Gaming

ROG Phone 2 review: Mobile gaming on steroids

Unapologetically a gaming smartphone

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I have said this countless times in previous reviews — I’m not much of a mobile gamer. But there are plenty of things about the ROG Phone 2 that made me enjoy playing.

When the first generation ROG Phone came out, I have to admit, I may have dismissed it right away. I really wasn’t into mobile games, the design was a little too “gaming” for me at the time, and the cameras were — in the words of other reviewers — craptastic.

A year later, ROG is back for a second playthrough. Armed with the experience and knowledge gained from its first turn, the company knew right away to strengthen its weaknesses.

Unequip: 4000mAh battery, Equip: 6000mAh battery 

In our review of the ROG Phone last year, we pointed out how the 4000mAh just didn’t have enough juice to support all of the bells and whistles of the phone. This is no longer the case.

The 6000mAh battery on the ROG Phone 2 performs as expected. Even with the 120hz refresh rate for the display turned on, the phone would last for nearly two days without charging. That’s moderate to heavy use on a mixed bag of tasks like answering emails, browsing on social media, playing a few rounds of Team Deathmatch on Call of Duty Mobile, and playing TWICE and LOONA songs on repeat.

It even messed up my charging routine because it just didn’t make sense to plug a phone that still has somewhere between 60 to 70 percent left at the end of the day. You’ll quit game first before the phone quits on you.

Charging is also fast AF thanks to ASUS’ HyperCharge technology. While this doesn’t boast of the wireless charging feature that many of its contemporaries at its price range has, it’s not something you’ll miss at all.

Discard: 12MP camera, Pick-up: 48MP camera

The sweeping statement that “cameras on gaming phones are bad” is no longer true. If anyone says this, they’re either misinformed or are just flat-out lying.

The ROG Phone 2 is now equipped with a 48MP lens accompanied by a 13MP wide angle lens. It’s a huge leap from the 12MP+8MP combo found on the first ROG Phone.

Photos taken with plenty of light look pretty darn good.

However, it does this weird JJ Abrams thing where there’s a lot of lens flare on some photos even during the night.

Speaking of the night, while the streets where I grew up in isn’t much to look at, I thought the ROG Phone 2 did well enough in capturing a fair amount of detail in low light situations.

P.S. the last photo in this set is clearly not from my hometown but I thought it was a good representation of the phone’s low light capabilities. Yes, I blurred parts of the image as it’s from an event of another brand. ✌🏼😆

The portrait mode even has this neat trick where you can adjust the level of blur after you’ve taken the photo. This means you can say goodbye to those photos where your subject looks like a sticker plastered onto a blurry background.

The selfie camera went from 8MP to 24MP and there’s plenty of improvement here as well. Although it does apply a noticeable amount of beautification even if you have the option completely turned off.

Unapologetically a gaming smartphone

The thing that might scare off most other buyers is also the very same thing that might attract the gamers who this phone has its crosshairs on. The phone’s design just SCREAMS gaming.

It does seem a little more toned down compared to the first generation, but the ROG Phone 2 is still without a doubt designed with the gamer aesthetic in mind.

This was the very thing that I didn’t like about the ROG Phone. And while I still prefer something that’s a little more subtle, I don’t find the ROG Phone 2’s design as appalling as the first one. Although that’s probably my taste changing more than anything else.

Other than how it looks, the ports, buttons, and camera placement are all geared towards gaming. You still get two USB-C ports. One where it’s usually placed and another for when you’re gaming in landscape mode.

The front-facing camera is also positioned in a way that it won’t be obstructed if you decide to stream your gaming session. A feature you can do thanks to the Game Genie that’s at the heart of this phone.

What kind of gamer are you? 

I was hesitant at first because I primarily do all my gaming on a console. Always have and, I thought, always will — that’s until I got to try the ROG Phone 2.

I really am not one to play mobile games. It’s not a knock on people who enjoy playing them. It’s just that for me, my phone has always been more a tool for work, communication, and media consumption.

But I had to play. I’m not exactly a fan of the more popular mobile games right now so I sought out other games — ones I think I would enjoy.

Before I move forward, I’ll be casually mentioning the accessories that come with the ROG Phone 2. Won’t go into too much detail. You can just watch our unboxing to see what the accessories are. You can check the pricing for each one on this link.

Okay. Let’s play. 

First up was FF15 PE — the mobile version of Final Fantasy XV. Role Playing Games or RPGs are really more up my alley. The game utilizes a lot of swipes and taps on the screen. Which is great if you’re not keen on getting the other accessories that come with the ROG Phone 2.

Next up, I tried Injustice 2. This is also another title that has a counterpart on consoles and PCs. The game is versus fighting and was adapted nicely to mobile phones. Like FF15 PE, it utilizes plenty of swipes and taps. It does have on-screen buttons that you can map on the Kunai Gamepad. I tried the screen and gamepad combo here but that didn’t feel like a natural way to play.

Instead of playing PUBG, I opted to try Call of Duty Mobile. This is perhaps the game I enjoyed the most. The Team Deathmatch mode feels like a throwback to my time playing Counter-Strike waaaaay back in the day. This game plays really well whether you’re just using the phone or if you have the Kunai Gamepad equipped. Quick note though, the right analog stick’s sensitivity is pretty bad for aiming, so I stuck with aiming on the screen instead of using the gamepad.

Next, I played Honkai Impact 3. It’s an Action-RPG and is probably one of the best use-cases for the Kunai Gamepad. The graphics is near-console if not already console-level, and all the buttons you need to press can all be mapped on the Gamepad. It was an absolute joy to play.

I also tried NBA Live Mobile. I’m too cheap to spend on NBA 2K20 and I’d rather play that on my PS4 so for mobile I went with EA’s free-to-play game. It plays alright and you can also get the most out of the Kunai Gamepad here, but I don’t see myself playing this for any other reason than for testing devices.

Lastly, I played Asphalt 9 which had direct integration with the Kunai Gamepad. This was hands down the best experience. The game detected the Gamepad right away and took me straight to a tutorial knowing the gamepads were equipped.

Takeaway? The whole experience is a mixed bag. That’s not to say it’s bad, but wouldn’t be better if the accessories just worked seamlessly with the games?

The one thing holding the ROG Phone 2 back is a wider support from a larger catalogue of games. It’s a tough ask. However, if ROG can get more game developers involved, that could take mobile gaming to another level.

You might have noticed I barely mentioned the other accessories. I think after the Kunai Gamepad, the next most useful one is probably the Mobile Desktop Dock. But that requires you to get a few more other peripherals if you don’t already own them.

The ASUS Wigig Dock can be helpful but if you’re a gamer and you own a TV, I’m willing to bet you also probably own a console. Personally, I don’t see the appeal of playing mobile games on a bigger screen. But that may just be me. If you enjoy it, that’s perfectly fine.

And then there’s the Twin View Dock II. It’s an interesting piece of tech and almost aligns with the foldables that came out in 2019. But like those other foldables, it still feels premature. As of writing, it only really supports two games. You may discover other use-cases for this but I find the price too steep for an experiment.

Is this your GadgetMatch?

To give the ROG Phone 2 a low rating simply because it’s not a smartphone that’s catered for the general public is criminally missing the point.

ROG knows who its market is. I’d like to think this phone was made specifically with them in mind. And if you think that market is small then you must have been living under a rock.

The gaming industry is worth billions of dollars. It’s attracting so many eyeballs that Netflix considers Twitch more of a competitor over other entertainment streaming platforms. That’s how big gaming has become.

So if you played any game, on any platform, for an extended amount of time at any point in your life, I would consider taking a look at the ROG Phone 2. That’s with or without the accessories.

At PhP 49,995, it’s priced right around other flagships that are built for a general audience — fancy cameras, multitasking, a little bit of gaming, and all that jazz. However, none of them are made for a specific set of people that’s steadily increasing in numbers. That’s where the ROG Phone 2 sets itself apart. For the people that this phone is made for, it’s absolutely perfect.

Gaming

CRISIS CORE -FINAL FANTASY VII- REUNION physical edition now available for Switch 2

Zack Fair’s story comes to Switch 2.

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Crisis Core

Bandai Namco Entertainment Asia and SQUARE ENIX have released the physical edition of CRISIS CORE -FINAL FANTASY VII- REUNION for Nintendo Switch 2 in Southeast Asia.

Players can also purchase the game digitally on the platform. Availability may vary by region and retailer.

Zack Fair’s story returns

Set in the mako-powered metropolis of Midgar, CRISIS CORE -FINAL FANTASY VII- REUNION follows Zack Fair, a young operative in Shinra’s elite SOLDIER unit.

Zack investigates the mysterious disappearance of SOLDIER operatives alongside his mentor, Angeal, and the legendary Sephiroth. His journey reveals the events that shaped the world of FINAL FANTASY VII and his connection to Cloud Strife.

The game revisits Zack’s story with an HD graphical overhaul of its character models, user interface, and environments. It also features fully voiced dialogue in English and Japanese, alongside an updated action-combat system.

Players can trigger Limit Breaks and Summons as they battle their way through the story. The game also supports handheld and docked play on Nintendo Switch 2.

A look back at Zack’s legacy

Originally released as a remaster of the PSP classic, CRISIS CORE -FINAL FANTASY VII- REUNION offers a refreshed take on one of the franchise’s most significant prequel stories.

In our GadgetMatch review, we explored how the remaster brings Zack Fair’s journey to modern platforms while preserving the emotional core of his story.

The release also gives players another way to experience the events leading into FINAL FANTASY VII, ahead of the upcoming FINAL FANTASY VII REVELATION, the third and final entry in the FINAL FANTASY VII Remake series.

For more information about CRISIS CORE -FINAL FANTASY VII- REUNION and other Bandai Namco Entertainment Asia titles, visit the official website.

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Dune: Awakening makes it way to the PS5 and Xbox Series X

Surviving the harsh land of Arrakis one sandstorm and bloodlust at a time

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Back in June of 2025, Funcom released its multi-nominated open world survival game, Dune: Awakening. Inspired by the renowned movie franchise, the game takes place within the deserts of Arrakis as players survive and thrive through intense combat and strategic decision making. Now, in the big 2026, Funcom is finally bringing that experience to PlayStation 5 and Xbox Series X|S players as Dune: Awakening officially launches on console!

For the newbies finally getting it on console, here’s all you need to know:

Take the lead or do it together

Dune: Awakening takes you into the desolate land of Arrakis, and gives you the option to do it on Single Player or Multiplayer upfront. Through your own bidding in strategy, combat, and resource management, your goals are simple: survive the terrain, make more allies than enemies, and conquer the land through your affiliation to the powers that be.

This version of the game is as exact and as one-to-one as it possibly could with the PC version released last year, down to the story arcs, quests, and PvE/PvP areas you take on. Since launch, Funcom has introduced new weapons, areas, and cosmetics through DLCs that will be available to console players, as well. Also, several key features in story and mission progression that have changed on the PC version will take into effect.

If you want to engage with multiplayer, it is still a viable option when you want to gather more resources and reinforce your bases against other players and the natural elements. However, you still won’t be able to host your own server on a console just yet, as it is more stable to do so on the PC version.

Become whoever and whatever to survive

Character customization became the game’s bread and butter through its extensively library of features and unique take on story progression. As you begin your journey, Lady Jessica welcomes you in and asks you on your origin story, mentorship, and initial skill set — all of which are to your choosing based on your play style. Honestly, none of these completely influence the difficulty in progressing the story too much but it will give you full control of the experience.

As you progress further into the game, you will unlock more skills and abilities to aid you in your quest for power and survival. These will help you earn XP, along with accomplishing tasks, gathering resources and researching newer technologies, plus engaging in combat both within the PvE and PvP areas. Ultimately, you and, potentially, other players must build enough rapport and influence to shape the world of Arrakis to your liking.

Consistent visual expectations

For most players on the PC version, graphical fidelity relied heavily on the hardware of choice. When transitioning the game into a console-friendly environment, Funcom worked out the details seamlessly by adding a Performance and Quality mode. In this fashion, you can opt for crystal-clear graphics at a decent 30 FPS or go for a constant 60 FPS to keep up with the action.

Left: Performance | Right: Quality

No matter which mode you choose, the overall visual identity of the game doesn’t change drastically. Environments look rich and vibrant, while the tiniest of details within character models are preserved. Although, given frame rate differences, rendering of background elements also reflects that but it won’t ruin the gaming experience.

Dune: Awakening will be available on the PlayStation 5 and Xbox Series X|S on September 22. For Xbox Game Pass owners, this will also be a Day One release with Play Anywhere support and cross-play within Xbox and PC players upon launch.

Funcom has also planned an exciting map update later this year plus potential DLC tie-ins to the upcoming Dune: Part Three theatrical release in December.

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Valve unveils price of the Steam Frame

The VR headset starts at US$ 1,059.

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The trifecta is complete. Almost a year after announcing their new hardware, Valve has finally unveiled the price tag of the Steam Frame, complementing the Steam Machine and Steam Controller revealed a few months ago.

Whereas the Steam Machine is a console of its own, the Steam Frame is a traditional VR headset with a pair of controllers for both hands. Unfortunately, despite being in a different segment, the headset is not immune to the rising prices of technology. The Steam Frame will start at US$ 1,059 for a 256GB model and can go up to US$ 1,299 for the 1TB model. On the plus side, each box will come Half-Life: Alyx packaged along with the headset.

Here’s a more detailed rundown of what you’re getting. The Steam Frame will ship with the Snapdragon 8 Gen 3 chipset, paired with 16GB of RAM. Each eye comes with a 2160 x 2160 LCD screen, putting out images at up t0 a 144Hz experimental refresh rate. As mentioned above, the headset will start with 256GB of storage but can go up to 2TB. It will come packaged with SteamOS 3 and a rechargeable 21.6Wh battery.

This might be a hard buy for some. The industry currently has more affordable options, for one. Also, virtual reality isn’t the most thriving segment of gaming today.

If you’re still decided on buying one, however, Valve is using its lottery system. Interested customers can sign up from now until September 17. The company will then randomize the purchasing order. Those who draw the first ones in the lottery can get a purchase email as soon as September 18. Meanwhile, anyone who registers after September 17 will automatically be put at the back of the queue.

SEE ALSO: Valve announces its own console called the Steam Machine

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