Gaming
SCARLET NEXUS review: A tale of two dreams
Heartwarming, heart-pumping, and somehow heart-shattering
I rarely play anime-style RPGs, even though some of my friends recommend a few of them to me. In the times I played one, I’ve always loved the combat mechanics but I never really got hooked long-term. In essence, I didn’t have an incentive to see the game all the way through, even if other people claim it’s worthwhile.
Initially, I had the same opinion of SCARLET NEXUS when it was first announced. Even as I played the demo, I still had the same thoughts. I don’t know, I just felt that this was going to be another anime-style, action RPG with solid combat, and that’s all it had. There’s nothing particularly new that would hook me into it.
As the title of the review would have it, it was different when the actual game came out.
An “open world” hack-and-slash bonanza
I’ll start with one of the most basic questions you will have with any new video game: how does it play? Long story short, SCARLET NEXUS was a joy to play from a gameplay aspect.
Once again, I found an anime-style RPG that pretty much nails the combat mechanics, especially when thrown into a pseudo-open world like New Himuka.
As I’ve previously mentioned in my first impressions of the game, these mechanics are roughly easy to learn and master all the way through. Of course, you unlock more abilities through the Brain Map, which you can only do by engaging in more combat during missions.
Honestly, I felt that this gave players an incentive to fight all the enemies, instead of just accomplishing the objective.
Furthermore, it also helps that you have access to special abilities through the Struggle Arms System, known in-game as the SAS. Personally, this was a great addition to the combat formula instead of just simply picking up items for temporary buffs. With the press of two buttons, you’re able to change the battle landscape against all kinds of enemies.
Accessing 100 percent of your Brain power
Another part of the combat mechanic is the character’s ability to execute a Brain Crush and activate Brain Drive. For the Brain Crush, I liken it to executing a finishing move after downing the Other (the monsters in the game), and it happens in a variety of ways. It feels utterly satisfying to execute a Brain Crush, especially for larger and stronger enemies.
As for the Brain Drive, it essentially gives you an attack and EXP boost during combat. Also, there’s this mechanic called the Brain Field that you can only access when Brain Drive is active.
What I love about it is that despite giving you an ability that makes combat faster, it’s a mechanic you shouldn’t abuse. In essence, you should listen to your brain and think things through before it’s too late.
Setting the mood wherever you explore
As for the overall visuals and audio score of the game, I’m happy to report that BANDAI NAMCO gave us a spectacle from start to finish. However, I have to preface this by saying that you will truly appreciate it if you play this on a capable PC or on next-gen consoles. On my Xbox Series X with a 4K TV, it looks fantastic and well done.
They gave each location in the game its own design, color scheme, and apt background music to set the tone. To some degree, I felt immersed in the entire game while engaging in the insane combat in between.
You would assume that the world would have been in total chaos with all the Others around, but they went for something a little more realistic.
Also, I’d like to extend my praise with how they did all the cutscenes, character dialogues, the Brain Field segments, and the Brain Crush finishers. I got a kick out of just watching all of these unfold, and I’m at awe with how well the art style and animations were done.
The Other may be strong, but not as strong as…
I purposely saved this part last because this was the aspect of anime-style RPGs I did not particularly vibe with. To me, a good story trumps badass gameplay mechanics and visuals because it adds more investment into playing the game. I mentioned before that the demo didn’t really touch on this aspect, but it could be something worthwhile to dive into.
In the case of SCARLET NEXUS, it gave me a compelling and fulfilling, yet gut-wrenching storyline to work with. At the start of the game, your choice of either Yuito Sumeragi or Kasane Randall dictates which NPCs you’ll start with, and how you will see the main story unfold.
In my case, I played the game following Yuito’s story arc but I also managed to start a new game with Kasane’s.
Two dreams intertwined by one fate
In both storylines, you enter as a new recruit of the Other Suppression Force (OSF) with either your best friend (Yuito) or adopted sibling (Kasane).
As either member of the OSF, you will take on exploration missions to acquire more information on the biological anomalies known as the Other. As such, you will need to fight the Others as they threaten the citizenry of New Himuka.
Along the way, you will discover the origin of the Others and unravel more information on the people you work with and for. You will travel to different places within New Himuka teeming with more dangerous Others, and engage in battles with other OSF members and the government. Of course, you will do this while in search of the truth about stopping a world-ending event that shapes the future of the nation.
Twisting and turning, but not overwhelming
As I got through Yuito’s side of the story, I couldn’t help but feel engrossed by how everything was going. I was literally on the edge of my seat piecing all the events together as they happen, even with the amount of twists and turns that happen in between. Also, every new information presented to you just makes the story a bit more clearer and easier to digest.
It’s a storyline that requires your attention from start to finish, but it tries not to feed you with too much information. In between each phase, you get a proper rest that you would normally use to restock and do Bond Episodes with the NPCs. However, I would argue that these also serve as a way for you to just make sense of everything you know so far before proceeding.
Bonding with your own version of family
Also, I’d just like to highlight the Bond Episodes a little bit because I found these as my favorite part. These little nuggets of the gameplay allow you to get to know all the NPCs a little more, from their interests to their aspirations.
It gave the storyline a more human aspect, and going through them also unlocks buffs to your SAS.
With these Bond Episodes, you will form greater connections with the characters in-game; yes, even with the character you didn’t choose at the start of the game. In essence, you’re forming your own family of OSF members to duke it out with the Others, with you as the Dominic Toretto of the family.

A thrill to see all the way through
SCARLET NEXUS is an action-packed, anime-style RPG that just hits all the right buttons with everything you do. It comes with insane visuals, superb combat mechanics, and an enthralling story that won’t overwhelm you in the slightest. I could list all my praises for the game, but these might not even fit on here.
For a new IP offering, BANDAI NAMCO really outdid themselves with this game. Even if you played this on the current-gen consoles, I think the experience would still be as great as I described it. They really showed this game a lot of love, and it deserves some love back from those who play it.
If you want to explore this type of game, I highly recommend adding SCARLET NEXUS to your library. It’s a joy to play all the way to the end, even if you attempt to do it in one sitting.
SCARLET NEXUS is now available on the PC, PlayStation 4, PlayStation 5, Xbox One, and the Xbox Series X|S.
Gaming
The best Tokyo tour package that is Forza Horizon 6
Discover Japan like a first time traveller
Ever wanted to visit Japan despite an ongoing fuel crisis crippling your total travel budget? Have you ever wanted to visit iconic tourist destinations like Shibuya Crossing or Mt. Fuji? Did you ever have dreams of becoming the drift king like in Fast and the Furious: Tokyo Drift? Well, we have good news for you!
On May 19, you’ll be able to do all three of these things as Playground Games will finally release Forza Horizon 6 across all platforms. From an overall lens, the game is slated to build off the incredible features the franchise is best known for, now in a totally different side of the world. Experience a unique kind of car culture only famously featured within popular movie franchises, while also exploring another side to Tokyo reimagined for both new and returning players to the series.
So come, take advantage of this once in a lifetime tour package, complete with the following amenities suited to hopefully make the trip to Tokyo worth it!
Sight-seeing, your way
Forza Horizon 6 features a highly populated simulation of Tokyo with tons of activities to do, sights to see, and Horizon events to satisfy your thirst for action. From street racing to experiencing the hustle and bustle of food deliveries, Playground Games wasted no time in nailing most aspects of Japan’s culture. Of course, that also includes popular tourist attractions like Shibuya Crossing, Tokyo Tower and the Rainbow Bridge.
I mentioned in the early preview that the developers divided all of Tokyo into different sections with their own checklists on what to do and things to collect. When looking at the full game, this list is actually a lot more expansive and comes with its own scorecard for exploration called Discover Japan. It’s similar to your Horizon Events progression, right down to the tasks and rewards so the experience wouldn’t be too unfamiliar.
SEE MORE: Forza Horizon 6 already hits the mark
All of these are within your control and pace as you progress deeper into the Horizon Events, with more areas and activities to explore the further along you are. Honestly, it ends up that you’ll accomplish these things fluidly given the amount of driving you’ll be doing so plan your itinerary ahead!
Reimagining Japanese car culture
Speaking of those Horizon Events, the staple of the entire Forza Horizon franchise once again features a unique blend of racing that is authentic to the place it represents. In the case of Japan, that’s basically all the types of races you’ve already seen in most Fast and the Furious movies, especially Tokyo Drift. And yes, you will have access to a plethora of cars that you can finetune to your liking for the best performance in all the races.
Much like in previous games, there are also pockets of events called Stories that venture into specific aspects of Japanese car culture through the lens of the characters in-game. From day-trips to learning how to be a DK or “drift king,” these were designed not only to help with game progression but to expose a culture to those who are only hearing about it now. Also, some of the events can be quite challenging even for returning and experienced players.
This even extends into multiplayer features and Horizon Stunt Events that allows you to show off your skills and your car collection. Adding in car meets within major POIs on the map was a nice touch in incorporating multiplayer activities beyond the normal racing route. Also, they added the actual Daikoku Car Meet space as a staple to this aspect of Japanese car culture!
Is this your GamingMatch?
In a nutshell, Forza Horizon 6 remains true to its roots, enabling it to bring out the best of Japan in more ways imaginable. Playground Games knew what worked from every other game in the franchise and decided to double down for the better, from mechanics to the improvements. While it had already hit the mark from the preview alone, expanding it further truly made it an exciting release to watch out for.
For a game that simply offers a more casual racing experience and pushes the car collect-a-thon a lot more, it is completely decked out with activities galore. Even with some of them feeling repetitive at times, every Horizon event and mode felt just as addictive and unique to play no matter how you want to play them. It’s a formula that encourages experimentation and enables car mastery that is easy to digest, no matter the experience level – and we’re all for it.
This truly feels like an instant Swipe Right for all intents and purposes, and definitely a must-try for anyone who plans to visit or return to Japan for a quick vacation or two. Assuming, of course, that the oil crisis will finally end by then.
Gaming
The Steam Controller literally screams when you throw it
Please throw it at padded surfaces only.
We love harmless Easter eggs. Think of Chrome’s jumping dino or Android’s yearly quirk. It’s always fun when a device or app hides a special surprise for those in the know. Today, Valve is keeping the tradition alive by putting a screaming Easter egg in its new Steam Controller.
The first of its trio of new hardware, the Steam Controller converts the iconic layout of the Steam Deck into controller form. Besides offering an accessible controller, it also connects seamlessly to Steam, offering an easy doorway to plug and, literally, play.
Since it launched on May 4, users have already been playing around with their Steam Controllers. Presumably, this also includes a few rage moments that involve throwing the controller over a frustrating game.
If you threw your controller already, you might have heard an interesting surprise. As spotted by users online, the Steam Controller lets out a Wilhelm scream whenever it’s thrown.
For the unaware, the Wilhelm scream is the world’s most iconic scream. If you’ve watched a few movies, there’s a high chance that you’ve heard it before, as it’s often used as a background scream in many, many movies.
Notably, this has a cooldown of approximately one minute, so you can’t spam it over and over again. This also works on padded surfaces, so you don’t need to throw your controller at a hard wall. It’s just one of those nice Easter eggs that add a little spice to a favorite controller.
All that said, please don’t throw your Steam Controller at hard surfaces.
Gaming
Assassin’s Creed Hexe leak reveals the return of a major character
Is Ezio Auditore coming back?
Undoubtedly, Assassin’s Creed Black Flag Resynced is the most hype that the franchise has enjoyed in a while now. A lot of gamers are excited to replay one of the most prolific entries in the vast history-hopping series. But Black Flag isn’t the only entry getting some eyeballs. The mysterious Codename Hexe is also getting some love, and we might finally have some more information about the game, thanks to a new leak.
In 2022, Ubisoft teased Codename Hexe as a darker entry in the franchise. Four years later, the game is still shrouded in mystery. Today, a leaker (@xj0nathan on X) has shared some interesting details about the game.
For one, the game will reportedly be set during the Wurzburg Witch Trials in the 17th century, confirming earlier rumors that the setting would be dark one. Adding to that, Codename Hexe might have most of its gameplay in forest biomes, using a lot of trees to parkour around.
The return of an icon
Confirming rumors is just a tiny part of the leak. The more interesting bit is the alleged return of the franchise’s most beloved character: Ezio Auditore da Firenze.
Ezio has not been seen in an Assassin’s Creed game in over a decade. His story concluded in Revelations (with a neat epilogue in a short film called Assassin’s Creed: Embers).
In Codename Hexe, the iconic assassin will reportedly return to mentor the game’s protagonist named Anika. Currently, it’s unclear how he appears in the game’s setting. Some rumors hint that Isu technology might be involved.
Finally, the leak concludes with a blurry photo. Unfortunately, Ubisoft has been taking down reposts of the photo, so we won’t include it here. The original leaker himself took it down as well. It can, however, be described as a female assassin trudging through a dark forest with creepy lights in the background. It doesn’t reveal a lot of details, but it’s substantial enough to warrant takedowns.
SEE ALSO: Assassin’s Creed Black Flag Resynced launches on July 9
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