Imagine the worst day of your life. Now imagine having to relive that day over and over until you find some sort of way out. That’s somewhat the premise of Returnal, except, this particular worst day is on a planet called Atropos and you’re literally fighting for survival.
If you thought that was anxiety-inducing, I’m right there with you. And the anxiety only grows and deepens as you playthrough.
So, this isn’t a review of Returnal. That would require me finishing the game or playing through at least 80 percent of it. But I’ve played enough to help inform you if this is a game that you should pick-up or not.
What is it about exactly?
You play as Selene. An Astra scout that surveys planets, unexplored areas in space. In this game, you crash land in Atropos — a shape-shifting world. With her vehicle broken, she has no choice but to explore the area, find the source of some broadcast, and pray to goodness it leads her out of that world.
Naturally, the whole endeavor is no walk in the park. She faces creatures and machines that will inevitably lead to her demise. But it isn’t the end. Each and every time she dies, she wakes up again next to her ship but this time taking bits and pieces of knowledge from her past demise. Every loop offers new challenges and discoveries but in familiar areas.
Atropos really feels alive
The game takes full advantage of the DualSense controller. The games that have been introduced on the PlayStation 5 thus far were only scratching the surface. Returnal takes the experience to exciting heights.
For instance, the L2 button has two levels of presses. Press lightly to lock in and really focus on a target. Press harder and it’ll trigger the special ability of your weapon.
There’s also the different ways the DualSense vibrates as you interact with certain surfaces and objects in the game. But what takes this even further is the fantastic sound design. The combination of the audio along with the DualSense really makes Atropos feel like a living environment.
For these experiences alone, I can confidently say that it’s definitely a must-try if you’re one of what seems like just a handful of people who was able to snag a PlayStation 5. Absolutely fantastic job by Housemarque — the game’s developer.
Combat offers the right amount of challenge
Expect to die. That’s part of the whole experience. But along the way you’ll also meet plenty of adversaries that are fairly easy to deal with.
Your weapons are primarily guns (if there are more, I simply have not gotten to that part yet). I was quite apprehensive about this at first since I’m not exactly good at shooters. But, the aiming and the movement isn’t all over the place that it made even someone like me actually feel competent.
While engaging in the creatures of Atropos you can jump, dash, and jump and dash. These evasive maneuvers offer enough variety in tandem with the weapons you have that combat feels exhilarating.
It’s a visual treat
Atropos looks drab and wasted. But the level of detail on the environment is insanely captivating. Especially the areas where light seeps in, you’ll see exactly how gorgeous the visuals are even if the place itself is ruined.
The creatures you’ll encounter also look astonishing. Sure, the way they jump and constantly stalk and assault you can be terrifying, but if you pause for a second they don’t actually look all that scary. It might be in how some of them glow, but the creatures here are quite a sight to see.
The items and elements seem a lot to take in
I’m gonna chalk this up to having multiple work deadlines from when I received the code to the target date of publishing, but the items, elements, and what they’re supposed to be for completely flew over my head.
It felt, to me, like information overload. Normally, I’m able to quickly pick up on which item does what but it took me a while to get a better understanding of them in this game.
Of course, it helps that they also come in different colors so you more or less get a better idea as you go along. I imagine this wouldn’t be the case for players who will have their full attention on the game as they play.
Should you play Returnal?
This game is brilliant. From the premise of the story, the gameplay, the incredible sound design, and the use of the DualSense controller, Returnal is an absolute banger.
What gives me pause is the whole loop mechanic in this clearly terrifying setting. But I recognize that this has more to do with my in-real-life environment than the game itself. You see, waking up to a dreadful situation day after day is already something I have to deal with thanks largely to the pissful pandemic response by our government. I use video games to escape, and the anxiety-inducing nature of Returnal just isn’t good for my mental health right now.
If you are experiencing anything similar at the moment, it might be prudent to wait until you’re in a better headspace before picking this up. Otherwise, this is definitely a must-buy if you’re curious how a fantastic combination of sound design and proper utilization of the DualSense can really elevate the gameplay experience.
Returnal will be exclusively available to the PS5 on April 30.
Gaming
Nintendo might be working on an Ocarina of Time remake
It will reportedly launch in the second half of 2026.
What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.
According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.
The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.
If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.
There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.
SEE ALSO: The Legend of Zelda film gets its first official photos
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
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