Some time in late November 2023, we had the privilege of playing a build of TEKKEN 8 for roughly around three to four hours. And we’re here to share everything we learned about the heavily anticipated fighting game.
The first two hours were dedicated to Story and Single player gameplay, while the rest was to explore the versus mode, Tekken Ball, and some of the practice and replay features. Let’s get right to it!
Plenty for single players to enjoy (Mild Spoilers, skip if you go in blind)
We were allowed to play up to Chapter Four of story mode which took about 40-45 minutes to complete. Your mileage will certainly vary. We asked if they reveal how many chapters there will be and how long it will take to complete by their estimate but the folks who worked on TEKKEN 8 weren’t ready to reveal these details. They did say that it’s about 1.7 times larger than TEKKEN 7.
This should be encouraging for mostly Single Player types who might not be enthusiastic about tussling with other players online.
In addition to that, outside of the Main Story, each character will have their own mini episodes that you can play through. With 32 characters at launch, that’s plenty of content to go around.
Also, no spoilers, but the three new characters: Reina, Victor, and Azucena will figure prominently in the main storyline. In the early chapters, Reina appears to be the most… intriguing.
Arcade Quest
This is another Single Player experience but one that attempts to mimic the feeling of being out and about in Arcades. Your personally designed Avatar (you can go crazy, the customization is pretty vast), will hop from arcade to arcade with the aim of besting its top player. It’s almost like challenging a Pokémon gym leader.
Here, you can make Ghost Characters. A Ghost Character is essentially the AI learning exactly how you fight. After gathering enough data from fights, you can then proceed to fight that ghost character. The more you use a single character, the more data the AI will have on you.
What happens then is that it creates a model of that character with YOUR fighting style. Hence, the ghost character. From here, you can learn your own tendencies and find counters where necessary. This one’s going to be for those hardcore competitive players.
In Arcade Quest, you also earn Fight Money which you can use to buy cosmetic upgrades both for your avatar and for the 32 playable characters. Here’s a video from our friends over at One More Game on the customizations you can apply:
Arcade Style vs Special Style
To be even friendlier to newcomers, TEKKEN 8 implements two styles: Arcade and Special. Arcade is what most versus fighting players have come to know and love. Meanwhile, Special gives players a single button access to combos and Rage Arts.
You can switch to either style mid-fight by pressing the L1 button.
Will there be disadvantages? With Arcade Style, depending on your skill level and mastery of a character, you’ll have access to the character’s full set of moves. Meanwhile, with Special, it’s a bit more limited. You have less freedom in terms of the moves you can execute with how certain combos are mapped to a single button.
During our playthrough, we found ourselves shifting between the two styles constantly. Again, it really depends on your mastery and level of comfort in controlling the characters.
Want to see all the Rage Arts? Here’s another video from One More Game.
MyReplay & Tips, Practice Mode
Speaking of mastering characters, the makers of TEKKEN 8 went out of their way to make sure players have all the tools they need to master the characters.
They were particularly excited for us to try MyReplay & Tips. How it works is it records your fights from certain Game Modes and allows you to play them back. But more than just a replay, it shows you where you might have messed up or what you could have done better at a particular section.
You can then replay it to your heart’s content until you get the timing down. From the time we tried it, it sounds better in theory than in practice. But this is most likely because we chose the standard difficulty and weren’t having that much of a trouble with the fights. Naturally, there weren’t many learning opportunities.
How it works may seem kind of confusing at first as well. Some fights really just have no pointers so they will end up being just recordings of fights. Perhaps an improvement can be to show more alternative ways to deal with an opponent instead of simply finding where you might have messed up and providing a solution.
Tekken Ball
Tekken Ball is as fun as ever. But this is best played against another person. A few bouts versus the ‘computer’ and we found ourselves wanting to move on to other modes.
Other than that, it’s also a good way to familiarize yourself with each characters’ moves and whether you’re more comfortable using Arcade or Special Style on them.
TEKKEN 8 DEMO
Want to try these for yourself? The TEKKEN 8 demo will be releasing on the following dates for the following platforms:
- PlayStation 5 – December 14
- Xbox Series X|S – December 21
The Demo is supposed to have all the game modes that were available in our preview but also have available The Gallery where players can catch-up on where the story of TEKKEN stands on its latest installment.
TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.
Gaming
Horizon Hunters Gathering is an upcoming co-op roguelite spinoff
If you liked Nightreign, you might like this.
Like Valve, the PlayStation’s tentpole franchises are allergic to the number 3. The Last of Us, the ongoing God of War arc, Spider-Man, and Horizon all don’t have a third game yet. These franchises, however, have all gotten rumors of spinoffs. Now, Horizon is getting more than just a rumor; an official co-op spinoff is happening. Say hello to Horizon Hunters Gathering!
Today, Guerilla unveiled Horizon Hunters Gathering, an official co-op roguelite set in the Horizon universe. The game will feature multiple players working to take down difficult enemies, bosses, and dungeons.
The title shares similarities with Elden Ring Nightreign. For one, players can choose between six characters with different roles. The main mode, called Machine Incursion, takes players to a wide map with powerups and roaming monsters. The map then has a shrinking ring that… well, you know what a shrinking ring does.
Horizon Hunters Gathering also has a different game mode called Cauldron Descent. Compared to the Nightreign type of gameplay, Cauldron Descent is a more traditional roguelite mode. Players enter a dangerous dungeon and choose alternate paths that vary in challenges.
Both game modes will be available through an upcoming closed playtest through the PlayStation Beta Program.
Because this is from Guerilla themselves, this is an official game. But it’s far from the only spinoff for the universe. Previously, NCSoft, a South Korean gaming studio, announced Horizon Steel Frontiers, an MMO set in the Horizon universe. Like Horizon Hunters Gathering, Steel Frontiers has an unknown launch date.
SEE ALSO: Horizon Steel Frontiers is an MMO set in the Horizon universe
Gaming
Valve is delaying the launch of the Steam Machine
But it’s still scheduled for the first half of 2026.
Overshadowed only by the Nintendo Switch 2, the upcoming Steam Machine was one of the most exciting gaming devices announced last year. Unfortunately, especially if you were waiting intently for the console’s launch, Valve is delaying the device by an undisclosed amount of time.
Initially, Valve anticipated a launch for the Steam Machine sometime in the first half of 2026. However, as the calendar rolls on into the second month of the year, the company has yet to announce either a price or a launch date for the console. Valve says that both should be out by now.
In a recent update, the company confirms that ongoing chip shortages have forced a reevaluation of the Steam Machine’s price and shipping date. This also goes for the Steam Controller and the Steam Frame. Valve is going back to the drawing board to figure out what is feasible for the console market.
On the bright side, Valve is still aiming to launch all three devices in the first half of the year. It’s just a matter of determining when that is.
The Steam Machine is just the latest in a growing line of devices affected by the chip shortage. Today, chipmakers are funneling their supplies to the supposed demand for AI servers. Naturally, more infrastructure means less chips reserved for regular consumers.
Also recently, NVIDIA was rumored to skip this year for a new GPU launch because of the AI “boom”. It’s the first time that this has happened in thirty years.
SEE ALSO: Valve announces its own console called the Steam Machine
Yesterday, AMD made the bold claim that the next-generation Xbox is coming next year. In a world drowning in manufactured hype for AI, hearing about GPUs going back to gaming is refreshing. NVIDIA, however, still has its pipelines clogged with artificial intelligence. According to reports, the company will not release new graphics cards this year.
This is unprecedented. A new graphics card is often a highlight for gamers every year. Even in recent times when prices beggar belief, a newly launched chip still generates hype.
Now, for the first time in thirty years, NVIDIA will not launch a new card in a calendar year (via The Information). Like a lot of things happening this year, AI is the culprit.
Buoyed by the dreams of billionaires, GPU companies are busy dedicating their stock of chips for AI servers. Because these servers artificially blew up the demand for GPUs, everything else that needs such a chip is projected to see a price hike this year. This includes smartphones, gaming consoles, and cars. Regular consumers have been left to deal with the aftermath of the imaginary AI boom.
According to The Information, NVIDIA’s current lineup is only partially composed of chips meant for gaming. Only around 8 percent of its revenue came from that segment in the first nine months of last year. In its defense, AI chips are much more profitable right now, but it’s still a big blow against consumers who just want to play games.
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