Gaming

Now Playing: Death Stranding 2

Hideo Kojima comes back better than ever in this post-apocalyptic sequel

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Death Stranding or, as I’ve seen it called, “the glorified Uber Eats simulator” still gets a bad rap today. When you add Hideo Kojima’s unconventional storytelling methods, you get a game that a good number of people will skip for more conventional games. However, falling into this way of thinking locks you out of the most cinematic experience you can get from the world of gaming today. If you missed out on the original game, then there’s absolutely no reason to miss out on the sequel, Death Stranding 2: On the Beach.

Back to work

The original game ends with Sam Porter Bridges (Norman Reedus) going off the grid to raise Lou, a Bridge Baby whom he freed from captivity in a pod. However, in a new America connected by a sweeping chiral network, disappearing for good is nigh impossible. Eventually, Fragile (Lea Seydoux), the head of a delivery company called Fragile Express, finds and recruits him for another task: connect Mexico to the chiral network, which he agrees to do.

When Sam finishes the entire connection, a new phenomenon called a Plate Gate shows up at the edge of the country. The Gate is a two-way portal connecting the North American continent with Australia. Drawbridge, the new organization created by Fragile, comes up with a new task: create the same chiral network in Australia, in the hopes of creating another Plate Gate to further connect more continents together.

A familiar task for fans of the original

Because it’s a fresh canvas, players are facing the same challenges as they did in the first game. Unconnected by a network, Sam must brave the harsh outdoors with a limited toolkit. Besides the terrain, he also has to face the perennial threat of timefall (a time-accelerating rainfall), BTs (ethereal ghosts from the other side), and hostile survivalists.

Most of the game’s runtime involves grueling climbs and long drives. The lack of action might turn off gamers who prefer more fast-paced games. In fact, the slower pace is the reason why the franchise’s detractors use “Uber Eats simulator” derogatorily.

Personally, the more methodical approach to traversal is part of the game’s charm. I spent nights hypnotically fulfilling deliveries across the entire continent. Before I knew it, it was way past my bedtime, and I barely made any progress in the main story.

Of course, that’s not to say that Death Stranding 2 lacks any sort of action. Heavily defended camps, scary BT-filled areas, and the threat of rainfall keeps players on their toes. Armed with a complete arsenal of weapons, the game features a variety of ways to tackle challenges. Plus, all of them feel well balanced. Regardless of whether you prefer to go guns blazing, silently, or to avoid hostiles altogether, the game satisfies with apt rewards for your chosen path.

Should we have connected?

Such is the tagline of Death Stranding 2. Connection is an integral part of the game. Though you won’t see other players in your own game, you can feel their presence in the world.

For example, at the start of the game, Australia does not have any paved roads. By pooling resources online, players can collectively contribute to paving parts of the continent’s road system. By themselves, roads can take a few thousand units of metal and ceramics. When pooled with others, finishing a road might take only a few hundred of each.

Additionally, structures built by other players might make their way to your world. While you’re in the middle of a long trek through the wilderness and are running out of battery for your vehicle, you might find a lone generator waiting down the road because it was put up by another player who went through the same journey. Similarly, any structures you put up will get the chance to help other players.

Despite not meeting other players directly, the world of Death Stranding 2, when connected online, feels like a world well lived in. This post-apocalyptic world doesn’t seem lonely at all whenever I get a notification that says someone used a shelter I built or someone upgraded a road I helped pave.

All that said, I believe that the best way to play Death Stranding 2 is online. Outside of the game’s actual difficulty settings, online play is the real easy mode. Regardless, it only complements the entire point of connecting people.

Choosing the lonely road

On the flipside, going offline is a more challenging way to play. Because you’re not getting structures built by other people, you’ll have to do everything yourself, which costs more materials and takes more time.

I’ve tried both offline and online play. Though I still prefer online, I can see the appeal of going offline. Doing so definitely changes the way you think about the game. Each delivery order I took necessarily came with the question of “do I have enough materials or weapons to survive a long trek?”

It’s a more difficult game mode that further emphasizes the game’s survival aspect, but it doesn’t make Death Stranding 2 any less accessible. The game is just as enjoyable without the constancy of connection.

The most cinematic game I’ve ever played

Anyone who follows Hideo Kojima will know that he’s a fan of more obtuse storytelling. In fact, it will take more than a few videos to completely recap the events of the first Death Stranding. The sequel is no different, but the story is much more explosive and heartfelt this time around. Each beat of the plot is rendered with so much impact and emotion that it’s hard not to feel anything by the time the credits roll.

Even moments that straddle the edge of whimsy are complementary to the story’s intensity. As is typical of Kojima, there are scenes where characters burst randomly into a dance number. Normally, serious creators would shy away from the ludicrous. However, Kojima is one of the very few creators who doesn’t mind getting silly and who can make silliness work in a more serious setting.

Everything just works. Admittedly, there are a few twists that almost broke the suspension of disbelief. There are also a few philosophizing moments too contrived for my mind. But it’s still a complete package for a thought-provoking story.

It also helps that the cast consists of incredibly talented actors such as Norman Reedus, Lea Seydoux, and, debuting for the series, Elle Fanning. While the performances of the first game were brilliant in their own right, the production is much more advanced for this sequel. You can sense every emotion and wow at every action-packed scene.

To top it all off, Kojima recruited Woodkid to do the game’s soundtrack. Unfortunately, the previous game’s lead, Low Roar, passed away during the sequel’s production. Thankfully, Woodkid is more than enough to cover the long sequel and amplify the game as an emotional masterpiece.

Is Death Stranding 2 your GameMatch?

Prior to playing Death Stranding 2, I held Clair Obscur: Expedition 33 as a clear Game of the Year winner with the potential to sweep a huge swath of the available awards. I don’t think that now.

Death Stranding 2: On the Beach is one of the best games I’ve ever played. With its methodical gameplay and its cinematic story, the game is an experience. However, much like anything Kojima has ever come up with, it’s an experience that you have to try for yourself. And yes, I do recommend that you try it. It’s a masterpiece.

Gaming

The Nintendo Switch is now Nintendo’s best-selling console ever

Meanwhile, the Switch 2 just crossed 17 million units sold.

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The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.

Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.

For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.

The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.

With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.

To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.

SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle

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New Civilization VII update will address everyone’s biggest issue

Soon, everyone can play as a single Civ.

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Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.

Playing as a single Civ

Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.

Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.

Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.

The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.

Reworked victory conditions

Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.

Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.

Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.

Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.

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CM Punk graces cover of WWE 2K26

The game will feature over 400 playable characters, the largest to date.

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Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.

WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.

This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.

Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.

For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.

The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.

SEE ALSO: Netflix will become new home for WWE in 2025

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