Some time in late November 2023, we had the privilege of playing a build of TEKKEN 8 for roughly around three to four hours. And we’re here to share everything we learned about the heavily anticipated fighting game.
The first two hours were dedicated to Story and Single player gameplay, while the rest was to explore the versus mode, Tekken Ball, and some of the practice and replay features. Let’s get right to it!
Plenty for single players to enjoy (Mild Spoilers, skip if you go in blind)
We were allowed to play up to Chapter Four of story mode which took about 40-45 minutes to complete. Your mileage will certainly vary. We asked if they reveal how many chapters there will be and how long it will take to complete by their estimate but the folks who worked on TEKKEN 8 weren’t ready to reveal these details. They did say that it’s about 1.7 times larger than TEKKEN 7.
This should be encouraging for mostly Single Player types who might not be enthusiastic about tussling with other players online.
In addition to that, outside of the Main Story, each character will have their own mini episodes that you can play through. With 32 characters at launch, that’s plenty of content to go around.
Also, no spoilers, but the three new characters: Reina, Victor, and Azucena will figure prominently in the main storyline. In the early chapters, Reina appears to be the most… intriguing.
Arcade Quest
This is another Single Player experience but one that attempts to mimic the feeling of being out and about in Arcades. Your personally designed Avatar (you can go crazy, the customization is pretty vast), will hop from arcade to arcade with the aim of besting its top player. It’s almost like challenging a Pokémon gym leader.
Here, you can make Ghost Characters. A Ghost Character is essentially the AI learning exactly how you fight. After gathering enough data from fights, you can then proceed to fight that ghost character. The more you use a single character, the more data the AI will have on you.
What happens then is that it creates a model of that character with YOUR fighting style. Hence, the ghost character. From here, you can learn your own tendencies and find counters where necessary. This one’s going to be for those hardcore competitive players.
In Arcade Quest, you also earn Fight Money which you can use to buy cosmetic upgrades both for your avatar and for the 32 playable characters. Here’s a video from our friends over at One More Game on the customizations you can apply:
Arcade Style vs Special Style
To be even friendlier to newcomers, TEKKEN 8 implements two styles: Arcade and Special. Arcade is what most versus fighting players have come to know and love. Meanwhile, Special gives players a single button access to combos and Rage Arts.
You can switch to either style mid-fight by pressing the L1 button.
Will there be disadvantages? With Arcade Style, depending on your skill level and mastery of a character, you’ll have access to the character’s full set of moves. Meanwhile, with Special, it’s a bit more limited. You have less freedom in terms of the moves you can execute with how certain combos are mapped to a single button.
During our playthrough, we found ourselves shifting between the two styles constantly. Again, it really depends on your mastery and level of comfort in controlling the characters.
Want to see all the Rage Arts? Here’s another video from One More Game.
MyReplay & Tips, Practice Mode
Speaking of mastering characters, the makers of TEKKEN 8 went out of their way to make sure players have all the tools they need to master the characters.
They were particularly excited for us to try MyReplay & Tips. How it works is it records your fights from certain Game Modes and allows you to play them back. But more than just a replay, it shows you where you might have messed up or what you could have done better at a particular section.
You can then replay it to your heart’s content until you get the timing down. From the time we tried it, it sounds better in theory than in practice. But this is most likely because we chose the standard difficulty and weren’t having that much of a trouble with the fights. Naturally, there weren’t many learning opportunities.
How it works may seem kind of confusing at first as well. Some fights really just have no pointers so they will end up being just recordings of fights. Perhaps an improvement can be to show more alternative ways to deal with an opponent instead of simply finding where you might have messed up and providing a solution.
Tekken Ball
Tekken Ball is as fun as ever. But this is best played against another person. A few bouts versus the ‘computer’ and we found ourselves wanting to move on to other modes.
Other than that, it’s also a good way to familiarize yourself with each characters’ moves and whether you’re more comfortable using Arcade or Special Style on them.
TEKKEN 8 DEMO
Want to try these for yourself? The TEKKEN 8 demo will be releasing on the following dates for the following platforms:
- PlayStation 5 – December 14
- Xbox Series X|S – December 21
The Demo is supposed to have all the game modes that were available in our preview but also have available The Gallery where players can catch-up on where the story of TEKKEN stands on its latest installment.
TEKKEN 8 will be released exclusively on the PlayStation 5, Xbox Series X|S and PC through Steam on January 26, 2024. Pre-Orders for the Standard, Deluxe, and Ultimate Versions are now available on said platforms.
Gaming
HoYoverse’s first life sim, Petit Planet, opens Stardrift Test sign-ups
Closed beta begins April 21st, introduces more features
HoYoverse is expanding to the life sim genre with Petit Planet, and sign-ups for their Stardrift Test are now open.
This new round of closed beta testing is available on PC, iOS, and Android. It will start on April 21, and will introduce new Neighbors, enhanced Starsea Voyage experiences, and additional Galactic Bazaar activities.
The title blends the joy of creation, companionship, and community-driven experiences, transforming the universe into a canvas of infinite possibilities. To sign up, simply visit the website here.
HoYoverse has also dropped Petit Planet’s latest trailer:
In the game, players take on the role of Planet Tender, stepping into the vast Starsea with a planet to call their own.
As planets connect to form galaxies, new stories begin to unfold. Here, you can live however you like. There’s farming, fishing, beachcombing, cooking, and more activities.
You can spend relaxed and fulfilling days on your planet alongside fuzzy Neighbors, and let your imagination run wild by decorating your home and shaping your landscapes.
Moreover, you can explore the Starsea to forge connections with people and things at the Galactic Bazaar.
Each bond formed weaves into an ever-growing web of connections that keeps the universe flourishing. Luca, the vitality that flows through all things, also shapes new landscapes and brings wondrous changes to the world as the bonds deepen and the planets thrive.
In the new closed beta, new Neighbors make their debut. Players can hop on their vehicles at the Starsea Map and set off to explore a variety of vibrant Islets.
Beyond the exploration remains a lively social hub where players can gather for coffee, relax by the bonfire, or even try fortune-telling or dancing with friends.
Up next on the Forza Horizon World Tour is a place filled with rich history. And an even richer cultural background. Tradition blends exceptionally well with the modern worldview, whether it’s the environment or the cars available on the terrain. For the first timers, it sounds like a riveting experience. For the returning players, it feels like a trip down a familiar path even if they’ve never been to the place at all.
When Playground Games announced Forza Horizon 6, I just knew that I needed to play it for a variety of reasons. From the trailer alone, there are things to be excited about, especially with how they will carry over the Horizon system of gameplay to a more car-centric cultural location in Tokyo. The driving, the cars, the sights, and even a preview of the Horizon events — all these are gearing up for a grand release on May 19.
And the special preview from Xbox alone has already surpassed initial expectations in my book!
Hot like rising sun
Right off the bat, the game wows you with the breathtaking scenery and the equally cool-looking cars to match. Even as someone who has never been to Japan in this life, I felt that they perfectly captured the hustle and bustle of Tokyo. Including highly visited tourist spots. The developers wanted to reflect a more realistic feel of the city. And I appreciate that a lot.
As you immediately jump into action, the familiar mechanics start kicking in. Simply put, Forza Horizon 6 didn’t change too much in terms of how you play — from the controls in races to the customization. If anything, they mostly applied clarifications to previous descriptions of existing mechanics. Furthermore, real-world feel for the cars still exists especially when you take cars only meant for city driving off-road and into harsh areas.
Of course, the Forza Horizon experience wouldn’t be complete without the free-driving across an entirely vast area, exploring nooks and crannies and engaging in all the quests. Similar to previous releases, the Horizon events were tailored referencing car culture in the country they roll in, which they nailed even in this preview. Also, they added even more breakable elements to collect and work towards potentially earning more cars, spendable credits, or other cosmetics.
Exploring Tokyo with ease
Even with keeping things roughly the same in game feel, Forza Horizon 6 felt substantially different, catering to both new and returning players. For starters, they divided the entire map of Tokyo into their own regions, each with a designated checklist. Instead of aimlessly wandering about the roads, you actually get an idea of what you should be looking for this time.
Second, remember ANNA, your guide to Horizon? Well, she got several significant upgrades that help out content creators immensely. One of which is adding in a Drone Mode. This allows exploration without driving and can help with video recordings on Xbox. The other is having a dedicated Auto Drive Mode. It takes inspiration from Waymo and Tesla in driving routes for you. Though, I still think that they need to work on the automatic driving just a bit. Sometimes the cars would just take the weirdest routes to get to your destination.
Finally, though there wasn’t access to the Buy and Sell market in the preview, you could get other cars in the overworld called Aftermarket Cars. These basically replaced Forza Horizon 5‘s car barn-hunting by basically just showing you the car, and it’s sold at a much lower rate. I love that some of these cars truly represent some of the more famous brands in Japan, both for casual travel and intense races. Hopefully they add a lot more in the final build, especially vintage Japanese car models!
A furious Tokyo drift over the horizon
So far, Forza Horizon 6 promises to be another exhilarating edition of a franchise that prides itself in celebrating car culture to the fullest. Playground Games kept everything mostly intact for overall gameplay yet fully poured in the effort to perfect the environments and activities well. It’s obvious that they did justice to Tokyo as a whole, to the point that even someone who hasn’t been there will enjoy the experience very much.
Hopefully, they continue to work on some of the wonky mechanics like Auto Drive and apply a deeper integration of the four seasons into accessible events. Also, it would help out immensely if players get better rewards for clearing all the hazards – similar to what was present in previous games. Overall, there are a ton of things to be excited about with Forza Horizon 6 when it finally gets released on May 19 for the Xbox Series X|S, Steam, and as a Day One Release for Xbox Game Pass subscribers.
So, time to dust off those racing wheels and, maybe, hold off on booking that flight to Tokyo for now!
Gaming
PlayStation can now scan you and put you inside a game
The limited feature will be available for Gran Turismo 7 for now.
A staple of sports simulation games like the NBA 2K series, one of the most interesting developments in gaming today is the ability to scan faces and import them into an avatar. The feature lets players fully live out the fantasy of being inside their favorite sport. It has since made its way to more genres, such as in Where Winds Meet. Now, PlayStation wants to add its own native face- and body-scanning technology — called The Playerbase — into its repertoire.
Announced today, The Playerbase will bring PlayStation’s dedicated fans into cyberspace. It’s more than just uploading a face into a game’s files, too. PlayStation will fully scan a fan and import their entire body into a game.
Being more rigorous than just a facial scan, The Playerbase’s uses are still very limited today. PlayStation will start by importing a selected fan into the world of Gran Turismo 7.
Interested fans from selected markets all over the globe can sign up starting today for a chance to be featured inside the racing game. Once selected, the lucky fan will participate in video interviews before being scanned into the game in Los Angeles.
The player’s avatar will be available in a limited-time basis, but their livery, which they will design, will be a permanent fixture in the game going forward.
Afterwards, PlayStation will look to add more of its studios into the initiative tailored for their specific worlds. As of now, it’s meant as a special thank you for its dedicated fans, rather than an easily available feature for all of their games.
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