Gaming
Shin Megami Tensei V: Vengeance out now
A tale of two paths
Shin Megami Tensei V: Vengeance is finally out for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Windows PC, and Steam. The title follows Shin Megami Tensei V from three years ago, and is bolstered with several enhancements and additional content.
In celebration of the title’s release, ATLUS is also giving away a Steam Deck (512GB) and two (2) Nahobeeho Keycaps once their giveaway post reaches 500 shares. Just like typical giveaways on social media platforms, simply follow the ATLUS Asia Facebook page here, like and share this post, and tag two friends in the comments section.
The definitive version of Shin Megami Tensei V has been expanded with a brand-new storyline, new locations, demons, and choices to make that will dictate the fate of all existence. Moreover, the action RPG has also been evolved with refreshed visuals fit for modern consoles, an improved battle system, and a greater field exploration.
A tale of vengeance or creation
The new game features two main storylines: Canon of Creation and Canon of Vengeance. The first follows the original story told in Shin Megami Tensei V. The second, meanwhile, is a new tale that diverges from the first midway, resulting in a different ending.
Players begin as a third-year student at Jouin High School who will have to explore a post-apocalyptic Tokyo (Da’at). This land has been ravaged and reduced to a wasteland being overrun by mythical demons. This protagonist eventually becomes a Nahobino, fusing with an Aogami, and finds themselves in the middle of a battle between mythical deities and demonic forces.
As demons continue to attack, an organization led by angels — Bethel — rises up against them. The protagonist encounters Yoko Hiromine, and becomes among those in the frontline of battle. Along the way, four demons, collectively called the Qadištu, will stand in their way.
Press Turn Combat, Magatsuhi Skills
Shin Megami Tensei V: Vengeance features over 270 demons, some of which may be recruited as allies. Players must also gather life-saving items as they navigate the chaotic world. The title once more features the turn-based Press Turn Combat system, with new skills and elements. In battle, players may fill the Magatsuhi Gauge to trigger special abilities called Magatsuhi Skills. There are more than 50 skills to utilize, including 20 added abilities that are exclusive to certain demons.
Furthermore, all demons now possess innate skills like Blessed Melody, Four Heavenly Kings, and Demonic Mediation. These are passive skills that can give players an extra edge in battle. Some may power up attacks, strengthen certain demons, and even aid you when negotiating with demons.
Gaming
Horizon Hunters Gathering is an upcoming co-op roguelite spinoff
If you liked Nightreign, you might like this.
Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!
Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.
The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.
Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.
Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.
Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.
SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe
Gaming
Valve is delaying the launch of the Steam Machine
But it’s still scheduled for the first half of 2026.
Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.
Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.
In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.
On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.
The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.
Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.
SEE ALSO: Valve announces its own console called the Steam Machine
Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.
This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.
Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.
Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.
According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.
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