Gaming
Shadow of the Colossus on PS4: A worthwhile throwback
If taking down massive creatures is your thing, then this game is for you
Take down massive monsters as you try to revive a girl. Sounds like a plan? That’s exactly what Shadow of the Colossus is all about.
History
For those unfamiliar, Shadow of the Colossus isn’t a new game. This action-adventure was first released in 2005 for the PlayStation 2 and was initially developed by SIE Japan Studio and Team Ico.
The game garnered much critical acclaim during its first release and won awards for its design and overall quality. A remastered version was released for the PlayStation 3 in September 2011. Bluepoint Games was in charge of the development back then, and now they’re at it again on the PlayStation 4, building on what was already a good game and making it look even better.
Visuals
To appreciate just how much has changed from 2005 to 2018, watch this video below.
Now that’s what I call a glow up!
It’s easy to get lost and just marvel in the vastness of the Forbidden Lands of Shadow of the Colossus. That’s the first thing you’ll notice once you dive into the remastered version of this game.
The grass looks like it moves naturally, the fluidity of the water is captivating, and the way light hits the entire landscape is an absolute sight for sore eyes. Even after playing for a while, you never really get over how mesmerizing the view is. It’s definitely part of the game’s appeal.
Take the image below for instance. First look at the grass in the foreground; that’s about as real as you can get. Also notice the different shading on the areas that hit the sunlight versus areas that do not. Looking further to the background, the sides of the mountain look blurrier, indicating how there is some distance between where you are and where the mountain is, which is exactly how it would look like in real life.
This is where the remastered version truly shines. The level of detail is eye-gasmic and the physics of the environment you move around in are all on point. I personally wasted about an hour running around the Forbidden Lands just to soak in the place.
Even the colossi look so much better in the remastered version! There’s a certain more realistic feel to their actions — as realistic as one can imagine if there’s a huge being lugging itself around.
Story
So onto the game. You play the part of Wander, a young man who went to the Forbidden Lands with hopes of reviving female character Mono. Upon arrival, you’re told by a mysterious multi-voiced entity called Dormin that in order to restore Mono’s life, you have to defeat the 16 colossi scattered on the Forbidden Lands, and this is where your journey truly begins.
Not much else is told about Wander, Mono, or any other character which means you don’t get too attached to any of them. However, as the game goes along and you defeat more colossi, the sequences that follow will leave you questioning one of the character’s motives.
As you progress you might also start questioning if what you set out to do will actually happen. In the later stages of the game, you might feel this doubt is reinforced. I’m not here to throw in spoilers so I’ll leave it at that.
Gameplay
As earlier mentioned, there are 16 colossi. If, like me, you didn’t play this game back when it was first released for the PlayStation 2 in 2005, then you’d think you’re in for a lot of grinding and powering up before facing off against each of the opponents. However, that’s not the case. The game feels more like a series of boss battles, each one with its own set of strengths and weaknesses.
There are two stages to beating the colossi. One, you have to find where the colossus is first. You’ll be assisted by your sword. Lift it up where there is sunlight and it will reveal the direction you need to go to find the colossus you must vanquish.
Part of the challenge and thrill of the game is locating the colossus. That includes needing to check your map from time-to-time and going through a few obstacles here and there. Finding each colossus can feel like a puzzle in itself; beating one though, that’s another story.
The Dormin assists you during colossus battles by giving vague clues on how to take it down. Initially, you have two weapons at your disposal — a sword and a bow that never runs out of arrows. You should be able to pick up another sword or two as you go along, if you look hard enough. You’ll need both depending on which colossus you’re up against.
If you’re curious to see how a battle looks like, here’s me trying my best not to get squashed by Gaius — the third colossus.
Each colossus presents a different challenge. Most of them are incredibly large and all of them possess a lot of destructive power. You’ll have to rely more on your problem-solving skills than anything else to get through each one.
In some cases, you’ll need the assistance of your trusted horse companion Argo. I found those challenges tricky, but they’re really fun once you get the hang of it.
Defeating a colossus can take anywhere between five to 30 minutes. Since they’re massive, a huge chunk of battles will have you holding on for dear life as the colossus tries to shake you off.
It doesn’t take too long to finish the entire game. My first and only run so far lasted only about 12 hours. That’s on normal mode. After completing the game, you have the option to play time attack mode where, as the name suggests, you’ll need to defeat each colossus within a specific period of time. Take too long and you have to start over.
As you keep playing the game, you’ll unlock more items that will increase either the length of your grip or strengthen your blows. Incredibly useful if you’re after all those trophies.
Should you play it?
Overall, Shadow of the Colossus is a moderately challenging game that has enough replay value for anyone’s gaming library. It’s not bogged down by too rich a story nor does it require hours upon hours of grinding to get the characters to a certain level.
Will I play it again? When I’m in between role-playing games, I will most definitely give the time attack mode a try.
It was even voted on the PlayStation Blog as the Players’ Choice for February 2018’s best new game. So if you’re still on the fence about it, know that a lot of other players found it to be worth their time and hard-earned cash.
It’s perfect for when you’re feeling stuck in another game or any other situation in life. A good hour or two should be enough to take down a colossus and you’ll feel pretty accomplished after doing so no matter how long it took you to take one down.
We’ve spent enough time with the ROG Xbox Ally X to say this: it’s no longer just a novelty, it’s a handheld that finally knows what it wants to be.
The first Ally from 2023 was exciting — a bold step toward making PC gaming portable. But after a few sessions, it felt more like a prototype for what was coming next.
This one? It feels complete.
So, in this edition of Match Pulse, let’s talk about how the Ally X grips better, plays longer, and why it finally deserves the Xbox badge printed on it.
First look
The first touch felt awkward — the kind of feeling you get when you’re not sure how to hold something new. But the longer you hold it, the more it starts to make sense.
The redesigned grips, patterned after Xbox controllers, give it a natural curve that rests well in your palms. It still doesn’t dig in as much as I’d like to – the way it does on the Legion Go S – but it’s certainly an improvement.
It’s subtly heavier than the original, but the weight works in its favor. The balance feels right. The texture, more grounded. It feels made for long sessions, not quick demos.
This is where ASUS seems to have listened. What was once a bit slippery now feels like an extension of your hands. The matte finish stays clean, the edges no longer bite. It’s a small but significant shift — and one that makes a world of difference in how it’s used.
First date
We tested it the same way we tested the original Ally: unplugged, Turbo mode, 25W TDP, NBA 2K Quick Play.
Back then, we couldn’t finish more than a single game and a few minutes of freestyle practice before the battery flatlined.
This time, it’s double that.
Two full games before reaching for the charger — and that’s without dialing down the settings. The new 80Wh battery doesn’t just promise endurance; it delivers it.
The cooling system has also been reworked, quieter yet just as efficient. It’s the kind of update that doesn’t make headlines, but you hear it – or I guess In this case, not hear it as much.
Together, these tweaks make the Ally X something the original never quite managed to be — a handheld that lets you play longer unplugged.
First impressions
The Xbox influence is everywhere, and it’s not just branding. The Ally X now boots straight into the Xbox app, with the familiar button logo acting as your home key. Press it, and you’re instantly back in the Xbox ecosystem.
It feels less like a PC pretending to be a console, and more like a handheld that understands both worlds.
You can still jump into Steam or Game Pass with ease, but the default experience is unmistakably Xbox — intuitive, familiar, and cohesive.
All these refinements add up to something simple but powerful: this finally feels like a true successor.
The ROG Xbox Ally X doesn’t reinvent the idea of handheld gaming, but it refines it where it matters — in the way it feels in your hands, in how long it lasts, and in how effortlessly it connects to what you want to play.
If the original was a promise, this one is fulfillment – still with room for improvement, sure, but I trust you get the gist.
Learn more: https://ph.rog.gg/playALLYourgames2025
Where to buy: https://ph.rog.gg/wheretobuy2025
Gaming
A Pokémon leak reveals an MMO-style remake of Hoenn, Sinnoh
It’s scheduled to launch in 2028.
For a company that’s notoriously litigious, The Pokémon Company has done a remarkably poor job at keeping its details safe from leaks. Today, a new Pokémon leak has revealed so much more about what the franchise has in store for gamers in the coming years.
Exactly a year ago, a massive leak called the Teraleak revealed a trove of information for the series. At the time, the leak focused mainly on the upcoming Legends: Z-A (which coincidentally launches later this week) and the mysterious tenth generation.
Now, via Centro LEAKS, the team behind the Teraleak has uncovered more information. Most importantly, the upcoming tenth generation of games will feature MMO-inspired elements. It will feature a central hub where players can interact with others online. It will also have co-op raid bosses and the ability to explore underwater.
The following logos appeared in 4chan on October 4th, a few weeks ago, specifically for two games called Pokémon Wind and Pokémon Wave. pic.twitter.com/g8rsBI8g1W
— Centro LEAKS (@CentroLeaks) October 14, 2025
The tenth generation will reportedly have the name Pokémon Wind and Wave, scheduled for a 2026 release. Supposedly, they even found a logo for the duo already.
Past 2026, the leak says that a new Legends game is coming in 2027. This time, the faster paced franchise will take players to the Galar region.
Pokémon Project Seed is not only the dream multi-region Pokémon game that people have always asked for, it also appears to be an MMO.
"Seed is a prototyping project for a next-generation online game playable by multiple people, set in a region that connects Hoenn and Sinnoh" https://t.co/JPN5tAJfr5
— Centro LEAKS (@CentroLeaks) October 13, 2025
Then, in 2028, the developers are reportedly releasing a dream project that will make every older Pokémon fan’s heart flutter. Project Seed is supposedly a multi-region remake set in a new region between Hoenn and Sinnoh. Being in between worlds, players will get the ability to traverse the two aforementioned regions from the past. It’s also an MMO, so it’s a big dream come true for fans.
That said, these are leaked plans from 2020. As crazy as this slate sounds, there’s still a chance that TPC’s plans have already changed today. As with all leaks, take it with a grain of salt.
Gaming
What to Expect at gamescom asia x Thailand Game Show 2025
Bangkok gears up for Southeast Asia’s biggest gaming weekend yet
The Queen Sirikit National Convention Center in Bangkok is about to become ground zero for gamers across the region as gamescom asia x Thailand Game Show 2025 takes over from October 16 to 19. With global heavyweights like Bandai Namco Entertainment Asia, Capcom, and Ubisoft leading the charge, fans can look forward to four packed days of world premieres, hands-on demos, cosplay, esports, and exclusive merch.
Bandai Namco’s biggest booth ever
Bandai Namco Entertainment Asia (BNE Asia) is going all out this year with its largest-ever title showcase, bringing both blockbuster releases and new surprises to Bangkok.
Playable titles include Little Nightmares III, MY HERO ACADEMIA: All’s Justice, Digimon Story Time Stranger, Towa and the Guardians of the Sacred Tree, Once Upon A KATAMARI, and PAC-MAN WORLD 2 Re-PAC, plus localized Thai demos of Little Nightmares III and ELDEN RING Tarnished Edition.
Fans can also look forward to Square Enix titles like FINAL FANTASY VII REMAKE INTERGRADE and DRAGON QUEST I & II HD-2D Remake showcased within the same space. Completing the experience are exclusive freebies via a stamp rally, a photo op for CODE VEIN II, and a special guest appearance by Final Fantasy VII Remake Battle Director Teruki Endo on October 18.
Capcom brings new reveals, live shows, and cosplay power
Capcom’s lineup blends nostalgia, live entertainment, and fan engagement. Headlining the booth is the first Southeast Asian demo of Mega Man Star Force Legacy Collection, featuring all seven remastered titles in the series.
On the main stage, fans can catch developer sessions for Onimusha: Way of the Sword and Monster Hunter Stories 3: Twisted Reflection, featuring Producers Kadowaki Akihito, Satoru Nihei, and Ryozo Tsujimoto.
Meanwhile, Thai YouTuber Gssspotted will host live gameplay demos of Resident Evil Requiem and PRAGMATA, followed by a Street Fighter 6 showcase led by Shuhei Matsumoto and Takayuki Nakayama — complete with a Top 16 tournament and a 30,000 THB prize pool.
Fans can also expect a daily cosplay gathering at 4 PM hosted by emcee YUKI, alongside exclusive Capcom merchandise and a custom illustration wall by artist Ryuta Fuse.
Ubisoft celebrates 10 years of Siege and showcases new games
Ubisoft is marking a major milestone with the 10th anniversary of Rainbow Six Siege, kicking off with a fireside chat featuring Creative Director Alexander Karpazis on October 16.
Across the weekend, the Ubisoft x Intel booth will feature hands-on gameplay for Anno 117: Pax Romana, Morbid Metal, Just Dance 2026, and Rainbow Six Siege, with exclusive goodies and cosplay meet-and-greets.
The publisher is also giving away a custom Intel x Siege PC — fans can join by snapping a photo at the Siege X booth and posting it online. Esports fans can catch daily 6v6 Siege showmatches, a creator exhibition match, and the Rainbow Six Siege Thailand Finals happening live on October 19.
A celebration beyond the main stages
Beyond the major showcases, the event floor will also be buzzing with more booths and interactive zones from top hardware brands like AMD, Intel, Predator, SteelSeries, Nubwo x EGA, and SIGNO. Visitors can explore even more game and publisher spaces from Nintendo, Xbox, HoYoverse, The Pokémon Company, Mytona, 4Divinity, Amazing Seasun, Razer Game Services, Staika, Ukiyo Studios, VNGGames, NCV Games, and Thermite Games — each bringing demos, merch drops, and activities that keep the energy going from one hall to the next.
Whether you’re there for Final Fantasy nostalgia, Monster Hunter reveals, or the Siege anniversary showdown, gamescom asia x Thailand Game Show 2025 is shaping up to be the ultimate celebration of gaming culture in Southeast Asia — a rare crossover event uniting the world’s biggest publishers under one roof, all in the heart of Bangkok.
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