Take down massive monsters as you try to revive a girl. Sounds like a plan? That’s exactly what Shadow of the Colossus is all about.
For those unfamiliar, Shadow of the Colossus isn’t a new game. This action-adventure was first released in 2005 for the PlayStation 2 and was initially developed by SIE Japan Studio and Team Ico.
The game garnered much critical acclaim during its first release and won awards for its design and overall quality. A remastered version was released for the PlayStation 3 in September 2011. Bluepoint Games was in charge of the development back then, and now they’re at it again on the PlayStation 4, building on what was already a good game and making it look even better.
To appreciate just how much has changed from 2005 to 2018, watch this video below.
Now that’s what I call a glow up!
It’s easy to get lost and just marvel in the vastness of the Forbidden Lands of Shadow of the Colossus. That’s the first thing you’ll notice once you dive into the remastered version of this game.
The grass looks like it moves naturally, the fluidity of the water is captivating, and the way light hits the entire landscape is an absolute sight for sore eyes. Even after playing for a while, you never really get over how mesmerizing the view is. It’s definitely part of the game’s appeal.
Take the image below for instance. First look at the grass in the foreground; that’s about as real as you can get. Also notice the different shading on the areas that hit the sunlight versus areas that do not. Looking further to the background, the sides of the mountain look blurrier, indicating how there is some distance between where you are and where the mountain is, which is exactly how it would look like in real life.
This is where the remastered version truly shines. The level of detail is eye-gasmic and the physics of the environment you move around in are all on point. I personally wasted about an hour running around the Forbidden Lands just to soak in the place.
Even the colossi look so much better in the remastered version! There’s a certain more realistic feel to their actions — as realistic as one can imagine if there’s a huge being lugging itself around.
So onto the game. You play the part of Wander, a young man who went to the Forbidden Lands with hopes of reviving female character Mono. Upon arrival, you’re told by a mysterious multi-voiced entity called Dormin that in order to restore Mono’s life, you have to defeat the 16 colossi scattered on the Forbidden Lands, and this is where your journey truly begins.
Not much else is told about Wander, Mono, or any other character which means you don’t get too attached to any of them. However, as the game goes along and you defeat more colossi, the sequences that follow will leave you questioning one of the character’s motives.
As you progress you might also start questioning if what you set out to do will actually happen. In the later stages of the game, you might feel this doubt is reinforced. I’m not here to throw in spoilers so I’ll leave it at that.
As earlier mentioned, there are 16 colossi. If, like me, you didn’t play this game back when it was first released for the PlayStation 2 in 2005, then you’d think you’re in for a lot of grinding and powering up before facing off against each of the opponents. However, that’s not the case. The game feels more like a series of boss battles, each one with its own set of strengths and weaknesses.
There are two stages to beating the colossi. One, you have to find where the colossus is first. You’ll be assisted by your sword. Lift it up where there is sunlight and it will reveal the direction you need to go to find the colossus you must vanquish.
Part of the challenge and thrill of the game is locating the colossus. That includes needing to check your map from time-to-time and going through a few obstacles here and there. Finding each colossus can feel like a puzzle in itself; beating one though, that’s another story.
The Dormin assists you during colossus battles by giving vague clues on how to take it down. Initially, you have two weapons at your disposal — a sword and a bow that never runs out of arrows. You should be able to pick up another sword or two as you go along, if you look hard enough. You’ll need both depending on which colossus you’re up against.
If you’re curious to see how a battle looks like, here’s me trying my best not to get squashed by Gaius — the third colossus.
Each colossus presents a different challenge. Most of them are incredibly large and all of them possess a lot of destructive power. You’ll have to rely more on your problem-solving skills than anything else to get through each one.
In some cases, you’ll need the assistance of your trusted horse companion Argo. I found those challenges tricky, but they’re really fun once you get the hang of it.
Defeating a colossus can take anywhere between five to 30 minutes. Since they’re massive, a huge chunk of battles will have you holding on for dear life as the colossus tries to shake you off.
It doesn’t take too long to finish the entire game. My first and only run so far lasted only about 12 hours. That’s on normal mode. After completing the game, you have the option to play time attack mode where, as the name suggests, you’ll need to defeat each colossus within a specific period of time. Take too long and you have to start over.
As you keep playing the game, you’ll unlock more items that will increase either the length of your grip or strengthen your blows. Incredibly useful if you’re after all those trophies.
Should you play it?
Overall, Shadow of the Colossus is a moderately challenging game that has enough replay value for anyone’s gaming library. It’s not bogged down by too rich a story nor does it require hours upon hours of grinding to get the characters to a certain level.
Will I play it again? When I’m in between role-playing games, I will most definitely give the time attack mode a try.
It was even voted on the PlayStation Blog as the Players’ Choice for February 2018’s best new game. So if you’re still on the fence about it, know that a lot of other players found it to be worth their time and hard-earned cash.
It’s perfect for when you’re feeling stuck in another game or any other situation in life. A good hour or two should be enough to take down a colossus and you’ll feel pretty accomplished after doing so no matter how long it took you to take one down.
TNC Predator, Afreeca Freecs Fatal win Predator League APAC 2019
For Dota 2 and PUBG
After three long days of battle in Bangkok, Thailand from February 15 to 17, two champions have emerged from the two featured games of the Predator League in Asia Pacific 2019.
For Dota 2, it’s TNC Predator from the Philippines; and for PUBG, the champ is none other than Afreeca Freecs Fatal from South Korea.
— Marvin Velasco (@labacnotan) February 17, 2019
Their winnings come from a prize pool worth US$ 250,000. Each champion receives US$ 75,000 for their efforts, while the runners-up split the remaining pot.
— Marvin Velasco (@labacnotan) February 17, 2019
The grand event concluded after over 3,500 competing teams from 16 countries were eventually reduced to only 26 groups in Bangkok for the finals.
This was the Predator League’s second event in the APAC region. In 2018, it was held in Indonesia. Next year’s event will take place in the Philippines.
Nintendo reveals upcoming games for the Switch
Featuring some old favorites!
Throughout the year, the world’s biggest tech companies host the most lavish events to promote new launches and announcements. Most of the time, these massive events have redefined their respective industries. Alternatively, some companies rely on subtler means for their launches. Regardless, the industry-defining effects remain the same.
Nintendo typifies this strategy to perfection, boasting their chops through online-only Nintendo Direct events. Today, in the first Nintendo Direct of the year, the company unveiled its slew of strong contenders going into 2019. Here’s a taste of Nintendo’s upcoming heavy-hitters:
Super Mario Maker 2
In 2015, Nintendo released its most revolutionary retooling of the Mario formula — Super Mario Maker. Exclusive to the 3DS and the Wii U, the highly customizable Mario game was a beloved hit. This June, Nintendo finally releases a follow-up featuring new tools, elements, and a lot more playability on the Switch.
The Legend of Zelda: Link’s Awakening
By no means a new game, Link’s Awakening brings the Game Boy classic to the Switch. This time, Nintendo has remastered the game in a top-down, 3D engine. Further, the remastered game features similar side-scrolling segments from the old game.
Marvel Ultimate Alliance 3: The Black Order
The current Marvel fever has also infected the gaming world. The Black Order brings a four-player co-op brawler experience to the Switch. Featuring a wide array of characters from the universe, the game features an original story, pitting your favorite heroes against Thanos and the Black Order.
Out today, Tetris 99 is the most shocking iteration of the time-honored series. Why? It’s a battle royale. The free online block-building game pits you against 98 other players in a race to become the last man standing.
Besides these four, Nintendo will also launch a flurry of updates and ports. In the coming months, the company will release substantial updates to Super Smash Bros. Ultimate and Captain Toad: Treasure Tracker. It will also launch Assassin’s Creed 3 Remastered, Final Fantasy VII, Final Fantasy IX, and Hellblade: Senua’s Sacrifice.
EA is looking into making a mobile version of Apex Legends
To battle with Fortnite
EA‘s battle royale game is a certified hit. Apex Legends, which was developed by Titanfall makers Respawn, has no fewer than 25 million registered players in just one week. The game is playable for free on multiple platforms (PC, PS4, and Xbox One), but why not make it available on mobile as well?
Early reports don’t indicate mobile plans for the game, although during the Electronic Arts Q3 2019 earnings call, EA Games CEO said that they are looking into bringing Apex Legends to mobile devices.
Fortnite‘s userbase ballooned when it became available on Android and iOS, so it’s a no brainer than EA also wants mobile gamers to join the fun.
“We are looking at how to take the game to mobile and cross-play over time, and I also expect that this game will have tremendous value in Asia, and we’re in conversations about that,” EA Games CEO Andrew Wilson said during the conference call.
There’s no definite timeline for the release of Apex Legends on mobile, but it’s certainly on the drawing board. For now, EA plans to introduce direct purchase options for players to buy items and new legends or heroes. They will also offer the so-called Apex Packs or simply loot boxes for more random items.
Apex Legends is not a pay-to-win game, so these items are purely cosmetic and can be used to customize your hero’s looks in the game.
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