Sonic X Shadow Generations Sonic X Shadow Generations

Gaming

Sonic x Shadow Generations: Celebrating the blue speedster

Best game to jump back into Sonic

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I was in the middle of my early playthrough when I realized that Sonic x Shadow Generations is my first proper Sonic console game since the Sonic The Hedgehog game on the SEGA Genesis. Yes, it’s been that long. Especially if you don’t count that one mobile game released some time in the early to mid 2010s. 

It has been a while. A long while. And I was more than pleasantly surprised with the gameplay I got from Sonic x Shadow Generations. To a certain extent, it felt like catching up on the games I missed while also experiencing something completely new. 

Double Feature 

Sonic X Shadow Generations

Sonic x Shadow Generations is a double feature. In one game you play two versions of Sonic. In the other, you play the powerful Shadow. 

Both games pick up from a birthday party featuring Sonic and friends. Naturally, something sinister happens and it’s up to Sonic and Shadow to uncover what happened and to save everyone. However, they’re doing it on two different fronts. 

Sonic is more direct. In his game, the more levels you beat, the more friends you set free. Meanwhile, Shadow is chasing after Doom’s Eye – a Star Fish-like figure with an eye in the middle. 

What ensues is a whole lot of running and speeding that require some clever platforming.

Need for Speed… and patience 

The Sonic Generations part of this double feature will see you needing to beat stages twice: one as Classic Sonic and then another as Modern Sonic. 

Since Classic Sonic is the only one I really had experience with, I was getting S Ranks like it was nothing. I felt transported back to the days playing the game on the SEGA Genesis my uncle owned back in the day. It was fun, exhilarating, and a nice nostalgic experience for me. 

It was with Modern Sonic that I had trouble with. With Modern Sonic, you tackle the exact same level but now it’s a shifting 3D stage as opposed to the pretty straightforward side-scroller that was the Classic Sonic run.



I was getting C and B ratings after each run and it was, admittedly, quite frustrating. It took a few more tries to get to an A rating. 

My reflexes have, unfortunately, aged and it just couldn’t keep up with the speed needed to cleanly clear the stages. I imagine it won’t be as difficult for most people, but I had trouble timing when to press the right buttons to take down enemies and obstacles especially when I boosted Sonic up with Turbo. 

That said, it was still a fun challenge to go through. The stages were all designed to ensure that there’s not just one way to complete them. 

No matter what game you’re playing, I’d wager getting used to the speed and timing of the controls might take some getting used to. Unless your reflexes are insanely good. 

A modern Sonic platformer 

Sonic X Shadow Generations

Shadow Generations felt the most modern out of every experience here. It took everything from the Sonic Generations, tightened some mechanics, added some new ones, and dropped in gameplay that would be unique to Shadow. 

As mentioned in the game’s prologue, Shadow was engineered to be a superior being. That being the case, you have access to abilities like freezing time. It’s a fantastic mechanic that adds a really good wrinkle to the platforming that you have to do. I’m getting ahead of myself. 

Surprisingly, I had an easier time adjusting to Shadow Generations. Overall, I felt the stages and obstacles were better paced compared to the Modern Sonic counterpart. 

The level design was clearer, and it was relatively easier to see and figure out the different routes available to you throughout the stages. I even retried stages a couple of times to see which path would yield the faster result. 

It’s not necessarily easier. In fact, you’re having to juggle more things as Shadow vs as Modern Sonic. But the way the stages are laid out, it was easier to time certain button presses. 

Sonic X Shadow Generations

There are also stages where you really have to decide which route to take and it’s not just the straightforward quick decision that you usually do. Some of it will have you launching Shadow from one area to another to grab collectibles or, ultimately, finish the stage faster. 

Is this your GameMatch? 

We’re embracing our matchmaking ways and rating games as varying degrees of Swipe Left, Swipe Right, or Super Swipe. Sonic x Shadow Generations is definitely a Swipe Right. 

Sonic x Shadow Generations offers a unique blend of Sonic-style speedy platforming experience. There’s enough here both for newcomers and experienced Sonic game players. The stages are challenging without being overly frustrating. In fact, they’re so good, you don’t feel too much of a fatigue from running through the stage again to see if you can beat your own score or rating. 

For dedicated Sonic fans, this might even be a Super Swipe. There’s enough replayability and unique to Sonic and Shadow mechanics here to add it as one of the best platformers in your game library. 

Gaming

Steam Machine was supposed to be much, much cheaper

Was the price increase justified?

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The Steam Machine is the most anticipated gaming device this year. Valve’s upcoming machine aims to deliver a PC gaming experience in a convenient package. Today, the price of the Steam Machine was finally unveiled, and it’s a doozy. But did you know that it was supposed to be much, much cheaper?

Now, we already know that the Steam Machine was cheaper before, but we didn’t really know how much cheaper. Speaking to IGN, Valve essentially confirmed the Machine followed the same price hikes as the Steam Deck, which experienced an increase of over US$ 200.

After doing a bit of algebra, it can be assumed that the Steam Machine was supposed to start at around US$ 750. That’s a huge jump, considering that the more expensive variant currently costs almost US$ 1,500, almost double the price of the original.

Unfortunately, that’s just how the industry works these days. Because of the ongoing RAM crisis, several manufacturers have already confirmed price hikes happening throughout the year. Apple, most recently, announced that price increases might come soon because of the untenability of shouldering the costs themselves.

It gets worse for the Machine, though. Despite being expensive, the price tag doesn’t really reflect the specs you’re getting. You can certainly grab a gaming laptop with better specs for around the same (or even a smaller) price tag, especially considering that Valve’s console-but-not-really-a-console doesn’t come with peripherals yet.

SEE ALSO: Steam Machine price, reservation system revealed

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Gaming

Epic Games Launcher is getting a huge update to make it faster

The update will also add customizable profiles and user reviews.

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Admit it; you probably have a hoard of free games languishing on the Epic Games Store. Though it’s nice that Epic gives away games every week, the overall inconvenience of using the platform sadly outweighs the freebies. Now, the company is finally redesigning the app from the ground up with a distinct focus on making it much faster.

Earlier this year, Epic admitted that “the launcher sucks.” Though the company cited a number of reasons, the number one culprit is certainly speed. Compared to its contemporaries (especially Steam), the Epic Games Launcher leaves much to be desired. The platform just doesn’t let users into their games as quickly as Steam does.

During the recent Unreal Fest, Epic, via @LuKaOnIndeed on X, confirmed that the entire launcher will be rebuilt to be “5x to 6.5x faster.”

The performance improvements will come with other new features including player profiles and user written reviews. Epic’s vision of the future looks completely different from how the launcher is today.

Though the company doesn’t have a definite timeline right now, Epic promises that the updates will come later this summer.

It does remain to be seen whether these updates will change anything about how users perceive the platform. For the longest time, gamers consider Steam as the platform of choice. Some users even repurchase their Epic games (sometimes obtained for free) on Steam just to have it on the platform they prefer.

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Gaming

Steam Machine price, reservation system revealed

Reservations open now

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Steam Machine

Valve has officially revealed pricing and availability details for the Steam Machine, its living room-focused gaming PC running SteamOS.

The company is launching the device in four configurations. Reservations open immediately through a randomized queue system designed to reduce scalping and bot purchases.

Steam Machine price

The base Steam Machine with 512GB of storage costs USD1,049. A bundle that includes the Steam Controller is priced at USD 1,128.

Meanwhile, the 2TB model costs USD 1,349, while the 2TB bundle with a Steam Controller retails for USD 1,428.

Buyers who opt for either 2TB variant will also receive two additional faceplates: a red fabric finish and a solid walnut option.

Valve says all listed prices already include VAT where applicable.

Why Steam Machine costs more than expected

The pricing announcement comes months after Valve delayed the Steam Machine’s launch.

According to the company, rising component costs and supply chain issues forced it to revisit its original pricing targets.

Valve explained that when development began in 2023, it expected hardware costs to gradually decline over time. Instead, the company encountered significant increases in RAM and storage pricing, alongside periods where some components became difficult to source altogether.

The company added that component shortages also limited the number of units it could manufacture for launch.

Steam Machine was first announced as a compact PC gaming device designed for living room setups. It runs SteamOS and is positioned as an alternative to traditional game consoles while maintaining access to the broader PC gaming ecosystem.

Reservations use randomized queue

Rather than opening direct sales, Valve is implementing a reservation system.

Interested buyers can sign up for their preferred Steam Machine model until June 25 at 10:00 a.m. Pacific Time. After the registration window closes, Valve will randomize all entries and assign customers either a reservation slot or a waitlist position.

Customers selected for the reservation queue will receive an email confirming that a Steam Machine has been reserved in their name. Purchase invitations will begin rolling out starting June 29 as inventory becomes available.

To qualify, users must have a Steam account in good standing and must have made a Steam purchase before April 27, 2026. Valve is also limiting registrations to one entry per household.

Users may sign up for multiple models. If selected for more than one queue, Valve will automatically assign the highest-end model available and remove the user from other reservation lists.

Not a console, says Valve

Despite its console-like form factor, Valve says it does not view Steam Machine as a traditional console.

The company describes the device as an extension of PC gaming rather than a closed ecosystem. Unlike conventional consoles that often subsidize hardware through software sales and subscriptions, Valve says Steam Machine is built around the openness that has long defined PC gaming.

Valve also reiterated plans to expand SteamOS support beyond its own hardware. With the recently released SteamOS 3.8, users can already install the operating system on compatible living room PCs, although support is currently limited to AMD graphics cards.

For users in Japan, Taiwan, and Hong Kong, orders will be handled through regional distributor Komodo. Steam Machine will not be available in South Korea.

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