Gaming

ROG Phone 2 review: Mobile gaming on steroids

Unapologetically a gaming smartphone

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I have said this countless times in previous reviews — I’m not much of a mobile gamer. But there are plenty of things about the ROG Phone 2 that made me enjoy playing.

When the first generation ROG Phone came out, I have to admit, I may have dismissed it right away. I really wasn’t into mobile games, the design was a little too “gaming” for me at the time, and the cameras were — in the words of other reviewers — craptastic.

A year later, ROG is back for a second playthrough. Armed with the experience and knowledge gained from its first turn, the company knew right away to strengthen its weaknesses.

Unequip: 4000mAh battery, Equip: 6000mAh battery 

In our review of the ROG Phone last year, we pointed out how the 4000mAh just didn’t have enough juice to support all of the bells and whistles of the phone. This is no longer the case.

The 6000mAh battery on the ROG Phone 2 performs as expected. Even with the 120hz refresh rate for the display turned on, the phone would last for nearly two days without charging. That’s moderate to heavy use on a mixed bag of tasks like answering emails, browsing on social media, playing a few rounds of Team Deathmatch on Call of Duty Mobile, and playing TWICE and LOONA songs on repeat.

It even messed up my charging routine because it just didn’t make sense to plug a phone that still has somewhere between 60 to 70 percent left at the end of the day. You’ll quit game first before the phone quits on you.

Charging is also fast AF thanks to ASUS’ HyperCharge technology. While this doesn’t boast of the wireless charging feature that many of its contemporaries at its price range has, it’s not something you’ll miss at all.

Discard: 12MP camera, Pick-up: 48MP camera

The sweeping statement that “cameras on gaming phones are bad” is no longer true. If anyone says this, they’re either misinformed or are just flat-out lying.

The ROG Phone 2 is now equipped with a 48MP lens accompanied by a 13MP wide angle lens. It’s a huge leap from the 12MP+8MP combo found on the first ROG Phone.

Photos taken with plenty of light look pretty darn good.

However, it does this weird JJ Abrams thing where there’s a lot of lens flare on some photos even during the night.

Speaking of the night, while the streets where I grew up in isn’t much to look at, I thought the ROG Phone 2 did well enough in capturing a fair amount of detail in low light situations.

P.S. the last photo in this set is clearly not from my hometown but I thought it was a good representation of the phone’s low light capabilities. Yes, I blurred parts of the image as it’s from an event of another brand. ✌🏼😆

The portrait mode even has this neat trick where you can adjust the level of blur after you’ve taken the photo. This means you can say goodbye to those photos where your subject looks like a sticker plastered onto a blurry background.

The selfie camera went from 8MP to 24MP and there’s plenty of improvement here as well. Although it does apply a noticeable amount of beautification even if you have the option completely turned off.

Unapologetically a gaming smartphone

The thing that might scare off most other buyers is also the very same thing that might attract the gamers who this phone has its crosshairs on. The phone’s design just SCREAMS gaming.

It does seem a little more toned down compared to the first generation, but the ROG Phone 2 is still without a doubt designed with the gamer aesthetic in mind.

This was the very thing that I didn’t like about the ROG Phone. And while I still prefer something that’s a little more subtle, I don’t find the ROG Phone 2’s design as appalling as the first one. Although that’s probably my taste changing more than anything else.

Other than how it looks, the ports, buttons, and camera placement are all geared towards gaming. You still get two USB-C ports. One where it’s usually placed and another for when you’re gaming in landscape mode.

The front-facing camera is also positioned in a way that it won’t be obstructed if you decide to stream your gaming session. A feature you can do thanks to the Game Genie that’s at the heart of this phone.

What kind of gamer are you? 

I was hesitant at first because I primarily do all my gaming on a console. Always have and, I thought, always will — that’s until I got to try the ROG Phone 2.

I really am not one to play mobile games. It’s not a knock on people who enjoy playing them. It’s just that for me, my phone has always been more a tool for work, communication, and media consumption.

But I had to play. I’m not exactly a fan of the more popular mobile games right now so I sought out other games — ones I think I would enjoy.

Before I move forward, I’ll be casually mentioning the accessories that come with the ROG Phone 2. Won’t go into too much detail. You can just watch our unboxing to see what the accessories are. You can check the pricing for each one on this link.

Okay. Let’s play. 

First up was FF15 PE — the mobile version of Final Fantasy XV. Role Playing Games or RPGs are really more up my alley. The game utilizes a lot of swipes and taps on the screen. Which is great if you’re not keen on getting the other accessories that come with the ROG Phone 2.

Next up, I tried Injustice 2. This is also another title that has a counterpart on consoles and PCs. The game is versus fighting and was adapted nicely to mobile phones. Like FF15 PE, it utilizes plenty of swipes and taps. It does have on-screen buttons that you can map on the Kunai Gamepad. I tried the screen and gamepad combo here but that didn’t feel like a natural way to play.

Instead of playing PUBG, I opted to try Call of Duty Mobile. This is perhaps the game I enjoyed the most. The Team Deathmatch mode feels like a throwback to my time playing Counter-Strike waaaaay back in the day. This game plays really well whether you’re just using the phone or if you have the Kunai Gamepad equipped. Quick note though, the right analog stick’s sensitivity is pretty bad for aiming, so I stuck with aiming on the screen instead of using the gamepad.

Next, I played Honkai Impact 3. It’s an Action-RPG and is probably one of the best use-cases for the Kunai Gamepad. The graphics is near-console if not already console-level, and all the buttons you need to press can all be mapped on the Gamepad. It was an absolute joy to play.

I also tried NBA Live Mobile. I’m too cheap to spend on NBA 2K20 and I’d rather play that on my PS4 so for mobile I went with EA’s free-to-play game. It plays alright and you can also get the most out of the Kunai Gamepad here, but I don’t see myself playing this for any other reason than for testing devices.

Lastly, I played Asphalt 9 which had direct integration with the Kunai Gamepad. This was hands down the best experience. The game detected the Gamepad right away and took me straight to a tutorial knowing the gamepads were equipped.

Takeaway? The whole experience is a mixed bag. That’s not to say it’s bad, but wouldn’t be better if the accessories just worked seamlessly with the games?

The one thing holding the ROG Phone 2 back is a wider support from a larger catalogue of games. It’s a tough ask. However, if ROG can get more game developers involved, that could take mobile gaming to another level.

You might have noticed I barely mentioned the other accessories. I think after the Kunai Gamepad, the next most useful one is probably the Mobile Desktop Dock. But that requires you to get a few more other peripherals if you don’t already own them.

The ASUS Wigig Dock can be helpful but if you’re a gamer and you own a TV, I’m willing to bet you also probably own a console. Personally, I don’t see the appeal of playing mobile games on a bigger screen. But that may just be me. If you enjoy it, that’s perfectly fine.

And then there’s the Twin View Dock II. It’s an interesting piece of tech and almost aligns with the foldables that came out in 2019. But like those other foldables, it still feels premature. As of writing, it only really supports two games. You may discover other use-cases for this but I find the price too steep for an experiment.

Is this your GadgetMatch?

To give the ROG Phone 2 a low rating simply because it’s not a smartphone that’s catered for the general public is criminally missing the point.

ROG knows who its market is. I’d like to think this phone was made specifically with them in mind. And if you think that market is small then you must have been living under a rock.

The gaming industry is worth billions of dollars. It’s attracting so many eyeballs that Netflix considers Twitch more of a competitor over other entertainment streaming platforms. That’s how big gaming has become.

So if you played any game, on any platform, for an extended amount of time at any point in your life, I would consider taking a look at the ROG Phone 2. That’s with or without the accessories.

At PhP 49,995, it’s priced right around other flagships that are built for a general audience — fancy cameras, multitasking, a little bit of gaming, and all that jazz. However, none of them are made for a specific set of people that’s steadily increasing in numbers. That’s where the ROG Phone 2 sets itself apart. For the people that this phone is made for, it’s absolutely perfect.

Features

How well do PlayStation games run on the ROG Ally?

Spoiler: Pretty good

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ROG Ally, PlayStation Dual Sense

The ROG Ally has caused quite a buzz in the gaming community at large. Personally, I’m thrilled at the prospect of owning a handheld gaming PC/console to play games I otherwise would not have access to. I mainly play on my PlayStation 5 (PS5). Naturally, I was curious how some of my favorite games will run on the ROG Ally. 

Things are promising on paper. The ROG Ally is built to be able to run AAA titles. Here’s a quick look at the specs of the unit we had for recap:

Model 

RC71L

CPU AMD Ryzen™ Z1 Extreme Processor 

      • 4nm 
      • Zen 4/ 8 core & 16 threads  
      • 24M cache 
      • CPU Clock: up to 5.10 Ghz 
      • TDP: 9 – 30 watts
GPU With AMD Ryzen Z1 Extreme Config: 

  • AMD Radeon™ Graphics 
  • RDNA3 & 4G RAM capacity / 8.6 TFlops 
  • 12 CU 
  • GPU Clock: 2.7GHz
Panel Full HD (1920 x 1080), 120 Hz / 7 ms eDP1.4b, 500 nits, IPS-panel, 100%  sRGB, FreeSync™ Premium, Gorilla® Glass Victus™ and Gorilla® Glass DXC,  10-point Touchscreen 

Gyro support

Memory  16GB (LPDDR5 6400Mhz) dual channel LPDDR5 8GBx2 on board  memory
Audio  2 x 1W speakers with smart amp technology, Dolby Atmos®, Hi-Res Audio,  AI Noise Cancellation
Wi-Fi / Bluetooth  WiFi 6E (802.11ax) / Bluetooth® v5.2 
Storage 512GB (for Z1 Extreme config) 

+SD card slot UHS-2

I/O PORT ROG XG Mobile interface (8PCI express lanes) and USB Type-C  combo port (with USB 3.2 Gen2, DP 1.4 support) — (1x)

3.5mm Audio jack — (1x)

Micro SD slot (UHS-II, Micro SD 4.0) — (1x)

Battery  40Wh
Adapter  65W PD adapter, supports pass through charging
Dimensions  280.44 * 111.18 * 21.22 mm

608g

PlayStation Studios on PC 

PlayStation, in the past couple of years, has decided to spread the love and let PC players experience some of the best they have to offer. Currently, there are 12 PlayStation exclusive titles playable on PC. And they’re available on either Steam or the Epic Games Store. 

In case you’re curious the available games are as follows: 

  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • God of War (2018)
  • Uncharted: The Legacy of Thieves Collection
  • Destiny 2: Lightfall 
  • Horizon: Zero Dawn
  • Returnal
  • Days Gone
  • HELLDIVERS
  • Predator Hunting Grounds
  • Sackboy: A big Adventure
  • The Last of Us Part 1

PlayStation Asia was kind enough to give us codes for three of the 12 titles now available on PC. Here’s how they ran on the ROG Ally. 

Quick note: I played on Performance mode with brightness hovering at around 50-55% indoors in an air conditioned room. 

Marvel’s Spider-Man Remastered

Marvel’s Spider-Man, along with NBA 2K, is my comfort game. Whenever I feel frustrated or just having a bad day, I fire up either game. On Spider-Man, I just swing aimlessly around the digital Manhattan that Insomniac built. 

It was such a delight to learn that I can do this on the go now too with Marvel’s Spider-Man Remastered playing pretty darn well on the ROG Ally

I had the framerate limiter turned on, maxing out at 60. Despite that, I only reached a max of 31 fps with dips to as low as 15. It looks bad on paper, but is much more tolerable during actual gameplay. The dips usually happened during cutscenes. Majority of the gameplay hovered around 25-30 fps. 

ROG Ally, Marvel's Spider-Man Remastered

I knew it was never gonna reach the level of detail and smoothness that I get on the PS5 and LG C2 combo that I usually play on. There was plenty of noticeable stuttering especially during the busier sections of the game. But I didn’t think any of it was game breaking. 

Audio wasn’t as loud as I hoped it would be despite me playing in a pretty quiet room. I opted to pair it with Bluetooth earbuds (OnePlus Buds Pro 2) to get the most of the audio. There were no audio delays whatsoever which was a very welcome development. 

My average play time was about one hour and 20 minutes. That’s with the battery going from 100% to 20% each time. 

Marvel’s Spider-Man: Miles Morales

Marvel's Spider-Man: Miles Morales

Coming from the same Studio and pretty much being essentially the same game, Spider-Man: Miles Morales didn’t run too differently from Spider-Man Remastered.

I played in the exact same conditions: Indoor room, AC on, started at 100%, performance mode, and medium brightness settings. Curiously, the frame dips happened more during open-world swinging and not as much during cutscenes. This could be because of the busier version of New York due to the events of the game being set during the Christmas season. 

But the numbers weren’t too different. I still maxed at 31 fps, with most of the gameplay hovering around 25-30 fps, and the lowest dip coming in at 16fps. 

Again, nothing game breaking and it is much more tolerable during gameplay. Naturally, you have to have your expectations set properly. The ROG Ally is, after all, a handheld gaming PC. 

Average play time is around one hour and 25 minutes with about 75% to 80% of the battery life being consumed. 

Returnal

Returnal

Returnal is one of the titles I was most excited to try. I was curious about how the audio and controller rumble would translate to the ROG Ally. On the PS5, Audio and DualSense implementation are two of the game’s many strengths. 

Due to audio cues on enemies’ locations, this game is best played with earbuds/headphones on. The experience on the ROG Ally isn’t quite 3D Audio on PS5 levels, but it’s as close as it gets. 

The same can be said for the controller rumble. It’s not as precise nor finely implemented as the DualSense – that’s a unique feature after all. However, I was still thoroughly impressed with how the ROG Ally implemented rumble in certain sections of the game. The rumble effect is also a testament to how well-built the Ally is. Despite the internals shaking, the Ally never felt brittle nor that it would suddenly come apart. 

Knowing this is a shooter game, I turned the framerate limiter off and reached highs of 115 fps. The framerate did dip to as low as 15 fps which is about the widest variance I got from any game I played using the Ally. This did affect gameplay especially during sections where I had to deal with multiple enemies. 

I did experience plenty of crashes which isn’t ideal for a game like Returnal whose progress relies on you surviving as long as you can on a single run through. But this only happened during the first few minutes. After a while, it seemed like the ROG Ally had adjusted to the performance-demands of the game. 

It took about an hour and 10 minutes before I had to plug-in the Ally to not lose a playthrough. 

Remote Play?

ROG Ally, Dual Sense, Horizon Forbidden West

Since the ROG Ally is essentially a handheld gaming PC, you can certainly install the Remote Play app on it. However, you can’t just immediately use the gamepad. To play Horizon: Forbidden West, and generally just run the app, I had to pair the Ally with my DualSense controller.

You can map the gamepad so that it works but mapping isn’t an activity I enjoy nor did I have the time (I had to return the review unit) to do it. Other reviewers pointed to using a third-party app called Chiaki. But again, I didn’t have time to test it. I did see gameplay of it though so it seems to be working just fine. 

Knowing that you can do all these on the Ally actually makes you question the upcoming PlayStation Q handheld. Sure, the integration will likely be seamless. But its core function can already be replicated on other handhelds and handheld-like devices. I digress.

It’s worth noting that the relatively smooth experience I had with the ROG Ally was also aided by an internet connection that constantly hovers in the 250+ mbps range along with a Wi-Fi 6 router. 

The ROG Ally is PlayStation friendly 

If you want to know what it’s like playing PlayStation 5 games on a handheld device, the ROG Ally is easily one of the best devices to play with. The gameplay isn’t quite as smooth but you shouldn’t expect it to be. And yes, you’ll find yourself reaching for the power adapter after a little over an hour of playthrough. But being able to play AAA titles on a handheld device still feels crazy to me.

Having started gaming on a family computer and covering tech for a living, it’s still mind-blowing to me how far technology has come. The stuff I only dreamed of as a little fat gamer is coming true thanks to the ROG Ally and its contemporaries. 


The ROG Ally Z1 Extreme retails for US$ 699. The ROG Ally Z1 variant retails for US$ 599. Pre-orders begin on May 11. It will be available for sale worldwide on June 13, 2023.

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Honkai Star Rail version 1.1 coming June 7

New events, missions, gameplay features

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Version 1.1

Honkai Star Rail has been speeding through players globally and the next pitstop features version 1.1 of the game. The aforementioned version will be called Galactic Roaming and will be available on June 7.

The latest update brings three new playable characters — Silver Wolf, Luocha, and Yukong. They have appeared in the intergalactic story before. Now, they can be officially recruited to assist in the grand space fantasy odyssey.

A series of trials will be added through “Stellar Flare,” “Garden of Plenty,” and “Lab Assistants in Position.” Some of which will put the combat techniques and the strategic thinking of the Trailblazer to the test, while providing bountiful rewards.

New missions, events

In the “Starhunt Game” event, the Trailblazers receive an invite from Herta Space Station’s network
security engineer, Leonard. You can assist him to locate the electronic graffiti hidden across the station and uncover the secrets within. As part of the compensation, the graffiti designs can be collected and applied to the in-game surfaces.

In addition, in the city of Belobog, where citizens have finally been saved from the threat of Stellaron, the History Museum is getting ready to be reopened. In the “Everwinter City Museum Ledger of Curiosities” event, the Trailblazer will spare no effort to track down clues, recover the lost exhibits, and run the business as the museum manager.

Three new Companion Missions provide opportunities to gain in-depth stories of these intriguing characters. Some useful functional features will be implemented as well, such as the friend chat and automatic enemy pinpointing, ensuring a smoother gaming experience.

Watch the trailer.

Honkai Star Rail

Honkai: Star Rail Version 1.1 will arrive on June 7, 2023, on PC, Epic Games Store, iOS, and Android. Its PlayStation version is under development. More information will be revealed soon. With the cross-save and cross-play functions, players can enjoy their adventures across different platforms.

SEE ALSO: Honkai: Star Rail: Turn-based Genshin Impact?

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Naughty Dog apologizes for delay of next Last of Us game

Confirmed a new single-player game in the works

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Recently, Sony hosted its first big State of Play for the year. Despite the numerous titles announced during the event, the recently concluded showcase was missing one of Sony’s most prolific developers, Naughty Dog. Now, we know why. Today, Naughty Dog issued an apology for their absence during the event by promising more titles coming in the future — including a new single-player game.

If you’re a PlayStation gamer, Naughty Dog should be in your list of top developers. The studio has developed notable titles such as the Uncharted and Last of Us series. Recently, it teased an upcoming multiplayer game set in the Last of Us universe. Fans were certainly expecting news about the unannounced title during the last State of Play. However, that was not meant to be.

Today, Naughty Dog tweeted out an apology for missing the event entirely. While the studio is still proud of its progress so far, it also thinks that the title needs more time and polish before it’s sent out to the public.

Thankfully, the studio is not leaving fans without a nugget of good news. Besides the multiplayer game, Naughty Dog has also confirmed development for a new single-player game. The studio, however, has not said which universe it will take place in or if it will be an entirely new franchise.

Still, a lot of good things are set in stone for the future of the studio. A delay isn’t even that big of a deal as it means the studio wants to put out a good product for its fans.

SEE ALSO: The Last of Us Part 1 is great for first-timers

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