I was in the middle of my early playthrough when I realized that Sonic x Shadow Generations is my first proper Sonic console game since the Sonic The Hedgehog game on the SEGA Genesis. Yes, it’s been that long. Especially if you don’t count that one mobile game released some time in the early to mid 2010s.
It has been a while. A long while. And I was more than pleasantly surprised with the gameplay I got from Sonic x Shadow Generations. To a certain extent, it felt like catching up on the games I missed while also experiencing something completely new.
Double Feature
Sonic x Shadow Generations is a double feature. In one game you play two versions of Sonic. In the other, you play the powerful Shadow.
Both games pick up from a birthday party featuring Sonic and friends. Naturally, something sinister happens and it’s up to Sonic and Shadow to uncover what happened and to save everyone. However, they’re doing it on two different fronts.
Sonic is more direct. In his game, the more levels you beat, the more friends you set free. Meanwhile, Shadow is chasing after Doom’s Eye – a Star Fish-like figure with an eye in the middle.
What ensues is a whole lot of running and speeding that require some clever platforming.
Need for Speed… and patience
The Sonic Generations part of this double feature will see you needing to beat stages twice: one as Classic Sonic and then another as Modern Sonic.
Since Classic Sonic is the only one I really had experience with, I was getting S Ranks like it was nothing. I felt transported back to the days playing the game on the SEGA Genesis my uncle owned back in the day. It was fun, exhilarating, and a nice nostalgic experience for me.
It was with Modern Sonic that I had trouble with. With Modern Sonic, you tackle the exact same level but now it’s a shifting 3D stage as opposed to the pretty straightforward side-scroller that was the Classic Sonic run.
I was getting C and B ratings after each run and it was, admittedly, quite frustrating. It took a few more tries to get to an A rating.
My reflexes have, unfortunately, aged and it just couldn’t keep up with the speed needed to cleanly clear the stages. I imagine it won’t be as difficult for most people, but I had trouble timing when to press the right buttons to take down enemies and obstacles especially when I boosted Sonic up with Turbo.
That said, it was still a fun challenge to go through. The stages were all designed to ensure that there’s not just one way to complete them.
No matter what game you’re playing, I’d wager getting used to the speed and timing of the controls might take some getting used to. Unless your reflexes are insanely good.
A modern Sonic platformer
Shadow Generations felt the most modern out of every experience here. It took everything from the Sonic Generations, tightened some mechanics, added some new ones, and dropped in gameplay that would be unique to Shadow.
As mentioned in the game’s prologue, Shadow was engineered to be a superior being. That being the case, you have access to abilities like freezing time. It’s a fantastic mechanic that adds a really good wrinkle to the platforming that you have to do. I’m getting ahead of myself.
Surprisingly, I had an easier time adjusting to Shadow Generations. Overall, I felt the stages and obstacles were better paced compared to the Modern Sonic counterpart.
The level design was clearer, and it was relatively easier to see and figure out the different routes available to you throughout the stages. I even retried stages a couple of times to see which path would yield the faster result.
It’s not necessarily easier. In fact, you’re having to juggle more things as Shadow vs as Modern Sonic. But the way the stages are laid out, it was easier to time certain button presses.
There are also stages where you really have to decide which route to take and it’s not just the straightforward quick decision that you usually do. Some of it will have you launching Shadow from one area to another to grab collectibles or, ultimately, finish the stage faster.
Is this your GameMatch?
We’re embracing our matchmaking ways and rating games as varying degrees of Swipe Left, Swipe Right, or Super Swipe. Sonic x Shadow Generations is definitely a Swipe Right.
Sonic x Shadow Generations offers a unique blend of Sonic-style speedy platforming experience. There’s enough here both for newcomers and experienced Sonic game players. The stages are challenging without being overly frustrating. In fact, they’re so good, you don’t feel too much of a fatigue from running through the stage again to see if you can beat your own score or rating.
For dedicated Sonic fans, this might even be a Super Swipe. There’s enough replayability and unique to Sonic and Shadow mechanics here to add it as one of the best platformers in your game library.
Tides of Annihilation will make its public playable debut at Gamescom 2026.
Developer Eclipse Glow Games announced that attendees can try an extended demo of the upcoming action-adventure game during the event in Cologne, Germany. Players can find the demo at Hall 6, Booth B-050 inside Koelnmesse.
The studio will also reveal a new trailer during Gamescom Opening Night Live on August 25, before the show floor opens.
Demo offers more exploration and combat
The Gamescom demo gives players a longer look at Tides of Annihilation. It features branching paths that lead to different exploration routes and combat encounters. Players can also explore key locations and experience several of the game’s biggest set pieces.
“Gamescom will be an incredibly important moment for our team since this will be our first global playtest and we’re excited to see how first-time players experience our game,” said Ary Chen, Game Director and Co-CEO of Eclipse Glow Games.
“The team has poured heart, soul, and maybe even a few tears into developing the game over the last few years, and it’s finally our opportunity to share it with players. We’re looking forward to seeing their reaction.”
Members of the press and content creators can also schedule private hands-on sessions with the development team during the event.
Arthurian-inspired adventure
Tides of Annihilation blends fast-paced action with a Neo-Medieval vision of modern London. The story follows Gwendolyn after an Outworld invasion leaves the city in ruins.
Driven by a mission to save her sister, she travels between a shattered London and the mythical realm of Avalon. Along the way, she uncovers the mystery behind her newfound powers. She must also decide the fate of reality itself.
Eclipse Glow Games is developing Tides of Annihilation for PC via Steam and the Epic Games Store, Xbox Series X|S, and PlayStation 5.
Gaming
Street Fighter 6 adds first Filipino fighter Yasmine to its roster
Eskrima fighter joins battle
Street Fighter 6 has officially welcomed Yasmine, making history as the first Filipino martial artist to join the franchise’s playable roster. The new character is now available across PlayStation 5, PlayStation 4, Xbox Series X|S, PC, and Nintendo Switch 2 as part of the game’s Year 4 content.
Yasmine practices Eskrima, having learned the Filipino martial art alongside her older brother under their grandfather’s guidance. She wields Karambit knives in battle and embarks on a journey to find her missing brother.
Players can access Yasmine by purchasing the Year 4 Character Pass or Year 4 Ultimate Pass. Her default outfit features traditional Eskrima-inspired combat attire, while a school uniform serves as her second costume. In combat, she specializes in fast, aggressive attacks that build toward an enhanced Bayani Mode.
Yasmine is the first of four Year 4 fighters, followed by Arjun, Tifa from the Final Fantasy VII Remake series, and Bosch. Her release also arrives alongside battle balance adjustments affecting the entire roster.
Onimusha crossover arrives this week
Capcom also announced a limited-time collaboration between Street Fighter 6 and Onimusha. Running from August 7 to August 31, 2026, the event introduces Oni EX character colors, themed Battle Hub decorations, avatar items, and additional rewards for players who log in during the event.
The update also adds new Avatar Arcade courses, additional ending scenes, a Frame Meter option for Avatar Random Match, and refreshed Master ACT rewards.
Philippine launch event set for August 9
Capcom will celebrate Yasmine’s debut with an official Philippine community launch event on Sunday, August 9, at Salud! by Primera Bar & Restaurant in Palanan, Makati. The event runs from 2:00 PM to 9:00 PM and features a double-elimination tournament, gameplay showcases, giveaways, and community activities.
Attendees can also receive limited-edition Yasmine merchandise, including event T-shirts, lanyards, and collectible keychains while supplies last. Special guests and cosplayers are also scheduled to appear. Admission will be on a first-come, first-served basis and is subject to venue capacity.
Gaming
Gangstar Mirage City launches on August 20 with SEA localization
Join a faction now for a chance to win rewards
Gangstar Mirage City is set for a full regional launch on August 20, with localization for the Southeast Asia region.
Published by Level Infinite, the free-to-play multiplayer, urban, open-world action game is available for download on iOS and Android.
The full regional release features an expanded open world, a new PvP Arena mode, and local languages.
In Gangstar Mirage City, players can team up for up to 4-man co-op heists, drive powerful vehicles, customize their arsenal, build an empire, and fight for control of Rooklyn City.
Players can register on gangstarmiragecity.com for in-game rewards.
In Southeast Asia, players can also register as a member of their respective local faction and get an exclusive in-game Avatar to represent their loyalty:
- Philippines: Manila Brigade
- Indonesia: War Kanda
- Malaysia: Taiko Tedung
- Thailand: SIAM APEX
Factions will be ranked based on how many players join and support them. The winning faction will enable all members to get 300 Diamonds, sent directly to their accounts.
Meanwhile, all players, including those who already began their journey in Rooklyn City with the soft launch last July, are invited to join the Global Vault Heist.
Reaching the final Registration Milestone will unlock the Full Tilt Vehicle Pack. These are the rewards up for grabs per milestone:
- 5 million players: 100 Diamonds
- 10 million players: 200 Diamonds
- 20 million players: Vehicle Upgrade Vouchers x5
- 30 million players: Full Tilt Vehicle Pack
All Global Vault Heist and Faction rewards can be claimed via the in-game mail system on August 20.
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