Gaming

Shadow of the Colossus on PS4: A worthwhile throwback

If taking down massive creatures is your thing, then this game is for you

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Take down massive monsters as you try to revive a girl. Sounds like a plan? That’s exactly what Shadow of the Colossus is all about.

History

For those unfamiliar, Shadow of the Colossus isn’t a new game. This action-adventure was first released in 2005 for the PlayStation 2 and was initially developed by SIE Japan Studio and Team Ico.

The game garnered much critical acclaim during its first release and won awards for its design and overall quality. A remastered version was released for the PlayStation 3 in September 2011. Bluepoint Games was in charge of the development back then, and now they’re at it again on the PlayStation 4, building on what was already a good game and making it look even better.

Visuals

To appreciate just how much has changed from 2005 to 2018, watch this video below.

Now that’s what I call a glow up!

It’s easy to get lost and just marvel in the vastness of the Forbidden Lands of Shadow of the Colossus. That’s the first thing you’ll notice once you dive into the remastered version of this game.

The level of detail on the surroundings is breathtaking

The grass looks like it moves naturally, the fluidity of the water is captivating, and the way light hits the entire landscape is an absolute sight for sore eyes. Even after playing for a while, you never really get over how mesmerizing the view is. It’s definitely part of the game’s appeal.

Sometimes you just have to stop and appreciate the view

Take the image below for instance. First look at the grass in the foreground; that’s about as real as you can get. Also notice the different shading on the areas that hit the sunlight versus areas that do not. Looking further to the background, the sides of the mountain look blurrier, indicating how there is some distance between where you are and where the mountain is, which is exactly how it would look like in real life.

The attention to the detail makes for an eye-gasmic experience

This is where the remastered version truly shines. The level of detail is eye-gasmic and the physics of the environment you move around in are all on point. I personally wasted about an hour running around the Forbidden Lands just to soak in the place.

Even the colossi look so much better in the remastered version! There’s a certain more realistic feel to their actions — as realistic as one can imagine if there’s a huge being lugging itself around.

Story

So onto the game. You play the part of Wander, a young man who went to the Forbidden Lands with hopes of reviving female character Mono. Upon arrival, you’re told by a mysterious multi-voiced entity called Dormin that in order to restore Mono’s life, you have to defeat the 16 colossi scattered on the Forbidden Lands, and this is where your journey truly begins.

The Forbidden Land is vast

Not much else is told about Wander, Mono, or any other character which means you don’t get too attached to any of them. However, as the game goes along and you defeat more colossi, the sequences that follow will leave you questioning one of the character’s motives.

As you progress you might also start questioning if what you set out to do will actually happen. In the later stages of the game, you might feel this doubt is reinforced. I’m not here to throw in spoilers so I’ll leave it at that.

Gameplay

As earlier mentioned, there are 16 colossi. If, like me, you didn’t play this game back when it was first released for the PlayStation 2 in 2005, then you’d think you’re in for a lot of grinding and powering up before facing off against each of the opponents. However, that’s not the case. The game feels more like a series of boss battles, each one with its own set of strengths and weaknesses.

There are two stages to beating the colossi. One, you have to find where the colossus is first. You’ll be assisted by your sword. Lift it up where there is sunlight and it will reveal the direction you need to go to find the colossus you must vanquish.

Find a spot where there is sunlight and raise your sword to know the direction of the colossus

Part of the challenge and thrill of the game is locating the colossus. That includes needing to check your map from time-to-time and going through a few obstacles here and there. Finding each colossus can feel like a puzzle in itself; beating one though, that’s another story.

The Dormin assists you during colossus battles by giving vague clues on how to take it down. Initially, you have two weapons at your disposal — a sword and a bow that never runs out of arrows. You should be able to pick up another sword or two as you go along, if you look hard enough. You’ll need both depending on which colossus you’re up against.

If you’re curious to see how a battle looks like, here’s me trying my best not to get squashed by Gaius — the third colossus.

Each colossus presents a different challenge. Most of them are incredibly large and all of them possess a lot of destructive power. You’ll have to rely more on your problem-solving skills than anything else to get through each one.

In some cases, you’ll need the assistance of your trusted horse companion Argo. I found those challenges tricky, but they’re really fun once you get the hang of it.

Defeating a colossus can take anywhere between five to 30 minutes. Since they’re massive, a huge chunk of battles will have you holding on for dear life as the colossus tries to shake you off.

The colossi are absolutely massive

It doesn’t take too long to finish the entire game. My first and only run so far lasted only about 12 hours. That’s on normal mode. After completing the game, you have the option to play time attack mode where, as the name suggests, you’ll need to defeat each colossus within a specific period of time. Take too long and you have to start over.

As you keep playing the game, you’ll unlock more items that will increase either the length of your grip or strengthen your blows. Incredibly useful if you’re after all those trophies.

They’re not all super massive, but each colossus is pretty scary

Should you play it?

Overall, Shadow of the Colossus is a moderately challenging game that has enough replay value for anyone’s gaming library. It’s not bogged down by too rich a story nor does it require hours upon hours of grinding to get the characters to a certain level.

Will I play it again? When I’m in between role-playing games, I will most definitely give the time attack mode a try.

It was even voted on the PlayStation Blog as the Players’ Choice for February 2018’s best new game. So if you’re still on the fence about it, know that a lot of other players found it to be worth their time and hard-earned cash.

It’s perfect for when you’re feeling stuck in another game or any other situation in life. A good hour or two should be enough to take down a colossus and you’ll feel pretty accomplished after doing so no matter how long it took you to take one down.

Gaming

ASUS ROG Phone receives US pricing

Last piece of the puzzle

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ASUS is certainly taking its time with the release of its one and only gaming phone. First announced at Computex 2018, the ROG Phone finally has an official price to go with its US release.

For the model with 128GB of storage, you’d have to shell out US$ 899. For the larger 512GB storage variant, the cost goes up to US$ 1,099. Both come with a high-end Snapdragon 845 processor and 8GB of memory.

Of course, there are accessories to go with it. First is the ROG Mobile Desktop Dock, which costs US$ 229; the ROG Phone Case retails for US$ 59; the ROG Professional Dock is valued at US$ 119; you can buy the ROG TwinView Dock for US$ 399; the ROG Gamevice Controller is at US$ 89; and lastly, the ROG WiGig Dock goes for US$ 329.

Those are a lot of accessories for one phone, but that’s what makes the ROG Phone a truly gamer-centric device.

As stated last week, the ROG Phone will hit US shores starting October 18, with other regions to follow soon after.

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Gaming

PlayStation’s PSN Online ID change coming soon

Full rollout coming early 2019!

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You’ll soon be able to retire your DarkWarrior1214 PlayStation ID. In a blog post, Sony PlayStation said they will soon begin testing the PSN Online ID change feature as part of their preview program.

Beta testers part of the preview program will be able to change their PSN ID as much as they want. However, once the feature rolls out to everyone, only the first name change will be free. Succeeding name changes will cost US$ 9.99 for regular users.

PS Plus users will be charged a smaller fee of US$ 4.99. The online ID can be changed through the profile page on your PS4 or at the Settings menu. There’s also an option to display your old PSN ID alongside your new one so your friends can recognize you right away.

Not for all games

The feature isn’t available for all games, though. Only PS4 games published after April 1, 2018 along with other most-played titles that were published before that date will have the feature. PlayStation also warns that changing the ID might cause some issues with some games that can be fixed by reverting to the old ID. Here’s to hoping PlayStation finds a way to address those issues some time down the line.

The planned full rollout of the feature is in early 2019. What will be your new PSN Online ID?

SEE ALSO: Sony unveils PlayStation Classic, comes pre-loaded with 20 games

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Gaming

Razer Phone 2 is a faster, more streamlined gaming smartphone

Truly flagship all around

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Razer has been synonymous with gaming. Last year, they embraced the mobile gaming scene with the launch of their own smartphone simply called the Razer Phone. This paved the way for the popularity of gaming smartphones and other manufacturers, like ASUS and Honor, unveiled their own. Of course, Razer must fight back and now we have the Razer Phone 2.

At first glance, you won’t be able to tell the difference between the new Razer Phone and the old one. The Razer Phone 2 has the same size, same boxy shape, and same thick top and bottom bezels that house the front-facing speakers.

Don’t be fooled, because the Razer Phone 2 has some significant upgrades over its predecessor.

The new Razer Phone offers up to 30 percent better performance with the use of a Snapdragon 845 processor, Adreno 630 graphics processing unit, and an improved vapor chamber cooling system. It also comes with 8GB of memory and 64GB of storage.

As for imaging, it still has dual 12-megapixel rear shooters, but the main sensor is now equipped optical image stabilization. An 8-megapixel front-facing camera takes care of selfies and live-streaming duties.

With a new glass back, the Razer Phone 2 is capable of wireless charging. And to complement this new feature, there’s also a wireless charging accessory with Chroma — Razer’s popular RGB lighting system.

Speaking of Chroma, the Razer Phone 2 also has it. The rear triple-headed snake logo lights up in 16.8 million colors. Let’s also not forget about the added water and dust resistance with an IP67 rating.

The rest of the great specs is carried over from the predecessor including the 5.7-inch IGZO display with 120Hz refresh rate and touch sampling, and the 4000mAh battery with Qualcomm QuickCharge 4+ support.

The Razer Phone 2 is priced at US$ 799 and it’ll be available in Mirror Black and soon in Satin Black. Pre-orders start on October 11 on Razer’s website.

SEE ALSO: Razer Phone 2 hands-on: Not only for gamers

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