Gaming

The Nintendo Switch is nearing the end of its lifecycle

Nintendo will focus more on the Switch 2 going forward.

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It’s the beginning of the end for the Nintendo Switch. After almost nine years of the original console, Nintendo is just about ready to move on to the next generation.

According to a recent earnings report, Nintendo has announced that the company will start focusing on the Switch 2. “Going forward, we will shift our primary development focus to Nintendo Switch 2 and expand our business around this new platform,” the report said.

Since it was launched earlier this year, the Switch 2 exceeded the company’s expectations. The new console has already surpassed 10 million units sold worldwide, making it Nintendo’s fastest-selling console so far. In fact, the company is already worried about shortages in some parts of the world.

As pointed out by the report, 84 percent of current Switch 2 users transitioned from the original console generation. Owners of the first console are transitioning at a uniform rate.

Currently, there is no explicit plan to fully move away from the first generation yet. The issued statement, however, heralds the end. This will likely start off on a subtler note: fewer games coming out and fewer consoles available in the market.

So, there is no pressing need to switch over to the newer console immediately. However, this should be a warning for users that the end is nearing.

For what it’s worth, the Switch 2 offers backwards compatibility. If you have a shapely catalog of games from the first generation, you can still use them on the newer one. Also, there is a growing number of exclusive games that make use of the more powerful hardware, so it’s a worthy upgrade.

SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2

Gaming

Anno 117: Pax Romana helps you get into strategy games

However, the campaign lacks a conclusive ending.

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People often ask me why I like playing strategy games. The answer lies in the beauty of creating a well-oiled machine. Though the genre hardly fulfills the quick shots of adrenaline from playing competitive shooters or sports games, there’s still a palpable satisfaction in creating something that works. If you’re still on the fence, Anno 117: Pax Romana serves up an easily digestible experience even for those who are new to the genre.

What’s in a strategy game?

Have you ever built a Lego Technic set, tried knitting, or did a home improvement project on your own? A proper strategy game scratches the same itch: the desire to cobble together smaller into a beautiful product.

In Anno 117, you find yourself beginning a new life as a fledgling governor of a Roman province during a time of relative peace. The game begins, as they all do, with a blank slate. You land on your chosen island, build a few houses to start a small town, and send your villagers off chopping wood and gathering food. When you’ve gathered enough materials, you unlock a new tier of buildings and requirements. Grow big enough again, and you expand to more islands. Then, it’s all rinse and repeat.

The goal, of course, is to build a thriving Roman city that will make neighboring governors jealous. And jealous, they will be. When you butt heads enough, rival leaders can send sorties against you, necessitating you to build an army of your own.

In this way, Anno 117 is all about balancing resources and managing problems across your territories.

Anno 117: Pax Romana

The interface is your friend

When you begin your first game, you might get overwhelmed with how little Anno 117 holds your hand. Besides a small introductory pop-up, you’re mostly left to fend for yourself. At first, I thought that this system was oppressive. I just wanted to play the game, not pore over menus.

But that was before I figured out the other element of the game’s magic. Besides managing resources, it’s all about discovering what’s next. The game cleverly hides your next goal by keeping it hidden from view, as opposed to just locking everything with gray locks. When you first start a game, you will have access to buildings corresponding to the first tier of citizens. To even see what the next tier of citizen is, you need to make the preceding tier happy enough with their respective set of needs and luxuries.

This is such an impressive system. While all the different problems keep me busy short-term, the desire to see what else I can unlock keeps me engaged for the long haul.

And it’s not just the different tiers of citizens and buildings, either. Anno 117 also has one of the most extensive tech trees I’ve seen in a game. Calling it a tree or a web is an understatement. There are dozens of technologies you can unlock, and it will take dozens of hours to complete.

Likewise, there’s a religion system that unlocks new benefits based on how many patrons your chosen god has.

In Anno 117, there’s always something new to unlock. Don’t let the starting interface fool you; the game is surprisingly robust and expansive.

Two regions push the boundaries of difficulty

As with other Anno games, Anno 117 features more than one region to develop. To begin with, players have a choice between Latium and Albion. Latium is the Roman-centric region of abundance where most of the neighboring governors are friendly. Albion, on the other hand, is harsher and filled with Celts who don’t always agree with the encroachment of Romans.

Each region has its own challenges, even if Latium is generally a relaxing experience. Personally, I prefer how laidback Latium is, but Albion’s challenges are still just as tantalizing.

The challenge, however, is balancing the two regions together. You can build both regions at the same time. Naturally, the goal is to create a self-running engine that you don’t need to supervise the entire time. The journey is excruciating, though. Often, while you’re in the zone building on Latium, an emergency in Albion ruins your concentration and demands your attention. It doesn’t help that there’s a lengthy loading screen when switching regions.

Thankfully, maintaining colonies in both regions isn’t a requirement. You can easily stay in Latium exclusively without disappointing your citizens.

Also, this won’t be the final lineup. Like the previous Anno 1800, Ubisoft already has a roadmap in place for more content and, presumably, more regions.

An incomplete campaign ruins the story

To be transparent, this is my first Anno game. My natural inclination is to start the campaign. It starts off with a fairly compelling premise. First, you can pick between two characters: Marcus and Marcia. While the broad strokes of their respective campaigns remain the same, there’s just enough difference to differentiate between the two.

For example, Marcus is tasked with proving his worth as a governor to his politician father. He helps build the city of Julianus and ingratiates himself with Emperor Lucius and his family. However, a tragedy forces him to the hostile lands of Albion.

On the other hand, as if in a different universe, Marcia’s campaign started off with herself betrothed to the actual governor of Julianus. However, before she can meet with her new husband, Emperor Lucius warns her that her husband is ill and whisks her away to govern on her own. Regardless, the same tragedy strikes and forces her to Albion.

These stories are compelling enough to see the story to its completion. Unfortunately, it’s a disappointing conclusion.

When Marcus and Marcia are shipped to Albion, a potential usurper, Calidus, ascends and claims himself as Emperor. Regardless of whether you follow or oppose Calidus’s instructions for Albion, the new Emperor will celebrate your success either way. He then leaves you in charge of Latium once again before leaving for parts unknown.

And unknown, they will remain. After settling on Albion, the campaign transitions into a sandbox mode with no limits. There is no conclusion to the story; there is no grand confrontation. It’s a sore disappointment if you’ve invested quite a lot of time in the campaign. Hopefully, future DLC patches this up.

Is Anno 117 your GameMatch?

Lackluster campaign endings aside, Anno 117 is one of the most approachable strategy games today. It doesn’t hold your hand, so you can learn the ropes and get acclimated on your own. There’s a wealth of content to discover, so you can easily spend hours just figuring out what comes next.

In a gaming climate where the Roman empire is often associated with warfare, Anno 117 is a peaceful exploration of Roman culture that leaves a more lasting memory for fans of the genre. What’s more, this is just the beginning; the upcoming roadmap looks exciting enough to keep fans playing for a long time.

With all that said, it gets a Super Swipe from me.

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You can play SNES games on this Nike shoe

The project celebrates the SNES’s 35th anniversary.

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Image source: Gustavo Bonzanini / Instagram

Have sneakerheads gone too far? While we’ve seen gaming-related collaborations before, no one has gone so far as to stick an actual console inside a sneaker before. But, then again, there’s a first time for everything. To celebrate the console’s 35th anniversary, a designer has packed a playable Super Nintendo Entertainment System (or SNES) inside a pair of Nike Air Max 90 sneakers.

Most collaborations of the same type usually incorporate inspired visuals onto the shoe. Some, for example, just add a console’s colors into the shoe’s design. The SNES-inspired show goes beyond by adding the console (or a version of it) into the shoe.

Designer Gustavo Bonzanini, who designed the SNES-packed shoe, added a small Raspberry Pi Zero W into the shoe’s tongue. The microcomputer was then programmed to emulate 16-bit games like Super Mario World. It even has the classic RCA cables so you can plug into an old TV for that additional nostalgia.

The one thing it can’t do, however, is have a wired connection to the classic SNES controllers. Instead, Bonzanini customized the controller to have wireless connectivity. It’s a touch of modernity but ultimately adds to how impressive the effort is.

To top it all off, the console-slash-shoe can power gameplay for up to 30 minutes. It’s tiny, but it’s an art project after all.

That said, it’s not for sale. As cool as it is, the SNES Nike is only to celebrate the console’s 35th birthday.

If you really wanted to, it’s not too difficult to play SNES in today’s age. Nintendo even offers the console in its Nintendo Switch Online subscriptions.

SEE ALSO: The rare PlayStation x Nike Air Force 1 Low might come back in 2025

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Gaming

Assassin’s Creed Shadows gets Attack on Titan-themed content

The story is available only until December 22.

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Ubisoft is no stranger to quirky DLCs, especially for the Assassin’s Creed franchise. One of its most infamous is Assassin’s Creed III’s The Tyranny of King Washington, which imagines an alternate reality (or as alternate as an Assassin’s Creed entry can get) where George Washington became a dictator. Now, the franchise is getting even wackier with an official tie-up with Attack on Titan.

Assassin’s Creed Shadows is the ongoing entry for the series. The title has players go on a journey of revenge in medieval Japan as the stealthy Naoe and the brutal Yasuke. Since launching, the game has gotten an expansion which adds an epilogue to the story. Today, a new update adds more content and a timed story.

A chunk of the update was already revealed previously. It contains a new story that has Naoe and Yasuke learn each other’s skills (or a version of them, at least). Adding to that story is a new quest tied to the popular Attack on Titan series. It also comes with custom gear and mounts based on the series.

Naoe and Yasuke travel to the enigmatic Crystal Cave to help a strangely garbed woman named Ada. A cult is threatening to initiate a deadly experiment on one of Ada’s friends, which might see the arrival of an actual Titan in medieval Japan. The story’s trailer ends with a brief tease on the aforementioned monster.

Though most of the update is for keeps, the Attack on Titan content will be available only from now until December 22.

SEE ALSO: Assassin’s Creed Shadows is coming to the Switch 2

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