rog ally x rog ally x

Gaming

The ROG Ally X renews handheld gaming with a refined look

The preferred way to game on the go

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Handheld consoles have been around for the longest time. It offered such a unique way of gaming to younger audiences at the time. With every generation of handhelds, there was always a new way to play more demanding games either by yourself or with others. It didn’t take long before computer manufacturers looked at that and came up with this idea: the handheld PC!

rog ally x

The idea was simple: play all the hardcore games on the go. That’s complete with stunning graphics and competitive hardware for excellent performance. It harnessed the existing capability of any handheld console, but with the treatment and power of any gaming PC. With this, there were a few first movers that experimented on a gaming system like that, such as ASUS ROG.

This year, ROG unveiled the ASUS ROG Ally X, which looked to be an upgrade over the first ROG Ally. Compared to its predecessor, it’s nearly the same design-wise. However, it’s amplified in the performance department thanks to better hardware and storage options. Is it a good enough reason to purchase this one right off the bat?

Rearranged and retooled for gaming

rog ally x

At first, you would think that the ROG Ally X looks exactly like the 2023 version.  Only with a different coat of paint. From the button and joystick layout to the length of the device, it maintained the same form factor with little compromises.

rog ally x

 

If there was a major difference to note, the back trigger buttons are placed a bit closer this time and the buttons are smaller!

There are also now two USB-C ports up top instead of ASUS’ proprietary XG Mobile port.

In terms of internal hardware, the ROG Ally X completely defines how powerful it wants to be. Unlike its predecessor, it comes in only one configuration. That’s an AMD Ryzen Z1 Extreme, 24GB of RAM, and 1TB of storage. Instead of offering any lower internal configurations, ASUS ROG is giving the best only for those who dare to be the best.

For the most part, this device was designed primarily to be a gaming machine given all the inputs available to you. It is possible to still use this device as a PC, and a ton of the applications you use works well and responds pretty fast to your inputs. However, you will spend time configuring it on Armoury Crate unless you’re committed to bringing a mouse and keyboard everywhere.

Leveling up the game for more power

rog ally x

TEKKEN 8 running on the ROG Ally X

With the ROG Ally X only now coming in one configuration, the possibilities for gaming are near endless. Compared to its predecessor, the additional storage immediately allows you to put in more games. That’s even if the game requires additional steps to set-up. Also, with the AMD Ryzen Z1 Extreme inside, most of the games will run with ease, and at high frame rates without sacrificing visual quality too much.

When applied to more competitive/high-end titles that benefit from a controller set-up, the ROG Ally X turns into a gaming powerhouse on the go. With the inputs set-up optimally, the experience on games like Rocket League, Forza Horizon and Motorsport were second to none. Even games with controller support like Fortnite and APEX Legends and Xbox Cloud Gaming work well for most casual playthroughs.

VALORANT on ROG Ally X

Now, it is also possible to play PC-optimized games on the ROG Ally X like VALORANT, and safe to say that it performs supremely well. Average frame rates at high graphics settings still range from 100-120 FPS, which is more than impressive. However, it does take a ton of time to set all the controls up, with the mouse controls being unreplicable. If you do plan on playing PC games here, you are better off bringing a mouse and keyboard to replicate the experience.

Gaming for longer hours

As a handheld PC, the ROG Ally X lasts pretty long depending on which performance mode you want it in. When used exclusively for gaming on Performance Mode, it can last for around 8-9 hours on a full charge — which is pretty long compared to most laptops. This is also considering that even in this mode, it maintains high frame rates on competitive titles.

When switched to Turbo Mode, battery life just gets reduced to around 5-6 hours on a full charge when gaming. It’s still quite impressive that the ROG Ally X could last this long, even as the lone exhaust chamber it has works overtime when in Turbo. As expected, gaming performance is as optimal as it could be!

Charging the device also doesn’t take too long either, with a full charge lasting about two hours to quickly get you back into the game. As a bonus, when you just let it charge without usage, the charge time feels a bit faster. 

Is this your gaming GadgetMatch?

rog ally x

Overall, the ASUS ROG Ally X outshines its predecessor across every single aspect of handheld gaming out there. The upgrades proved to have made this a much better option for you to play more, for longer. Priced at PhP 56,990, it is a bit on the more expensive side but worth considering.

Whether you’re offline or online, gaming on the go never looked as good as this. If anything, one drawback to this machine is that it doesn’t encourage local multiplayer. Again, unless you have a separate controller or a mouse/keyboard combo, this is really more for the solo gaming run.

Regardless, it’s suited for the best. It has all the best you could put inside a gaming machine through and through.

Gaming

WWE 2K26 lets you live out all the fantasy matches you could want

But you have to play for hours and hours to unlock everyone.

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The old SmackDown vs. RAW games were some of the most fun I’ve had as a teenager. Though I didn’t own a PlayStation 2 or 3 then, I had a PlayStation Portable and the series’ corresponding version. Sure, it didn’t have the then-advanced graphics, but the games kept me company for many a day and night. And it all revolved around a simple premise: letting wrestling fans live out their fantasy matches.

Now, with over 400 playable characters on launch, WWE 2K26 hopes to rekindle that magic. Previously, 2K’s take on the wrestling simulator never really captivated me as much as the SvR series did. Though players still had a similarly large roster throughout the years, the series felt too homogenized, too riddled with microtransactions. This year, the series got me thinking again: Can sheer numbers singlehandedly usher a new renaissance for WWE gamers?

The good: Four hundred superstars under one banner

WWE 2K26 touts over four hundred playable characters on launch. With unannounced DLCs still on the horizon, this number will surely balloon further. Even for a dedicated WWE fan, having over four hundred playable characters is insane. Where else can I pit Joe Hendy against Andre the Giant and create my own WrestleMania III moment?

The only catch, however, is that the game did some stat padding to get to this enormous number. Besides having multiple personas for a single wrestler (and CM Punk alone has ten of these), the roster includes a platoon of fictional MyRISE characters, which comes off as distracting if you don’t particularly engage with the MyRISE mode.

Ironically, the game didn’t even need to pad its stats this way. For the first time in the series, the launch roster includes Superstars from the current WWE roster, TNA, AAA, and the Hall of Fame. I could spend hours just feeding a litany of Superstars to TNA legend Abyss. That’s something I could never have done in the old SvR days.

The good: A more fluid fighting system

It also helps that WWE 2K26’s fighting system is the most fluid that the series has been. Wrestlers no longer feel like wooden animatronics skipping from one animation to the next. Each punch flows smoothly into a clothesline, a grapple, a carry, or a finisher.

It is, of course, at the expense of a more complex control scheme where each input combination corresponds to its own move. A stray waggle of the right joystick, for example, can have your wrestler careening towards their opponent in ways you never intended.

It takes some time to get used to. Every time I get a WWE 2K game, I always need a refresher course for the controls. Plus, each entry introduces something different. This year introduces rushing opponents to the corner and carrying opponents in different ways.

Another new addition is the new third-person camera which follows your character, rather than being locked to the ring. To me, this was a welcome feature. The original camera can often betray you by having various elements (other wrestlers, the ring itself) block your view of the action, thus preventing you from reacting correctly to your opponent. The dynamic third-person camera solves this and makes the fight more immersive.

That said, the camera necessarily changes the controls a bit because you need the right joystick to look around. Because of that, I had to revert back to the original camera after a while. Regardless, this is a step in the right direction.

The improved fight scheme is also a step in the right direction. WWE 2K26 is the franchise’s most immersive entry to date because of how fluid the action plays out.

The meh: Iterative game modes

Every yearly sports simulator falls prey to the curse of iteration. Because it’s an annual release, every game needs to add something new for players. At the same time, the same game can’t iterate too much, or it might end up alienating fans of the previous title. Each WWE 2K title has to be the same but also a bit different.

WWE 2K26 goes through the same rigamarole. Most of the game’s different modes don’t offer a lot of improvements from last year. So, if you loved last year’s MyRISE, MyGM, and Universe Mode, you’ll likely find this year’s iteration inoffensive.

“Inoffensive,” however, isn’t the best way to sell a new game. At the very least, MyFACTION gets interesting improvements. For a mode I historically dislike every year, WWE 2K26’s MyFACTION ended up being the one I loved the most this year.

This year, the layout feels more intentional. Though it still lacks the exciting animations of NBA 2K, opening a pack no longer looks like a PowerPoint presentation. There’s also more ways to fight offline with the addition of a challenging World Tour mode. Plus, with intergender support and team chemistry, this feels like the update that MyFACTION needed.

In another twist of fate, Showcase Mode ended up being the loser this year. WWE 2K26 rehashes last year’s schtick of having the star rewrite their history. Last year, this worked with Paul Heyman, a notorious bad guy. It doesn’t really stick with this year’s star, CM Punk, the so-called voice of the voiceless.

Punk could have shined with the traditional style of laying their commentaries over their past matches, especially with his shoot style. Instead, we got a series of what-ifs with practically no commentary. It’s just not what I expected from a firebrand like CM Punk.

The bad: The Ringside Pass

For the first time in the series, WWE 2K26 has a battle pass called the Ringside Pass. Like battle passes in other games, the Ringside Pass unlocks more content as you play through the game. However, unlike today’s standard which revolves mostly on cosmetics, this version locks a treasure trove of playable wrestlers behind an experience gate.

Even if you already paid for the game, WWE 2K26 asks you to play an inordinate number of hours just to unlock the best wrestlers in the game.

To be fair, it’s not all bad. Right out the gate, the game already gives you access to heavy hitters like CM Punk, Shawn Michaels, and John Cena. However, a lot of favorites are still unplayable including Bret Hart and Kurt Angle. This even includes the strongest version of Bray Wyatt, who’s locked under the last tier of the current pass.

Gaining experience isn’t an easy feat, either. After playing for hours and hours, I still haven’t unlocked more than half of the tiers. At the very least, there is no time limit, so I can play the game at my own pace.

Props to WWE 2K26 for making its battle pass have fulfilling rewards, but it’s still unfortunate that significant elements of the game are locked behind hours and hours of playtime.

The gameplay loop is real and repetitive. And it all circles back to how iterative the game modes are. If only the game modes ended up being as exciting as they were last year, then it would have been exciting to play over and over again. Instead, WWE 2K26 prevents you from engaging in greatest strengths: an exciting roster and a fluid fighting system.

Is WWE 2K26 your PlayMatch?

Last year’s WWE 2K25 was an exciting period for the series. Though this year’s version keeps most of what made the previous game so exciting, WWE 2K26 also adds features, especially the Ringside Pass, that ultimately detract from the entire experience. It’s a small step back, which can hopefully be rectified next year, if not in future updates.

WWE 2K26 is a Swipe Left if you didn’t love last year’s game anyway. The game doesn’t add anything that might change your mind.

However, it’s a Swipe Right if you missed the pure joy of creating dream matches. The game’s massive roster allows for so many impossible matchups to happen, even if only in the digital realm. Just get ready to grind for a long time.

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Gaming

God of War: Sons of Sparta takes a more contained approach to Kratos

Filipino devs were part of it.

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God of War Sons of Sparta

There’s a version of God of War that lives in most people’s heads. It’s loud. Cinematic. Heavy with consequence. The kind of game that feels bigger than you.

God of War: Sons of Sparta isn’t that. At least, not in the way you expect.

It’s more contained. 2D. Pixel art. But spend a little time with it, and you start to see what it’s trying to do. Not replace the modern games. Not outdo them.

Just… revisit something familiar from a different angle.

A different take on Kratos

Instead of gods and world-ending stakes, Sons of Sparta focuses on Kratos earlier in his life, training as a Spartan alongside Deimos. It’s more contained. More personal.

You’re still fighting through brutal encounters. But the framing feels different. Less about destiny, more about who Kratos was before everything spiraled. And somehow, even in pixel form, it still feels like God of War.

Where Filipino developers come in

One of the more interesting parts of this project is how it came together.

Mega Cat Studios worked closely with Santa Monica Studio to build the game. That includes a strong presence from their Philippine team.

But it’s not framed as a separate unit.

“There is no separation between Mega Cat Pittsburgh and Mega Cat Philippines,” says Art Director Janley Clavio.
“We operate as one phalanx, and were part of the game from the beginning.”

That last part shifts the narrative from “support work” to actual collaboration.

The kind of work you feel more than you see

The team contributed to environment art, asset production, and overall polish across different areas of the game. Not the flashy headline stuff. But the kind that shapes how the game feels moment to moment.

“Our work supports the player experience without pulling attention away from the story,” Clavio explains.

Think temple interiors and ruined battlefields. Small details that hint at what happened in a place before you got there. It’s subtle. But it adds up.

Staying true to God of War—even in 2D

Working on God of War comes with a certain weight. Fans know how this world is supposed to look and feel. So, even if Sons of Sparta shifts genres, the expectation doesn’t really change.

“We had to make sure it wasn’t just any retro pixel art game—it had to be a God of War pixel art game,” Clavio says.

That meant studying the details. How materials look. How lighting behaves. How environments guide you. And then translating all of that into something simpler—but still recognizable.

A team that knows when to hold back

One thing that stands out from the conversation is restraint. There’s an understanding that when you’re working on something like God of War, you don’t need to reinvent everything. You just need to get it right.

“When you’re working on something fans already love, your job is to enhance it—not reinvent it.”

That mindset shows up across the game. It respects what came before, but still finds space to do its own thing.

Small details, personal touches

There are also a few quiet nods tucked into the game. Nothing too obvious. Nothing that breaks immersion. But enough for the team to leave their mark.

“For our Filipino artists, it’s a point of pride knowing that a little piece of our culture helped shape a world millions of players will explore.”

It’s not something the game calls attention to. But it’s there.

Not just another spin-off

Sons of Sparta is easy to label as a side project. And sure, it kind of is.

But it’s also a good example of what happens when different teams come together with a clear understanding of what they’re building.

A more contained God of War game that still feels like it belongs. A different perspective on a familiar story. And a project where Filipino developers weren’t just involved. They were part of the process from the start.

It doesn’t try to be the biggest entry in the series. And honestly, it doesn’t need to be.

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Gaming

SHINOBI: Art of Vengeance’s SEGA Villains Stage out on April 3

Face off against legendary SEGA bosses from different franchises

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The SEGA Villains Stage DLC for SHINOBI: Art of Vengeance will release on April 3 for PlayStation 4 and 5, Xbox Series X|S, XBox One, Nintendo Switch, and Steam.

The DLC lets players face off against legendary SEGA bosses from different franchises: Like a Dragon and Yakuza, Golden Axe, and Sonic.

An animated trailer has been unveiled as part of the announcement. It features those franchises’ characters, Goro Majima, Death Adder, and Dr. Eggman.

There will be a total of five crossover stages, three bosses, and two Boss Rush modes featuring the bosses for the DLC.

In addition, there will be three more Ninpo, three new outfits, and six new music tracks. The SEGA Villains Stage DLC is a free update for all players.

Aside from the crossover, players can also try out a new Hardcore Mode which features changes in enemy placement and stronger boss attacks.

Additional combat settings also lets players adjust recovery frames, the flash effect, and camera shake. Various quality-of-life improvements are also planned for the 2D action-platformer.

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