-game — cooking — as ingredients for recipes you can cook with.

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