Gaming
SCARLET NEXUS review: A tale of two dreams
Heartwarming, heart-pumping, and somehow heart-shattering
I rarely play anime-style RPGs, even though some of my friends recommend a few of them to me. In the times I played one, I’ve always loved the combat mechanics but I never really got hooked long-term. In essence, I didn’t have an incentive to see the game all the way through, even if other people claim it’s worthwhile.
Initially, I had the same opinion of SCARLET NEXUS when it was first announced. Even as I played the demo, I still had the same thoughts. I don’t know, I just felt that this was going to be another anime-style, action RPG with solid combat, and that’s all it had. There’s nothing particularly new that would hook me into it.
As the title of the review would have it, it was different when the actual game came out.
An “open world” hack-and-slash bonanza
I’ll start with one of the most basic questions you will have with any new video game: how does it play? Long story short, SCARLET NEXUS was a joy to play from a gameplay aspect.
Once again, I found an anime-style RPG that pretty much nails the combat mechanics, especially when thrown into a pseudo-open world like New Himuka.
As I’ve previously mentioned in my first impressions of the game, these mechanics are roughly easy to learn and master all the way through. Of course, you unlock more abilities through the Brain Map, which you can only do by engaging in more combat during missions.
Honestly, I felt that this gave players an incentive to fight all the enemies, instead of just accomplishing the objective.
Furthermore, it also helps that you have access to special abilities through the Struggle Arms System, known in-game as the SAS. Personally, this was a great addition to the combat formula instead of just simply picking up items for temporary buffs. With the press of two buttons, you’re able to change the battle landscape against all kinds of enemies.
Accessing 100 percent of your Brain power
Another part of the combat mechanic is the character’s ability to execute a Brain Crush and activate Brain Drive. For the Brain Crush, I liken it to executing a finishing move after downing the Other (the monsters in the game), and it happens in a variety of ways. It feels utterly satisfying to execute a Brain Crush, especially for larger and stronger enemies.
As for the Brain Drive, it essentially gives you an attack and EXP boost during combat. Also, there’s this mechanic called the Brain Field that you can only access when Brain Drive is active.
What I love about it is that despite giving you an ability that makes combat faster, it’s a mechanic you shouldn’t abuse. In essence, you should listen to your brain and think things through before it’s too late.
Setting the mood wherever you explore
As for the overall visuals and audio score of the game, I’m happy to report that BANDAI NAMCO gave us a spectacle from start to finish. However, I have to preface this by saying that you will truly appreciate it if you play this on a capable PC or on next-gen consoles. On my Xbox Series X with a 4K TV, it looks fantastic and well done.
They gave each location in the game its own design, color scheme, and apt background music to set the tone. To some degree, I felt immersed in the entire game while engaging in the insane combat in between.
You would assume that the world would have been in total chaos with all the Others around, but they went for something a little more realistic.
Also, I’d like to extend my praise with how they did all the cutscenes, character dialogues, the Brain Field segments, and the Brain Crush finishers. I got a kick out of just watching all of these unfold, and I’m at awe with how well the art style and animations were done.
The Other may be strong, but not as strong as…
I purposely saved this part last because this was the aspect of anime-style RPGs I did not particularly vibe with. To me, a good story trumps badass gameplay mechanics and visuals because it adds more investment into playing the game. I mentioned before that the demo didn’t really touch on this aspect, but it could be something worthwhile to dive into.
In the case of SCARLET NEXUS, it gave me a compelling and fulfilling, yet gut-wrenching storyline to work with. At the start of the game, your choice of either Yuito Sumeragi or Kasane Randall dictates which NPCs you’ll start with, and how you will see the main story unfold.
In my case, I played the game following Yuito’s story arc but I also managed to start a new game with Kasane’s.
Two dreams intertwined by one fate
In both storylines, you enter as a new recruit of the Other Suppression Force (OSF) with either your best friend (Yuito) or adopted sibling (Kasane).
As either member of the OSF, you will take on exploration missions to acquire more information on the biological anomalies known as the Other. As such, you will need to fight the Others as they threaten the citizenry of New Himuka.
Along the way, you will discover the origin of the Others and unravel more information on the people you work with and for. You will travel to different places within New Himuka teeming with more dangerous Others, and engage in battles with other OSF members and the government. Of course, you will do this while in search of the truth about stopping a world-ending event that shapes the future of the nation.
Twisting and turning, but not overwhelming
As I got through Yuito’s side of the story, I couldn’t help but feel engrossed by how everything was going. I was literally on the edge of my seat piecing all the events together as they happen, even with the amount of twists and turns that happen in between. Also, every new information presented to you just makes the story a bit more clearer and easier to digest.
It’s a storyline that requires your attention from start to finish, but it tries not to feed you with too much information. In between each phase, you get a proper rest that you would normally use to restock and do Bond Episodes with the NPCs. However, I would argue that these also serve as a way for you to just make sense of everything you know so far before proceeding.
Bonding with your own version of family
Also, I’d just like to highlight the Bond Episodes a little bit because I found these as my favorite part. These little nuggets of the gameplay allow you to get to know all the NPCs a little more, from their interests to their aspirations.
It gave the storyline a more human aspect, and going through them also unlocks buffs to your SAS.
With these Bond Episodes, you will form greater connections with the characters in-game; yes, even with the character you didn’t choose at the start of the game. In essence, you’re forming your own family of OSF members to duke it out with the Others, with you as the Dominic Toretto of the family.

A thrill to see all the way through
SCARLET NEXUS is an action-packed, anime-style RPG that just hits all the right buttons with everything you do. It comes with insane visuals, superb combat mechanics, and an enthralling story that won’t overwhelm you in the slightest. I could list all my praises for the game, but these might not even fit on here.
For a new IP offering, BANDAI NAMCO really outdid themselves with this game. Even if you played this on the current-gen consoles, I think the experience would still be as great as I described it. They really showed this game a lot of love, and it deserves some love back from those who play it.
If you want to explore this type of game, I highly recommend adding SCARLET NEXUS to your library. It’s a joy to play all the way to the end, even if you attempt to do it in one sitting.
SCARLET NEXUS is now available on the PC, PlayStation 4, PlayStation 5, Xbox One, and the Xbox Series X|S.
Most brand collaborations usually lean on one thing: aesthetics.
That’s not necessarily a bad thing. If you’re already a fan of the franchise, seeing your favorite character on something you use every day is reason enough to pick it up.
The UGREEN x Honkai: Star Rail collection certainly delivers on that front. Inspired by Yao Guang, each accessory gets a distinct look without sacrificing the clean, minimalist design UGREEN is known for.
After spending some time with the collection, however, another idea stood out.
Rather than treating each accessory as a standalone product, the lineup makes the most sense as a complete charging kit.
Built around everyday carry
Inside the limited-edition gift box are four of UGREEN’s everyday essentials: the MagFlow Air Magnetic Power Bank, Nexode Air 65W Charger, Nexode Retractable USB-C Cable, and FineTrack Mini 2 tracker. The package also comes with exclusive Yao Guang collectibles, including an acrylic stand, badge, holographic ticket, and a matching pouch.
UGREEN also sent over the Nexode Pro Power Bank Honkai: Star Rail Edition. While it isn’t included in the collector’s gift box, it naturally rounds out the entire collection. Its built-in USB-C cable, compact size, and smart display make it feel like it belongs alongside the rest of the lineup.
Looking at everything together, the collection already covers most everyday charging needs.
There’s a compact GaN wall charger for laptops and tablets. Two power banks for different situations. A retractable USB-C cable that cuts down on cable clutter. And a tracker for bags, keys, or anything else you don’t want to misplace.
It’s a practical combination before the collaboration artwork even enters the conversation.
Familiar products with fresh personalities
That familiarity is also part of what makes this collaboration work.
We’ve already spent time with the standard versions of both the Nexode Air Charger 65W and the MagFlow Air Power Bank. Their biggest strengths weren’t flashy gimmicks. They were reliable accessories that earned a place in an everyday carry setup.
That doesn’t change here.
The Nexode Air remains a compact 65W GaN charger that’s easy to slip into a backpack or travel pouch. Meanwhile, the MagFlow Air continues to offer the flexibility of wired and wireless charging in a compact package.
Instead of reinventing the hardware, UGREEN simply gave the products a little more personality.
For Honkai: Star Rail fans, that’s probably exactly what they’re looking for.
The little things make a difference
Another pleasant surprise is how cohesive everything feels.
The included pouch makes it easy to keep most of the essentials together, whether they’re headed into a backpack, messenger bag, or carry-on luggage.
Even the color ended up being more practical than expected.
Most chargers, cables, and power banks tend to disappear into a sea of black accessories inside a bag. The light blue finish used throughout this collection makes each item surprisingly easy to spot at a glance.
They’re small details.
But they’re the kinds of conveniences that make these accessories feel like they’re meant to be used every day instead of staying inside the collector’s box.
More than a collector’s item
There’s no question that Honkai: Star Rail fans are the primary audience here.
The artwork alone gives the collection plenty of appeal.
What makes it interesting, though, is that the collaboration doesn’t rely on aesthetics alone.
Instead of creating a single themed accessory, UGREEN assembled products that naturally complement one another. Whether it’s charging a laptop, topping up a phone during the day, carrying a single cable, or keeping track of everyday essentials, each product has a clear role within the lineup.
That’s what ultimately makes this collection stand out.
The Honkai: Star Rail collaboration gives the accessories their personality. The complete charging kit gives them lasting value.
Gaming
PlayStation clarifies discs will still exist (somewhat) after 2028
Only games released before 2028 can still re-order physical discs.
The top headline last week was Sony’s universally panned decision to end physical discs in 2028. Today, PlayStation is clarifying its stance by confirming that physical discs will still exist past 2028 but only for games released before that year.
Last week, PlayStation announced that, starting in 2028, newly released games will no longer receive a physical copy, placing the concept of ownership into jeopardy. Naturally, everyone hated the decision, from those mourning the nostalgia of owning discs to those concerned over digital ownership.
Now, via Game File, the company reportedly messaged developers to clarify that they can still re-order physical discs past 2028 for existing games. Taken plainly, this means that PlayStation won’t just let the current stock run out. However, at the same time, the continuation of discs will depend on developers ordering more copies in the future.
Sadly, this is only a small consolation for the wider decision to kill of the physical disc. Though gamers can save some of the nostalgia, the future of physical media is still bleak. Without a release on physical media, it becomes a question of whether or not gamers actually own the game they paid for, especially since publishers can easily pull a game for whatever reason.
SEE ALSO: Everyone’s angry at PlayStation’s new no-disc policy, and this is why
Gaming
Xbox might get rid of physical discs too
The experimental disc-to-digital feature will digitize your physical library.
Sony and Microsoft are seemingly locked in a farcical battle to sink their own ship first. Just today, the PlayStation fired its most damaging salvo yet by cancelling physical games starting 2028. Not to be outdone, the Xbox is going pound-for-pound through an experimental disc-to-digital feature to digitize physical games.
According to The Verge, Microsoft is currently testing a feature which will allow users to completely digitize their collection of physical games on the Xbox One and the Series X. Upon inserting the disc, the Xbox will create a digital copy attached to the physical disc.
Being attached to the disc means that the digital copy can move from console to console. Once the disc is inserted to another console, the digital copy transfers with it.
The feature will prevent more than a single person from using the disc at the same time. It sounds similar to Nintendo’s Virtual Game Card but without the ability to lend games out to friends and family.
It’s still an experimental feature, so there’s no schedule for a global rollout yet. Still, the disc-to-digital feature sounds like an eerie prelude to Microsoft similarly eliminating physical discs for the future. If it’s any consolation (but it’s probably not), Nintendo already got the ball rolling by introducing the Virtual Game Card feature, but the Switch 2 mercifully hasn’t removed physical cartridges.
SEE ALSO: Xbox CEO admits Game Pass is too expensive right now
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