Phantom Blade 0 Phantom Blade 0

Gaming

Phantom Blade 0 makes you feel like a total badass 

Fun, engaging hack and slash game

Published

on

Difficulty: Gamechanger (Normal). Time played: 1:07:04. Death count: 13. Those were the numbers I tallied at the end of my hands-on session playing Phantom Blade 0 at gamescom 2025 in Cologne, Germany. 

The demo at gamescom 2025 gives you a pretty extensive impression of how the game’s combat looks and feels. Which is great because it looks like Phantom Blade 0 is placing most of its bets on its prowess as a hack and slasher. 

Controls 

Phantom Blade Zero | Year of the Snake trailer

If you have any experience at all with action games, this should be relatively easy to pick-up. We played on the PlayStation 5 Pro so these are the controls I’ll reference. 

Square and Triangle are your primary and secondary attack buttons. Cross or X is, per usual, the jump button, and Circle lets you dodge. Pressing Circle and then using L3 will let you determine the direction of your dodge. 

Holding L1 lets you block while pressing it at the right moment lets you parry attacks. L2 becomes available once you’ve filled up the gauge of your main weapon. L2 unleashes your special attack. 

R1 lets you interact with your environment. I mostly remember using it to scale and run along walls . R2, meanwhile, triggers the use of your equipped secondary weapon. 

You essentially carry four weapons in combat. There are two slots each for your main and secondary weapons. You can switch them out any time during combat using the left directional button for the main weapon and the right directional button for the secondary weapon. 

The down directional button lets you consume items. For this demo, it was used for healing. 

Combat

What carried this whole experience is how polished and engaging the combat felt. Not once will you feel like you don’t have the tools to win despite facing off with multiple enemies at certain points in the demo. 

There are certain combinations of Square and Triangle for specific combos. But I’m gonna be honest with you, during the first 15 minutes, I was mostly button mashing and was still getting stylish results. 

After beating down enemies, a Triangle button appears that lets you execute finishers. These look absolutely striking and differ depending on the weapon you have equipped. And while it can be interrupted to start, once you’re in the middle of it, you’re practically invincible. 

If you deal enough damage to multiple enemies, you can chain these finishers from one enemy to another for an even higher level of badassery finishes. 

Boss encounters

It wasn’t until the first boss encounter that I actually locked in and became more mindful of when I block, dodge, and parry. Most of my 13 death counts also happened here. 

It wasn’t particularly difficult to read the boss’s patterns. My elder millennial reflexes just couldn’t keep up. It took plenty of tries, but with the encouragement of my play guide, Luke (shoutout to Luke, he was great company during the playthrough), I finally bested the first boss encounter of the demo. 

It took a few tries of learning his patterns and properly timing my blocks, dodges, and parries, along with changing up my loadout to best deal with the boss battle. 

So, while you can get away with button mashing through the fodder throughout the game, the boss battles will test both your reflexes and strategically figuring out your windows to attack. 

After that there were a couple more mini-boss encounters, which I surprisingly dealt with in one go, before the final boss of the demo – the Seven Judgments. It’s the boss battle featured in the Year of the Snake trailer that looked absolutely difficult to deal with. 

At this point though, I was already locked in and only died once. Still, it was a challenging, engaging, and extremely fun boss encounter. 

Watch it play out here: 

Release date and more game details

I tried pressing but as of now, the folks over at S-Game still aren’t ready to disclose any potential release window for the game. We’re just gonna have to wait. 

The demo itself showed the potential for some of your usual exploration and mini-puzzle solving. But bear in mind that this is mostly a linear hack and slash game most similar to the likes of Ninja Gaiden. 

Hack and slash at its finest 

I know it was only an hour of gameplay, but it was more than enough to get me looking forward to seeing more of what Phantom Blade 0 has to offer. I’m 100% certain more depth will be added to the combat and it will be an overall fun and flow-state-inducing experience once it fully releases. 

Gaming

The Razer BlackShark V3 Pro might be the comfiest headphones I’ve tried

The memory foam cushioning is divine.

Published

on

Despite being a self-professed audiophile, I have always had a problem with wearing headphones the whole day. Sooner or later, the weight just becomes too much. So, when I saw the Razer BlackShark V3 Pro with its thick cushioning, it was love at first sight.

But will that love last?

Lookin’ like a succulent pork belly

Obviously, I’m exaggerating, but the head strap really does look like a pork belly because of how thick it is. And that’s not a complaint, either.

The BlackShark V3 Pro has one of the most comfortable cushioning I’ve ever experienced from a pair of headphones. Plus, both the head strap and the earcups use memory foam, so it feels like new every single time.

Over time, I can barely feel the headphones bearing down on the top of my head because of the thick cushioning. I lasted more than five hours before I felt anything. Even after taking it off for a spell, I was ready to get back into the game. For me, that’s an absurdly good record.

The earcups, on the other hand, fit perfectly. For reference, I have an average ear size. A lot of headphones I’ve tried often leave my ears in pain from all the flexing, but the BlackShark’s fit is just right.

A minimalist but elegant design

Besides the nice cushioning, the rest of the headphones exude that elegant look you might expect from more premium headphones. Except for incredibly subtle Razer branding and a thin ring of lime green around the mic button, there’s nothing to indicate that this is a pro gaming headset.

The earcups are connected to the strap via thin metal arms and a braided cable. The same arms offer 15-degree maneuverability to ensure the most comfortable fit.

Unfortunately, they don’t fold, so it’s harder to take these headphones outside. It’s a slight wrinkle in an otherwise stellar design.

Going back to analog

A lot of headphones today prefer using gesture controls over actual buttons and knobs. Getting rid of buttons does help make designs look sleeker. However, it comes with the added frustration of fiddling around with often-finicky gestures.

Thankfully, the BlackShark V3 Pro has a wealth of buttons and knobs for, in my opinion, easier control. This also lends to its credence as a gaming peripheral. When I’m in the zone, I don’t want to mess around with gestures that might not even work.

The left cup has a dedicated power button, a microphone button, a USB-C slot, and a 3.5mm port (for both input and output). It also has a nifty knob for volume control.

Meanwhile, the right cup has an equalizer button, a noise cancelling button, and a dial to adjust the ANC levels. There’s also audio feedback that lets you know exactly what you’ve pressed.

I love this layout. Though you can argue that all these buttons seem like overkill, there’s just something about manually pressing buttons and turning knobs, especially when you’re focused on gaming. It’s like a palpable feeling of turning it to 11 that you just don’t get with gesture controls.

Premium for gaming, a step less for everything else

The BlackShark V3 Pro is a bass-leaning headset. That’s pretty much what you’d expect from a gaming-focused device. A premium on bass helps you feel the immersive thump of gunshots, explosions, and even simple footsteps.

Personally, I don’t prefer bass-heavy devices. However, this pair refreshingly does not tear with high bass level. It offers a pretty rich output for the deeper end of the audio spectrum. An extensive listening session of metal created thrumming breakdowns and heavy drum solos.

However, there’s a clear step down when it comes to treble. It’s only one step down, though, because I can hear that these cans are capable of impressive treble. However, the focus on bass can drown out the other end. I’ve tried adjusting the equalizer, but it made too little difference to elevate the experience for audiophiles.

Additionally, the soundstage feels more centered than immersive. This pair isn’t what I’d pick for long listening sessions. Then again, this wasn’t made for that. This shines more brightly for gamers.

With THX Spatial Audio, these headphones feel more alive during FPS gaming sessions. Another audio enhancement can amplify footsteps, too. The audio adjustment feels weird at first, but it does give a competitive edge for shooters. It’s also compatible with a few other games, including Civilization VII, which gave a pleasant auditory experience.

A much better mic than I expected

The BlackShark V3 Pro comes with a detachable microphone you can snap on to the 3.55mm port. As a pro gaming peripheral, the attachment is expected but not even necessary for a headset of this caliber already.

It’s a fairly decent, well-thought-of accessory. The audio input was, according to people I played with, clear for in-game comms.

Even better, the Razer Synapse app comes with its own equalizer just for the mic. If you need more control over how you want your voice to be broadcast, these headphones give a surprising level of customization. Being easily accessible through the app is a huge plus, too.

In terms of quality, I might still default to a dedicated external mic. However, if you don’t have one, Razer’s premium pair is a great alternative.

Battery good enough for almost two weeks

Razer promises that the BlackShark V3 Pro can last around 70 hours on a single charge. This is a fairly accurate prediction which aligned with how I used the headphones.

As I mentioned, I can withstand around five hours straight of using the headphones. By the end of the first week, I still had a lot of juice. And if I didn’t push it to my absolute limit, I could make this last even longer than two weeks.

Ultimately, the battery’s life depends on how you use the headphones, which differ greatly from person to person. And, at the end of the day, I had no problems with keeping the headphones connected to the long and braided wire.

Is the Razer BlackShark V3 Pro your GadgetMatch?

The Razer BlackShark V3 Pro is one of the most comfortable pair of headphones I’ve ever tried. It’s also a premium gaming peripheral that reflects its price point well at US$ 249.99.

Sure, you won’t get a pair of headphones worthy for an audiophile, which makes this a Swipe Left if you are. But as a gamer, these are more than what you need, which makes it a hardy Swipe Right.

As someone who’s both, I’d still give this a Swipe Right. My audiophile side already has a more balanced alternatives, after all. But the BlackShark V3 Pro is excellent as a tough-as-nails daily driver.

Continue Reading

Gaming

Silksong is getting its first major expansion next year

The expansion is called Sea of Sorrow.

Published

on

I still can’t believe that Hollow Knight: Silksong came out this year. After years of just waiting for the mythical title, it’s surreal to have it in my library. Now, barely waiting to catch their breath, Team Cherry is already working hard towards the next content drop, starting with Silksong DLC.

Just like the original Hollow Knight, Silksong is getting free DLCs to expand its story. The upcoming Sea of Sorrow DLC will be the game’s “first big expansion.”

The expansion’s trailer barely shows anything about the new content, besides vague allusions to what’s coming. At the very least, Team Cherry has confirmed, both via the announcement and the accompanying poster, that Sea of Sorrow will be nautical-themed.

It will feature new locations, new tools, and new enemies. By itself, Silksong is already a huge game. Adding more content then is a massive undertaking. Plus, Team Cherry says that this is just the first expansion, hinting at more coming in the future.

Sea of Sorrow will launch in 2026.

Besides the new expansion, the studio is also working on a Nintendo Switch 2 update for the original Hollow Knight. It will add higher framerates, resolutions, and more graphical effects. PC players will also get some upgrades to support larger screens.

The Switch 2 update, which will be free for those who already own the original game, will also launch next year.

SEE ALSO: Hollow Knight: Silksong finally releases on September 4

Continue Reading

Gaming

The Razer DeathAdder V4 Pro made me believe in wireless mice

Published

on

I used to turn my nose up at ultra-light wireless mice. I preferred the heft of a traditional mouse. The tactile sensation of pushing a heavier mouse makes me feel that my efforts are mechanically moving the cursor on the screen. In contrast, a lighter mouse eradicates that connection, making itself invisible. You no longer feel connected to your PC via a mouse; your hand itself becomes the cursor. I needed that connection.

It wasn’t until the Razer DeathAdder V4 Pro that I realized how silly it is to keep that extra weight.

As if nothing was there

The Razer DeathAdder V4 Pro is built for pro gamers. It’s extremely lightweight and impressively fast through its wireless connection.

To be more accurate, the mouse itself, minus the wire and the dongle, weighs only 56 grams. Coming from a chunkier mouse, my hand just flies through my desk mat. It’s like taking off ankle weights and suddenly feeling the weightlessness of a run.

Despite the reduced resistance, I never felt disconnected from the cursor on the screen. The mouse has a maximum polling rate of 8,000Hz. Personally, I didn’t go beyond the default 1,000Hz much. It’s more than enough for casual to slightly more competitive gaming. And in any case, the higher settings are just there for those rare times I want to dabble in more intense games.

Immediately, the DeathAdder V4 Pro’s weight and polling rate were enough to melt my worries over ultra-light and wireless mice.

A simple, no-frills layout

As a competitive mouse, the DeathAdder V4 Pro sheds off any extemporaneous buttons that some gaming mice have.

For input, the mouse has the two traditional left-and-right mouse buttons, a scroll wheel and middle mouse button, and two extra buttons near the thumb. For non-gaming purposes, the two extra buttons can act as the back and next buttons.

Right near the bottom’s optical sensor, you can find a button that doubles for turning the mouse off and changing the sensitivity. I adore this layout. My previous mouse had its DPI button near my grip, leading to a lot of accidental presses. Now, I understand that the layout might favor some types of games, but it just wasn’t it for me. The DeathAdder V4 Pro keeps it out of sight and out of mind.

 

A remarkably useful app

Initially, I bristled at needing another seemingly unnecessary for a new peripheral. However, the Razer Synapse app is surprisingly useful.

It’s remarkably good with fine-tuning. In the traditional DPI settings, you can adjust all the way down to the last digit. It’s all about making the experience as tailored to your tastes as is possible.

Besides the sensitivity, the app also has settings for mouse mat surface calibration for when you lift the mouse off the mat. It also has dynamic sensitivity and rotation calibration to tailor mouse movement based on what angle you hold the mouse with.

Even the dongle is useful

Traditionally, a mouse dongle is just to ensure that the mouse is well connected to the PC. The DeathAdder V4 Pro’s dongle is more useful. For one, it uses the same USB-A to USB-C wire to charge the mouse, so you don’t need to take off the wire every single time.

Secondly, it has three LED lights for three customizable displays. By default, it shows connection quality, battery level, and polling rate. You can rearrange these three, take out one to add DPI stage, or turn them off altogether. To me, these displays are very useful. They even use multiple colors and shades, so it’s not just red, orange, and green to show the battery, for example.

Most importantly, it’s small enough to keep out of the way. Since the wire is long, you can just hide the entire thing.

Optional grip tape

This is such a small thing to add, but I love it so much. The box includes grip tape for the left-and-right mouse buttons and both sides.

Besides adding grip, the tape also keeps the main body clean from the dirt on your hands over time.

The best part is that it’s replaceable. Some mice have the rubber built in. So, in those other mice, when your finger inevitably rub them smooth, you’re stuck with a slippery rubber piece until you replace the entire mouse. The replaceable grip tape is such a godsend against this problem.

Battery for weeks

The DeathAdder V4 Pro lasts an absurdly long time. It took me two weeks before the dongle showed a color that hovered perilously closer to red. Even then, it still had juice to keep going on. For reference, I usually keep my PC on the entire day for five to six days a week. I also don’t turn the mouse off with the PC because it has a low-power state that preserves battery life.

If you keep the mouse at the default 1,000Hz, Razer promises that a full charge can last 150 hours. If you’re more diligent in turning the mouse off after every use, you can probably squeeze out a bit more, too. Alternatively, the lifespan at the maximum 8,000Hz is reportedly 22 hours, which isn’t too bad if you need the mode for long competitive sessions.

Regardless, it’s not too much of a big deal to charge the mouse. It can still work perfectly when connected to the included cable.

Is the Razer DeathAdder V4 Pro your GadgetMatch?

The Razer DeathAdder V4 Pro made me eat humble pie. After years of snobbery towards ultra-light wireless mice, Razer’s latest peripheral mended my ways and convinced me to drop the weightier mouse.

But that’s just me. If you’re already a fan of wireless mice, the DeathAdder V4 Pro is a no-frills gaming mouse that brilliantly prioritizes function over form. It’s simple, fast, and reliable as a plug-and-play peripheral. But when it needs to be better, it can tailor your entire experience to give you a competitive edge.

The only aspect that might make you think twice is its price. At US$ 169.99, the DeathAdder V4 Pro asks you to pay for a bit more than other alternatives. It’s still within the range of its contemporaries, but the price tag is a heavy ask.

It’s still a Super Swipe for me, though. Price aside, it’s a perfect mouse for all occasions.

Continue Reading

Trending