Some time in late November 2023, we had the privilege of playing a build of TEKKEN 8 for roughly around three to four hours. And we’re here to share everything we learned about the heavily anticipated fighting game.
The first two hours were dedicated to Story and Single player gameplay, while the rest was to explore the versus mode, Tekken Ball, and some of the practice and replay features. Let’s get right to it!
Plenty for single players to enjoy (Mild Spoilers, skip if you go in blind)
We were allowed to play up to Chapter Four of story mode which took about 40-45 minutes to complete. Your mileage will certainly vary. We asked if they reveal how many chapters there will be and how long it will take to complete by their estimate but the folks who worked on TEKKEN 8 weren’t ready to reveal these details. They did say that it’s about 1.7 times larger than TEKKEN 7.
This should be encouraging for mostly Single Player types who might not be enthusiastic about tussling with other players online.
In addition to that, outside of the Main Story, each character will have their own mini episodes that you can play through. With 32 characters at launch, that’s plenty of content to go around.
Also, no spoilers, but the three new characters: Reina, Victor, and Azucena will figure prominently in the main storyline. In the early chapters, Reina appears to be the most… intriguing.
Arcade Quest
This is another Single Player experience but one that attempts to mimic the feeling of being out and about in Arcades. Your personally designed Avatar (you can go crazy, the customization is pretty vast), will hop from arcade to arcade with the aim of besting its top player. It’s almost like challenging a Pokémon gym leader.
Here, you can make Ghost Characters. A Ghost Character is essentially the AI learning exactly how you fight. After gathering enough data from fights, you can then proceed to fight that ghost character. The more you use a single character, the more data the AI will have on you.
What happens then is that it creates a model of that character with YOUR fighting style. Hence, the ghost character. From here, you can learn your own tendencies and find counters where necessary. This one’s going to be for those hardcore competitive players.
In Arcade Quest, you also earn Fight Money which you can use to buy cosmetic upgrades both for your avatar and for the 32 playable characters. Here’s a video from our friends over at One More Game on the customizations you can apply:
Arcade Style vs Special Style
To be even friendlier to newcomers, TEKKEN 8 implements two styles: Arcade and Special. Arcade is what most versus fighting players have come to know and love. Meanwhile, Special gives players a single button access to combos and Rage Arts.
You can switch to either style mid-fight by pressing the L1 button.
Will there be disadvantages? With Arcade Style, depending on your skill level and mastery of a character, you’ll have access to the character’s full set of moves. Meanwhile, with Special, it’s a bit more limited. You have less freedom in terms of the moves you can execute with how certain combos are mapped to a single button.
During our playthrough, we found ourselves shifting between the two styles constantly. Again, it really depends on your mastery and level of comfort in controlling the characters.
Want to see all the Rage Arts? Here’s another video from One More Game.
MyReplay & Tips, Practice Mode
Speaking of mastering characters, the makers of TEKKEN 8 went out of their way to make sure players have all the tools they need to master the characters.
They were particularly excited for us to try MyReplay & Tips. How it works is it records your fights from certain Game Modes and allows you to play them back. But more than just a replay, it shows you where you might have messed up or what you could have done better at a particular section.
You can then replay it to your heart’s content until you get the timing down. From the time we tried it, it sounds better in theory than in practice. But this is most likely because we chose the standard difficulty and weren’t having that much of a trouble with the fights. Naturally, there weren’t many learning opportunities.
How it works may seem kind of confusing at first as well. Some fights really just have no pointers so they will end up being just recordings of fights. Perhaps an improvement can be to show more alternative ways to deal with an opponent instead of simply finding where you might have messed up and providing a solution.
Tekken Ball
Tekken Ball is as fun as ever. But this is best played against another person. A few bouts versus the ‘computer’ and we found ourselves wanting to move on to other modes.
Other than that, it’s also a good way to familiarize yourself with each characters’ moves and whether you’re more comfortable using Arcade or Special Style on them.
TEKKEN 8 DEMO
Want to try these for yourself? The TEKKEN 8 demo will be releasing on the following dates for the following platforms:
- PlayStation 5 – December 14
- Xbox Series X|S – December 21
The Demo is supposed to have all the game modes that were available in our preview but also have available The Gallery where players can catch-up on where the story of TEKKEN stands on its latest installment.
TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.
Gaming
Nintendo might be working on an Ocarina of Time remake
It will reportedly launch in the second half of 2026.
What is the greatest game of all time? There’s a substantial chance that The Legend of Zelda: Ocarina of Time will be on the board. Even beside the Switch’s critically acclaimed Breath of the Wild duology, the Nintendo 64 title is one of the most quintessential games you can ever play. That said, it’s pretty dated. But maybe, not for long.
According to Nintendo insider NatetheHate, the company is working on a rerelease of Ocarina of Time. The title is scheduled for launch within the second half of 2026.
The wording is important here. “Rerelease” can mean anything. To be fair, NatetheHate, through his latest podcast, says that it’s likely we’ll get either a like-for-like remake or a full reimagining of the essential game. However, he does not discount the possibility that it’s just an HD remaster for the new consoles. Either way, Ocarina of Time is coming back this year.
If you can’t wait, the title isn’t exactly missing from the shelves. You can play the original from the list of available games through Nintendo Switch Online. The game also got a remaster for the 3DS.
There is no shortage of Zelda-related news lately. The franchise is getting a live-action adaptation next year, which now becomes a worthy follow-up to The Super Mario Galaxy Movie coming early next month.
SEE ALSO: The Legend of Zelda film gets its first official photos
Gaming
Life is Strange: Reunion now available on consoles and PC
Max and Chloe return for an emotional finale
Bandai Namco Entertainment Asia and Square Enix have officially launched Life is Strange: Reunion, the latest entry in the narrative adventure series. Developed by Deck Nine Games, the title is now available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Microsoft Store. A physical PlayStation 5 edition is also available across Southeast Asia.
The launch comes with an official trailer, marking the return of one of the franchise’s most beloved storylines.
A long-awaited reunion
Set 11 years after the original events, Life is Strange: Reunion brings back Max Caulfield and Chloe Price as they reunite to solve a new timeline-spanning mystery. This time, the stakes center on a devastating inferno threatening Caledon University–Max’s workplace as a photography teacher.
Returning from a trip, Max discovers the campus engulfed in flames, with lives lost across the university. She survives only by using her Rewind ability, a power that allows her to reverse time.
The situation takes an unexpected turn with Chloe’s sudden arrival–an outcome tied to the timeline-merging events of Life is Strange: Double Exposure. Now dealing with fractured memories and an unstable sense of reality, Chloe once again finds herself relying on Max.
Dual perspectives, new gameplay dynamics
For the first time in the series, players can take control of both Max and Chloe, switching perspectives as the story unfolds.
Max’s Rewind power lets players revisit decisions, reshape conversations, and manipulate environments to solve complex, time-based puzzles. Meanwhile, Chloe brings her signature Backtalk ability, allowing her to push conversations in her favor and access situations Max cannot.
This dual-character approach expands both narrative depth and gameplay variety, offering different ways to uncover clues and influence outcomes.
A character-driven finale
Life is Strange: Reunion continues the series’ focus on grounded, emotional storytelling, with choices that carry meaningful consequences. The game builds toward a dramatic climax that aims to close out Max and Chloe’s journey.
As the final chapter in their story, Reunion positions itself as both a continuation and a conclusion–tying together years of narrative threads while delivering a new mystery shaped by time, loss, and choice.
Gaming
Nintendo will make it cheaper to buy digital games than physical
Physical releases will have the same price.
The days of lining up for a newly released game are well and truly over. Though some games still experience shortages in brick-and-mortar stores, such as the widely successful Pokémon Pokopia, gamers can get their titles digitally. Now, Nintendo is making digital releases more enticing by offering a tempting discount on the eShop.
Starting in May, Nintendo will start charging different prices for the physical and digital releases of first-party games. While physical releases will still have the same prices going forward, digital releases via the eShop will enjoy a discount.
The discount, of course, will likely depend on the title itself. Nintendo has already given the upcoming Yoshi and the Mysterious Book as the first example. The new platformer will cost US$ 70 from retailers. However, it will cost only US$ 60 on the digital eShop.
The company says that the new pricing scheme “simply reflects the different costs associated with producing and distributing each format.” With the prices of chips skyrocketing, it’s no surprise that the physical release is more expensive than the digital one.
To be more technical about it, Nintendo has started skipping a physical game card for a while now. The physical release of Pokémon Pokopia, for example, has only a game-key card or a code to download the game. In this format, physical releases are just pretty cases you can display on your shelf.
Also, digital releases do carry the added risk of getting delisted on the whims of the developers, the publishers, or Nintendo itself. It is, however, still a cheaper option, especially in a world where getting any discount is a welcome thought.
SEE ALSO: Nintendo sues the United States
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