SCARLET NEXUS SCARLET NEXUS

Gaming

SCARLET NEXUS review: A tale of two dreams

Heartwarming, heart-pumping, and somehow heart-shattering

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I rarely play anime-style RPGs, even though some of my friends recommend a few of them to me. In the times I played one, I’ve always loved the combat mechanics but I never really got hooked long-term. In essence, I didn’t have an incentive to see the game all the way through, even if other people claim it’s worthwhile.

Initially, I had the same opinion of SCARLET NEXUS when it was first announced. Even as I played the demo, I still had the same thoughts. I don’t know, I just felt that this was going to be another anime-style, action RPG with solid combat, and that’s all it had. There’s nothing particularly new that would hook me into it.

As the title of the review would have it, it was different when the actual game came out.

An “open world” hack-and-slash bonanza

I’ll start with one of the most basic questions you will have with any new video game: how does it play? Long story short, SCARLET NEXUS was a joy to play from a gameplay aspect.

Once again, I found an anime-style RPG that pretty much nails the combat mechanics, especially when thrown into a pseudo-open world like New Himuka.

SCARLET NEXUS

As I’ve previously mentioned in my first impressions of the game, these mechanics are roughly easy to learn and master all the way through. Of course, you unlock more abilities through the Brain Map, which you can only do by engaging in more combat during missions.

Honestly, I felt that this gave players an incentive to fight all the enemies, instead of just accomplishing the objective.

SCARLET NEXUS

The Brain Map that allows you to upgrade attack and defense power, and unlock additional skills

Furthermore, it also helps that you have access to special abilities through the Struggle Arms System, known in-game as the SAS. Personally, this was a great addition to the combat formula instead of just simply picking up items for temporary buffs. With the press of two buttons, you’re able to change the battle landscape against all kinds of enemies.

Accessing 100 percent of your Brain power

Another part of the combat mechanic is the character’s ability to execute a Brain Crush and activate Brain Drive. For the Brain Crush, I liken it to executing a finishing move after downing the Other (the monsters in the game), and it happens in a variety of ways. It feels utterly satisfying to execute a Brain Crush, especially for larger and stronger enemies.

SCARLET NEXUS

Yuito’s character model within the Brain Field

As for the Brain Drive, it essentially gives you an attack and EXP boost during combat. Also, there’s this mechanic called the Brain Field that you can only access when Brain Drive is active.

What I love about it is that despite giving you an ability that makes combat faster, it’s a mechanic you shouldn’t abuse. In essence, you should listen to your brain and think things through before it’s too late.

Setting the mood wherever you explore

As for the overall visuals and audio score of the game, I’m happy to report that BANDAI NAMCO gave us a spectacle from start to finish. However, I have to preface this by saying that you will truly appreciate it if you play this on a capable PC or on next-gen consoles. On my Xbox Series X with a 4K TV, it looks fantastic and well done.

They gave each location in the game its own design, color scheme, and apt background music to set the tone. To some degree, I felt immersed in the entire game while engaging in the insane combat in between.

You would assume that the world would have been in total chaos with all the Others around, but they went for something a little more realistic.

SCARLET NEXUS

An example of the Brain Crush finisher

Also, I’d like to extend my praise with how they did all the cutscenes, character dialogues, the Brain Field segments, and the Brain Crush finishers. I got a kick out of just watching all of these unfold, and I’m at awe with how well the art style and animations were done.

The Other may be strong, but not as strong as…

I purposely saved this part last because this was the aspect of anime-style RPGs I did not particularly vibe with. To me, a good story trumps badass gameplay mechanics and visuals because it adds more investment into playing the game. I mentioned before that the demo didn’t really touch on this aspect, but it could be something worthwhile to dive into. 

In the case of SCARLET NEXUS, it gave me a compelling and fulfilling, yet gut-wrenching storyline to work with. At the start of the game, your choice of either Yuito Sumeragi or Kasane Randall dictates which NPCs you’ll start with, and how you will see the main story unfold.

In my case, I played the game following Yuito’s story arc but I also managed to start a new game with Kasane’s.

Two dreams intertwined by one fate

In both storylines, you enter as a new recruit of the Other Suppression Force (OSF) with either your best friend (Yuito) or adopted sibling (Kasane).

As either member of the OSF, you will take on exploration missions to acquire more information on the biological anomalies known as the Other. As such, you will need to fight the Others as they threaten the citizenry of New Himuka.

The members of the National Defense Force, with Fubuki Spring and Karen Travers

Along the way, you will discover the origin of the Others and unravel more information on the people you work with and for. You will travel to different places within New Himuka teeming with more dangerous Others, and engage in battles with other OSF members and the government. Of course, you will do this while in search of the truth about stopping a world-ending event that shapes the future of the nation.

Twisting and turning, but not overwhelming

As I got through Yuito’s side of the story, I couldn’t help but feel engrossed by how everything was going. I was literally on the edge of my seat piecing all the events together as they happen, even with the amount of twists and turns that happen in between. Also, every new information presented to you just makes the story a bit more clearer and easier to digest.

It’s a storyline that requires your attention from start to finish, but it tries not to feed you with too much information. In between each phase, you get a proper rest that you would normally use to restock and do Bond Episodes with the NPCs. However, I would argue that these also serve as a way for you to just make sense of everything you know so far before proceeding.

Bonding with your own version of family

Also, I’d just like to highlight the Bond Episodes a little bit because I found these as my favorite part. These little nuggets of the gameplay allow you to get to know all the NPCs a little more, from their interests to their aspirations.

It gave the storyline a more human aspect, and going through them also unlocks buffs to your SAS. 

One of the snippets of the Bond Episodes with Gemma Garrison

With these Bond Episodes, you will form greater connections with the characters in-game; yes, even with the character you didn’t choose at the start of the game. In essence, you’re forming your own family of OSF members to duke it out with the Others, with you as the Dominic Toretto of the family.

A thrill to see all the way through

SCARLET NEXUS is an action-packed, anime-style RPG that just hits all the right buttons with everything you do. It comes with insane visuals, superb combat mechanics, and an enthralling story that won’t overwhelm you in the slightest. I could list all my praises for the game, but these might not even fit on here.

For a new IP offering, BANDAI NAMCO really outdid themselves with this game. Even if you played this on the current-gen consoles, I think the experience would still be as great as I described it. They really showed this game a lot of love, and it deserves some love back from those who play it.

Yuito Sumeragi and Kasane Randall

If you want to explore this type of game, I highly recommend adding SCARLET NEXUS to your library. It’s a joy to play all the way to the end, even if you attempt to do it in one sitting.

SCARLET NEXUS is now available on the PC, PlayStation 4, PlayStation 5, Xbox One, and the Xbox Series X|S.

Gaming

There’s a new Batman Arkham game coming

Exclusive to VR

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The world of Batman Arkham is not done. Despite concluding the trilogy with the successful Arkham Knight, the series occasionally makes a comeback. Now, it’s time to make another trip to the immersive grimdark world. Batman: Arkham Shadow is the next entry to the series, exclusive to the Meta Quest 3.

The franchise’s trips outside of the main trilogy are a mixed bag. No disrespect to those who actually liked the game, but Suicide Squad: Kill the Justice League just was not it. Though the game promised a return to Rocksteady’s iconic Arkham formula, the resulting game was a live-service mess. Arkham Origins was, at least, a decent play. Finally, the franchise’s first foray into VR, Arkham VR, was lauded for its gameplay but criticized for its length.

Arkham Shadow brings the franchise back to virtual reality. While the previous VR-exclusive was already a marvel of its technology, the upcoming title represents an evolution for hardware. Based on the official teaser, it will have updated graphics, giving Arkham City just that extra bite of darkness.

Currently, the trailer does not reveal anything about the game’s mechanics. More details are scheduled for release during the Summer Game Fest in June.

Though Arkham Shadow is certainly set in the eponymous universe, Rocksteady is not helming the development. Instead, Oculus Studios and Camouflaj are behind the title.

As for confirmed lore, the title looks like it will feature Ratcatcher, the villain who — surprise, surprise — controls rats. You might recognize the villain from 2021’s The Suicide Squad, directed by James Gunn.

SEE ALSO: Joker: Folie à Deux 1st trailer finally released

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Dragon Ball Sparking! ZERO: New trailer, more characters revealed

It’s master vs. apprentice this time

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Dragong Ball Sparking Zero Son Gohan

Today, Bandai Namco has released another trailer for Dragon Ball: Sparking! ZERO. The clip focuses on master-apprentice duels this time, expanding on what we know so far about the upcoming latest installment of the Dragon Ball Z: Budokai Tenkaichi fighting game series.

In the trailer, we see an epic series of battles between master and apprentice pairings. These include Piccolo against Gohan, Master Roshi against Krillin and Yamcha, Trunks versus Gohan, and a lot more. We also see Android 17 and Android 18 and one-armed Gohan towards the end of the trailer.

Even better news: it has been confirmed that 10 more playable characters have been included to the roster:

  • Gohan (Kid)
  • Gohan (Adult)
  • Gohan (Future)
  • Gohan (Future), Super Saiyan
  • Trunks (Sword)
  • Trunks (Sword), Super Saiyan
  • Videl
  • Beerus
  • Whis
  • Master Roshi

After the announcement of 24 Gokus and Vegetas, as well as 11 more characters about two months ago, the build-up definitely continues for the fighting game. With more and more playable characters, that means endless combinations for players to enjoy, all while indulging in stunning visuals powered by Unreal Engine 5 and tailor-made for new-gen consoles.

Bandai Namco previously released exclusive gameplay footage from the title two months ago. This gave fans a preview upcoming fighting game’s 3D action-battle mechanics, with no less than rivals Goku and Vegeta leading the way.

The latest trailer, meanwhile, just let fans dive further into the graphical capabilities of the title. From the lightning-paced combat highlighted in the master-apprentice showdowns, to the characters’ in-action effects itself, Dragon Ball: Sparking! ZERO is building itself as a visual masterpiece.

Dragon Ball: Sparking! ZERO is coming to PlayStation 5, Xbox Series X|S, and PC (Steam).

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TEKKEN 8: Brand new story, 2nd DLC character announced

Season 1 roadmap unveiled

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Tekken 8 Season 1

Enjoying TEKKEN 8 so far? The title’s upcoming roadmap for the rest of 2024 has been revealed at EVO Japan, giving fans more reasons to keep playing Arika and Bandai Namco’s beloved fighting game.

There will be an all-new story coming to TEKKEN 8‘s Story Mode, which will be released in the future. Additionally, Lidia Sobieski has been confirmed as the second DLC character. She will be joining the roster this summer. It can be recalled that Eddy Gordo was the first character DLC for TEKKEN 8, joining the roster last April 4.

No specific date has been mentioned yet regarding Lidia Sobieski. Lidia made her franchise debut back in TEKKEN 7 as a DLC for the Season 4 Pass.

Meanwhile, adjustments to the battle system will be rolled out starting this spring. The game’s development team continues to work on improving balance and player experience. New modes such as Ghost vs. Ghost and Online Practice, on the other hand, will also be added at a later date.

Moreover, a new summer-themed stage, “Seaside Resort” will be available for free. Lastly, a brand new story will also be part of another free update in autumn. This new story will involve no less than Eddy Gordo.

ALSO READ: TEKKEN 8 closes a violent chapter to begin anew

TEKKEN World Tour

Also keeping TEKKEN fans busy for the next few months is the TEKKEN World Tour. The sixth season of this global tournament kicked off recently. Players across the globe compete to earn points and earn their place at the finals to be named The King of Iron Fist.

There will be a total of two Master+ events, 10 Master Events, and 14 Challenger Events worldwide for competitors to join. For more information on tour partners, event dates, locations, and signups, visit tekkenworldtour.com.

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