Gaming

PlayStation Takes Spotlight at TGS 2015

Published

on

There were plenty of announcements at the Tokyo Game Show (TGS 2015) and more will come as the four-day event wraps up over the weekend. Here’s a quick round-up of what’s been released so far.
PlayStation VR
Formerly known as Project Morpheus, Sony announces the new name for its virtual reality headset the PlayStation VR. It’s still under development but we’re getting closer to a commercial release. Sony said earlier this year that the headset should be available some time in the first half of 2016.
PlayStation VR headsetAtsushi Morita, Sony Computer Entertainment Japan, also announced a handful of games that will immediately get PlayStation VR support – all of which are playable at TGS 2015. The titles are: Final Fantasy 14 Online, Dynasty Warriors 7 VR demo,  Summer Lesson, Kitchen, and others.
More on PS hardware
During its live event at TGS 2015, PlayStation announced that it’s cutting down the price of the PlayStation 4 in Japan and Southeast Asia. The price drop will take effect on October 1st. In the Philippines PS4 prices are slashes from Php 24,999 to 18,900.
While there’s no news if the rest of the world will follow suite, it makes sense that they will as Sony wants more people to experience playing with their next generation console specially with the upcoming release of the PlayStation VR.
New color options for DualShock 4 Controllers, faceplates for PS4
PlayStation 4’s DualShock 4 controllers will soon be available in 4 new colorways. There’s gold, silver, steel black, and crystal. But some people asked… where’s rose gold? No, not really.
DualShock 4 controllers new colors
The gold, silver, and steel black will be available in Japan starting November 6th while the crystal one will come on December 3rd.
If you like styling your PS4, Sony also announced 9 colored face plates for the hard drive bay cover of the console. The colors, all available on November 3rd (still just in Japan), include gold, silver, red, yellow, purple, and pink.

All about them games
Of course, it’s not called a ‘Game Show’ for no reason. Avid PlayStation gamers have plenty of titles and expansions to look forward to. Here are some we’re excited about.
1) Attack On Titan

If you’ve long dreamed of slashing down human-eating titans then this is the game you’ve been waiting for. Fans of the manga and anime Attack on Titan should be plenty excited about this game by Koei Tecmo. The game will be available for the PlayStation 3, PlayStation 4 and PlayStation Vita some time in 2016.

2) BloodBorne: The Old Hunters

One of the better PlayStation 4 exclusive games released earlier this year is about to get its first expansion. Bloodborne: The Old Hunters will feature lots of new content including new weapons like a spiked wheel, a curved sword and a bow and arrow as seen on the trailer. The action-RPG’s expansion will be available as a downloadable content (DLC) on November 24th while a physical release will come on December 3rd.
3) Kingdom Hearts 2.8 Final Chapter Prologue

Instead of getting Kingdom Hearts 3, Square Enix appeases fans of the Kingdom Hearts series by releasing the three-game package Kingdom Hearts 2.8 Final Chapter Prologue. The three games areKingdom Hearts Dream Drop Distance HD (a remake of the Nintendo 3DS game), Kingdom Hearts χ Back Cover and Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage. The set is coming to PS4 in 2016.
4) Gravity Rush (Remastered)/Gravity Daze

A well-loved title on the PS Vita is coming to the PS4. The remastered version of the cel-shaded action-adventure game will be available later this year while its sequel, Gravity Daze 2, will hit the market some time in 2016.

Other Notable titles
Assassin’s Creed Syndicate: Jack the Ripper

Umbrella Corps

The King of Fighters 14

World of Final Fantasy

[irp posts=”4592″ name=”Sony PlayStation 4 Pro and Slim hands-on”]

Gaming

God of War: Sons of Sparta takes a more contained approach to Kratos

Filipino devs were part of it.

Published

on

God of War Sons of Sparta

There’s a version of God of War that lives in most people’s heads. It’s loud. Cinematic. Heavy with consequence. The kind of game that feels bigger than you.

God of War: Sons of Sparta isn’t that. At least, not in the way you expect.

It’s more contained. 2D. Pixel art. But spend a little time with it, and you start to see what it’s trying to do. Not replace the modern games. Not outdo them.

Just… revisit something familiar from a different angle.

A different take on Kratos

Instead of gods and world-ending stakes, Sons of Sparta focuses on Kratos earlier in his life, training as a Spartan alongside Deimos. It’s more contained. More personal.

You’re still fighting through brutal encounters. But the framing feels different. Less about destiny, more about who Kratos was before everything spiraled. And somehow, even in pixel form, it still feels like God of War.

Where Filipino developers come in

One of the more interesting parts of this project is how it came together.

Mega Cat Studios worked closely with Santa Monica Studio to build the game. That includes a strong presence from their Philippine team.

But it’s not framed as a separate unit.

“There is no separation between Mega Cat Pittsburgh and Mega Cat Philippines,” says Art Director Janley Clavio.
“We operate as one phalanx, and were part of the game from the beginning.”

That last part shifts the narrative from “support work” to actual collaboration.

The kind of work you feel more than you see

The team contributed to environment art, asset production, and overall polish across different areas of the game. Not the flashy headline stuff. But the kind that shapes how the game feels moment to moment.

“Our work supports the player experience without pulling attention away from the story,” Clavio explains.

Think temple interiors and ruined battlefields. Small details that hint at what happened in a place before you got there. It’s subtle. But it adds up.

Staying true to God of War—even in 2D

Working on God of War comes with a certain weight. Fans know how this world is supposed to look and feel. So, even if Sons of Sparta shifts genres, the expectation doesn’t really change.

“We had to make sure it wasn’t just any retro pixel art game—it had to be a God of War pixel art game,” Clavio says.

That meant studying the details. How materials look. How lighting behaves. How environments guide you. And then translating all of that into something simpler—but still recognizable.

A team that knows when to hold back

One thing that stands out from the conversation is restraint. There’s an understanding that when you’re working on something like God of War, you don’t need to reinvent everything. You just need to get it right.

“When you’re working on something fans already love, your job is to enhance it—not reinvent it.”

That mindset shows up across the game. It respects what came before, but still finds space to do its own thing.

Small details, personal touches

There are also a few quiet nods tucked into the game. Nothing too obvious. Nothing that breaks immersion. But enough for the team to leave their mark.

“For our Filipino artists, it’s a point of pride knowing that a little piece of our culture helped shape a world millions of players will explore.”

It’s not something the game calls attention to. But it’s there.

Not just another spin-off

Sons of Sparta is easy to label as a side project. And sure, it kind of is.

But it’s also a good example of what happens when different teams come together with a clear understanding of what they’re building.

A more contained God of War game that still feels like it belongs. A different perspective on a familiar story. And a project where Filipino developers weren’t just involved. They were part of the process from the start.

It doesn’t try to be the biggest entry in the series. And honestly, it doesn’t need to be.

Continue Reading

Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

Published

on

The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

Continue Reading

Gaming

The hunt begins: The Witcher in Concert hits Manila with surprises in tow

The Continent comes alive

Published

on

If you’ve ever heard a haunting chant echo through a battlefield or felt the weight of a choice that isn’t as simple as good or evil, then you already know—the Path has a way of calling you back.

And if you haven’t stepped into that world just yet, consider this your invitation.

With less than two weeks to go, The Witcher in Concert is set to take over Manila for a one-night-only performance. It’s happening on March 28, 2026 at The Theatre at Solaire—bringing with it not just the music of a beloved RPG, but a full-on return to the Continent.

Celebrating the 10th anniversary of The Witcher 3: Wild Hunt, the concert transforms one of gaming’s most iconic soundtracks into a live experience. Expect performances from selected musicians of the Filharmonika Orchestra alongside Percival Schuttenbach—the Polish folk-metal band whose distinct sound helped define the game’s identity. Paired with in-game visuals, it’s a show designed to feel both nostalgic and entirely new.

As the night draws closer, here are three things fans can look forward to:

Relics from the Continent: official merchandise

For those who want to take a piece of the experience home, exclusive event merchandise will be available in limited quantities.

This includes the following:

  • Event Tee (PhP2,200)
  • Geralt Long Sleeve (PhP3,400)
  • Event Hoodie (PhP4,200)
  • Beanie (PhP1,800)
  • Tote bag (PhP1,800)
  • Key chain (PhP1,400)
  • Enamel pin set (PhP1,400)
  • Event magnet (PhP800)
  • Geralt gaming mouse pad (PhP2,000)

It’s the kind of loot drop fans won’t want to miss.

The path to Solaire: getting there made easier

Getting to the venue is part of the journey—and this time, it’s a little easier. Attendees can use the Grab code FCPH2026 to get 20% off rides (up to PhP75). With the condition of a minimum fare of PhP250. The promo is valid for two rides per user and applies to trips to and from Solaire Entertainment City.

A rare encounter: meet Percival Schuttenbach

For a handful of lucky fans, the experience goes beyond the stage. Ten winners will get the chance to meet Percival Schuttenbach and receive an autographed CD.

To join, ticket holders need to share any official The Witcher in Concert post on their Instagram Story. They need to write what they’re most excited to hear live and tag @filmconcerts.ph. They need to submit their entry before March 24, 2026 at 5:00 PM. Winners will be announced on March 25.

Answer the call

As the Continent arrives in Manila, fans are encouraged to lean all the way in—whether that means coming in cosplay as a monster hunter, mage, bard, or something far more dangerous.

Tickets are available via TicketWorld and participating outlets nationwide.

The Path is open. The question is—will you answer the call?

Continue Reading

Trending