Gaming

You can play SNES games on this Nike shoe

The project celebrates the SNES’s 35th anniversary.

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Image source: Gustavo Bonzanini / Instagram

Have sneakerheads gone too far? While we’ve seen gaming-related collaborations before, no one has gone so far as to stick an actual console inside a sneaker before. But, then again, there’s a first time for everything. To celebrate the console’s 35th anniversary, a designer has packed a playable Super Nintendo Entertainment System (or SNES) inside a pair of Nike Air Max 90 sneakers.

Most collaborations of the same type usually incorporate inspired visuals onto the shoe. Some, for example, just add a console’s colors into the shoe’s design. The SNES-inspired show goes beyond by adding the console (or a version of it) into the shoe.

Designer Gustavo Bonzanini, who designed the SNES-packed shoe, added a small Raspberry Pi Zero W into the shoe’s tongue. The microcomputer was then programmed to emulate 16-bit games like Super Mario World. It even has the classic RCA cables so you can plug into an old TV for that additional nostalgia.

The one thing it can’t do, however, is have a wired connection to the classic SNES controllers. Instead, Bonzanini customized the controller to have wireless connectivity. It’s a touch of modernity but ultimately adds to how impressive the effort is.

To top it all off, the console-slash-shoe can power gameplay for up to 30 minutes. It’s tiny, but it’s an art project after all.

That said, it’s not for sale. As cool as it is, the SNES Nike is only to celebrate the console’s 35th birthday.

If you really wanted to, it’s not too difficult to play SNES in today’s age. Nintendo even offers the console in its Nintendo Switch Online subscriptions.

SEE ALSO: The rare PlayStation x Nike Air Force 1 Low might come back in 2025

Gaming

Razer Raiju V3 Pro review

Competitive controller that knows exactly who it’s built for

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Raiju V3 Pro

When I first unboxed the Razer Raiju V3 Pro, my brain immediately went: okay, this is exciting. It had that wow factor — that feeling of holding a piece of tech that’s meant to do something special. It’s the kind of controller that makes you want to jump straight into a game just to see what all the fuss is about.

Build and feel — familiar, but also very not

Razer Raiju V3 Pro

Coming from the DualSense, the first surprise is the weight. The Raiju V3 Pro is definitely lighter, but not in a cheap way. Holding it felt different, wider even, and my hands were a little more relaxed because of that added space.

Razer Raiju V3 Pro

The grip texture is great — no fear of slipping, and it feels particularly good on the bottom of your palm.

The face buttons? Smaller surface area, longer travel. Premium-feeling overall, though I’ll be honest: I’m not entirely convinced the Raiju V3 Pro’s feel matches its price tag. That’s mostly because I’ve tried some GameSir controllers that felt surprisingly similar for a fraction of the price. But still — this feels like a product built with intent.

Gameplay experience — where it actually comes alive

 

Most of my testing happened on NBA 2K26 because… well… that’s the game I always end up playing. And this was the moment the TMR thumbsticks flexed. I found myself doing more dribble combos and experimenting with shot styles using the right stick simply because I had zero fear of drift.

I also jumped into a few fighting games — TEKKEN 8 and My Hero One’s Justice 2 — then humbled myself in several Death Match sessions on Call of Duty Black Ops 7. I even swung through Spider-Man Remastered for a bit. Across all of these, the controller felt responsive, fast, and ready for whatever chaos I threw at it.

HyperTriggers and extra inputs — surprisingly useful

Razer Raiju V3 Pro

The triggers were most noticeable during my Call of Duty matches. I still sucked at it — let’s be real — but I can totally see how better players would squeeze more value out of the locked fast-trigger mode. The surprise twist was how useful the triggers were for fighting games. Having minimal travel made reaction-based inputs feel snappier and more controlled.

As for the back paddles and claw bumpers: I thought about taking some of them out, but ended up keeping everything on. Eventually, they became little fidget points that didn’t interfere with gameplay.

Mapped the extra trigger to Square to make it easier to hit the Triangle + Square combo for self alley-oops.

In practice, I rarely used them because I’m such a muscle-memory player… except in NBA 2K26. I mapped self alley-oops and flashy passing to the extra triggers, which helped because 2K moved those combos around this year.

Thumbsticks — the star of the show

Razer Raiju V3 Pro

The TMR sticks? Excellent. Smooth, accurate, fluid — all of it. I had fun abusing them without worrying about drift, and NBA 2K26 really let me push them to their limit. COD: Black Ops 7 was harder, but I think that’s more on me than the controller. Maybe a sensitivity tweak or two will fix that over time.

Customization — only what I needed

I’m not the type who loves deep tweaking, so I mostly skipped Synapse. I only used the mobile Razer Controller app to remap the extra triggers. And honestly? That was enough. The controller already felt good out of the box.

Wireless performance — HyperSpeed does its job

No lag. No hiccups. No difference between wired and wireless — seriously. HyperSpeed Wireless worked wonders and felt as reliable as any cable-connected controller I’ve used.

Pain points — minor, but noticeable

Razer Raiju V3 Pro

There are a couple of things worth noting.

The big one: no haptic feedback. The DualSense’s signature feature simply doesn’t exist here. Razer says this controller was designed with real pro players, and removing rumble seems to be one of those “it’s not needed in esports” decisions.

Honestly? After a while — especially during fast-paced games — I didn’t miss it. Haptics matter more in story-driven titles, and this controller isn’t really meant for those anyway.

One more thing: I couldn’t turn on the PlayStation with the Raiju V3 Pro. I still needed a DualSense for that.

Who is this for?

This controller is for people who play fast-paced, competitive games. Plain and simple.

But it’s also for players who want a controller built to take a beating — the kind that survives long sessions, intense button-mashing, and weekend-long gaming marathons. Its battery life is impressive, too, making it a great backup for when your DualSense suddenly taps out mid-game.

If you want a premium esports controller designed specifically for PS5, this is one of the best — if not the best — option right now.

If you want rumble, adaptive triggers, or a cinematic gaming experience? This isn’t it.

Is the Razer Raiju V3 Pro your GamingMatch?

If I had to describe the whole experience in one line: I’m swiping right because the Razer Raiju V3 Pro is an excellent piece of tech.

But it’s not for everyone, especially not for its asking price (EUR 209.99 / PHP 12,990). You can argue there are cheaper options — absolutely — but most of those lean heavily toward PC.

In the PS5 space, especially for competitive players, this is probably the strongest contender you can buy today.

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Gaming

Helldivers 2 reduces gigantic file size by 85 percent

From 154GB, you only need 23GB now.

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The problem with games today is how big they are. Try installing Call of Duty today and see how much of your hard drive it obliterates. This problem is most apparent with live-service games. Unfortunately, one unlikely suspect of this is the critically acclaimed Helldivers 2, which currently clocks in at around a whopping 154GB. Thankfully, Arrowhead Game Studios has done some cleaning to reduce the game’s phenomenal file size by an impressive 85 percent.

Released last year, Helldivers 2 presents an enjoyable third-person shooter which pits players, solo or in a group, against hordes of hostile aliens or rogue robots. Despite being difficult, the game wants players to have fun. However, because of new content getting added constantly, the file size can get to big for modern machines.

Today, in a new update currently in beta, Arrowhead, with the help of PlayStation port specialists at Nixxes, has reduced the required file size of Helldivers 2 to only around 23GB. That’s a gigantic reduction, swirling around 131GB of savings.

Despite the huge reduction, Arrowhead says that performance does not take a backseat. At most, the new file system can cause only a few seconds of more loading times, and that’s only for the few who still use HDDs.

Currently, the new file size is an opt-in beta update. Players will need to change their settings a bit, as guided by Arrowhead’s blog post. They also advise anyone who uses mods to take caution since the new files might break compatibility.

Ultimately, the main goal is to make the new file size the default state of the game. If you don’t want to opt into a beta, hang tight for the more definite update.

SEE ALSO: Helldivers 2 review: SIP ON SOME LIBER-TEA!

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Gaming

Anno 117: Pax Romana helps you get into strategy games

However, the campaign lacks a conclusive ending.

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People often ask me why I like playing strategy games. The answer lies in the beauty of creating a well-oiled machine. Though the genre hardly fulfills the quick shots of adrenaline from playing competitive shooters or sports games, there’s still a palpable satisfaction in creating something that works. If you’re still on the fence, Anno 117: Pax Romana serves up an easily digestible experience even for those who are new to the genre.

What’s in a strategy game?

Have you ever built a Lego Technic set, tried knitting, or did a home improvement project on your own? A proper strategy game scratches the same itch: the desire to cobble together smaller into a beautiful product.

In Anno 117, you find yourself beginning a new life as a fledgling governor of a Roman province during a time of relative peace. The game begins, as they all do, with a blank slate. You land on your chosen island, build a few houses to start a small town, and send your villagers off chopping wood and gathering food. When you’ve gathered enough materials, you unlock a new tier of buildings and requirements. Grow big enough again, and you expand to more islands. Then, it’s all rinse and repeat.

The goal, of course, is to build a thriving Roman city that will make neighboring governors jealous. And jealous, they will be. When you butt heads enough, rival leaders can send sorties against you, necessitating you to build an army of your own.

In this way, Anno 117 is all about balancing resources and managing problems across your territories.

Anno 117: Pax Romana

The interface is your friend

When you begin your first game, you might get overwhelmed with how little Anno 117 holds your hand. Besides a small introductory pop-up, you’re mostly left to fend for yourself. At first, I thought that this system was oppressive. I just wanted to play the game, not pore over menus.

But that was before I figured out the other element of the game’s magic. Besides managing resources, it’s all about discovering what’s next. The game cleverly hides your next goal by keeping it hidden from view, as opposed to just locking everything with gray locks. When you first start a game, you will have access to buildings corresponding to the first tier of citizens. To even see what the next tier of citizen is, you need to make the preceding tier happy enough with their respective set of needs and luxuries.

This is such an impressive system. While all the different problems keep me busy short-term, the desire to see what else I can unlock keeps me engaged for the long haul.

And it’s not just the different tiers of citizens and buildings, either. Anno 117 also has one of the most extensive tech trees I’ve seen in a game. Calling it a tree or a web is an understatement. There are dozens of technologies you can unlock, and it will take dozens of hours to complete.

Likewise, there’s a religion system that unlocks new benefits based on how many patrons your chosen god has.

In Anno 117, there’s always something new to unlock. Don’t let the starting interface fool you; the game is surprisingly robust and expansive.

Two regions push the boundaries of difficulty

As with other Anno games, Anno 117 features more than one region to develop. To begin with, players have a choice between Latium and Albion. Latium is the Roman-centric region of abundance where most of the neighboring governors are friendly. Albion, on the other hand, is harsher and filled with Celts who don’t always agree with the encroachment of Romans.

Each region has its own challenges, even if Latium is generally a relaxing experience. Personally, I prefer how laidback Latium is, but Albion’s challenges are still just as tantalizing.

The challenge, however, is balancing the two regions together. You can build both regions at the same time. Naturally, the goal is to create a self-running engine that you don’t need to supervise the entire time. The journey is excruciating, though. Often, while you’re in the zone building on Latium, an emergency in Albion ruins your concentration and demands your attention. It doesn’t help that there’s a lengthy loading screen when switching regions.

Thankfully, maintaining colonies in both regions isn’t a requirement. You can easily stay in Latium exclusively without disappointing your citizens.

Also, this won’t be the final lineup. Like the previous Anno 1800, Ubisoft already has a roadmap in place for more content and, presumably, more regions.

An incomplete campaign ruins the story

To be transparent, this is my first Anno game. My natural inclination is to start the campaign. It starts off with a fairly compelling premise. First, you can pick between two characters: Marcus and Marcia. While the broad strokes of their respective campaigns remain the same, there’s just enough difference to differentiate between the two.

For example, Marcus is tasked with proving his worth as a governor to his politician father. He helps build the city of Julianus and ingratiates himself with Emperor Lucius and his family. However, a tragedy forces him to the hostile lands of Albion.

On the other hand, as if in a different universe, Marcia’s campaign started off with herself betrothed to the actual governor of Julianus. However, before she can meet with her new husband, Emperor Lucius warns her that her husband is ill and whisks her away to govern on her own. Regardless, the same tragedy strikes and forces her to Albion.

These stories are compelling enough to see the story to its completion. Unfortunately, it’s a disappointing conclusion.

When Marcus and Marcia are shipped to Albion, a potential usurper, Calidus, ascends and claims himself as Emperor. Regardless of whether you follow or oppose Calidus’s instructions for Albion, the new Emperor will celebrate your success either way. He then leaves you in charge of Latium once again before leaving for parts unknown.

And unknown, they will remain. After settling on Albion, the campaign transitions into a sandbox mode with no limits. There is no conclusion to the story; there is no grand confrontation. It’s a sore disappointment if you’ve invested quite a lot of time in the campaign. Hopefully, future DLC patches this up.

Is Anno 117 your GameMatch?

Lackluster campaign endings aside, Anno 117 is one of the most approachable strategy games today. It doesn’t hold your hand, so you can learn the ropes and get acclimated on your own. There’s a wealth of content to discover, so you can easily spend hours just figuring out what comes next.

In a gaming climate where the Roman empire is often associated with warfare, Anno 117 is a peaceful exploration of Roman culture that leaves a more lasting memory for fans of the genre. What’s more, this is just the beginning; the upcoming roadmap looks exciting enough to keep fans playing for a long time.

With all that said, it gets a Super Swipe from me.

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