Gaming
Patapon 2 Remastered review: Held back by a beat
Staying true to the original, except for a few things
When I first got a PlayStation Portable, Patapon 2 was not in my list of games to purchase upon receiving it. I gravitated towards games that mostly included combat or exploration — the two things Patapon, as a whole, wasn’t. Even when the first game got remastered for the PlayStation 4, I still didn’t bother trying it out.
So I’ve decided to finally give Patapon 2 Remastered a shot, with knowledge of the first game from some of my friends. I wanted a change of pace from all the shooter and racing games that I needed to just settle down for a bit. Maybe a game about rhythm and matching button mashing to drum beats can be a good change of pace.
Faithful to the original?
Patapon 2 Remastered brings back the core gameplay of the 2009 original, which is pretty simple. It’s a game of matching the beat of the Patapons’ drums using every button on the right of the controller. In order to progress through the game, you will learn button combinations to move, attack, and defend against enemies. Also, to add more power to attacks, you have to sustain the combos without going off-sync.
If this is your first time ever playing any Patapon game, it’s a game mechanic that requires some patience. Timing the button presses to the beat alone is actually stress-inducing enough, but it’s not a steep learning curve. After some practice, you will get used to it; even if you mess up, there’s no penalty.
For those who have played the original game before, it’s nothing groundbreaking. The overall experience of the original is preserved in many ways, from the beat-matching to the combat style. If anything, gameplay feels a lot stricter in terms of syncing your button presses. But there is one flaw that the remaster has, which I’ll get to later.
Beautified original
I felt like the only real change this remaster has is in its visuals. I get it, the technology at the time of its release fails in comparison to today so that had to be expected. But, this wasn’t just slapping in crisper lines and darkening the fill on the Patapon army.
Overall, Patapon 2 Remastered gained the HD facelift that improved depth in background and character outlines. Colors in the background are more vibrant, and they hardly ever looked washed compared to the original. Animations were also snappier by comparison, proving that timing is of great importance for a game like this.
Differences and flaws from the original
Although, like any remaster done in the last few years, some things had to change. For one, the multiplayer option for certain features was removed. Patapon 2 for the PS4 is now just a single player adventure game, which isn’t much of a dealbreaker anyway. In its place, though, the game gives you all friendship-based equipment to use. Older players may have mixed feelings over this, but it really depends on how much you value nostalgia.
And another thing that’s changed, or at least is now a problem, is some level of input lag. The original game on the PSP didn’t have that much input lag — last time I checked. The game somehow thrived on smaller screens, so button mashing seemed like a total breeze at the time.
When you transition that to much larger screens, plus more enhanced visuals and controls, the problem starts to settle in. Several times, I literally kept saying, “I swear I pushed the button on the beat” whenever I input the right combinations. I know I should keep trying harder to match the drum beat, but even if I do match the beat it just won’t work. It’s wasting precious combos for stronger attacks.
Should you give it a try?
Listen, Patapon 2 Remastered is one good game when you need to pass some time. It’s all rhythm-based, and with enough patience and mastery you’ll finish the game in no time. If you’re one of the more nostalgic fans out there, it remains true to most of the original game.
I still fairly enjoyed the game even with the amount of input lag I experienced. I even found myself jamming to the beat just to keep the combo streak going. Also, I didn’t mind that it was now just a single player game, which I think most people would enjoy.
Overall, it’s one of those classic games that’s worth giving a try. It’s not as action-packed, and not as visually breathtaking, but it is fun to play on your own.
Gaming
PRAGMATA launches with dual-character sci-fi action
Capcom’s long-awaited lunar adventure blends hacking and combat
CAPCOM has officially released PRAGMATA, a new sci-fi action-adventure title now available on PlayStation 5, Xbox Series X|S, and PC via Steam.
Set on the moon in the near future, PRAGMATA follows an unlikely duo navigating a lunar station overrun by hostile robots. Players take control of spacefarer Hugh and android Diana. Each one is equipped with distinct abilities that must be used in tandem to progress.
The single-player experience leans on a mix of action and strategy. Combat pairs with hacking mechanics. It requires players to switch between characters and coordinate their skills. These are necessary to overcome enemies and environmental challenges.
A Nintendo Switch 2 version is scheduled to arrive in Southeast Asia on April 24, 2026, with pre-orders now open.
Southeast Asia availability
PRAGMATA is rolling out across platforms with the following release schedule:
- PlayStation 5 — April 17, 2026 (Physical & Digital)
- Xbox Series X|S — April 17, 2026 (Digital)
- Steam (PC) — April 17, 2026 (Digital)
- Nintendo Switch 2 — April 24, 2026 (Physical & Digital)
Physical edition and early bonuses
Physical Standard Editions are available for PlayStation 5 starting April 17, followed by Nintendo Switch 2 on April 24.
Players who purchase from participating retailers in Southeast Asia may receive limited bonuses, including a Chibi Diana memo pad and an A4 clear folder with exclusive artwork. These are available on a first-come, first-served basis.
Digital editions and extras
Digital Standard and Deluxe Editions are available now for PlayStation 5, Xbox Series X|S, and PC. The Nintendo Switch 2 version arrives on April 24.
The Standard Edition includes the base game, while the Deluxe Edition adds the Shelter Variety Pack. This bundle includes additional outfits for Diana and Hugh, extra background music tracks, gestures, a weapon skin, and a collection of in-game artwork.
Soundtrack rollout
Six tracks from the PRAGMATA original soundtrack, including the main theme “Memories Are You,” are now available on major streaming platforms ahead of the full release.
PRAGMATA is now available on PlayStation 5, Xbox Series X|S, and PC, with the Nintendo Switch 2 version launching next week in Southeast Asia.
Gaming
Bloodborne is getting an R-rated animated film adaptation
And it’s going to be produced by Sony and Jacksepticeye.
FromSoftware fans are eating well these days. Though gamers are still anticipating the arrival of The Duskbloods on the Switch 2, the studio’s other franchises are getting well-deserved nods for adaptations: Sekiro, Elden Ring, and now, Bloodborne.
Sekiro has already been slated for an anime adaptation for a while now. Meanwhile, Alex Garland recently confirmed that he is adapting Elden Ring for A24. Today, Sony Pictures has confirmed that the studio is working on an R-rated animated film based on Bloodborne.
Via Variety, Sony Pictures president Sanford Panitch says that the upcoming adaptation will keep the game’s essence of horror and gore. With a name like “Bloodborne,” you can’t have an adaptation without a heaping of blood.
Besides Sony, the animated project has another big name attached to its production: YouTuber Jacksepticeye. Throughout his career, the creator has been vocal about considering Bloodborne as his favorite game of all time. He even has a tattoo of the Hunter’s Mark on his forearm. For this project, Jack will be a co-producer.
Though the creator’s skill in filmmaking is still a relative unknown, Jack’s love for the game should give the project a gamer’s voice. If anything, Markiplier’s recent Iron Lung adaptation offers optimism that YouTubers can also create decent films.
SEE ALSO: Elden Ring Nightreign is getting a DLC update this December
It hasn’t even been that long since Version 4.1 of Honkai: Star Rail dropped, and now, the space fantasy RPG will launch its Version 4.2 update on April 22.
Called “So Laughed the Masses,” this update continues the Trailblazers’ adventure in Planarcadia. The state of the Phantasmoon Games has grown increasingly complex, following the announcement that the victor will permanently become the Aeon of Elation.
Even more plots and schemes are bound to surface as Research Society of Happy Smiles leader Fulwish invites all Supplicants to a public debate. Trailblazers must successfully navigate every hurdle, obtain more Wishpower, and resolve the hidden crisis.
In Honkai: Star Rail Version 4.2, all-new limited 5-star characters Silver Wolf LV.999 and Evanescia will become playable companions.
Furthermore, limited 5-star characters The Dahlia, Castorice, and Firefly, as well as Tribbie, Sunday, and Feixiao, will all appear respectively in the first and second-phase Warp events.
Trailblazers will also be able to unlock the brand-new Path of Elation.
The Version 4.2 update coincides with the third anniversary of the space fantasy RPG, and the title has prepared a series of special events and generous rewards for players.
Players can get 20 free pulls, Stellar Jade giveaways, and free character redemptions. And for a chance to win a Silver Wolf LV.999-themed car and other surprise gifts, simply participate in the “Aha’s Chosen: Spreading Elation Everywhere” online event.
For more on the update, here’s the latest trailer from HoYoverse:
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