Gaming
SCARLET NEXUS First Impressions: Technological dystopia
BANDAI NAMCO’s take on an anime-style, cyberpunk RPG
I knew BANDAI NAMCO mostly from their incredible work on classic games like PAC-MAN and TEKKEN. In fact, I grew up playing their games quite a lot, whether with family members or with some friends. To this day, they’re still producing a decent amount of games across both current and next-generation consoles and the PC.
This time around, they’ve ventured into an action RPG mixed with a little bit of “brain punk” as they described it. They called this game, “SCARLET NEXUS,” and it’s set for release for the PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and the PC. Now, I gave the demo a shot to see just how everything will turn out.
Short, sweet, and action-filled
In total, the entire demo took about 30 minutes to finish, which for a demo isn’t that long. At the start, you even get to choose which main protagonist you want to roll with, for a good reason too. Apart from the same tutorial section, you actually get to play a different main stage design. I honestly thought it would be the same all throughout.
Regardless, gameplay immediately picks up after a short tutorial session, and I found myself just having a blast. Honestly, the controls are pretty easy to understand and master after a few combat sequences so the learning curve isn’t steep. Plus, part of the combat mechanics includes the SAS, which grants access to additional attacks and abilities.

It’s a gameplay style I’ve come accustomed to with other RPGs in the last few years. Even for a short demo, action looks quite fast-paced and reaction-heavy on some occasions. Also, you can add onto that a bit of exploration with the vast level design, so combat feels more loose and exciting to mess around with.
Visuals suited for the time
If you’re planning to get the version for the PC or next-gen consoles, the design for the demo is amazing. I have to give credit to BANDAI NAMCO for integrating some apt lighting fixtures in Kasane’s demo level, further emphasizing the technological wasteland in the background. Although, I think that this will also be present in the PS4 and Xbox One versions but not as prominent.
Also, like I mentioned before, the demo levels are quite vast, which also aids in the exploration aspect. I noticed that they scatter some items across the whole level, ranging from healing items to items that aid in combat. In some instances, these items were well-hidden in some of the nooks and crannies of the level.
Of course, it isn’t just in the overworld visuals that I’m amazed at, but even in some of the cutscenes in between combat and exploration. The cartoony, comic book-style animations mixed in with some techno-punk were nice touches. I could feel that there was a lot of love given just to this department alone.
Worth all the waiting?
If I could sum up my initial impressions on SCARLET NEXUS, it’s an RPG that I truly enjoyed even for 30 minutes. Honestly, the biggest culprit for this goes to the gameplay mechanics that feels so great to execute, and you take a short time learning everything. Packed with some incredible visual design, I think this game has potential to be a favorite for this year.
One of the things I am looking forward to later on is the storylines we’ll be working with. The demo doesn’t really touch on plot points that you could do mental gymnastics with. Although, it does reveal that you play with different NPCs instead of taking on the enemies all by yourself. Nonetheless, I feel that it’s something worth diving into when the full game comes out.
SCARLET NEXUS will be available on June 25.
Gaming
PlayStation declares AI as “foundational piece” in future
The brand, however, sees it more as a tool than a cost-cutting measure.
Being the gaming company that they are, Sony has embarked on a speedrun of its own: to deliver as much eyebrow-raising decisions as it can in a short span of time. Last week, PlayStation announced that the company will stop producing physical copies of its games in 2028. Now, the brand has confirmed that it will rely on AI for future game development.
In an interview with CEO Hideaki Nishino, via TweakTown, PlayStation has stated that AI will be a “foundational piece” in the company’s future game development. It is, however, some consolation that Nishino is adamant that it’s only a tool, rather than a cost-cutting measure.
Nishino says that AI usage can cut out repetitive tasks which frees developers up for more critical tasks. Interestingly, he also confirms that it will be used for asset placeholders and synthetic voices.
AI in game development isn’t completely new. In fact, some developers already use the technology just as how PlayStation describes it. However, it’s relatively uncommon for companies to essentially push AI to the forefront of development. Also, to be fair to Nishino, AI isn’t as maligned in Japan as it is in the Western world.
That said, it’s still an interesting decision to make, especially coming after Sony’s decision to cut off physical copies in 2028. PlayStation’s upcoming AI usage will surely raise some eyebrows.
SEE ALSO: PlayStation clarifies discs will still exist (somewhat) after 2028
Most brand collaborations usually lean on one thing: aesthetics.
That’s not necessarily a bad thing. If you’re already a fan of the franchise, seeing your favorite character on something you use every day is reason enough to pick it up.
The UGREEN x Honkai: Star Rail collection certainly delivers on that front. Inspired by Yao Guang, each accessory gets a distinct look without sacrificing the clean, minimalist design UGREEN is known for.
After spending some time with the collection, however, another idea stood out.
Rather than treating each accessory as a standalone product, the lineup makes the most sense as a complete charging kit.
Built around everyday carry
Inside the limited-edition gift box are four of UGREEN’s everyday essentials: the MagFlow Air Magnetic Power Bank, Nexode Air 65W Charger, Nexode Retractable USB-C Cable, and FineTrack Mini 2 tracker. The package also comes with exclusive Yao Guang collectibles, including an acrylic stand, badge, holographic ticket, and a matching pouch.
UGREEN also sent over the Nexode Pro Power Bank Honkai: Star Rail Edition. While it isn’t included in the collector’s gift box, it naturally rounds out the entire collection. Its built-in USB-C cable, compact size, and smart display make it feel like it belongs alongside the rest of the lineup.
Looking at everything together, the collection already covers most everyday charging needs.
There’s a compact GaN wall charger for laptops and tablets. Two power banks for different situations. A retractable USB-C cable that cuts down on cable clutter. And a tracker for bags, keys, or anything else you don’t want to misplace.
It’s a practical combination before the collaboration artwork even enters the conversation.
Familiar products with fresh personalities
That familiarity is also part of what makes this collaboration work.
We’ve already spent time with the standard versions of both the Nexode Air Charger 65W and the MagFlow Air Power Bank. Their biggest strengths weren’t flashy gimmicks. They were reliable accessories that earned a place in an everyday carry setup.
That doesn’t change here.
The Nexode Air remains a compact 65W GaN charger that’s easy to slip into a backpack or travel pouch. Meanwhile, the MagFlow Air continues to offer the flexibility of wired and wireless charging in a compact package.
Instead of reinventing the hardware, UGREEN simply gave the products a little more personality.
For Honkai: Star Rail fans, that’s probably exactly what they’re looking for.
The little things make a difference
Another pleasant surprise is how cohesive everything feels.
The included pouch makes it easy to keep most of the essentials together, whether they’re headed into a backpack, messenger bag, or carry-on luggage.
Even the color ended up being more practical than expected.
Most chargers, cables, and power banks tend to disappear into a sea of black accessories inside a bag. The light blue finish used throughout this collection makes each item surprisingly easy to spot at a glance.
They’re small details.
But they’re the kinds of conveniences that make these accessories feel like they’re meant to be used every day instead of staying inside the collector’s box.
More than a collector’s item
There’s no question that Honkai: Star Rail fans are the primary audience here.
The artwork alone gives the collection plenty of appeal.
What makes it interesting, though, is that the collaboration doesn’t rely on aesthetics alone.
Instead of creating a single themed accessory, UGREEN assembled products that naturally complement one another. Whether it’s charging a laptop, topping up a phone during the day, carrying a single cable, or keeping track of everyday essentials, each product has a clear role within the lineup.
That’s what ultimately makes this collection stand out.
The Honkai: Star Rail collaboration gives the accessories their personality. The complete charging kit gives them lasting value.
Gaming
PlayStation clarifies discs will still exist (somewhat) after 2028
Only games released before 2028 can still re-order physical discs.
The top headline last week was Sony’s universally panned decision to end physical discs in 2028. Today, PlayStation is clarifying its stance by confirming that physical discs will still exist past 2028 but only for games released before that year.
Last week, PlayStation announced that, starting in 2028, newly released games will no longer receive a physical copy, placing the concept of ownership into jeopardy. Naturally, everyone hated the decision, from those mourning the nostalgia of owning discs to those concerned over digital ownership.
Now, via Game File, the company reportedly messaged developers to clarify that they can still re-order physical discs past 2028 for existing games. Taken plainly, this means that PlayStation won’t just let the current stock run out. However, at the same time, the continuation of discs will depend on developers ordering more copies in the future.
Sadly, this is only a small consolation for the wider decision to kill of the physical disc. Though gamers can save some of the nostalgia, the future of physical media is still bleak. Without a release on physical media, it becomes a question of whether or not gamers actually own the game they paid for, especially since publishers can easily pull a game for whatever reason.
SEE ALSO: Everyone’s angry at PlayStation’s new no-disc policy, and this is why
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