ROG Ally ROG Ally

Gaming

ROG Ally review: New handheld gaming king?

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When the ROG Phone first came out, we thought ASUS ROG was the perfect company for the job. After all, ASUS had success with both their Zenfone line and their whole ROG gaming portfolio. It was a perfect combination that came at just the right time. The ROG Phone is now going strong in its 7th generation. 

ASUS might have the right device to recapture that same kind of magic with the ROG Ally. It’s a handheld gaming console — ROG’s first. 

There are plenty of reasons to get excited about the ROG Ally and all of them have to do with what ROG has built throughout the years. 

That’s a proven track record in the gaming space when it comes to hardware, software, and close collaborations with processor partners. 

While we’re at it, here are the specs of the ROG Ally.

  • AMD Ryzen Z1 Series processor
  • 7-inch FHD 120Hz screen, 500 nits peak brightness
  • Up to 16GB LPDDR5 of RAM
  • Up to 512GB NVMe M.2 SSD internal storage
  • MicroSD Card slot for storage expansion
  • AMD Radeon Navi3 graphics
  • 40Wh with 65W PD Adapter, support for passthrough charging

The AMD Ryzen Z1 Series processor is also a first for AMD Ryzen. It’s a chip that’s made specifically for handheld gaming PCs. That’s an exciting prospect that could mean more handheld PCs are on the horizon. But that’s a topic for another day. 

The series consists of two chips — the base Ryzen Z1 and then Ryzen Z1 Extreme. Both will make their way to the ROG Ally. 

We’ll dive into overall performance later on. For now, let’s take a look at this handheld console’s design. 

Undeniably ROG

ROG Ally

One look and the Ally is undeniably an ROG device. The lines all over the device scream ROG and are very reminiscent of the recent ROG Phones. 

ROG Ally

Viewed from the back, you’ll find the ROG logo carved in a vent-like pattern. 

 

On both side edges is a ridged and sloped pattern. ROG says this was made for better grip. 

The overall layout is reminiscent of an Xbox controller with the sticks and buttons being asymmetrical. 

The left side has the left stick and the circular directional pad. And near the screen are the View Button and Command Center button.

While on the right are the face buttons and the right stick. Here, near the screen are the Menu Button and Armoury Crate button.

ROG Ally

The trigger and shoulder buttons sit alongside each other where you would normally find them in most controllers. 

ROG Ally

ROG also added additional buttons at the back of the device — a staple for pro and semi-pro controllers. 

The device weighs 608 grams, slightly lighter than what it will be compared to the most — the Steam Deck, which tips the scale at 669 grams).

Light and just right

Personally, I thought it felt pretty light. ROG did a good job with the weight distribution. The Ally feels sturdy and fits my hand pretty well. Naturally, this experience is gonna vary from person-to-person. For me, it feels like a proper, well-built handheld. 

ROG Ally

Once again, the company is very proud with what they’ve done on the cooling front. The fans and vents are laid out in a way that they would avoid your hand. 

They’re also made so that the ROG Ally doesn’t produce a loud fan sound even when you’re pushing it to the limit. 

ROG Ally

After testing we can say that the ROG Ally is relatively quiet. Perhaps it helps that the speakers are also pretty darn good and the games I played were pretty entertaining. I never felt bothered by noise coming from the fans, which to me meant it was not producing any excessive noise.

ROG says this handheld has been in development for five years now. They even showed us the multiple design iterations it has gone through. 

What you see now is what they landed with ultimately and feel like is the most optimized for what they want to offer. 

Windows woes

ROG Ally

The ROG Ally will run Windows 11 out of the box. That means it runs more than just your Steam Library right out the gate. Games downloaded from the Epic Games Store, Xbox Game Pass, and EA Play will immediately be available. 

Microsoft is rumored to already be developing a version of Windows that’s specifically designed for handheld gaming PCs. That’s great because navigating the Windows desktop interface with a controller isn’t the best experience. 

Expect your first day or so with the ROG Ally to be spent installing updates, signing up to the game stores and services, downloading your games, and just the whole set-up shebang. 

My advice is to connect a bluetooth keyboard and mouse and sign-in to all your accounts in one go. This way, you can just hop in and play the next few times you fire it up. 

Armoury Crate SE to the rescue?

ROG Ally

You can bring your games together through ROG’s Armoury Crate SE. Armoury Crate is ROG’s proprietary software that comes with every ROG device. On it, you can tweak multiple things like how much processing power should be used by certain games. 

There are plenty of other things you can do with it. For our smartphone-first audience, think of it as a really souped up version of Game Mode interfaces on smartphones. 

Settings and customizations on Armoury Crate SE.

The ROG Phone has this too. And like on the ROG Phone, the Armoury Crate SE pulls in all the games you have installed and lays them out in a cohesive, easy-to-access fashion — one that works with a controller layout. 

Not just your Steam library.

That’s a near console-like function that should come in handy if you plan on stacking your Ally with plenty of games from various stores. 

If you’re worried about smoothly navigating your games on the ROG Ally, the Armoury Crate SE makes the experience a little more tolerable. 

It’s far from perfect and will likely get incremental updates and optimizations over the years – something ROG promised it will do for the Ally for the foreseeable future. 

Game time!

ROG Ally

Alright, now that all of that’s out of the way, it’s time to play! I played plenty of AAA titles and a couple that don’t demand as much power. Here’s how the games fared at a glance: 

Lego Star Wars (Xbox Game Pass)

  • FPS goes from 24 to 60.
  • Pretty smooth gameplay all throughout.

Hi-Fi Rush (Xbox Game Pass)

  • FPS hovered in the 30-40 range.
  • Some stuttering. Not ideal for a rhythm game, but still fairly playable.

Dragon Ball FighterZ (Steam) 

ROG Ally

  • FPS a steady 35-50.
  • Ran extremely smoothly. No lag input. Critical for fighting games. 

Marvel’s Spider-Man Remastered (Steam)

ROG Ally

  • FPS max is 31, dips to as low as 15.
  • Noticeable stuttering but nothing game breaking.

Returnal (Steam) 

  • Varied intensely from 16FPS all the way up to 115 FPS.
  • Ran much smoother than Spider-Man despite the wide FPS variance.

NBA 2K22 (Steam) 

ROG Ally

  • Steadily at 59 FPS during play time.
  • Crucial for a game like this with so much happening on screen.

Dead Cells (Xbox Game Pass) 

  • Steady 24 to 30 FPS.
  • 2D side scroller game, not demanding graphically.
  • Ran smoothly.

Eiyuden Chronicle: Rising (Steam) 

ROG Ally

  • Steady 20-30 FPS.
  • 2D/2.5D Side scroller, also not very demanding graphically.
  • Ran very smoothly.

Game time notes

ROG Ally

Games from PlayStation Studios that are AAA titles – Marvel’s Spider-Man Remastered and Returnal seemed to require the most out of the ROG Ally.

Both games push the device graphically. This resulted in stuttering during gameplay. But nothing game breaking. Still pretty much playable. 

These games drained the battery the fastest. Got about an average of one (1) hour and 25 minutes of playtime before I hit the 5-10% battery range. 

ROG Ally, PlayStation Dual Sense

They also put the rumble feature to use the most, perhaps in an attempt to mimic the effect of the DualSense controller. It doesn’t quite get there, but it’s still a solid implementation – close to how the Dual Shock felt like. 

More on PlayStation games on the ROG Ally here.

Playing other AAA titles like Lego Star Wars the Skywalker Saga, NBA 2K22, and Doom Eternal, battery life hovered around two (2) hours before hitting the red mark. 

Less demanding games like Dead Cells and Eiyuden Chronicle: Rising lasted longer – around three (3) hours and 35 minutes. 

More game time notes

Battery goes red at 15% but there’s no alert. On one playthrough, the ROG Ally just died on me. 

It’s like getting ghosted. In the grand scheme of things, it’s fine. But a heads up would have been nice. I started watching more closely after that, constantly switching to Armoury Crate SE to check battery levels. 

The device feels well-built. It did not overheat to a point that you can’t hold it anymore. And that’s playing under 34-37 degree celsius conditions. It also stayed quiet the entire time. The cooling on this thing is phenomenal. 

Front-firing speakers are pretty good. They’re not the best sounding but if you’re looking for a really good audio experience, just use bluetooth headphones or use the 3.5mm jack. The latter is a really great handheld experience. 

Me time, We time, Pro time

ROG Ally

Speaking of speakers. This being a Windows device means you have access to YouTube, Netflix and the like. Other than gaming, it’s one of the things you can do on “Me time” with the Ally.

ROG Ally

I watched my fair share of LE SSERAFIM Chaewon and aespa Winter’s fancams. The experience was pretty pleasant.  

ROG Ally

One of the cooler things you can do with the ROG Ally is pair it with ROG’s own eGPU — the XG Mobile. With it, you add more power and unlock a few more modes of play. 

I didn’t get to try this personally as my XG Mobile was under repair during the review period and as of writing. But I did get to see these during a media event.

With “We time” you can connect the ROG Ally to a couple of Bluetooth controllers and treat it as if it’s a regular console. You can do this with or without the XG Mobile. 

“Pro time” is when you have it hooked up with the XG Mobile in a more or less desktop setup. Best for first-person shooting games, among many other things.

Better than the Steam Deck?

ROG Ally

Steam goes into Big Picture mode on the ROG Ally

Jury’s out on whether or not the ROG Ally is an overall better handheld gaming console than the Steam Deck. 

It does have a few things going for it. It’s certainly a more powerful device owing to the partnership between ROG and AMD. The display is also more of an eye candy than what the Deck has to offer. Plus having access to more than just your Steam library is a massive boon.

But the Deck has the Ally beat on software support, at least for now. Over the course of the Steam Deck’s year or so existence, Valve has had continuous, active support for the handheld.

It also has built a significant community and range of third-party accessories support. Only time will tell if the ROG Ally will have the same level of support rallying around it. 

Some games, like Marvel’s Midnight Suns, even show up as Steam Deck “Verified” on the Ally.

For what it’s worth, I asked this to other reviewers who have used both handhelds: “Gun to your head. You have to pick one. Steam Deck or ROG Ally?” Majority of them picked the ROG Ally. 

Price and availability

ROG Ally

The ROG Ally is available in a couple of variants. One with the AMD Ryzen Z1 Extreme (widely  available now) and another with the base AMD Ryzen Z1 chip (coming later).

The highest variant retails for US$ 699.99; a few dollars shy of the Steam Deck’s most expensive variant which costs US$ 649. A 50-dollar difference for better performance, a better screen, and a promising future support. 

It has also subsequently launched in plenty of other countries including India and Malaysia. In the Philippines, it will arrive on July 20. The Z1 Extreme variant will retail for PhP 43,995. The Z1 variant will come in August 2023 for PhP 39,995.

You can pre-order from ASUS ROG’s official dealer partners. 

Is the ROG Ally your GadgetMatch?

ROG Ally

Pricing-wise, I’d say the ROG Ally is pretty competitive for what it offers. It’s more expensive than current gen consoles, but less expensive than flagship smartphones. It sits right in the middle and offers a unique use-case — play AAA games on the go. I still think that’s incredible.

Glaring weakness is how Windows 11 just isn’t made for handhelds. It’s functional but not the most intuitive for this kind of device. At least not yet. Battery life is arguably a weakness too, but I personally feel the play times are par for the course. 

ROG Ally

The ROG Ally is an exciting handheld gaming console. What it represents is a legitimate challenge to the Steam Deck which jump started the more widespread interest in handheld gaming today. Competition is good and we’re getting a heated one with the Steam Deck, the ROG Ally, a few other handhelds, and anyone else who will likely jump in.

On its own, the ROG Ally is a truly compelling gaming gadget. A relatively affordable handheld with the power to play AAA titles whenever and wherever. It’s pretty easy to justify its place in your gaming lifestyle. It’s not perfect but it’s pretty polished for a first generation device. 


More on the ASUS ROG Ally here.

Gaming

Wild Rift Patch 7.3, celebrates K/DA comeback

K/DA returns with FIRESTARTER

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Riot Games is celebrating the return of virtual K-pop group K/DA with new music, exclusive skins, and major gameplay updates in League of Legends: Wild Rift Patch 7.3.

After a six-year hiatus, K/DA returns with FIRESTARTER, the group’s newest track and the title track of an EP featuring three additional songs. The release marks a new chapter for the virtual group, which brings its latest musical era to the mobile MOBA through the new HEATBRINGER skinline.

To celebrate the comeback, Riot Games hosted FIRE IT UP: The K/DA Comeback Party in the Philippines. The event brought fans together for a listening party featuring music from across Riot Games’ virtual acts, live Wild Rift gameplay, community activities, and exclusive photo opportunities.

Attendees also experienced live AAA ARAM matches featuring gameplay disruptions and augments inspired by Riot Games’ musical universe, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.

K/DA returns with new HEATBRINGER skins

The K/DA comeback introduces the HEATBRINGER skinline, featuring new looks for the group’s four original members: Ahri, Akali, Evelynn, and Kai’Sa.

The skins give the champions a new visual identity inspired by K/DA’s latest musical era, with fiery red and white elements that bring their stage presence to the Rift.

The collection also includes Prestige K/DA HEATBRINGER Evelynn.

The new skins are exclusive to Wild Rift and are scheduled to launch on November 4, 2026.

The comeback extends beyond the cosmetics. With FIRESTARTER and its accompanying EP now available on major music streaming platforms, K/DA’s return brings together Riot Games’ music and gaming communities.

Wild Rift Patch 7.3 overhauls marksmen and item builds

Beyond the K/DA celebration, Patch 7.3 introduces significant gameplay changes that reshape champion builds, jungle strategies, and objective control.

One of the biggest changes targets marksmen, giving critical-strike builds more room to scale. Base critical-strike damage increases from 175% to 200%, while the attack-speed cap rises from 2.5 to 3 attacks per second.

Several marksmen also receive individual adjustments, including Ezreal, Kai’Sa, Twitch, Lucian, Caitlyn, Draven, Miss Fortune, Samira, Zeri, Jinx, Vayne, and Ashe.

The item system gets an overhaul to support these changes. Players can explore new or redesigned options, including Hexoptics, Yun Tal Wildarrows, Fiendhuler Bolts, Stormrazor, Rapid Firecannon, and Immortal Shieldbow.

Lifesteal also receives changes intended to support basic attacks, on-hit damage, and abilities treated as basic attacks.

Support items are part of the update, too. Echoes of Helia is positioned toward offensive supports who want to convert damage into healing, while Ardent Censer, Staff of Flowing Water, and Harmonic Echo also receive changes.

Jungle changes reward efficient farming

Patch 7.3 also changes how junglers approach the early and mid-game.

The updated jungle system rewards consistent camp clearing with bonus gold and introduces a catch-up mechanic for junglers who fall behind. This reduces the pressure to constantly gank and encourages players to balance farming with opportunities to assist their teammates.

Clearing camps also progresses Ecosystem Protection stacks, allowing Smite to scale from 600 to 1,000 and eventually 1,400 true damage.

These changes make efficient farming more important when preparing to secure major objectives such as Baron Nashor, Rift Herald, and Dragons.

Epic monsters also adjust to the pace of each match, scaling according to the average player level rather than simply growing stronger as time passes.

Turrets receive substantial changes as well. Plating now extends to outer, inner, and inhibitor turrets and remains permanently. The new Crystalline Overgrowth mechanic lets turrets accumulate crystals that champions can detonate with their first basic attack.

Together, these changes place greater emphasis on lane pressure, defensive positioning, and coordinated pushes. Winning team fights remains important, but teams must also turn their advantages into meaningful objective damage.

Hwei, Sylas, and Rek’Sai join the roster

Patch 7.3 expands the champion roster with three additions: Hwei, Sylas, and Rek’Sai.

Hwei, the Visionary, brings a flexible set of abilities to the mid lane. His Subject: Disaster, Subject: Serenity, and Subject: Torment ability groups give him tools for dealing damage, supporting allies, and controlling opponents.

Sylas offers explosive damage and crowd control. His kit includes an ability that pulls enemies into a stun-to-knock-up combination, while Kingslayer restores health based on his missing health. His ultimate lets him steal an enemy champion’s ultimate ability.

Rek’Sai brings another approach to initiating team fights. Her Unburrow ability knocks up nearby champions, while her ultimate helps her track nearby enemies before striking.

These additions give players more options for adapting their team compositions and strategies.

Ranked play and game modes get updates

Competitive players also get changes to Ranked and Legendary Ranked.

The S/A and MVP scoring systems now evaluate performance according to a player’s lane and champion role instead of relying on a single universal metric. Strong performances can also yield more Ranked energy.

Legendary Ranked receives adjustments to its seasonal entry requirements for former Grand Masters, alongside a new trial format designed to help top performers advance from Legendary Commander Rank.

Players looking for something different can also try Rift Rumble, a new 3v3 mode played on a symmetrical map. Teams battle for kills and compete to capture ultimate stones that can change how their champions secure eliminations.

Meanwhile, AAA Realm continues to evolve with a music-themed season and new augment cards. These include Sonic Waves, which draws inspiration from Riot Games’ musical acts, including HEARTSTEEL, Pentakill, and TRUE DAMAGE.

A new era for K/DA and Wild Rift

With FIRESTARTER, the HEATBRINGER skins, and a sweeping gameplay update, Patch 7.3 connects Riot Games’ music and gaming communities through a shared celebration.

K/DA’s return gives fans a new soundtrack and fresh looks for their favorite champions, while the gameplay changes introduce new ways to approach champion builds, jungle farming, and map control.

Players can follow Wild Rift Philippines’ official social media channels for updates on the latest patch, champion releases, and in-game content.

K/DA returns with FIRESTARTER.

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Petit Planet launches December 4

HoYoverse’s cozy life sim arrives soon

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Petit Planet

HoYoverse will launch Petit Planet, its first cozy galactic life simulation game, on December 4, 2026. The game will be available on PC, iOS, and Android, with a Nintendo Switch 2 release planned for 2027.

The announcement was made during the Petit Planet Pre-Launch Special Program on November 1. HoYoverse also revealed more details about the game’s characters, gameplay features, and launch events.

Build a planet and meet new Neighbors

In Petit Planet, players take on the role of Planet Tenders who travel across the Starsea with Oumuamua, a Starsea Spirit said to listen to people’s wishes.

Each player starts with their own planet, where they plant a Luca Seed that grows into a Luca Arbor. This tree gradually shapes the planet’s landscape, seasons, and ecosystem.

Players will also meet various Neighbors, including Planet Coordinator Mobai and Starsea Racer Elsasani. Getting to know these characters allows players to develop friendships and discover their individual stories.

Beyond their home planets, players can explore scattered Islets across the Starsea. They can also visit the Galactic Bazaar to play games, participate in auctions, and share their creations with others.

Launch events offer free rewards

HoYoverse has prepared several events to celebrate the game’s launch.

Players can enter a pre-registration lucky draw through the official website for a chance to win prizes. Regular gameplay will also offer more than 1,000 clothing and furniture items for free.

The Besties, Made to Match! event rewards players who invite two friends to pre-register. Each participant will receive an exclusive clothing item.

Starting November 1, the Launch a Planet event will let players design their own planets through the official event website. Participants will also have a chance to win surprise grand prizes.

The first Petit Planet Seasonal Creation Event will begin alongside the game’s launch. Selected fan creations can win cash prizes, in-game rewards, and official merchandise.

Players can also visit the game’s official X account after the special program to receive a Moving Guide and join a giveaway featuring a suitcase, gift cards, and an exclusive luggage tag.

Pre-register for Petit Planet

Petit Planet is now available for pre-registration on the Apple App Store, Google Play Store, and Epic Games Store. Players can search for the game on these platforms to pre-register and receive a notification when it launches.

The game arrives globally on December 4, 2026, for PC, iOS, and Android. A Nintendo Switch 2 version is scheduled for 2027.

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FromSoftware’s The Duskbloods delayed to 2027

The game needs more development time.

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It’s been a while since the last time we got a FromSoftware game. Elden Ring Nightreign felt like an age ago, even if it was launched just last year. Plus, the title isn’t even a new one, technically, since it’s just building off of Elden Ring. Unfortunately, our wait for a new FromSoftware game has to go on for a little bit longer. FromSoftware has delayed the launch of The Duskbloods to 2027.

The Duskbloods is an interesting addition to the FromSoftware oeuvre. Compared to the usual fare, the Switch-exclusive title is a multiplayer extraction game with a distinctly Bloodborne-like feel. If you’re used to FromSoftware’s usual formula, The Duskbloods represents a huge change.

But it’s a welcome one, nonetheless. If the recently released Elden Ring port of the Switch 2 is any indication, FromSoftware does have a handle of what performance looks like on the console.

Sadly, the new title needs a bit more time in the oven. Citing “final adjustments to game rules and balancing,” FromSoftware is delaying the launch of the game to 2027. According to the studio, this is in response to the successful network test a while back.

The delay shouldn’t come off as a surprise. Though the studio promised a 2026 launch for the title, most of the year has passed without a definite launch date. That was already a telltale sign that a delay was coming.

At the very least, the delay comes with the benefit of launching the game farther away from Grand Theft Auto VI and the Ocarina of Time remake, which will surely dominate holiday gaming this year.

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