Imagine the worst day of your life. Now imagine having to relive that day over and over until you find some sort of way out. That’s somewhat the premise of Returnal, except, this particular worst day is on a planet called Atropos and you’re literally fighting for survival.
If you thought that was anxiety-inducing, I’m right there with you. And the anxiety only grows and deepens as you playthrough.
So, this isn’t a review of Returnal. That would require me finishing the game or playing through at least 80 percent of it. But I’ve played enough to help inform you if this is a game that you should pick-up or not.
What is it about exactly?
You play as Selene. An Astra scout that surveys planets, unexplored areas in space. In this game, you crash land in Atropos — a shape-shifting world. With her vehicle broken, she has no choice but to explore the area, find the source of some broadcast, and pray to goodness it leads her out of that world.
Naturally, the whole endeavor is no walk in the park. She faces creatures and machines that will inevitably lead to her demise. But it isn’t the end. Each and every time she dies, she wakes up again next to her ship but this time taking bits and pieces of knowledge from her past demise. Every loop offers new challenges and discoveries but in familiar areas.
Atropos really feels alive
The game takes full advantage of the DualSense controller. The games that have been introduced on the PlayStation 5 thus far were only scratching the surface. Returnal takes the experience to exciting heights.
For instance, the L2 button has two levels of presses. Press lightly to lock in and really focus on a target. Press harder and it’ll trigger the special ability of your weapon.
There’s also the different ways the DualSense vibrates as you interact with certain surfaces and objects in the game. But what takes this even further is the fantastic sound design. The combination of the audio along with the DualSense really makes Atropos feel like a living environment.
For these experiences alone, I can confidently say that it’s definitely a must-try if you’re one of what seems like just a handful of people who was able to snag a PlayStation 5. Absolutely fantastic job by Housemarque — the game’s developer.
Combat offers the right amount of challenge
Expect to die. That’s part of the whole experience. But along the way you’ll also meet plenty of adversaries that are fairly easy to deal with.
Your weapons are primarily guns (if there are more, I simply have not gotten to that part yet). I was quite apprehensive about this at first since I’m not exactly good at shooters. But, the aiming and the movement isn’t all over the place that it made even someone like me actually feel competent.
While engaging in the creatures of Atropos you can jump, dash, and jump and dash. These evasive maneuvers offer enough variety in tandem with the weapons you have that combat feels exhilarating.
It’s a visual treat
Atropos looks drab and wasted. But the level of detail on the environment is insanely captivating. Especially the areas where light seeps in, you’ll see exactly how gorgeous the visuals are even if the place itself is ruined.
The creatures you’ll encounter also look astonishing. Sure, the way they jump and constantly stalk and assault you can be terrifying, but if you pause for a second they don’t actually look all that scary. It might be in how some of them glow, but the creatures here are quite a sight to see.
The items and elements seem a lot to take in
I’m gonna chalk this up to having multiple work deadlines from when I received the code to the target date of publishing, but the items, elements, and what they’re supposed to be for completely flew over my head.
It felt, to me, like information overload. Normally, I’m able to quickly pick up on which item does what but it took me a while to get a better understanding of them in this game.
Of course, it helps that they also come in different colors so you more or less get a better idea as you go along. I imagine this wouldn’t be the case for players who will have their full attention on the game as they play.
Should you play Returnal?
This game is brilliant. From the premise of the story, the gameplay, the incredible sound design, and the use of the DualSense controller, Returnal is an absolute banger.
What gives me pause is the whole loop mechanic in this clearly terrifying setting. But I recognize that this has more to do with my in-real-life environment than the game itself. You see, waking up to a dreadful situation day after day is already something I have to deal with thanks largely to the pissful pandemic response by our government. I use video games to escape, and the anxiety-inducing nature of Returnal just isn’t good for my mental health right now.
If you are experiencing anything similar at the moment, it might be prudent to wait until you’re in a better headspace before picking this up. Otherwise, this is definitely a must-buy if you’re curious how a fantastic combination of sound design and proper utilization of the DualSense can really elevate the gameplay experience.
Returnal will be exclusively available to the PS5 on April 30.
Gaming
The Nintendo Switch is now Nintendo’s best-selling console ever
Meanwhile, the Switch 2 just crossed 17 million units sold.
The Nintendo Switch 2’s success was bound to happen. After enormous success with the original Switch, Nintendo is practically destined to also put up impressive numbers for the console’s recently released sequel. Today, the company has whipped out some proof. The Nintendo Switch 2 officially sold 17.37 million units, as of December last year.
Nintendo shared the console’s numbers through an investor’s report. Despite coming out only eight months ago, the Switch 2 is already putting up impressive numbers. With those numbers, the console is already Nintendo’s fastest selling platform to date.
For comparison, the original Switch sold less than half of what Switch 2 has sold in the former’s first eight months. Though the second console is still miles away from its predecessor’s total numbers, it’s already well on its way. In fact, Nintendo already expects the Switch 2 to break 19 million units by the end of the quarter.
The second Switch isn’t the only console reaping the rewards of its hard work. The original Switch has also crossed a major milestone. As of last year, the console has sold 155.37 million units, making it Nintendo’s bestselling console ever. It just overtook the Nintendo DS, which sold 154.02 million units.
With that, the Switch 2 has a mountain to climb, just to reach the same heights that its predecessor already attained. For sure, the console’s ongoing success is buoyed by the goodwill established by the original. Now, the question is whether the Switch 2 can sustain its growth on its own.
To help, the console is expecting significant first-party titles including Pokémon Pokopia and Meetup in Bellabel Park, a Super Mario Bros. Wonder DLC.
SEE ALSO: The Nintendo Switch is nearing the end of its lifecycle
Gaming
New Civilization VII update will address everyone’s biggest issue
Soon, everyone can play as a single Civ.
Despite being enjoyable in its current state, Sid Meier’s Civilization VII is a work in progress. Firaxis Games is still working on improvements, especially as suggested by the franchise’s fans. Now, approaching the new game’s first anniversary, Civilization VII is getting a massive patch, called the Test of Time update, later this spring.
Playing as a single Civ
Test of Time will address the biggest problem that players had with the base game: the inability to play as a single Civ. Currently, players are forced to evolve into Age-appropriate Civs at the end of the previous Age. The system leads to odd histories, such as Maurya somehow evolving into modern-day America.
Starting with the update, players can now take a single Civ across the test of time. And it’s not a shoehorned feature, too. Civs will now have an Apex Age, meaning the Age they were historically associated with. Playing Civs outside of their Apex Age will introduce a new kit that corresponds to the other Ages.
Plus, this also introduces a new system called Syncretism. Playing a Civ outside of their Age allows players to choose a unique military unit or infrastructure from other Civs to help bolster their strategy.
The new system works in reverse too. Players can start a game in the Modern Age using an Antiquity Age Civ. Finally, if players decide to use this system, the AI will follow suit, ensuring an equal playing field.
Reworked victory conditions
Besides the playability of Civs, Civilization VII will rework Victories. Instead of a clear path to victory via Legacy Paths (which players have complained as being too rigid), the new Triumph system will introduce new optional objectives to prod players further down the line of victory.
Plus, getting extraordinary progress in one victory condition can help players earn victory even before the Modern Age. Victory can be earned as early as the Exploration Age, but Firaxis has not explained how this can happen.
Firaxis says that the new system should help the game feel more dynamic and exciting after the Antiquity Age.
Now, to celebrate the actual anniversary, players will get access to a new leader, Gilgamesh, a fan favorite from the previous game. He will be free for all players with update 1.3.2.
Gaming
CM Punk graces cover of WWE 2K26
The game will feature over 400 playable characters, the largest to date.
Compared to the gigantic NBA 2K, WWE 2K is a relatively small series. Well, with thirty teams and a healthy roster of hall of famers, that’s no surprise. This year, however, WWE 2K26 wants to catch up, featuring the biggest roster that the franchise has ever had and a plethora of new features.
WWE 2K26 will feature over 400 playable characters, which includes current Superstars from RAW, SmackDown, and NXT. As always, Legends and Hall of Famers will be playable wrestlers.
This year, however, the roster of classics are much healthier. Specifically, there are three different editions dedicated to past wrestlers. The first, called The King of Kings Edition, centers the spotlight on Hall of Famer and Chief Content Officer, Triple H (or Paul Levesque). The Attitude Era Edition features Superstars from that era, including Stone Cold Steve Austin, Shawn Michaels, and The Rock. Finally, the Monday Night Wars Edition includes Superstars from WCW such as the nWo’s Hollywood Hulk Hogan, Kevin Nash, and Scott Hall.
Meanwhile, the Standard Edition features a Superstar that’s been no less decorated over the years. CM Punk, who will also grace the cover, will have his entire career featured in the annual 2K Showcase.
For gameplay, WWE 2K26 has four new match types: I Quit, Inferno, Three Stages of Hell, and Dumpster. Intergender matches are also available now. The environment is now more interactable with more usable weapons. Plus, the Stamina and Reversal systems have been reworked.
The Standard Edition (US$ 69.99) launches on March 13 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.
The King of Kings Edition (US$ 99.99), the Attitude Era Edition (US$ 129.99), and the Monday Night War Edition (US$ 149.99) will all launch a week prior, on March 6.
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