Gaming
Saints Row 2022 review: A chaotic way to start an empire
Chaotic gameplay, equally chaotic story
What would push any human being to start their own criminal empire? Some people do it for fame, fortune, a little bit of both, or as an act of revenge against the system. Also, in most cases, people wouldn’t start an empire on their own, especially if you want to make a mark on society – good or bad.
In essence, this is what Saints Row 2022 hoped to show you the moment the opening scene popped up. Like all its predecessors, it hinges on amassing a criminal empire and letting everyone know about it. Unlike its predecessors, the 2022 version wants to build that experience from the ground up while still maintaining the same level of chaos and a bit of wackiness in there.
I already touched on this game a little bit and had a pretty decent time to start. Now that I’ve gone through most of what the game offers, do I still hold it in relatively high regard like before?
How chaotic could this gameplay get?
We all know Saints Row games to be pretty chaotic in terms of the gameplay style; I mean, people called it a Grand Theft Auto clone notably for that reason. It’s this kind of unhinged gameplay style that drew in so many fans before, and the same can be said for the 2022 version. From the weapons to the vehicles, Saints Row 2022 offers total chaos to those who bring it.
One great thing I appreciated about this game was the fact that all your weapons are easily accessible through the Weapon Wheel. Of course, total carnage cannot be achieved without a wide variety of arsenal at your disposal. Although, I still find it too taxing to have to go to the gun shop to refill the ammo when I’m not in active combat.
Of course, it’s important to have the right transportation options, and Saints Row is chock full of it. From futuristic hoverboards to literal tanks and monster trucks, this game has a ton for you to use at your disposal. Also, happy to report that you can store as much of it in your Garage, but you’d obviously prefer stealing one on the street instead. If you don’t like cruising in metal, your character still has a Wingsuit for some free and light air travel.
Flashes of immersive chaos in Santo Ileso
How do these all contribute to the feeling of playing a new Saints Row? For the most part, all of these gameplay elements provide a decent open-world experience. If you’re more into creating chaos wherever you go, all the weapons and vehicles are there at your disposal along with every other violent NPC you’ll encounter.
In Santo Ileso, you will come across three different factions all vying for the same control you want. These guys are scattered throughout the entire overworld, which is pretty massive so you will need those vehicles eventually. When prompted, you do have an opportunity to flex how good you are at clicking heads at every kind of threat. Of course, with all this chaos happening, all the cops will show up in the end to “try” and quell it – we all know you won’t allow that.
Yet, after all that chaos, nothing else really happens when you just play it outside the killings. Apart from the usual POIs like your Clothes Shop, Criminal Ventures, and Landmarks, there’s nothing else to do. Actually, let’s touch on that a bit more here:
Visually appealing, not so interactive though
From an overall visual standpoint, Saints Row 2022 definitely looks like the most refined game in the series. Of course, I say this considering that I have an Xbox Series X version of the game, so most visual elements look pleasantly detailed on it. Even so, you can see the amount of work put into improving the overall environment – from lighting to coloration across all POIs.
As I mentioned before, even with all these working for the game, it’s not as inviting or interactive. I noticed in most general areas, there’s practically the same set of buildings copy-pasted across the field. Honestly, within my first 10 hours of playing the game, I had literally seen everything on the map and had only interacted with a good five percent of it.
Also, I felt that there’s nothing particularly enticing within the overworld to accomplish outside of the main story and actual side quests that contribute to game completion. Other open world games with a similar nature leave a ton of things to grab or interact with. Here, you can’t enter most buildings and every nook and cranny just feels like going through a plain street.
A story with some holes and just flopped in general
Perhaps the biggest thing that I had a gripe with about this game was the main plot you’re working towards. In my first impressions of the game, I actually liked the fact that they went with the whole “building an empire from the ground up” type of pitch. It’s something quite unique in the Saints Row Multiverse, considering that previously, you’re just thrown into the empire.
I expected a journey of literal trial and tribulation to achieve the kind of status a criminal empire brings to a hardened soul like “The Boss.” Instead, we pretty much have a watered down, Gen Z version of what it means to start an empire. It’s more fun than serious most of the time, and I just find myself a bit dumbfounded every time I progress through it.
Sure, it’s a good thing that the game finally gave you a reason to do the side quests as these would help progress through the main storyline. However, I have no clue as to what exactly I’m trying to achieve in all this. Did I, as “The Boss,” just wanted to start a criminal empire because I’m sick and tired of the system? After going through the main story, it just left me unsatisfied with how everything transpired.
Also, I want to just point out that at no point in time did the game actually tell you how you met the three friends you built the empire with. Seriously, you begin the story being friends with them already, and not much dialogue or flashback segments call back to how you met. Even their intentions for wanting to join you are a bit petty at best.
Hard-sell for long time fans, chaotic mess for newbies
Saints Row 2022 was more of a disappointment in the storyline department, and more of the same chaotic energy in the gameplay aspects. It shines through its gameplay style that’s consistent with all the other games, without any particular magical gimmicks. Also, from a visual standpoint, it’s vibrant and relatively seeping with proper lighting and coloration.
Even with the gameplay and visuals looking pretty decent, it’s not as fun to play in the long run when you’re trudging through a story that’s bland, somewhat repetitive, and unfulfilling. As you amass your criminal empire with relative ease and minimal casualties, you feel unaccomplished. It’s as if it wasn’t worth going through all that trouble and sacrifice to start an empire, when these guys could have just asked for better treatment from their former factions.
I still stand by the fact that for old time fans, you will enjoy the carnage a little bit. Other than that, if you’re looking for a fulfilling way to be the fiercest gang in town, this game doesn’t promise you that. Maybe a sequel for this game might do the trick and turn things around some time later on.
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
Razer has officially unveiled the 2026 version of its Blade 16, doubling down on what it does best: squeezing high-end performance into an ultra-slim chassis.
This year’s refresh focuses on meaningful internal upgrades. That includes a new Intel Core Ultra 9 processor, faster LPDDR5X memory, and NVIDIA’s latest RTX 50 Series laptop GPUs — all while keeping the Blade 16 as the thinnest gaming laptop in Razer’s lineup.
Performance gets a serious bump
At the core of the new Blade 16 is the Intel Core Ultra 9 386H, featuring 16 cores and up to 4.9GHz boost clock. Razer claims a 33% increase in core count versus the previous generation, translating to stronger performance across gaming, content creation, and AI workloads.
There’s also an integrated NPU capable of up to 50 TOPS, enabling faster on-device AI tasks like image generation and live translation.
Memory gets a notable upgrade too. The Blade 16 now supports up to 64GB of LPDDR5X-9600MHz RAM, which Razer positions as the fastest available in a laptop today. The result: quicker responsiveness for heavy multitasking, creative apps, and AI-assisted workflows.
On the graphics side, NVIDIA’s GeForce RTX 50 Series (Blackwell architecture) brings DLSS 4 and enhanced AI capabilities for both gaming and creator use cases.
Display and design stay premium
Razer isn’t fixing what isn’t broken. The Blade 16 retains its signature CNC-milled aluminum chassis, measuring just 14.9mm thick and weighing around 2.14kg.
The display remains a highlight. You get a 16-inch QHD+ OLED panel with a 240Hz refresh rate, now brighter and certified for VESA DisplayHDR TrueBlack 1000. It supports full DCI-P3 coverage, Calman calibration, and NVIDIA G-SYNC, making it just as suited for creators as it is for competitive gaming.
Battery life and efficiency improve
Despite the performance gains, Razer is also pushing efficiency. Thanks to Intel’s newer architecture and system-level optimizations, the Blade 16 can hit up to 13 hours of productivity use and up to 15 hours of video playback under ideal conditions.
That’s a notable improvement for a machine in this class, especially given its slim form factor.
Connectivity and audio step up
The 2026 Blade 16 gets a future-ready connectivity suite, including Thunderbolt 5, Wi-Fi 7, and Bluetooth 6.0. There’s also a full set of ports, from USB-A to HDMI 2.1 and an SD card reader.
Audio gets an upgrade too. The six-speaker system now supports THX Spatial Audio+ with virtual 7.1.4 surround, aiming to deliver more immersive sound both on speakers and headphones.
Price and availability
The Razer Blade 16 configured with an NVIDIA GeForce RTX 5080 (16GB VRAM) and 32GB LPDDR5X-9600MHz RAM is priced at US$3,499.99 / €3,599.99 MSRP.
It is available now, exclusively via Razer.com and select RazerStores worldwide.
Still the Blade, just sharper
At a glance, the 2026 Blade 16 doesn’t reinvent the formula. But under the hood, it pushes performance, memory speed, and efficiency forward in ways that matter.
It’s still the same idea: a no-compromise gaming laptop that looks like it belongs in a minimalist workspace — just faster, smarter, and a bit more future-proof this time around.
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