Gaming
Red Dead Redemption (PC) review: A faithful port
Play the original in its best available version
Like the prequel that came after it, Red Dead Redemption is a quintessential title that typifies its generation – which, in this case, is the PlayStation 3. Now, after more than a decade, the classic cowboy game has finally arrived on the PC. But, two generations removed from the original, how does the PC port fare on today’s hardware?
Port vs. remaster vs. remake
If you were to pick, which of these three is the best for today’s hardware? The answer, of course, depends on the game. While some titles can use an overall remake, most title can make do with a simple port or remaster.
Red Dead Redemption is clearly a port. It does not have updated graphics or newly introduced gameplay mechanics. It’s the original game playable on a PC.
That said, the classic doesn’t really need a new introduction. Now, it can do with a fresh coat of paint to match up against the prequel’s more realistic graphics. What we got is enough, though. It’s the PlayStation 3 version but with unlocked graphics options. You can now play the game at higher resolutions and smoother framerates.
There’s nothing quite like playing an older game at 60 frames per second. It’s an absurdly smooth experience, especially for a dated game. Plus, if you have a large monitor, exploring the Wild West is satisfyingly immersive.
Mouse and keyboard support is mostly a win
Because it was exclusive to the PlayStation 3, Red Dead Redemption was built for controllers. One of the benefits of creating a PC port is the addition of support for mouse and keyboard. For a game that relies heavily on gunplay, a mouse makes aiming completely trivial, even without the time-slowing Dead Eye ability.
However, there are some elements that don’t translate well on a keyboard. For one, navigating menus still relies on the arrow buttons.
Also, some controls need a bit of gymnastics to pull off. For example, sprinting with a horse requires players to tap the Left Shift button repeatedly. It gives your pinky finger a workout. Thankfully, you can rebind keys immediately, but it does take some getting used to.
Alternatively, the game can seamlessly transition between a gamepad and the mouse/keyboard combo. I had both connected to my PC while I was playing: a controller for riding a horse and a mouse for aiming. I didn’t experience any input lag when switching between them.
A brief introduction
For the uninitiated, Red Dead Redemption is still one of the best series set in the Wild West. The first game puts players inside the boots of John Marston, a bounty hunter tasked with hunting down the remnants of his old gang.
Like every game in the extensive library of Rockstar Games, the title features an immersive experience in its setting. Players can wrangle cows, participate in horse races, and play poker in a saloon.
Immersing yourself in the Wild West is already a draw in itself. However, the franchise’s biggest attraction is its story. More so than the Grand Theft Auto series, Red Dead Redemption has a compelling story that can hook you after every beat in its story.
The plot starts off with John facing off against Bill Williamson, the first of his former gang. Brutally unprepared, John gets shot immediately. A passing rancher mercifully saves John before he bleeds out, leading to a long journey to fight his way back to Bill’s front door.
Is this your GadgetMatch?
Red Dead Redemption belongs in the gaming world’s hall of fame. It’s an absolute must-play. However, the only drawback is its price as a full game. Despite being more than a decade old, you still need to pay as much as a brand-new game.
Now, if you’ve never played the game in its original format or just want to re-experience it in a smoother framerate, the PC port offers the best version of the game available today.
Gaming
You can now race as teams in Mario Kart World’s Knockout Tour
The free update is rolling out now.
Mario Kart World needs little to no improvements. The latest entry in the legendary racing franchise introduced players to the open-world format. Taking advantage of that new format, the game also has a unique new mode called the Knockout Tour. Today, Mario Kart World is getting a surprising-but-welcome update which adds a team option to the survival mode.
In stark contrast to Mario Kart’s usual gameplay, Knockout Tour introduces a battle royale element to the game. The mode strings together a series of races seamlessly leading from on to the next via the open-world format. Players are eliminated for placing at or near the bottom after every leg, eventually leading to a three-way race to finish first.
Prior to today’s announcement, players race for themselves. But now, via a free update, players can now compete in two teams of twelve, three teams of eight, or four teams of six. They must still survive individually, but points are now collated based on teams.
The number of points derives from finishing position. Finishing in P1, for example, will bag the player a total of 50 points for that leg. Meanwhile, eliminated players get only a single point. At the end of the entire tour, everyone’s points are tallied up, and the win is awarded to the team with the most points.
The new mode can be raced locally or online. If the pool lacks players to round out the teams, the game will provide AI opponents.
The update is rolling out now and is for free.
SEE ALSO: I played Mario Kart World and it was a full-throttle race to the finish
Gaming
Now playing: Final Fantasy VII Remake INTERGRADE on Switch 2
Final Fantasy VII Remake, handheld again
There are two ways I ended up playing Final Fantasy VII Remake Intergrade on the Switch 2: handheld, and docked. And in many ways, that split mirrors what this release is really about—flexibility, familiarity, and a little bit of re-learning.
Relearning muscle memory
Let’s get the small friction point out of the way first. Button prompts. Even after all this time, my brain still defaults to PlayStation glyphs. Triangle means something very specific to me in Final Fantasy VII Remake, and retraining that muscle memory on a Nintendo layout took a bit longer than expected. That’s not the game’s fault—it’s just the reality of revisiting something you’ve deeply internalized on another platform. And honestly, it’s something I’ll just have to get used to as more of these previously PlayStation-first titles land elsewhere.
Once that adjustment period passed, the bigger surprise came quickly—especially in handheld.
Midgar in the palm of your hand
Without even stacking it up against the PS4 or PS5 versions, the Switch 2 version already looks impressive on its own. In fact, it looks really good. There’s a moment of quiet disbelief when you realize you’re holding Midgar in your hands, running locally, and still retaining that sense of scale and atmosphere the remake is known for.
I’ve played Final Fantasy VII Rebirth on devices like the ROG Ally and Legion Go, and the feeling here is similar. Not in raw power comparisons, but in that same sense of admiration—Square Enix managing to package something this dense, cinematic, and emotionally loaded into a handheld experience without it feeling compromised at first glance. That same awe of seeing this classic reimagined is still intact, even on a smaller screen.
Living with 30fps
Performance-wise, the most noticeable limitation is the 30fps cap. It’s there, and anyone coming from a 60fps playthrough will notice it immediately. That said, it never felt like a dealbreaker to me.
Command inputs still land cleanly, combat remains responsive, and nothing about the experience felt sluggish. If you’re sensitive to frame rate shifts, this might take some adjustment. But in motion, and especially in handheld, it rarely pulls focus away from the game itself.
Streamlined progression, real relief
One feature that quietly made a big difference for me is the new Streamlined Progression option. Being able to start with maxed-out stats, unlimited resources, and reduced friction is a genuine quality-of-life win—especially for players who’ve already finished the game once and don’t necessarily want to grind their way through Midgar again.
It turns Intergrade into a smoother re-experience, letting you focus on the story beats and combat flow rather than progression systems you already know by heart.
The storage reality check
The less glamorous reality check comes with storage. At roughly 90GB, this is a heavy install, particularly if—like me—you lean heavily toward digital purchases. I had to delete three games just to make room.
If you have the option to go physical on Switch 2, that might be the more practical route, especially as more large-scale ports make their way onto the platform.
A familiar journey, made portable
Contextually, this release matters beyond just another port. Final Fantasy VII Remake Intergrade arriving on Switch 2 is part of Square Enix’s broader push to bring the entire remake trilogy to more platforms, with the final entry already in development.
It also reinforces Intergrade as the most accessible entry point into the series—bundling the main campaign with the Yuffie-led EPISODE INTERmission, and now offering features that lower the barrier for newcomers while respecting returning players’ time.
At US$39.99, it lands at a price that feels fair. Whether you’re completely new to Final Fantasy VII Remake or just want a portable version of a game you already love, this is an easy recommendation—storage caveats aside.
Overall, this is an impressive Switch 2 port. Not perfect, not trying to outmuscle the PS5 version, but confident in what it is. Seeing Final Fantasy VII Remake Intergrade run this well, this comfortably, on a handheld still feels a little surreal—and that alone makes it worth playing again.
If you’re looking for deeper technical breakdowns and direct comparisons with the PS4 and PS5 versions, Digital Foundry continues to do excellent work on that front. But as a lived-in experience, this one already earns its place on the Switch 2.
Gaming
Forza Horizon 6 launches on May 19
The title features the series’ largest map ever and 550 available cars.
Following Mario Kart World’s switch to an open-world format, the gauntlet has been thrown for casual racing sims to keep up with Nintendo’s racing series. The Forza Horizon series, which hovers closer to arcade-like gameplay over technical racing titles, is next in line to build this year’s racing game via the upcoming Forza Horizon 6.
The new racing title was announced back in September during the Tokyo Game Show. Apropos to where it was announced, Forza Horizon 6 will finally take its fans to Japan. At the time, the announcement teaser shared nothing about gameplay, but there might not be a lot of surprises anyway.
Today, we finally found out whether Playground Games and Turn 10 Studios have something up their sleeves for this iteration. In a new showcase, the studio confirmed that the title will have its largest map to date with different biomes and seasonality. Normally, a larger map sounds groan-inducing, especially with so many bloated open worlds these days, but a car-based open-world game sounds like heaven.
For gameplay, players will start off as a visitor to the iconic Horizon Festival, which will take over Japan. By racing others with starter cars, they can earn access to faster cars, other parts of the map, and trickier races.
Right from the start, players will have access to 550 cars. They can install liveries on the windows now. As always, there are garages now, but there’s also a massive buildable area called The Estate. For the first time, players can put up buildings for their customizable area.
There’s so much to be excited for this time around. Forza Horizon 6 will launch for Xbox Series X|S and PC on May 19. The PlayStation 5 version will also launch later this year.
SEE ALSO: Forza Horizon 6 will be set in Japan
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